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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 /**
24  *  @file SDL_events.h
25  *  Include file for SDL event handling
26  */
27 
28 #ifndef _SDL_events_h
29 #define _SDL_events_h
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
33 #include "SDL_active.h"
34 #include "SDL_keyboard.h"
35 #include "SDL_mouse.h"
36 #include "SDL_joystick.h"
37 #include "SDL_quit.h"
38 
39 #include "begin_code.h"
40 /* Set up for C function definitions, even when using C++ */
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44 
45 /** @name General keyboard/mouse state definitions */
46 /*@{*/
47 #define SDL_RELEASED	0
48 #define SDL_PRESSED	1
49 /*@}*/
50 
51 /** Event enumerations */
52 typedef enum {
53        SDL_NOEVENT = 0,			/**< Unused (do not remove) */
54        SDL_ACTIVEEVENT,			/**< Application loses/gains visibility */
55        SDL_KEYDOWN,			/**< Keys pressed */
56        SDL_KEYUP,			/**< Keys released */
57        SDL_MOUSEMOTION,			/**< Mouse moved */
58        SDL_MOUSEBUTTONDOWN,		/**< Mouse button pressed */
59        SDL_MOUSEBUTTONUP,		/**< Mouse button released */
60        SDL_JOYAXISMOTION,		/**< Joystick axis motion */
61        SDL_JOYBALLMOTION,		/**< Joystick trackball motion */
62        SDL_JOYHATMOTION,		/**< Joystick hat position change */
63        SDL_JOYBUTTONDOWN,		/**< Joystick button pressed */
64        SDL_JOYBUTTONUP,			/**< Joystick button released */
65        SDL_QUIT,			/**< User-requested quit */
66        SDL_SYSWMEVENT,			/**< System specific event */
67        SDL_EVENT_RESERVEDA,		/**< Reserved for future use.. */
68        SDL_EVENT_RESERVEDB,		/**< Reserved for future use.. */
69        SDL_VIDEORESIZE,			/**< User resized video mode */
70        SDL_VIDEOEXPOSE,			/**< Screen needs to be redrawn */
71        SDL_EVENT_RESERVED2,		/**< Reserved for future use.. */
72        SDL_EVENT_RESERVED3,		/**< Reserved for future use.. */
73        SDL_EVENT_RESERVED4,		/**< Reserved for future use.. */
74        SDL_EVENT_RESERVED5,		/**< Reserved for future use.. */
75        SDL_EVENT_RESERVED6,		/**< Reserved for future use.. */
76        SDL_EVENT_RESERVED7,		/**< Reserved for future use.. */
77        /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
78        SDL_USEREVENT = 24,
79        /** This last event is only for bounding internal arrays
80 	*  It is the number of bits in the event mask datatype -- Uint32
81         */
82        SDL_NUMEVENTS = 32
83 } SDL_EventType;
84 
85 /** @name Predefined event masks */
86 /*@{*/
87 #define SDL_EVENTMASK(X)	(1<<(X))
88 typedef enum {
89 	SDL_ACTIVEEVENTMASK	= SDL_EVENTMASK(SDL_ACTIVEEVENT),
90 	SDL_KEYDOWNMASK		= SDL_EVENTMASK(SDL_KEYDOWN),
91 	SDL_KEYUPMASK		= SDL_EVENTMASK(SDL_KEYUP),
92 	SDL_KEYEVENTMASK	= SDL_EVENTMASK(SDL_KEYDOWN)|
93 	                          SDL_EVENTMASK(SDL_KEYUP),
94 	SDL_MOUSEMOTIONMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION),
95 	SDL_MOUSEBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
96 	SDL_MOUSEBUTTONUPMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
97 	SDL_MOUSEEVENTMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION)|
98 	                          SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
99 	                          SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
100 	SDL_JOYAXISMOTIONMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION),
101 	SDL_JOYBALLMOTIONMASK	= SDL_EVENTMASK(SDL_JOYBALLMOTION),
102 	SDL_JOYHATMOTIONMASK	= SDL_EVENTMASK(SDL_JOYHATMOTION),
103 	SDL_JOYBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
104 	SDL_JOYBUTTONUPMASK	= SDL_EVENTMASK(SDL_JOYBUTTONUP),
105 	SDL_JOYEVENTMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION)|
