1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2012 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 */ 22 23 /** @file SDL_video.h 24 * Header file for access to the SDL raw framebuffer window 25 */ 26 27 #ifndef _SDL_video_h 28 #define _SDL_video_h 29 30 #include "SDL_stdinc.h" 31 #include "SDL_error.h" 32 #include "SDL_rwops.h" 33 34 #include "begin_code.h" 35 /* Set up for C function definitions, even when using C++ */ 36 #ifdef __cplusplus 37 extern "C" { 38 #endif 39 40 /** @name Transparency definitions 41 * These define alpha as the opacity of a surface 42 */ 43 /*@{*/ 44 #define SDL_ALPHA_OPAQUE 255 45 #define SDL_ALPHA_TRANSPARENT 0 46 /*@}*/ 47 48 /** @name Useful data types */ 49 /*@{*/ 50 typedef struct SDL_Rect { 51 Sint16 x, y; 52 Uint16 w, h; 53 } SDL_Rect; 54 55 typedef struct SDL_Color { 56 Uint8 r; 57 Uint8 g; 58 Uint8 b; 59 Uint8 unused; 60 } SDL_Color; 61 #define SDL_Colour SDL_Color 62 63 typedef struct SDL_Palette { 64 int ncolors; 65 SDL_Color *colors; 66 } SDL_Palette; 67 /*@}*/ 68 69 /** Everything in the pixel format structure is read-only */ 70 typedef struct SDL_PixelFormat { 71 SDL_Palette *palette; 72 Uint8 BitsPerPixel; 73 Uint8 BytesPerPixel; 74 Uint8 Rloss; 75 Uint8 Gloss; 76 Uint8 Bloss; 77 Uint8 Aloss; 78 Uint8 Rshift; 79 Uint8 Gshift; 80 Uint8 Bshift; 81 Uint8 Ashift; 82 Uint32 Rmask; 83 Uint32 Gmask; 84 Uint32 Bmask; 85 Uint32 Amask; 86 87 /** RGB color key information */ 88 Uint32 colorkey; 89 /** Alpha value information (per-surface alpha) */ 90 Uint8 alpha; 91 } SDL_PixelFormat; 92 93 /** This structure should be treated as read-only, except for 'pixels', 94 * which, if not NULL, contains the raw pixel data for the surface. 95 */ 96 typedef struct SDL_Surface { 97 Uint32 flags; /**< Read-only */ 98 SDL_PixelFormat *format; /**< Read-only */ 99 int w, h; /**< Read-only */ 100 Uint16 pitch; /**< Read-only */ 101 void *pixels; /**< Read-write */ 102 int offset; /**< Private */ 103 104 /** Hardware-specific surface info */ 105 struct private_hwdata *hwdata; 106 107 /** clipping information */ 108 SDL_Rect clip_rect; /**< Read-only */ 109 Uint32 unused1; /**< for binary compatibility */ 110 111 /** Allow recursive locks */ 112 Uint32 locked; /**< Private */ 113 114 /** info for fast blit mapping to other surfaces */ 115 struct SDL_BlitMap *map; /**< Private */ 116 117 /** format version, bumped at every change to invalidate blit maps */ 118 unsigned int format_version; /**< Private */ 119 120 /** Reference count -- used when freeing surface */ 121 int refcount; /**< Read-mostly */ 122 } SDL_Surface; 123 124 /** @name SDL_Surface Flags 125 * These are the currently supported flags for the SDL_surface 126 */ 127 /*@{*/ 128 129 /** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ 130 /*@{*/ 131 #define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */ 132 #define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ 133 #define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */ 134 /*@}*/ 135 136 /** Available for SDL_SetVideoMode() */ 137 /*@{*/ 138 #define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */ 139 #define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ 140 #define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */ 141 #define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */ 142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ 143 #define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */ 144 #define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */ 145 #define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */ 146 /*@}*/ 147 148 /** Used internally (read-only) */ 149 /*@{*/ 150 #define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */ 151 #define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */ 152 #define SDL_RLEACCELOK 0x00002000 /**< Private flag */ 153 #define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */ 154 #define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */ 155 #define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */ 156 /*@}*/ 157 158 /*@}*/ 159 160 /** Evaluates to true if the surface needs to be locked before access */ 161 #define SDL_MUSTLOCK(surface) \ 162 (surface->offset || \ 163 ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) 164 165 /** typedef for private surface blitting functions */ 166 typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, 167 struct SDL_Surface *dst, SDL_Rect *dstrect); 168 169 170 /** Useful for determining the video hardware capabilities */ 171 typedef struct SDL_VideoInfo { 172 Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */ 173 Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */ 174 Uint32 UnusedBits1 :6; 175 Uint32 UnusedBits2 :1; 176 Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */ 177 Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */ 178 Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */ 179 Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */ 180 Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */ 181 Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */ 182 Uint32 blit_fill :1; /**< Flag: Accelerated color fill */ 183 Uint32 UnusedBits3 :16; 184 Uint32 video_mem; /**< The total amount of video memory (in K) */ 185 SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */ 186 int current_w; /**< Value: The current video mode width */ 187 int current_h; /**< Value: The current video mode height */ 188 } SDL_VideoInfo; 189 190 191 /** @name Overlay Formats 192 * The most common video overlay formats. 