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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/views/controls/menu/menu_controller.h"
6 
7 #include "base/i18n/case_conversion.h"
8 #include "base/i18n/rtl.h"
9 #include "base/strings/utf_string_conversions.h"
10 #include "base/time/time.h"
11 #include "ui/base/dragdrop/drag_utils.h"
12 #include "ui/base/dragdrop/os_exchange_data.h"
13 #include "ui/base/l10n/l10n_util.h"
14 #include "ui/events/event.h"
15 #include "ui/events/event_utils.h"
16 #include "ui/gfx/canvas.h"
17 #include "ui/gfx/native_widget_types.h"
18 #include "ui/gfx/point.h"
19 #include "ui/gfx/screen.h"
20 #include "ui/gfx/vector2d.h"
21 #include "ui/native_theme/native_theme.h"
22 #include "ui/views/controls/button/menu_button.h"
23 #include "ui/views/controls/menu/menu_config.h"
24 #include "ui/views/controls/menu/menu_controller_delegate.h"
25 #include "ui/views/controls/menu/menu_host_root_view.h"
26 #include "ui/views/controls/menu/menu_item_view.h"
27 #include "ui/views/controls/menu/menu_message_loop.h"
28 #include "ui/views/controls/menu/menu_scroll_view_container.h"
29 #include "ui/views/controls/menu/submenu_view.h"
30 #include "ui/views/drag_utils.h"
31 #include "ui/views/focus/view_storage.h"
32 #include "ui/views/mouse_constants.h"
33 #include "ui/views/view.h"
34 #include "ui/views/view_constants.h"
35 #include "ui/views/views_delegate.h"
36 #include "ui/views/widget/root_view.h"
37 #include "ui/views/widget/tooltip_manager.h"
38 #include "ui/views/widget/widget.h"
39 
40 #if defined(OS_WIN)
41 #include "ui/base/win/internal_constants.h"
42 #include "ui/gfx/win/dpi.h"
43 #include "ui/views/win/hwnd_util.h"
44 #endif
45 
46 using base::Time;
47 using base::TimeDelta;
48 using ui::OSExchangeData;
49 
50 // Period of the scroll timer (in milliseconds).
51 static const int kScrollTimerMS = 30;
52 
53 // Amount of time from when the drop exits the menu and the menu is hidden.
54 static const int kCloseOnExitTime = 1200;
55 
56 // If a context menu is invoked by touch, we shift the menu by this offset so
57 // that the finger does not obscure the menu.
58 static const int kCenteredContextMenuYOffset = -15;
59 
60 namespace views {
61 
62 namespace {
63 
64 // When showing context menu on mouse down, the user might accidentally select
65 // the menu item on the subsequent mouse up. To prevent this, we add the
66 // following delay before the user is able to select an item.
67 static int menu_selection_hold_time_ms = kMinimumMsPressedToActivate;
68 
69 // The spacing offset for the bubble tip.
70 const int kBubbleTipSizeLeftRight = 12;
71 const int kBubbleTipSizeTopBottom = 11;
72 
73 // The maximum distance (in DIPS) that the mouse can be moved before it should
74 // trigger a mouse menu item activation (regardless of how long the menu has
75 // been showing).
76 const float kMaximumLengthMovedToActivate = 4.0f;
77 
78 // Returns true if the mnemonic of |menu| matches key.
MatchesMnemonic(MenuItemView * menu,base::char16 key)79 bool MatchesMnemonic(MenuItemView* menu, base::char16 key) {
80   return key != 0 && menu->GetMnemonic() == key;
81 }
82 
83 // Returns true if |menu| doesn't have a mnemonic and first character of the its
84 // title is |key|.
TitleMatchesMnemonic(MenuItemView * menu,base::char16 key)85 bool TitleMatchesMnemonic(MenuItemView* menu, base::char16 key) {
86   if (menu->GetMnemonic())
87     return false;
88 
89   base::string16 lower_title = base::i18n::ToLower(menu->title());
90   return !lower_title.empty() && lower_title[0] == key;
91 }
92 
93 }  // namespace
94 
95 // Returns the first descendant of |view| that is hot tracked.
GetFirstHotTrackedView(View * view)96 static CustomButton* GetFirstHotTrackedView(View* view) {
97   if (!view)
98     return NULL;
99   CustomButton* button = CustomButton::AsCustomButton(view);
100   if (button) {
101     if (button->IsHotTracked())
102       return button;
103   }
104 
105   for (int i = 0; i < view->child_count(); ++i) {
106     CustomButton* hot_view = GetFirstHotTrackedView(view->child_at(i));
107     if (hot_view)
108       return hot_view;
109   }
110   return NULL;
111 }
112 
113 // Recurses through the child views of |view| returning the first view starting
114 // at |start| that is focusable. A value of -1 for |start| indicates to start at
115 // the first view (if |forward| is false, iterating starts at the last view). If
116 // |forward| is true the children are considered first to last, otherwise last
117 // to first.