106 	                          SDL_EVENTMASK(SDL_JOYBALLMOTION)|
107 	                          SDL_EVENTMASK(SDL_JOYHATMOTION)|
108 	                          SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
109 	                          SDL_EVENTMASK(SDL_JOYBUTTONUP),
110 	SDL_VIDEORESIZEMASK	= SDL_EVENTMASK(SDL_VIDEORESIZE),
111 	SDL_VIDEOEXPOSEMASK	= SDL_EVENTMASK(SDL_VIDEOEXPOSE),
112 	SDL_QUITMASK		= SDL_EVENTMASK(SDL_QUIT),
113 	SDL_SYSWMEVENTMASK	= SDL_EVENTMASK(SDL_SYSWMEVENT)
114 } SDL_EventMask ;
115 #define SDL_ALLEVENTS		0xFFFFFFFF
116 /*@}*/
117 
118 /** Application visibility event structure */
119 typedef struct SDL_ActiveEvent {
120 	Uint8 type;	/**< SDL_ACTIVEEVENT */
121 	Uint8 gain;	/**< Whether given states were gained or lost (1/0) */
122 	Uint8 state;	/**< A mask of the focus states */
123 } SDL_ActiveEvent;
124 
125 /** Keyboard event structure */
126 typedef struct SDL_KeyboardEvent {
127 	Uint8 type;	/**< SDL_KEYDOWN or SDL_KEYUP */
128 	Uint8 which;	/**< The keyboard device index */
129 	Uint8 state;	/**< SDL_PRESSED or SDL_RELEASED */
130 	SDL_keysym keysym;
131 } SDL_KeyboardEvent;
132 
133 /** Mouse motion event structure */
134 typedef struct SDL_MouseMotionEvent {
135 	Uint8 type;	/**< SDL_MOUSEMOTION */
136 	Uint8 which;	/**< The mouse device index */
137 	Uint8 state;	/**< The current button state */
138 	Uint16 x, y;	/**< The X/Y coordinates of the mouse */
139 	Sint16 xrel;	/**< The relative motion in the X direction */
140 	Sint16 yrel;	/**< The relative motion in the Y direction */
141 } SDL_MouseMotionEvent;
142 
143 /** Mouse button event structure */
144 typedef struct SDL_MouseButtonEvent {
145 	Uint8 type;	/**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
146 	Uint8 which;	/**< The mouse device index */
147 	Uint8 button;	/**< The mouse button index */
148 	Uint8 state;	/**< SDL_PRESSED or SDL_RELEASED */
149 	Uint16 x, y;	/**< The X/Y coordinates of the mouse at press time */
150 } SDL_MouseButtonEvent;
151 
152 /** Joystick axis motion event structure */
153 typedef struct SDL_JoyAxisEvent {
154 	Uint8 type;	/**< SDL_JOYAXISMOTION */
155 	Uint8 which;	/**< The joystick device index */
156 	Uint8 axis;	/**< The joystick axis index */
157 	Sint16 value;	/**< The axis value (range: -32768 to 32767) */
158 } SDL_JoyAxisEvent;
159 
160 /** Joystick trackball motion event structure */
161 typedef struct SDL_JoyBallEvent {
162 	Uint8 type;	/**< SDL_JOYBALLMOTION */
163 	Uint8 which;	/**< The joystick device index */
164 	Uint8 ball;	/**< The joystick trackball index */
165 	Sint16 xrel;	/**< The relative motion in the X direction */
166 	Sint16 yrel;	/**< The relative motion in the Y direction */
167 } SDL_JoyBallEvent;
168 
169 /** Joystick hat position change event structure */
170 typedef struct SDL_JoyHatEvent {
171 	Uint8 type;	/**< SDL_JOYHATMOTION */
172 	Uint8 which;	/**< The joystick device index */
173 	Uint8 hat;	/**< The joystick hat index */
174 	Uint8 value;	/**< The hat position value:
175 			 *   SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
176 			 *   SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
177 			 *   SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
178 			 *  Note that zero means the POV is centered.
179 			 */
180 } SDL_JoyHatEvent;
181 
182 /** Joystick button event structure */
183 typedef struct SDL_JoyButtonEvent {
184 	Uint8 type;	/**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
185 	Uint8 which;	/**< The joystick device index */
186 	Uint8 button;	/**< The joystick button index */
187 	Uint8 state;	/**< SDL_PRESSED or SDL_RELEASED */
188 } SDL_JoyButtonEvent;
189 
190 /** The "window resized" event
191  *  When you get this event, you are responsible for setting a new video
192  *  mode with the new width and height.