193 * For an explanation of these pixel formats, see: 194 * http://www.webartz.com/fourcc/indexyuv.htm 195 * 196 * For information on the relationship between color spaces, see: 197 * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html 198 */ 199 /*@{*/ 200 #define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ 201 #define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ 202 #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ 203 #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ 204 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ 205 /*@}*/ 206 207 /** The YUV hardware video overlay */ 208 typedef struct SDL_Overlay { 209 Uint32 format; /**< Read-only */ 210 int w, h; /**< Read-only */ 211 int planes; /**< Read-only */ 212 Uint16 *pitches; /**< Read-only */ 213 Uint8 **pixels; /**< Read-write */ 214 215 /** @name Hardware-specific surface info */ 216 /*@{*/ 217 struct private_yuvhwfuncs *hwfuncs; 218 struct private_yuvhwdata *hwdata; 219 /*@{*/ 220 221 /** @name Special flags */ 222 /*@{*/ 223 Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */ 224 Uint32 UnusedBits :31; 225 /*@}*/ 226 } SDL_Overlay; 227 228 229 /** Public enumeration for setting the OpenGL window attributes. */ 230 typedef enum { 231 SDL_GL_RED_SIZE, 232 SDL_GL_GREEN_SIZE, 233 SDL_GL_BLUE_SIZE, 234 SDL_GL_ALPHA_SIZE, 235 SDL_GL_BUFFER_SIZE, 236 SDL_GL_DOUBLEBUFFER, 237 SDL_GL_DEPTH_SIZE, 238 SDL_GL_STENCIL_SIZE, 239 SDL_GL_ACCUM_RED_SIZE, 240 SDL_GL_ACCUM_GREEN_SIZE, 241 SDL_GL_ACCUM_BLUE_SIZE, 242 SDL_GL_ACCUM_ALPHA_SIZE, 243 SDL_GL_STEREO, 244 SDL_GL_MULTISAMPLEBUFFERS, 245 SDL_GL_MULTISAMPLESAMPLES, 246 SDL_GL_ACCELERATED_VISUAL, 247 SDL_GL_SWAP_CONTROL 248 } SDL_GLattr; 249 250 /** @name flags for SDL_SetPalette() */ 251 /*@{*/ 252 #define SDL_LOGPAL 0x01 253 #define SDL_PHYSPAL 0x02 254 /*@}*/ 255 256 /* Function prototypes */ 257 258 /** 259 * @name Video Init and Quit 260 * These functions are used internally, and should not be used unless you 261 * have a specific need to specify the video driver you want to use. 262 * You should normally use SDL_Init() or SDL_InitSubSystem(). 263 */ 264 /*@{*/ 265 /** 266 * Initializes the video subsystem. Sets up a connection 267 * to the window manager, etc, and determines the current video mode and 268 * pixel format, but does not initialize a window or graphics mode. 269 * Note that event handling is activated by this routine. 270 * 271 * If you use both sound and video in your application, you need to call 272 * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, 273 * you won't be able to set full-screen display modes. 274 */ 275 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); 276 extern DECLSPEC void SDLCALL SDL_VideoQuit(void); 277 /*@}*/ 278 279 /** 280 * This function fills the given character buffer with the name of the 281 * video driver, and returns a pointer to it if the video driver has 282 * been initialized. It returns NULL if no driver has been initialized. 283 */ 284 extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); 285 286 /** 287 * This function returns a pointer to the current display surface. 288 * If SDL is doing format conversion on the display surface, this 289 * function returns the publicly visible surface, not the real video 290 * surface. 291 */ 292 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); 293 294 /** 295 * This function returns a read-only pointer to information about the 296 * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' 297 * member of the returned structure will contain the pixel format of the 298 * "best" video mode. 299 */ 300 extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); 301 302 /** 303 * Check to see if a particular video mode is supported. 304 * It returns 0 if the requested mode is not supported under any bit depth, 305 * or returns the bits-per-pixel of the closest available mode with the 306 * given width and height. If this bits-per-pixel is different from the 307 * one used when setting the video mode, SDL_SetVideoMode() will succeed, 308 * but will emulate the requested bits-per-pixel with a shadow surface. 