GetFirstFocusableView(View * view,int start,bool forward)118 static View* GetFirstFocusableView(View* view, int start, bool forward) {
119   if (forward) {
120     for (int i = start == -1 ? 0 : start; i < view->child_count(); ++i) {
121       View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
122       if (deepest)
123         return deepest;
124     }
125   } else {
126     for (int i = start == -1 ? view->child_count() - 1 : start; i >= 0; --i) {
127       View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
128       if (deepest)
129         return deepest;
130     }
131   }
132   return view->IsFocusable() ? view : NULL;
133 }
134 
135 // Returns the first child of |start| that is focusable.
GetInitialFocusableView(View * start,bool forward)136 static View* GetInitialFocusableView(View* start, bool forward) {
137   return GetFirstFocusableView(start, -1, forward);
138 }
139 
140 // Returns the next view after |start_at| that is focusable. Returns NULL if
141 // there are no focusable children of |ancestor| after |start_at|.
GetNextFocusableView(View * ancestor,View * start_at,bool forward)142 static View* GetNextFocusableView(View* ancestor,
143                                   View* start_at,
144                                   bool forward) {
145   DCHECK(ancestor->Contains(start_at));
146   View* parent = start_at;
147   do {
148     View* new_parent = parent->parent();
149     int index = new_parent->GetIndexOf(parent);
150     index += forward ? 1 : -1;
151     if (forward || index != -1) {
152       View* next = GetFirstFocusableView(new_parent, index, forward);
153       if (next)
154         return next;
155     }
156     parent = new_parent;
157   } while (parent != ancestor);
158   return NULL;
159 }
160 
161 // MenuScrollTask --------------------------------------------------------------
162 
163 // MenuScrollTask is used when the SubmenuView does not all fit on screen and
164 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules
165 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
166 // appropriately.
167 
168 class MenuController::MenuScrollTask {
169  public:
MenuScrollTask()170   MenuScrollTask() : submenu_(NULL), is_scrolling_up_(false), start_y_(0) {
171     pixels_per_second_ = MenuItemView::pref_menu_height() * 20;
172   }
173 
Update(const MenuController::MenuPart & part)174   void Update(const MenuController::MenuPart& part) {
175     if (!part.is_scroll()) {
176       StopScrolling();
177       return;
178     }
179     DCHECK(part.submenu);
180     SubmenuView* new_menu = part.submenu;
181     bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP);
182     if (new_menu == submenu_ && is_scrolling_up_ == new_is_up)
183       return;
184 
185     start_scroll_time_ = base::Time::Now();
186     start_y_ = part.submenu->GetVisibleBounds().y();
187     submenu_ = new_menu;
188     is_scrolling_up_ = new_is_up;
189 
190     if (!scrolling_timer_.IsRunning()) {
191       scrolling_timer_.Start(FROM_HERE,
192                              TimeDelta::FromMilliseconds(kScrollTimerMS),
193                              this, &MenuScrollTask::Run);
194     }
195   }
196 
StopScrolling()197   void StopScrolling() {
198     if (scrolling_timer_.IsRunning()) {
199       scrolling_timer_.Stop();
200       submenu_ = NULL;
201     }
202   }
203 
204   // The menu being scrolled. Returns null if not scrolling.
submenu() const205   SubmenuView* submenu() const { return submenu_; }
206 
207  private:
Run()208   void Run() {
209     DCHECK(submenu_);
210     gfx::Rect vis_rect = submenu_->GetVisibleBounds();
211     const int delta_y = static_cast<int>(
212         (base::Time::Now() - start_scroll_time_).InMilliseconds() *
213         pixels_per_second_ / 1000);
214     vis_rect.set_y(is_scrolling_up_ ?
215         std::max(0, start_y_ - delta_y) :
216         std::min(submenu_->height() - vis_rect.height(), start_y_ + delta_y));
217     submenu_->ScrollRectToVisible(vis_rect);
218   }
219 
220   // SubmenuView being scrolled.
221   SubmenuView* submenu_;
222 
223   // Direction scrolling.
224   bool is_scrolling_up_;
225 
226   // Timer to periodically scroll.
227   base::RepeatingTimer<MenuScrollTask> scrolling_timer_;
228 
229   // Time we started scrolling at.
230   base::Time start_scroll_time_;
231 
232   // How many pixels to scroll per second.
233   int pixels_per_second_;
234 
235   // Y-coordinate of submenu_view_ when scrolling started.
236   int start_y_;
237 
238   DISALLOW_COPY_AND_ASSIGN(MenuScrollTask);
239 };
240 
241 // MenuController:SelectByCharDetails ----------------------------------------
242 
243 struct MenuController::SelectByCharDetails {
SelectByCharDetailsviews::MenuController::SelectByCharDetails244   SelectByCharDetails()
245       : first_match(-1),
246         has_multiple(false),
247         index_of_item(-1),
248         next_match(-1) {
249   }
250 
251   // Index of the first menu with the specified mnemonic.
252   int first_match;
253 
254   // If true there are multiple menu items with the same mnemonic.
255   bool has_multiple;
256 
257   // Index of the selected item; may remain -1.
258   int index_of_item;
259 
260   // If there are multiple matches this is the index of the item after the
261   // currently selected item whose mnemonic matches. This may remain -1 even
262   // though there are matches.