193  */
194 typedef struct SDL_ResizeEvent {
195 	Uint8 type;	/**< SDL_VIDEORESIZE */
196 	int w;		/**< New width */
197 	int h;		/**< New height */
198 } SDL_ResizeEvent;
199 
200 /** The "screen redraw" event */
201 typedef struct SDL_ExposeEvent {
202 	Uint8 type;	/**< SDL_VIDEOEXPOSE */
203 } SDL_ExposeEvent;
204 
205 /** The "quit requested" event */
206 typedef struct SDL_QuitEvent {
207 	Uint8 type;	/**< SDL_QUIT */
208 } SDL_QuitEvent;
209 
210 /** A user-defined event type */
211 typedef struct SDL_UserEvent {
212 	Uint8 type;	/**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
213 	int code;	/**< User defined event code */
214 	void *data1;	/**< User defined data pointer */
215 	void *data2;	/**< User defined data pointer */
216 } SDL_UserEvent;
217 
218 /** If you want to use this event, you should include SDL_syswm.h */
219 struct SDL_SysWMmsg;
220 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
221 typedef struct SDL_SysWMEvent {
222 	Uint8 type;
223 	SDL_SysWMmsg *msg;
224 } SDL_SysWMEvent;
225 
226 /** General event structure */
227 typedef union SDL_Event {
228 	Uint8 type;
229 	SDL_ActiveEvent active;
230 	SDL_KeyboardEvent key;
231 	SDL_MouseMotionEvent motion;
232 	SDL_MouseButtonEvent button;
233 	SDL_JoyAxisEvent jaxis;
234 	SDL_JoyBallEvent jball;
235 	SDL_JoyHatEvent jhat;
236 	SDL_JoyButtonEvent jbutton;
237 	SDL_ResizeEvent resize;
238 	SDL_ExposeEvent expose;
239 	SDL_QuitEvent quit;
240 	SDL_UserEvent user;
241 	SDL_SysWMEvent syswm;
242 } SDL_Event;
243 
244 
245 /* Function prototypes */
246 
247 /** Pumps the event loop, gathering events from the input devices.
248  *  This function updates the event queue and internal input device state.
249  *  This should only be run in the thread that sets the video mode.
250  */
251 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
252 
253 typedef enum {
254 	SDL_ADDEVENT,
255 	SDL_PEEKEVENT,
256 	SDL_GETEVENT
257 } SDL_eventaction;
258 
259 /**
260  *  Checks the event queue for messages and optionally returns them.
261  *
262  *  If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
263  *  the back of the event queue.
264  *  If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
265  *  of the event queue, matching 'mask', will be returned and will not
266  *  be removed from the queue.
267  *  If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
268  *  of the event queue, matching 'mask', will be returned and will be
269  *  removed from the queue.
270  *
271  *  @return
272  *  This function returns the number of events actually stored, or -1
273  *  if there was an error.
274  *
275  *  This function is thread-safe.
276  */
277 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
278 				SDL_eventaction action, Uint32 mask);
279 
280 /** Polls for currently pending events, and returns 1 if there are any pending
281  *  events, or 0 if there are none available.  If 'event' is not NULL, the next
282  *  event is removed from the queue and stored in that area.
283  */
284 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
285 
286 /** Waits indefinitely for the next available event, returning 1, or 0 if there
287  *  was an error while waiting for events.  If 'event' is not NULL, the next
288  *  event is removed from the queue and stored in that area.
289  */
290 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
291 
292 /** Add an event to the event queue.
293  *  This function returns 0 on success, or -1 if the event queue was full
294  *  or there was some other error.
295  */
296 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
297 
298 /** @name Event Filtering */
299 /*@{*/
300 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
301 /**
302  *  This function sets up a filter to process all events before they
303  *  change internal state and are posted to the internal event queue.
304  *
305  *  The filter is protypted as:
306  *      @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode
307  *
308  * If the filter returns 1, then the event will be added to the internal queue.
309  * If it returns 0, then the event will be dropped from the queue, but the
310  * internal state will still be updated.  This allows selective filtering of
311  * dynamically arriving events.
312  *
313  * @warning  Be very careful of what you do in the event filter function, as
314  *           it may run in a different thread!
315  *
316  * There is one caveat when dealing with the SDL_QUITEVENT event type.  The
317  * event filter is only called when the window manager desires to close the
318  * application window.  If the event filter returns 1, then the window will
319  * be closed, otherwise the window will remain open if possible.
320  * If the quit event is generated by an interrupt signal, it will bypass the
321  * internal queue and be delivered to the application at the next event poll.
322  */
323 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
324 
325 /**
326  *  Return the current event filter - can be used to "chain" filters.
327  *  If there is no event filter set, this function returns NULL.
328  */
329 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
330 /*@}*/
331 
332 /** @name Event State */
333 /*@{*/
334 #define SDL_QUERY	-1
335 #define SDL_IGNORE	 0
336 #define SDL_DISABLE	 0
337 #define SDL_ENABLE	 1
338 /*@}*/
339 
340 /**
341 * This function allows you to set the state of processing certain events.
342 * If 'state' is set to SDL_IGNORE, that event will be automatically dropped
343 * from the event queue and will not event be filtered.
344 * If 'state' is set to SDL_ENABLE, that event will be processed normally.
345 * If 'state' is set to SDL_QUERY, SDL_EventState() will return the
346 * current processing state of the specified event.
347 */
348 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
349 
350 /* Ends C function definitions when using C++ */
351 #ifdef __cplusplus
352 }
353 #endif
354 #include "close_code.h"
355 
356 #endif /* _SDL_events_h */
357