309 * 310 * The arguments to SDL_VideoModeOK() are the same ones you would pass to 311 * SDL_SetVideoMode() 312 */ 313 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); 314 315 /** 316 * Return a pointer to an array of available screen dimensions for the 317 * given format and video flags, sorted largest to smallest. Returns 318 * NULL if there are no dimensions available for a particular format, 319 * or (SDL_Rect **)-1 if any dimension is okay for the given format. 320 * 321 * If 'format' is NULL, the mode list will be for the format given 322 * by SDL_GetVideoInfo()->vfmt 323 */ 324 extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); 325 326 /** 327 * Set up a video mode with the specified width, height and bits-per-pixel. 328 * 329 * If 'bpp' is 0, it is treated as the current display bits per pixel. 330 * 331 * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the 332 * requested bits-per-pixel, but will return whatever video pixel format is 333 * available. The default is to emulate the requested pixel format if it 334 * is not natively available. 335 * 336 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in 337 * video memory, if possible, and you may have to call SDL_LockSurface() 338 * in order to access the raw framebuffer. Otherwise, the video surface 339 * will be created in system memory. 340 * 341 * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle 342 * updates asynchronously, but you must always lock before accessing pixels. 343 * SDL will wait for updates to complete before returning from the lock. 344 * 345 * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee 346 * that the colors set by SDL_SetColors() will be the colors you get. 347 * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all 348 * of the colors exactly the way they are requested, and you should look 349 * at the video surface structure to determine the actual palette. 350 * If SDL cannot guarantee that the colors you request can be set, 351 * i.e. if the colormap is shared, then the video surface may be created 352 * under emulation in system memory, overriding the SDL_HWSURFACE flag. 353 * 354 * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set 355 * a fullscreen video mode. The default is to create a windowed mode 356 * if the current graphics system has a window manager. 357 * If the SDL library is able to set a fullscreen video mode, this flag 358 * will be set in the surface that is returned. 359 * 360 * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up 361 * two surfaces in video memory and swap between them when you call 362 * SDL_Flip(). This is usually slower than the normal single-buffering 363 * scheme, but prevents "tearing" artifacts caused by modifying video 364 * memory while the monitor is refreshing. It should only be used by 365 * applications that redraw the entire screen on every update. 366 * 367 * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the 368 * window manager, if any, to resize the window at runtime. When this 369 * occurs, SDL will send a SDL_VIDEORESIZE event to you application, 370 * and you must respond to the event by re-calling SDL_SetVideoMode() 371 * with the requested size (or another size that suits the application). 372 * 373 * If SDL_NOFRAME is set in 'flags', the SDL library will create a window 374 * without any title bar or frame decoration. Fullscreen video modes have 375 * this flag set automatically. 376 * 377 * This function returns the video framebuffer surface, or NULL if it fails. 378 * 379 * If you rely on functionality provided by certain video flags, check the 380 * flags of the returned surface to make sure that functionality is available. 381 * SDL will fall back to reduced functionality if the exact flags you wanted 382 * are not available. 383 */ 384 extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode 385 (int width, int height, int bpp, Uint32 flags); 386 387 /** @name SDL_Update Functions 388 * These functions should not be called while 'screen' is locked. 389 */ 390 /*@{*/ 391 /** 392 * Makes sure the given list of rectangles is updated on the given screen. 393 */ 394 extern DECLSPEC void SDLCALL SDL_UpdateRects 395 (SDL_Surface *screen, int numrects, SDL_Rect *rects); 396 /** 397 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire 398 * screen. 399 */ 400 extern DECLSPEC void SDLCALL SDL_UpdateRect 401 (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); 402 /*@}*/ 403 404 /** 405 * On hardware that supports double-buffering, this function sets up a flip 406 * and returns. The hardware will wait for vertical retrace, and then swap 407 * video buffers before the next video surface blit or lock will return. 408 * On hardware that doesn not support double-buffering, this is equivalent 409 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); 410 * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when 411 * setting the video mode for this function to perform hardware flipping. 