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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_
7 
8 #include "base/basictypes.h"
9 #include "base/time/time.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/base/swap_promise_monitor.h"
12 #include "cc/input/scrollbar.h"
13 
14 namespace gfx {
15 class Point;
16 class PointF;
17 class Vector2d;
18 class Vector2dF;
19 }
20 
21 namespace ui { struct LatencyInfo; }
22 
23 namespace cc {
24 
25 class LayerScrollOffsetDelegate;
26 
27 class CC_EXPORT InputHandlerClient {
28  public:
~InputHandlerClient()29   virtual ~InputHandlerClient() {}
30 
31   virtual void WillShutdown() = 0;
32   virtual void Animate(base::TimeTicks time) = 0;
33   virtual void MainThreadHasStoppedFlinging() = 0;
34 
35   // Called when scroll deltas reaching the root scrolling layer go unused.
36   // The accumulated overscroll is scoped by the most recent call to
37   // InputHandler::ScrollBegin.
38   virtual void DidOverscroll(const gfx::Vector2dF& accumulated_overscroll,
39                              const gfx::Vector2dF& latest_overscroll_delta) = 0;
40 
41  protected:
InputHandlerClient()42   InputHandlerClient() {}
43 
44  private:
45   DISALLOW_COPY_AND_ASSIGN(InputHandlerClient);
46 };
47 
48 // The InputHandler is a way for the embedders to interact with the impl thread
49 // side of the compositor implementation. There is one InputHandler per
50 // LayerTreeHost. To use the input handler, implement the InputHanderClient
51 // interface and bind it to the handler on the compositor thread.
52 class CC_EXPORT InputHandler {
53  public:
54   // Note these are used in a histogram. Do not reorder or delete existing
55   // entries.
56   enum ScrollStatus {
57     ScrollOnMainThread = 0,
58     ScrollStarted,
59     ScrollIgnored,
60     ScrollUnknown,
61     // This must be the last entry.
62     ScrollStatusCount
63   };
64   enum ScrollInputType { Gesture, Wheel, NonBubblingGesture };
65 
66   // Binds a client to this handler to receive notifications. Only one client
67   // can be bound to an InputHandler. The client must live at least until the
68   // handler calls WillShutdown() on the client.
69   virtual void BindToClient(InputHandlerClient* client) = 0;
70 
71   // Selects a layer to be scrolled at a given point in viewport (logical
72   // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates
73   // can be scrolled, ScrollOnMainThread if the scroll event should instead be
74   // delegated to the main thread, or ScrollIgnored if there is nothing to be
75   // scrolled at the given coordinates.
76   virtual ScrollStatus ScrollBegin(const gfx::Point& viewport_point,
77                                    ScrollInputType type) = 0;
78 
79   // Scroll the selected layer starting at the given position. If the scroll
80   // type given to ScrollBegin was a gesture, then the scroll point and delta
81   // should be in viewport (logical pixel) coordinates. Otherwise they are in
82   // scrolling layer's (logical pixel) space. If there is no room to move the
83   // layer in the requested direction, its first ancestor layer that can be
84   // scrolled will be moved instead. If no layer can be moved in the requested
85   // direction at all, then false is returned. If any layer is moved, then
86   // true is returned.
87   // If the scroll delta hits the root layer, and the layer can no longer move,
88   // the root overscroll accumulated within this ScrollBegin() scope is reported
89   // to the client.
90   // Should only be called if ScrollBegin() returned ScrollStarted.
91   virtual bool ScrollBy(const gfx::Point& viewport_point,
92                         const gfx::Vector2dF& scroll_delta) = 0;
93 
94   virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point,
95                                       ScrollDirection direction) = 0;
96 
97   // Returns ScrollStarted if a layer was being actively being scrolled,
98   // ScrollIgnored if not.
99   virtual ScrollStatus FlingScrollBegin() = 0;
100 
101   virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0;
102 
103   // Stop scrolling the selected layer. Should only be called if ScrollBegin()
104   // returned ScrollStarted.
105   virtual void ScrollEnd() = 0;
106 
107   virtual void SetRootLayerScrollOffsetDelegate(
108       LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) = 0;
109 
110   // Called when the value returned by
111   // LayerScrollOffsetDelegate.GetTotalScrollOffset has changed for reasons
112   // other than a SetTotalScrollOffset call.
113   // NOTE: This should only called after a valid delegate was set via a call to
114   // SetRootLayerScrollOffsetDelegate.
115   virtual void OnRootLayerDelegatedScrollOffsetChanged() = 0;
116 
117   virtual void PinchGestureBegin() = 0;
118   virtual void PinchGestureUpdate(float magnify_delta,
119                                   const gfx::Point& anchor) = 0;
120   virtual void PinchGestureEnd() = 0;
121 
122   virtual void StartPageScaleAnimation(const gfx::Vector2d& target_offset,
123                                        bool anchor_point,
124                                        float page_scale,
125                                        base::TimeDelta duration) = 0;
126 
127   // Request another callback to InputHandlerClient::Animate().
128   virtual void SetNeedsAnimate() = 0;
129 
130   // Whether the layer under |viewport_point| is the currently scrolling layer.
131   virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point& viewport_point,
132                                            ScrollInputType type) = 0;
133 
134   virtual bool HaveTouchEventHandlersAt(const gfx::Point& viewport_point) = 0;
135 
136   // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
137   // LatencyInfoSwapPromiseMonitor. During the life time of the
138   // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
139   // is called on LayerTreeHostImpl, the original latency info will be turned
140   // into a LatencyInfoSwapPromise.
141   virtual scoped_ptr<SwapPromiseMonitor> CreateLatencyInfoSwapPromiseMonitor(
142       ui::LatencyInfo* latency) = 0;
143 
144  protected:
InputHandler()145   InputHandler() {}
~InputHandler()146   virtual ~InputHandler() {}
147 
148  private:
149   DISALLOW_COPY_AND_ASSIGN(InputHandler);
150 };
151 
152 }  // namespace cc
153 
154 #endif  // CC_INPUT_INPUT_HANDLER_H_
155