263   int next_match;
264 };
265 
266 // MenuController:State ------------------------------------------------------
267 
State()268 MenuController::State::State()
269     : item(NULL),
270       submenu_open(false),
271       anchor(MENU_ANCHOR_TOPLEFT),
272       context_menu(false) {
273 }
274 
~State()275 MenuController::State::~State() {}
276 
277 // MenuController ------------------------------------------------------------
278 
279 // static
280 MenuController* MenuController::active_instance_ = NULL;
281 
282 // static
GetActiveInstance()283 MenuController* MenuController::GetActiveInstance() {
284   return active_instance_;
285 }
286 
Run(Widget * parent,MenuButton * button,MenuItemView * root,const gfx::Rect & bounds,MenuAnchorPosition position,bool context_menu,int * result_event_flags)287 MenuItemView* MenuController::Run(Widget* parent,
288                                   MenuButton* button,
289                                   MenuItemView* root,
290                                   const gfx::Rect& bounds,
291                                   MenuAnchorPosition position,
292                                   bool context_menu,
293                                   int* result_event_flags) {
294   exit_type_ = EXIT_NONE;
295   possible_drag_ = false;
296   drag_in_progress_ = false;
297   closing_event_time_ = base::TimeDelta();
298   menu_start_time_ = base::TimeTicks::Now();
299   menu_start_mouse_press_loc_ = gfx::Point();
300 
301   // If we are shown on mouse press, we will eat the subsequent mouse down and
302   // the parent widget will not be able to reset its state (it might have mouse
303   // capture from the mouse down). So we clear its state here.
304   if (parent) {
305     View* root_view = parent->GetRootView();
306     if (root_view) {
307       root_view->SetMouseHandler(NULL);
308       const ui::Event* event =
309           static_cast<internal::RootView*>(root_view)->current_event();
310       if (event && event->type() == ui::ET_MOUSE_PRESSED) {
311         gfx::Point screen_loc(
312             static_cast<const ui::MouseEvent*>(event)->location());
313         View::ConvertPointToScreen(
314             static_cast<View*>(event->target()), &screen_loc);
315         menu_start_mouse_press_loc_ = screen_loc;
316       }
317     }
318   }
319 
320   bool nested_menu = showing_;
321   if (showing_) {
322     // Only support nesting of blocking_run menus, nesting of
323     // blocking/non-blocking shouldn't be needed.
324     DCHECK(blocking_run_);
325 
326     // We're already showing, push the current state.
327     menu_stack_.push_back(state_);
328 
329     // The context menu should be owned by the same parent.
330     DCHECK_EQ(owner_, parent);
331   } else {
332     showing_ = true;
333   }
334 
335   // Reset current state.
336   pending_state_ = State();
337   state_ = State();
338   UpdateInitialLocation(bounds, position, context_menu);
339 
340   if (owner_)
341     owner_->RemoveObserver(this);
342   owner_ = parent;
343   if (owner_)
344     owner_->AddObserver(this);
345 
346   // Set the selection, which opens the initial menu.
347   SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
348 
349   if (!blocking_run_) {
350     // Start the timer to hide the menu. This is needed as we get no
351     // notification when the drag has finished.
352     StartCancelAllTimer();
353     return NULL;
354   }
355 
356   if (button)
357     menu_button_ = button;
358 
359   // Make sure Chrome doesn't attempt to shut down while the menu is showing.
360   if (ViewsDelegate::views_delegate)
361     ViewsDelegate::views_delegate->AddRef();
362 
363   // We need to turn on nestable tasks as in some situations (pressing alt-f for
364   // one) the menus are run from a task. If we don't do this and are invoked
365   // from a task none of the tasks we schedule are processed and the menu
366   // appears totally broken.
367   message_loop_depth_++;
368   DCHECK_LE(message_loop_depth_, 2);
369   RunMessageLoop(nested_menu);
370   message_loop_depth_--;
371 
372   if (ViewsDelegate::views_delegate)
373     ViewsDelegate::views_delegate->ReleaseRef();
374 
375   // Close any open menus.
376   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
377 
378 #if defined(OS_WIN)
379   // On Windows, if we select the menu item by touch and if the window at the
380   // location is another window on the same thread, that window gets a
381   // WM_MOUSEACTIVATE message and ends up activating itself, which is not
382   // correct. We workaround this by setting a property on the window at the
383   // current cursor location. We check for this property in our
384   // WM_MOUSEACTIVATE handler and don't activate the window if the property is
385   // set.
386   if (item_selected_by_touch_) {
387     item_selected_by_touch_ = false;
388     POINT cursor_pos;
389     ::GetCursorPos(&cursor_pos);
390      HWND window = ::WindowFromPoint(cursor_pos);
391      if (::GetWindowThreadProcessId(window, NULL) ==
392                                     ::GetCurrentThreadId()) {
393        ::SetProp(window, ui::kIgnoreTouchMouseActivateForWindow,
394                  reinterpret_cast<HANDLE>(true));
395      }
396   }
397 #endif
398 
399   if (nested_menu) {
400     DCHECK(!menu_stack_.empty());
401     // We're running from within a menu, restore the previous state.
402     // The menus are already showing, so we don't have to show them.
403     state_ = menu_stack_.back();
404     pending_state_ = menu_stack_.back();
405     menu_stack_.pop_back();
406   } else {
407     showing_ = false;
408     did_capture_ = false;
409   }
410 
411   MenuItemView* result = result_;
412   // In case we're nested, reset result_.
