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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14 
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /*
25 	Audio interrupt variables and callback function
26 
27 	Patrice Mandin
28 */
29 
30 #include <unistd.h>
31 
32 #include <mint/osbind.h>
33 #include <mint/falcon.h>
34 #include <mint/mintbind.h>
35 #include <mint/cookie.h>
36 
37 #include "SDL_audio.h"
38 #include "SDL_mintaudio.h"
39 #include "SDL_mintaudio_stfa.h"
40 
41 /* The audio device */
42 
43 SDL_AudioDevice *SDL_MintAudio_device;
44 Uint8 *SDL_MintAudio_audiobuf[2];	/* Pointers to buffers */
45 unsigned long SDL_MintAudio_audiosize;		/* Length of audio buffer=spec->size */
46 volatile unsigned short SDL_MintAudio_numbuf;		/* Buffer to play */
47 volatile unsigned short SDL_MintAudio_mutex;
48 volatile unsigned long SDL_MintAudio_clocktics;
49 cookie_stfa_t	*SDL_MintAudio_stfa;
50 unsigned short SDL_MintAudio_hasfpu;
51 
52 /* MiNT thread variables */
53 SDL_bool SDL_MintAudio_mint_present;
54 SDL_bool SDL_MintAudio_quit_thread;
55 SDL_bool SDL_MintAudio_thread_finished;
56 long SDL_MintAudio_thread_pid;
57 
58 /* The callback function, called by each driver whenever needed */
59 
SDL_MintAudio_Callback(void)60 void SDL_MintAudio_Callback(void)
61 {
62 	Uint8 *buffer;
63 	SDL_AudioDevice *audio = SDL_MintAudio_device;
64 
65  	buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
66 	SDL_memset(buffer, audio->spec.silence, audio->spec.size);
67 
68 	if (audio->paused)
69 		return;
70 
71 	if (audio->convert.needed) {
72 		int silence;
73 
74 		if ( audio->convert.src_format == AUDIO_U8 ) {
75 			silence = 0x80;
76 		} else {
77 			silence = 0;
78 		}
79 		SDL_memset(audio->convert.buf, silence, audio->convert.len);
80 		audio->spec.callback(audio->spec.userdata,
81 			(Uint8 *)audio->convert.buf,audio->convert.len);
82 		SDL_ConvertAudio(&audio->convert);
83 		SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
84 	} else {
85 		audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
86 	}
87 }
88 
89 /* Add a new frequency/clock/predivisor to the current list */
SDL_MintAudio_AddFrequency(_THIS,Uint32 frequency,Uint32 clock,Uint32 prediv,int gpio_bits)90 void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock,
91 	Uint32 prediv, int gpio_bits)
92 {
93 	int i, p;
94 
95 	if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) {
96 		return;
97 	}
98 
99 	/* Search where to insert the frequency (highest first) */
100 	for (p=0; p<MINTAUDIO_freqcount; p++) {
101 		if (frequency > MINTAUDIO_frequencies[p].frequency) {
102 			break;
103 		}
104 	}
105 
106 	/* Put all following ones farer */
107 	if (MINTAUDIO_freqcount>0) {
108 		for (i=MINTAUDIO_freqcount; i>p; i--) {
109 			SDL_memcpy(&MINTAUDIO_frequencies[i], &MINTAUDIO_frequencies[i-1], sizeof(mint_frequency_t));
110 		}
111 	}
112 
113 	/* And insert new one */
114 	MINTAUDIO_frequencies[p].frequency = frequency;
115 	MINTAUDIO_frequencies[p].masterclock = clock;
116 	MINTAUDIO_frequencies[p].predivisor = prediv;
117 	MINTAUDIO_frequencies[p].gpio_bits = gpio_bits;
118 
119 	MINTAUDIO_freqcount++;
120 }
121 
122 /* Search for the nearest frequency */
SDL_MintAudio_SearchFrequency(_THIS,int desired_freq)123 int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq)
124 {
125 	int i;
126 
127 	/* Only 1 freq ? */
128 	if (MINTAUDIO_freqcount==1) {
129 		return 0;
130 	}
131 
132 	/* Check the array */
133 	for (i=0; i<MINTAUDIO_freqcount; i++) {
134 		if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency+
135 			MINTAUDIO_frequencies[i+1].frequency)>>1)) {
136 			return i;
137 		}
138 	}
139 
140 	/* Not in the array, give the latest */
141 	return MINTAUDIO_freqcount-1;
142 }
143 
144 /* Check if FPU is present */
SDL_MintAudio_CheckFpu(void)145 void SDL_MintAudio_CheckFpu(void)
146 {
147 	long cookie_fpu;
148 
149 	SDL_MintAudio_hasfpu = 0;
150 	if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) {
151 		return;
152 	}
153 	switch ((cookie_fpu>>16)&0xfffe) {
154 		case 2:
155 		case 4:
156 		case 6:
157 		case 8:
158 		case 16:
159 			SDL_MintAudio_hasfpu = 1;
160 			break;
161 	}
162 }
163 
164 /* The thread function, used under MiNT with xbios */
SDL_MintAudio_Thread(long param)165 int SDL_MintAudio_Thread(long param)
166 {
167 	SndBufPtr	pointers;
168 	SDL_bool	buffers_filled[2] = {SDL_FALSE, SDL_FALSE};
169 
170 	SDL_MintAudio_thread_finished = SDL_FALSE;
171 	while (!SDL_MintAudio_quit_thread) {
172 		if (Buffptr(&pointers)!=0)
173 			continue;
174 
175 		if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0])
176 			&& ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1]))
177 		{
178 			/* DMA is reading buffer #0, setup buffer #1 if not already done */
179 			if (!buffers_filled[1]) {
180 				SDL_MintAudio_numbuf = 1;
181 				SDL_MintAudio_Callback();
182 				Setbuffer(0, SDL_MintAudio_audiobuf[1], SDL_MintAudio_audiobuf[1] + SDL_MintAudio_audiosize);
183 				buffers_filled[1]=SDL_TRUE;
184 				buffers_filled[0]=SDL_FALSE;
185 			}
186 		} else {
187 			/* DMA is reading buffer #1, setup buffer #0 if not already done */
188 			if (!buffers_filled[0]) {
189 				SDL_MintAudio_numbuf = 0;
190 				SDL_MintAudio_Callback();
191 				Setbuffer(0, SDL_MintAudio_audiobuf[0], SDL_MintAudio_audiobuf[0] + SDL_MintAudio_audiosize);
192 				buffers_filled[0]=SDL_TRUE;
193 				buffers_filled[1]=SDL_FALSE;
194 			}
195 		}
196 
197 		usleep(100);
198 	}
199 	SDL_MintAudio_thread_finished = SDL_TRUE;
200 	return 0;
201 }
202 
SDL_MintAudio_WaitThread(void)203 void SDL_MintAudio_WaitThread(void)
204 {
205 	if (!SDL_MintAudio_mint_present)
206 		return;
207 
208 	if (SDL_MintAudio_thread_finished)
209 		return;
210 
211 	SDL_MintAudio_quit_thread = SDL_TRUE;
212 	while (!SDL_MintAudio_thread_finished) {
213 		Syield();
214 	}
215 }
216