412 * This function returns 0 if successful, or -1 if there was an error. 413 */ 414 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); 415 416 /** 417 * Set the gamma correction for each of the color channels. 418 * The gamma values range (approximately) between 0.1 and 10.0 419 * 420 * If this function isn't supported directly by the hardware, it will 421 * be emulated using gamma ramps, if available. If successful, this 422 * function returns 0, otherwise it returns -1. 423 */ 424 extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); 425 426 /** 427 * Set the gamma translation table for the red, green, and blue channels 428 * of the video hardware. Each table is an array of 256 16-bit quantities, 429 * representing a mapping between the input and output for that channel. 430 * The input is the index into the array, and the output is the 16-bit 431 * gamma value at that index, scaled to the output color precision. 432 * 433 * You may pass NULL for any of the channels to leave it unchanged. 434 * If the call succeeds, it will return 0. If the display driver or 435 * hardware does not support gamma translation, or otherwise fails, 436 * this function will return -1. 437 */ 438 extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); 439 440 /** 441 * Retrieve the current values of the gamma translation tables. 442 * 443 * You must pass in valid pointers to arrays of 256 16-bit quantities. 444 * Any of the pointers may be NULL to ignore that channel. 445 * If the call succeeds, it will return 0. If the display driver or 446 * hardware does not support gamma translation, or otherwise fails, 447 * this function will return -1. 448 */ 449 extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); 450 451 /** 452 * Sets a portion of the colormap for the given 8-bit surface. If 'surface' 453 * is not a palettized surface, this function does nothing, returning 0. 454 * If all of the colors were set as passed to SDL_SetColors(), it will 455 * return 1. If not all the color entries were set exactly as given, 456 * it will return 0, and you should look at the surface palette to 457 * determine the actual color palette. 458 * 459 * When 'surface' is the surface associated with the current display, the 460 * display colormap will be updated with the requested colors. If 461 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() 462 * will always return 1, and the palette is guaranteed to be set the way 463 * you desire, even if the window colormap has to be warped or run under 464 * emulation. 465 */ 466 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, 467 SDL_Color *colors, int firstcolor, int ncolors); 468 469 /** 470 * Sets a portion of the colormap for a given 8-bit surface. 471 * 'flags' is one or both of: 472 * SDL_LOGPAL -- set logical palette, which controls how blits are mapped 473 * to/from the surface, 474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on 475 * the screen 476 * Only screens have physical palettes. Separate change of physical/logical 477 * palettes is only possible if the screen has SDL_HWPALETTE set. 478 * 479 * The return value is 1 if all colours could be set as requested, and 0 480 * otherwise. 481 * 482 * SDL_SetColors() is equivalent to calling this function with 483 * flags = (SDL_LOGPAL|SDL_PHYSPAL). 484 */ 485 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, 486 SDL_Color *colors, int firstcolor, 487 int ncolors); 488 489 /** 490 * Maps an RGB triple to an opaque pixel value for a given pixel format 491 */ 492 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB 493 (const SDL_PixelFormat * const format, 494 const Uint8 r, const Uint8 g, const Uint8 b); 495 496 /** 497 * Maps an RGBA quadruple to a pixel value for a given pixel format 498 */ 499 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA 500 (const SDL_PixelFormat * const format, 501 const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); 502 503 /** 504 * Maps a pixel value into the RGB components for a given pixel format 505 */ 506 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, 507 const SDL_PixelFormat * const fmt, 508 Uint8 *r, Uint8 *g, Uint8 *b); 509 510 /** 511 * Maps a pixel value into the RGBA components for a given pixel format 512 */ 513 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, 514 const SDL_PixelFormat * const fmt, 515 Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); 516 517 /** @sa SDL_CreateRGBSurface */ 518 #define SDL_AllocSurface SDL_CreateRGBSurface 519 /** 520 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) 521 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. 522 * If the depth is greater than 8 bits, the pixel format is set using the 523 * flags '[RGB]mask'. 