413   result_ = NULL;
414 
415   if (result_event_flags)
416     *result_event_flags = accept_event_flags_;
417 
418   if (exit_type_ == EXIT_OUTERMOST) {
419     SetExitType(EXIT_NONE);
420   } else {
421     if (nested_menu && result) {
422       // We're nested and about to return a value. The caller might enter
423       // another blocking loop. We need to make sure all menus are hidden
424       // before that happens otherwise the menus will stay on screen.
425       CloseAllNestedMenus();
426       SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
427 
428       // Set exit_all_, which makes sure all nested loops exit immediately.
429       if (exit_type_ != EXIT_DESTROYED)
430         SetExitType(EXIT_ALL);
431     }
432   }
433 
434   // If we stopped running because one of the menus was destroyed chances are
435   // the button was also destroyed.
436   if (exit_type_ != EXIT_DESTROYED && menu_button_) {
437     menu_button_->SetState(CustomButton::STATE_NORMAL);
438     menu_button_->SchedulePaint();
439   }
440   return result;
441 }
442 
Cancel(ExitType type)443 void MenuController::Cancel(ExitType type) {
444   // If the menu has already been destroyed, no further cancellation is
445   // needed.  We especially don't want to set the |exit_type_| to a lesser
446   // value.
447   if (exit_type_ == EXIT_DESTROYED || exit_type_ == type)
448     return;
449 
450   if (!showing_) {
451     // This occurs if we're in the process of notifying the delegate for a drop
452     // and the delegate cancels us.
453     return;
454   }
455 
456   MenuItemView* selected = state_.item;
457   SetExitType(type);
458 
459   SendMouseCaptureLostToActiveView();
460 
461   // Hide windows immediately.
462   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
463 
464   if (!blocking_run_) {
465     // If we didn't block the caller we need to notify the menu, which
466     // triggers deleting us.
467     DCHECK(selected);
468     showing_ = false;
469     delegate_->DropMenuClosed(
470         internal::MenuControllerDelegate::NOTIFY_DELEGATE,
471         selected->GetRootMenuItem());
472     // WARNING: the call to MenuClosed deletes us.
473     return;
474   }
475 }
476 
OnMousePressed(SubmenuView * source,const ui::MouseEvent & event)477 void MenuController::OnMousePressed(SubmenuView* source,
478                                     const ui::MouseEvent& event) {
479   SetSelectionOnPointerDown(source, event);
480 }
481 
OnMouseDragged(SubmenuView * source,const ui::MouseEvent & event)482 void MenuController::OnMouseDragged(SubmenuView* source,
483                                     const ui::MouseEvent& event) {
484   MenuPart part = GetMenuPart(source, event.location());
485   UpdateScrolling(part);
486 
487   if (!blocking_run_)
488     return;
489 
490   if (possible_drag_) {
491     if (View::ExceededDragThreshold(event.location() - press_pt_))
492       StartDrag(source, press_pt_);
493     return;
494   }
495   MenuItemView* mouse_menu = NULL;
496   if (part.type == MenuPart::MENU_ITEM) {
497     if (!part.menu)
498       part.menu = source->GetMenuItem();
499     else
500       mouse_menu = part.menu;
501     SetSelection(part.menu ? part.menu : state_.item, SELECTION_OPEN_SUBMENU);
502   } else if (part.type == MenuPart::NONE) {
503     ShowSiblingMenu(source, event.location());
504   }
505   UpdateActiveMouseView(source, event, mouse_menu);
506 }
507 
OnMouseReleased(SubmenuView * source,const ui::MouseEvent & event)508 void MenuController::OnMouseReleased(SubmenuView* source,
509                                      const ui::MouseEvent& event) {
510   if (!blocking_run_)
511     return;
512 
513   DCHECK(state_.item);
514   possible_drag_ = false;
515   DCHECK(blocking_run_);
516   MenuPart part = GetMenuPart(source, event.location());
517   if (event.IsRightMouseButton() && part.type == MenuPart::MENU_ITEM) {
518     MenuItemView* menu = part.menu;
519     // |menu| is NULL means this event is from an empty menu or a separator.
520     // If it is from an empty menu, use parent context menu instead of that.
521     if (menu == NULL &&
522         part.submenu->child_count() == 1 &&
523         part.submenu->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID) {
524       menu = part.parent;
525     }
526 
527     if (menu != NULL && ShowContextMenu(menu, source, event,
528                                         ui::MENU_SOURCE_MOUSE))
529       return;
530   }
531 
532   // We can use Ctrl+click or the middle mouse button to recursively open urls
533   // for selected folder menu items. If it's only a left click, show the
534   // contents of the folder.
535   if (!part.is_scroll() && part.menu &&
536       !(part.menu->HasSubmenu() &&
537         (event.flags() & ui::EF_LEFT_MOUSE_BUTTON))) {
538     if (GetActiveMouseView()) {
539       SendMouseReleaseToActiveView(source, event);
540       return;
541     }
542     // If a mouse release was received quickly after showing.
543     base::TimeDelta time_shown = base::TimeTicks::Now() - menu_start_time_;
544     if (time_shown.InMilliseconds() < menu_selection_hold_time_ms) {
545       // And it wasn't far from the mouse press location.
546       gfx::Point screen_loc(event.location());
547       View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
548       gfx::Vector2d moved = screen_loc - menu_start_mouse_press_loc_;
549       if (moved.Length() < kMaximumLengthMovedToActivate) {
550         // Ignore the mouse release as it was likely this menu was shown under
551         // the mouse and the action was just a normal click.
552         return;
553       }
554     }
555     if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
556             part.menu->GetCommand(), event)) {
557       part.menu->GetDelegate()->ExecuteCommand(part.menu->GetCommand(),
558                                                event.flags());
559       return;
560     }
561     if (!part.menu->NonIconChildViewsCount() &&
562         part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) {
563       base::TimeDelta shown_time = base::TimeTicks::Now() - menu_start_time_;
564       if (!state_.context_menu || !View::ShouldShowContextMenuOnMousePress() ||
565           shown_time.InMilliseconds() > menu_selection_hold_time_ms) {
566         Accept(part.menu, event.flags());
567       }
568       return;
569     }
570   } else if (part.type == MenuPart::MENU_ITEM) {
571     // User either clicked on empty space, or a menu that has children.
572     SetSelection(part.menu ? part.menu : state_.item,
573                  SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
574   }
575   SendMouseCaptureLostToActiveView();
576 }
577 
OnMouseMoved(SubmenuView * source,const ui::MouseEvent & event)578 void MenuController::OnMouseMoved(SubmenuView* source,
579                                   const ui::MouseEvent& event) {
580   HandleMouseLocation(source, event.location());
581 }
582 
OnMouseEntered(SubmenuView * source,const ui::MouseEvent & event)583 void MenuController::OnMouseEntered(SubmenuView* source,
584                                     const ui::MouseEvent& event) {
585   // MouseEntered is always followed by a mouse moved, so don't need to
586   // do anything here.
587 }
588 
OnMouseWheel(SubmenuView * source,const ui::MouseWheelEvent & event)589 bool MenuController::OnMouseWheel(SubmenuView* source,
590                                   const ui::MouseWheelEvent& event) {
591   MenuPart part = GetMenuPart(source, event.location());
592   return part.submenu && part.submenu->OnMouseWheel(event);
593 }
594 
OnGestureEvent(SubmenuView * source,ui::GestureEvent * event)595 void MenuController::OnGestureEvent(SubmenuView* source,
596                                     ui::GestureEvent* event) {
597   MenuPart part = GetMenuPart(source, event->location());
598   if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
599     SetSelectionOnPointerDown(source, *event);
600     event->StopPropagation();
601   } else if (event->type() == ui::ET_GESTURE_LONG_PRESS) {
602     if (part.type == MenuPart::MENU_ITEM && part.menu) {
603       if (ShowContextMenu(part.menu, source, *event, ui::MENU_SOURCE_TOUCH))
604         event->StopPropagation();
605     }
606   } else if (event->type() == ui::ET_GESTURE_TAP) {
607     if (!part.is_scroll() && part.menu &&
608         !(part.menu->HasSubmenu())) {
609       if (part.menu->GetDelegate()->IsTriggerableEvent(
610           part.menu, *event)) {
611         Accept(part.menu, event->flags());
612         item_selected_by_touch_ = true;
613       }
614       event->StopPropagation();
615     } else if (part.type == MenuPart::MENU_ITEM) {
616       // User either tapped on empty space, or a menu that has children.
617       SetSelection(part.menu ? part.menu : state_.item,
618                    SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
619       event->StopPropagation();
620     }
621   } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL &&
622              part.menu &&
623              part.type == MenuPart::MENU_ITEM) {
624     // Move the selection to the parent menu so that the selection in the
625     // current menu is unset. Make sure the submenu remains open by sending the
626     // appropriate SetSelectionTypes flags.
627     SetSelection(part.menu->GetParentMenuItem(),
628         SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
629     event->StopPropagation();
630   }
631 
632   if (event->stopped_propagation())
633       return;
634 
635   if (!part.submenu)
636     return;
637   part.submenu->OnGestureEvent(event);
638 }
639 
GetDropFormats(SubmenuView * source,int * formats,std::set<OSExchangeData::CustomFormat> * custom_formats)640 bool MenuController::GetDropFormats(
641       SubmenuView* source,
642       int* formats,
643       std::set<OSExchangeData::CustomFormat>* custom_formats) {
644   return source->GetMenuItem()->GetDelegate()->GetDropFormats(
645       source->GetMenuItem(), formats, custom_formats);
646 }
647 
AreDropTypesRequired(SubmenuView * source)648 bool MenuController::AreDropTypesRequired(SubmenuView* source) {
649   return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
650       source->GetMenuItem());
651 }
652 
CanDrop(SubmenuView * source,const OSExchangeData & data)653 bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) {
654   return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(),
655                                                        data);
656 }
657 
OnDragEntered(SubmenuView * source,const ui::DropTargetEvent & event)658 void MenuController::OnDragEntered(SubmenuView* source,
659                                    const ui::DropTargetEvent& event) {
660   valid_drop_coordinates_ = false;
661 }
662 
OnDragUpdated(SubmenuView * source,const ui::DropTargetEvent & event)663 int MenuController::OnDragUpdated(SubmenuView* source,
664                                   const ui::DropTargetEvent& event) {
665   StopCancelAllTimer();
666 
667   gfx::Point screen_loc(event.location());
668   View::ConvertPointToScreen(source, &screen_loc);
669   if (valid_drop_coordinates_ && screen_loc == drop_pt_)
670     return last_drop_operation_;
671   drop_pt_ = screen_loc;
672   valid_drop_coordinates_ = true;
673 
674   MenuItemView* menu_item = GetMenuItemAt(source, event.x(), event.y());
675   bool over_empty_menu = false;
676   if (!menu_item) {
677     // See if we're over an empty menu.