524 * If the function runs out of memory, it will return NULL. 525 * 526 * The 'flags' tell what kind of surface to create. 527 * SDL_SWSURFACE means that the surface should be created in system memory. 528 * SDL_HWSURFACE means that the surface should be created in video memory, 529 * with the same format as the display surface. This is useful for surfaces 530 * that will not change much, to take advantage of hardware acceleration 531 * when being blitted to the display surface. 532 * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with 533 * this surface, but you must always lock it before accessing the pixels. 534 * SDL will wait for current blits to finish before returning from the lock. 535 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. 536 * If the hardware supports acceleration of colorkey blits between 537 * two surfaces in video memory, SDL will try to place the surface in 538 * video memory. If this isn't possible or if there is no hardware 539 * acceleration available, the surface will be placed in system memory. 540 * SDL_SRCALPHA means that the surface will be used for alpha blits and 541 * if the hardware supports hardware acceleration of alpha blits between 542 * two surfaces in video memory, to place the surface in video memory 543 * if possible, otherwise it will be placed in system memory. 544 * If the surface is created in video memory, blits will be _much_ faster, 545 * but the surface format must be identical to the video surface format, 546 * and the only way to access the pixels member of the surface is to use 547 * the SDL_LockSurface() and SDL_UnlockSurface() calls. 548 * If the requested surface actually resides in video memory, SDL_HWSURFACE 549 * will be set in the flags member of the returned surface. If for some 550 * reason the surface could not be placed in video memory, it will not have 551 * the SDL_HWSURFACE flag set, and will be created in system memory instead. 552 */ 553 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface 554 (Uint32 flags, int width, int height, int depth, 555 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); 556 /** @sa SDL_CreateRGBSurface */ 557 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, 558 int width, int height, int depth, int pitch, 559 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); 560 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); 561 562 /** 563 * SDL_LockSurface() sets up a surface for directly accessing the pixels. 564 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write 565 * to and read from 'surface->pixels', using the pixel format stored in 566 * 'surface->format'. Once you are done accessing the surface, you should 567 * use SDL_UnlockSurface() to release it. 568 * 569 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates 570 * to 0, then you can read and write to the surface at any time, and the 571 * pixel format of the surface will not change. In particular, if the 572 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you 573 * will not need to lock the display surface before accessing it. 574 * 575 * No operating system or library calls should be made between lock/unlock 576 * pairs, as critical system locks may be held during this time. 577 * 578 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. 579 */ 580 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); 581 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); 582 583 /** 584 * Load a surface from a seekable SDL data source (memory or file.) 585 * If 'freesrc' is non-zero, the source will be closed after being read. 586 * Returns the new surface, or NULL if there was an error. 587 * The new surface should be freed with SDL_FreeSurface(). 588 */ 589 extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); 590 591 /** Convenience macro -- load a surface from a file */ 592 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) 593 594 /** 595 * Save a surface to a seekable SDL data source (memory or file.) 596 * If 'freedst' is non-zero, the source will be closed after being written. 597 * Returns 0 if successful or -1 if there was an error. 598 */ 599 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW 600 (SDL_Surface *surface, SDL_RWops *dst, int freedst); 601 602 /** Convenience macro -- save a surface to a file */ 603 #define SDL_SaveBMP(surface, file) \ 604 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) 605 606 /** 607 * Sets the color key (transparent pixel) in a blittable surface. 608 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), 609 * 'key' will be the transparent pixel in the source image of a blit. 610 * SDL_RLEACCEL requests RLE acceleration for the surface if present, 611 * and removes RLE acceleration if absent. 612 * If 'flag' is 0, this function clears any current color key. 613 * This function returns 0, or -1 if there was an error. 