678     menu_item = GetEmptyMenuItemAt(source, event.x(), event.y());
679     if (menu_item)
680       over_empty_menu = true;
681   }
682   MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE;
683   int drop_operation = ui::DragDropTypes::DRAG_NONE;
684   if (menu_item) {
685     gfx::Point menu_item_loc(event.location());
686     View::ConvertPointToTarget(source, menu_item, &menu_item_loc);
687     MenuItemView* query_menu_item;
688     if (!over_empty_menu) {
689       int menu_item_height = menu_item->height();
690       if (menu_item->HasSubmenu() &&
691           (menu_item_loc.y() > kDropBetweenPixels &&
692            menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) {
693         drop_position = MenuDelegate::DROP_ON;
694       } else {
695         drop_position = (menu_item_loc.y() < menu_item_height / 2) ?
696             MenuDelegate::DROP_BEFORE : MenuDelegate::DROP_AFTER;
697       }
698       query_menu_item = menu_item;
699     } else {
700       query_menu_item = menu_item->GetParentMenuItem();
701       drop_position = MenuDelegate::DROP_ON;
702     }
703     drop_operation = menu_item->GetDelegate()->GetDropOperation(
704         query_menu_item, event, &drop_position);
705 
706     // If the menu has a submenu, schedule the submenu to open.
707     SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU :
708                  SELECTION_DEFAULT);
709 
710     if (drop_position == MenuDelegate::DROP_NONE ||
711         drop_operation == ui::DragDropTypes::DRAG_NONE)
712       menu_item = NULL;
713   } else {
714     SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU);
715   }
716   SetDropMenuItem(menu_item, drop_position);
717   last_drop_operation_ = drop_operation;
718   return drop_operation;
719 }
720 
OnDragExited(SubmenuView * source)721 void MenuController::OnDragExited(SubmenuView* source) {
722   StartCancelAllTimer();
723 
724   if (drop_target_) {
725     StopShowTimer();
726     SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
727   }
728 }
729 
OnPerformDrop(SubmenuView * source,const ui::DropTargetEvent & event)730 int MenuController::OnPerformDrop(SubmenuView* source,
731                                   const ui::DropTargetEvent& event) {
732   DCHECK(drop_target_);
733   // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
734   // we don't call cancel here.
735 
736   MenuItemView* item = state_.item;
737   DCHECK(item);
738 
739   MenuItemView* drop_target = drop_target_;
740   MenuDelegate::DropPosition drop_position = drop_position_;
741 
742   // Close all menus, including any nested menus.
743   SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
744   CloseAllNestedMenus();
745 
746   // Set state such that we exit.
747   showing_ = false;
748   SetExitType(EXIT_ALL);
749 
750   // If over an empty menu item, drop occurs on the parent.
751   if (drop_target->id() == MenuItemView::kEmptyMenuItemViewID)
752     drop_target = drop_target->GetParentMenuItem();
753 
754   if (!IsBlockingRun()) {
755     delegate_->DropMenuClosed(
756         internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE,
757         item->GetRootMenuItem());
758   }
759 
760   // WARNING: the call to MenuClosed deletes us.
761 
762   return drop_target->GetDelegate()->OnPerformDrop(
763       drop_target, drop_position, event);
764 }
765 
OnDragEnteredScrollButton(SubmenuView * source,bool is_up)766 void MenuController::OnDragEnteredScrollButton(SubmenuView* source,
767                                                bool is_up) {
768   MenuPart part;
769   part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN;
770   part.submenu = source;
771   UpdateScrolling(part);
772 
773   // Do this to force the selection to hide.
774   SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE);
775 
776   StopCancelAllTimer();
777 }
778 
OnDragExitedScrollButton(SubmenuView * source)779 void MenuController::OnDragExitedScrollButton(SubmenuView* source) {
780   StartCancelAllTimer();
781   SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
782   StopScrolling();
783 }
784 
UpdateSubmenuSelection(SubmenuView * submenu)785 void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) {
786   if (submenu->IsShowing()) {
787     gfx::Point point = GetScreen()->GetCursorScreenPoint();
788     const SubmenuView* root_submenu =
789         submenu->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
790     View::ConvertPointFromScreen(
791         root_submenu->GetWidget()->GetRootView(), &point);
792     HandleMouseLocation(submenu, point);
793   }
794 }
795 
OnWidgetDestroying(Widget * widget)796 void MenuController::OnWidgetDestroying(Widget* widget) {
797   DCHECK_EQ(owner_, widget);
798   owner_->RemoveObserver(this);
799   owner_ = NULL;
800   message_loop_->ClearOwner();
801 }
802 
803 // static
TurnOffMenuSelectionHoldForTest()804 void MenuController::TurnOffMenuSelectionHoldForTest() {
805   menu_selection_hold_time_ms = -1;
806 }
807 
SetSelection(MenuItemView * menu_item,int selection_types)808 void MenuController::SetSelection(MenuItemView* menu_item,
809                                   int selection_types) {
810   size_t paths_differ_at = 0;
811   std::vector<MenuItemView*> current_path;
812   std::vector<MenuItemView*> new_path;
813   BuildPathsAndCalculateDiff(pending_state_.item, menu_item, &current_path,
814                              &new_path, &paths_differ_at);
815 
816   size_t current_size = current_path.size();
817   size_t new_size = new_path.size();
818 
819   bool pending_item_changed = pending_state_.item != menu_item;
820   if (pending_item_changed && pending_state_.item) {
821     CustomButton* button = GetFirstHotTrackedView(pending_state_.item);
822     if (button)
823       button->SetHotTracked(false);
824   }
825 
826   // Notify the old path it isn't selected.
827   MenuDelegate* current_delegate =
828       current_path.empty() ? NULL : current_path.front()->GetDelegate();
829   for (size_t i = paths_differ_at; i < current_size; ++i) {
830     if (current_delegate &&
831         current_path[i]->GetType() == MenuItemView::SUBMENU) {
832       current_delegate->WillHideMenu(current_path[i]);
833     }
834     current_path[i]->SetSelected(false);
835   }
836 
837   // Notify the new path it is selected.
838   for (size_t i = paths_differ_at; i < new_size; ++i) {
839     new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds());
840     new_path[i]->SetSelected(true);
841   }
842 
843   if (menu_item && menu_item->GetDelegate())
844     menu_item->GetDelegate()->SelectionChanged(menu_item);
845 
846   DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0);
847 
848   pending_state_.item = menu_item;
849   pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0;
850 
851   // Stop timers.
852   StopCancelAllTimer();
853   // Resets show timer only when pending menu item is changed.
854   if (pending_item_changed)
855     StopShowTimer();
856 
857   if (selection_types & SELECTION_UPDATE_IMMEDIATELY)
858     CommitPendingSelection();
859   else if (pending_item_changed)
860     StartShowTimer();
861 
862   // Notify an accessibility focus event on all menu items except for the root.
863   if (menu_item &&
864       (MenuDepth(menu_item) != 1 ||
865        menu_item->GetType() != MenuItemView::SUBMENU)) {
866     menu_item->NotifyAccessibilityEvent(
867         ui::AX_EVENT_FOCUS, true);
868   }
869 }
870 
SetSelectionOnPointerDown(SubmenuView * source,const ui::LocatedEvent & event)871 void MenuController::SetSelectionOnPointerDown(SubmenuView* source,
872                                                const ui::LocatedEvent& event) {
873   if (!blocking_run_)
874     return;
875 
876   DCHECK(!GetActiveMouseView());
877 
878   MenuPart part = GetMenuPart(source, event.location());
879   if (part.is_scroll())
880     return;  // Ignore presses on scroll buttons.
881 
882   // When this menu is opened through a touch event, a simulated right-click
883   // is sent before the menu appears.  Ignore it.
884   if ((event.flags() & ui::EF_RIGHT_MOUSE_BUTTON) &&
885       (event.flags() & ui::EF_FROM_TOUCH))
886     return;
887 
888   if (part.type == MenuPart::NONE ||
889       (part.type == MenuPart::MENU_ITEM && part.menu &&
890        part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) {
891     // Remember the time when we repost the event. The owner can then use this
892     // to figure out if this menu was finished with the same click which is
893     // sent to it thereafter. Note that the time stamp front he event cannot be
894     // used since the reposting will set a new timestamp when the event gets
895     // processed. As such it is better to take the current time which will be
896     // closer to the time when it arrives again in the menu handler.
897     closing_event_time_ = ui::EventTimeForNow();
898 
899     // Mouse wasn't pressed over any menu, or the active menu, cancel.
900 
901 #if defined(OS_WIN)
902     // We're going to close and we own the mouse capture. We need to repost the
903     // mouse down, otherwise the window the user clicked on won't get the event.
904     RepostEvent(source, event);
905 #endif
906 
907     // And close.
908     ExitType exit_type = EXIT_ALL;
909     if (!menu_stack_.empty()) {
910       // We're running nested menus. Only exit all if the mouse wasn't over one
911       // of the menus from the last run.
912       gfx::Point screen_loc(event.location());
913       View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
914       MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu(
915           menu_stack_.back().item, screen_loc);
916       if (last_part.type != MenuPart::NONE)
917         exit_type = EXIT_OUTERMOST;
918     }
919     Cancel(exit_type);
920 
921 #if defined(OS_CHROMEOS)
922     // We're going to exit the menu and want to repost the event so that is
923     // is handled normally after the context menu has exited. We call
924     // RepostEvent after Cancel so that mouse capture has been released so
925     // that finding the event target is unaffected by the current capture.
926     RepostEvent(source, event);
927 #endif
928     // Do not repost events for Linux Aura because this behavior is more
929     // consistent with the behavior of other Linux apps.