614 */ 615 extern DECLSPEC int SDLCALL SDL_SetColorKey 616 (SDL_Surface *surface, Uint32 flag, Uint32 key); 617 618 /** 619 * This function sets the alpha value for the entire surface, as opposed to 620 * using the alpha component of each pixel. This value measures the range 621 * of transparency of the surface, 0 being completely transparent to 255 622 * being completely opaque. An 'alpha' value of 255 causes blits to be 623 * opaque, the source pixels copied to the destination (the default). Note 624 * that per-surface alpha can be combined with colorkey transparency. 625 * 626 * If 'flag' is 0, alpha blending is disabled for the surface. 627 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. 628 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the 629 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. 630 * 631 * The 'alpha' parameter is ignored for surfaces that have an alpha channel. 632 */ 633 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); 634 635 /** 636 * Sets the clipping rectangle for the destination surface in a blit. 637 * 638 * If the clip rectangle is NULL, clipping will be disabled. 639 * If the clip rectangle doesn't intersect the surface, the function will 640 * return SDL_FALSE and blits will be completely clipped. Otherwise the 641 * function returns SDL_TRUE and blits to the surface will be clipped to 642 * the intersection of the surface area and the clipping rectangle. 643 * 644 * Note that blits are automatically clipped to the edges of the source 645 * and destination surfaces. 646 */ 647 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); 648 649 /** 650 * Gets the clipping rectangle for the destination surface in a blit. 651 * 'rect' must be a pointer to a valid rectangle which will be filled 652 * with the correct values. 653 */ 654 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); 655 656 /** 657 * Creates a new surface of the specified format, and then copies and maps 658 * the given surface to it so the blit of the converted surface will be as 659 * fast as possible. If this function fails, it returns NULL. 660 * 661 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those 662 * semantics. You can also pass SDL_RLEACCEL in the flags parameter and 663 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting 664 * surface. 665 * 666 * This function is used internally by SDL_DisplayFormat(). 667 */ 668 extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface 669 (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); 670 671 /** 672 * This performs a fast blit from the source surface to the destination 673 * surface. It assumes that the source and destination rectangles are 674 * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire 675 * surface (src or dst) is copied. The final blit rectangles are saved 676 * in 'srcrect' and 'dstrect' after all clipping is performed. 677 * If the blit is successful, it returns 0, otherwise it returns -1. 678 * 679 * The blit function should not be called on a locked surface. 680 * 681 * The blit semantics for surfaces with and without alpha and colorkey 682 * are defined as follows: 683 * 684 * RGBA->RGB: 685 * SDL_SRCALPHA set: 686 * alpha-blend (using alpha-channel). 687 * SDL_SRCCOLORKEY ignored. 688 * SDL_SRCALPHA not set: 689 * copy RGB. 690 * if SDL_SRCCOLORKEY set, only copy the pixels matching the 691 * RGB values of the source colour key, ignoring alpha in the 692 * comparison. 693 * 694 * RGB->RGBA: 695 * SDL_SRCALPHA set: 696 * alpha-blend (using the source per-surface alpha value); 697 * set destination alpha to opaque. 698 * SDL_SRCALPHA not set: 699 * copy RGB, set destination alpha to source per-surface alpha value. 700 * both: 701 * if SDL_SRCCOLORKEY set, only copy the pixels matching the 702 * source colour key. 703 * 704 * RGBA->RGBA: 705 * SDL_SRCALPHA set: 706 * alpha-blend (using the source alpha channel) the RGB values; 707 * leave destination alpha untouched. [Note: is this correct?] 708 * SDL_SRCCOLORKEY ignored. 709 * SDL_SRCALPHA not set: 710 * copy all of RGBA to the destination. 711 * if SDL_SRCCOLORKEY set, only copy the pixels matching the 712 * RGB values of the source colour key, ignoring alpha in the 713 * comparison. 714 * 715 * RGB->RGB: 716 * SDL_SRCALPHA set: 717 * alpha-blend (using the source per-surface alpha value). 718 * SDL_SRCALPHA not set: 719 * copy RGB. 720 * both: 721 * if SDL_SRCCOLORKEY set, only copy the pixels matching the 722 * source colour key. 723 * 724 * If either of the surfaces were in video memory, and the blit returns -2, 725 * the video memory was lost, so it should be reloaded with artwork and 726 * re-blitted: 727 * @code 728 * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { 729 * while ( SDL_LockSurface(image) < 0 ) 730 * Sleep(10); 731 * -- Write image pixels to image->pixels -- 732 * SDL_UnlockSurface(image); 733 * } 734 * @endcode 735 * 736 * This happens under DirectX 5.0 when the system switches away from your 737 * fullscreen application. The lock will also fail until you have access 738 * to the video memory again. 739 * 740 * You should call SDL_BlitSurface() unless you know exactly how SDL 741 * blitting works internally and how to use the other blit functions. 742 */ 743 #define SDL_BlitSurface SDL_UpperBlit 744 745 /** This is the public blit function, SDL_BlitSurface(), and it performs 746 * rectangle validation and clipping before passing it to SDL_LowerBlit() 747 */ 748 extern DECLSPEC int SDLCALL SDL_UpperBlit 749 (SDL_Surface *src, SDL_Rect *srcrect, 750 SDL_Surface *dst, SDL_Rect *dstrect); 751 /** This is a semi-private blit function and it performs low-level surface 752 * blitting only. 753 */ 754 extern DECLSPEC int SDLCALL SDL_LowerBlit 755 (SDL_Surface *src, SDL_Rect *srcrect, 756 SDL_Surface *dst, SDL_Rect *dstrect); 757 758 /** 759 * This function performs a fast fill of the given rectangle with 'color' 760 * The given rectangle is clipped to the destination surface clip area 761 * and the final fill rectangle is saved in the passed in pointer. 762 * If 'dstrect' is NULL, the whole surface will be filled with 'color' 763 * The color should be a pixel of the format used by the surface, and 764 * can be generated by the SDL_MapRGB() function. 765 * This function returns 0 on success, or -1 on error. 766 */ 767 extern DECLSPEC int SDLCALL SDL_FillRect 768 (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); 769 770 /** 771 * This function takes a surface and copies it to a new surface of the 772 * pixel format and colors of the video framebuffer, suitable for fast 773 * blitting onto the display surface. It calls SDL_ConvertSurface() 774 * 775 * If you want to take advantage of hardware colorkey or alpha blit 776 * acceleration, you should set the colorkey and alpha value before 777 * calling this function. 778 * 779 * If the conversion fails or runs out of memory, it returns NULL 780 */ 781 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); 782 783 /** 784 * This function takes a surface and copies it to a new surface of the 785 * pixel format and colors of the video framebuffer (if possible), 786 * suitable for fast alpha blitting onto the display surface. 787 * The new surface will always have an alpha channel. 788 * 789 * If you want to take advantage of hardware colorkey or alpha blit 790 * acceleration, you should set the colorkey and alpha value before 791 * calling this function. 792 * 793 * If the conversion fails or runs out of memory, it returns NULL 794 */ 795 extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); 796 797 798 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 799 /** @name YUV video surface overlay functions */ /*@{*/ 800 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 801 802 /** This function creates a video output overlay 803 * Calling the returned surface an overlay is something of a misnomer because 804 * the contents of the display surface underneath the area where the overlay 805 * is shown is undefined - it may be overwritten with the converted YUV data. 806 */ 807 extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, 808 Uint32 format, SDL_Surface *display); 809 810 /** Lock an overlay for direct access, and unlock it when you are done */ 811 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); 812 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); 813 814 /** Blit a video overlay to the display surface. 815 * The contents of the video surface underneath the blit destination are 816 * not defined. 817 * The width and height of the destination rectangle may be different from 818 * that of the overlay, but currently only 2x scaling is supported. 819 */ 820 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); 821 822 /** Free a video overlay */ 823 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); 824 825 /*@}*/ 826 827 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 828 /** @name OpenGL support functions. */ /*@{*/ 829 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 830 831 /** 832 * Dynamically load an OpenGL library, or the default one if path is NULL 833 * 834 * If you do this, you need to retrieve all of the GL functions used in 835 * your program from the dynamic library using SDL_GL_GetProcAddress(). 836 */ 837 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); 838 839 /** 840 * Get the address of a GL function 841 */ 842 extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); 843 844 /** 845 * Set an attribute of the OpenGL subsystem before intialization. 846 */ 847 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); 848 849 /** 850 * Get an attribute of the OpenGL subsystem from the windowing 851 * interface, such as glX. This is of course different from getting 852 * the values from SDL's internal OpenGL subsystem, which only 853 * stores the values you request before initialization. 854 * 855 * Developers should track the values they pass into SDL_GL_SetAttribute 856 * themselves if they want to retrieve these values. 857 */ 858 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); 859 860 /** 861 * Swap the OpenGL buffers, if double-buffering is supported. 862 */ 863 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); 864 865 /** @name OpenGL Internal Functions 866 * Internal functions that should not be called unless you have read 867 * and understood the source code for these functions. 868 */ 869 /*@{*/ 870 extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); 871 extern DECLSPEC void SDLCALL SDL_GL_Lock(void); 872 extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); 873 /*@}*/ 874 875 /*@}*/ 876 877 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 878 /** @name Window Manager Functions */ 879 /** These functions allow interaction with the window manager, if any. */ /*@{*/ 880 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 881 882 /** 883 * Sets the title and icon text of the display window (UTF-8 encoded) 884 */ 885 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); 886 /** 887 * Gets the title and icon text of the display window (UTF-8 encoded) 888 */ 889 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); 890 891 /** 892 * Sets the icon for the display window. 893 * This function must be called before the first call to SDL_SetVideoMode(). 894 * It takes an icon surface, and a mask in MSB format. 895 * If 'mask' is NULL, the entire icon surface will be used as the icon. 896 */ 897 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); 898 899 /** 900 * This function iconifies the window, and returns 1 if it succeeded. 901 * If the function succeeds, it generates an SDL_APPACTIVE loss event. 902 * This function is a noop and returns 0 in non-windowed environments. 903 */ 904 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); 905 906 /** 907 * Toggle fullscreen mode without changing the contents of the screen. 908 * If the display surface does not require locking before accessing 909 * the pixel information, then the memory pointers will not change. 910 * 911 * If this function was able to toggle fullscreen mode (change from 912 * running in a window to fullscreen, or vice-versa), it will return 1. 913 * If it is not implemented, or fails, it returns 0. 914 * 915 * The next call to SDL_SetVideoMode() will set the mode fullscreen 916 * attribute based on the flags parameter - if SDL_FULLSCREEN is not 917 * set, then the display will be windowed by default where supported. 918 * 919 * This is currently only implemented in the X11 video driver. 920 */ 921 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); 922 923 typedef enum { 924 SDL_GRAB_QUERY = -1, 925 SDL_GRAB_OFF = 0, 926 SDL_GRAB_ON = 1, 927 SDL_GRAB_FULLSCREEN /**< Used internally */ 928 } SDL_GrabMode; 929 /** 930 * This function allows you to set and query the input grab state of 931 * the application. It returns the new input grab state. 932 * 933 * Grabbing means that the mouse is confined to the application window, 934 * and nearly all keyboard input is passed directly to the application, 935 * and not interpreted by a window manager, if any. 936 */ 937 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); 938 939 /* 940 * Move the SDL Window to a specific position. Does nothing in fullscreen mode. 941 */ 942 extern DECLSPEC void SDL_WM_SetPos(int x, int y); 943 944 /* 945 * Get the current SDL window position. Returns (0,0) in fullscreen mode. 946 */ 947 extern DECLSPEC void SDL_WM_GetPos(int *px, int *py); 948 949 /* 950 * If the window is fully visible, return TRUE; otherwise, recenter the window 951 * if the 'recenter' parameter is non-0, and return FALSE. 952 */ 953 extern DECLSPEC int SDL_WM_IsFullyVisible(int recenter); 954 955 /* 956 * Get the resolution of the main monitor in DPIs, if available. 957 * Return 0 on success, or -1 if the data is not available. 958 */ 959 extern DECLSPEC int SDL_WM_GetMonitorDPI(int *xDPI, int *yDPI); 960 961 /* 962 * Get the coordinates of the monitor in virtual desktop space. 963 * In the case of multi-monitor systems, returns the rectangle of 964 * the 'nearest' monitor relative to the main SDL_window. Returns 965 * 0 on success, or -1 if the data is not available. 966 */ 967 extern DECLSPEC int SDL_WM_GetMonitorRect(SDL_Rect *rect); 968 969 /*@}*/ 970 971 /** @internal Not in public API at the moment - do not use! */ 972 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, 973 SDL_Surface *dst, SDL_Rect *dstrect); 974 975 /* Ends C function definitions when using C++ */ 976 #ifdef __cplusplus 977 } 978 #endif 979 #include "close_code.h" 980 981 #endif /* _SDL_video_h */ 982