930     return;
931   }
932 
933   // On a press we immediately commit the selection, that way a submenu
934   // pops up immediately rather than after a delay.
935   int selection_types = SELECTION_UPDATE_IMMEDIATELY;
936   if (!part.menu) {
937     part.menu = part.parent;
938     selection_types |= SELECTION_OPEN_SUBMENU;
939   } else {
940     if (part.menu->GetDelegate()->CanDrag(part.menu)) {
941       possible_drag_ = true;
942       press_pt_ = event.location();
943     }
944     if (part.menu->HasSubmenu())
945       selection_types |= SELECTION_OPEN_SUBMENU;
946   }
947   SetSelection(part.menu, selection_types);
948 }
949 
StartDrag(SubmenuView * source,const gfx::Point & location)950 void MenuController::StartDrag(SubmenuView* source,
951                                const gfx::Point& location) {
952   MenuItemView* item = state_.item;
953   DCHECK(item);
954   // Points are in the coordinates of the submenu, need to map to that of
955   // the selected item. Additionally source may not be the parent of
956   // the selected item, so need to map to screen first then to item.
957   gfx::Point press_loc(location);
958   View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc);
959   View::ConvertPointFromScreen(item, &press_loc);
960   gfx::Point widget_loc(press_loc);
961   View::ConvertPointToWidget(item, &widget_loc);
962   scoped_ptr<gfx::Canvas> canvas(GetCanvasForDragImage(
963       source->GetWidget(), gfx::Size(item->width(), item->height())));
964   item->PaintButton(canvas.get(), MenuItemView::PB_FOR_DRAG);
965 
966   OSExchangeData data;
967   item->GetDelegate()->WriteDragData(item, &data);
968   drag_utils::SetDragImageOnDataObject(*canvas,
969                                        press_loc.OffsetFromOrigin(),
970                                        &data);
971   StopScrolling();
972   int drag_ops = item->GetDelegate()->GetDragOperations(item);
973   drag_in_progress_ = true;
974   // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
975   item->GetWidget()->RunShellDrag(NULL, data, widget_loc, drag_ops,
976       ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE);
977   drag_in_progress_ = false;
978 
979   if (GetActiveInstance() == this) {
980     if (showing_) {
981       // We're still showing, close all menus.
982       CloseAllNestedMenus();
983       Cancel(EXIT_ALL);
984     }  // else case, drop was on us.
985   }  // else case, someone canceled us, don't do anything
986 }
987 
OnKeyDown(ui::KeyboardCode key_code)988 bool MenuController::OnKeyDown(ui::KeyboardCode key_code) {
989   DCHECK(blocking_run_);
990 
991   switch (key_code) {
992     case ui::VKEY_UP:
993       IncrementSelection(-1);
994       break;
995 
996     case ui::VKEY_DOWN:
997       IncrementSelection(1);
998       break;
999 
1000     // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
1001     // layout.
1002     case ui::VKEY_RIGHT:
1003       if (base::i18n::IsRTL())
1004         CloseSubmenu();
1005       else
1006         OpenSubmenuChangeSelectionIfCan();
1007       break;
1008 
1009     case ui::VKEY_LEFT:
1010       if (base::i18n::IsRTL())
1011         OpenSubmenuChangeSelectionIfCan();
1012       else
1013         CloseSubmenu();
1014       break;
1015 
1016     case ui::VKEY_SPACE:
1017       if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT)
1018         return false;
1019       break;
1020 
1021     case ui::VKEY_F4:
1022       if (!is_combobox_)
1023         break;
1024       // Fallthrough to accept on F4, so combobox menus match Windows behavior.
1025     case ui::VKEY_RETURN:
1026       if (pending_state_.item) {
1027         if (pending_state_.item->HasSubmenu()) {
1028           OpenSubmenuChangeSelectionIfCan();
1029         } else {
1030           SendAcceleratorResultType result = SendAcceleratorToHotTrackedView();
1031           if (result == ACCELERATOR_NOT_PROCESSED &&
1032               pending_state_.item->enabled()) {
1033             Accept(pending_state_.item, 0);
1034             return false;
1035           } else if (result == ACCELERATOR_PROCESSED_EXIT) {
1036             return false;
1037           }
1038         }
1039       }
1040       break;
1041 
1042     case ui::VKEY_ESCAPE:
1043       if (!state_.item->GetParentMenuItem() ||
1044           (!state_.item->GetParentMenuItem()->GetParentMenuItem() &&
1045            (!state_.item->HasSubmenu() ||
1046             !state_.item->GetSubmenu()->IsShowing()))) {
1047         // User pressed escape and only one menu is shown, cancel it.
1048         Cancel(EXIT_OUTERMOST);
1049         return false;
1050       }
1051       CloseSubmenu();
1052       break;
1053 
1054     default:
1055       break;
1056   }
1057   return true;
1058 }
1059 
MenuController(ui::NativeTheme * theme,bool blocking,internal::MenuControllerDelegate * delegate)1060 MenuController::MenuController(ui::NativeTheme* theme,
1061                                bool blocking,
1062                                internal::MenuControllerDelegate* delegate)
1063     : blocking_run_(blocking),
1064       showing_(false),
1065       exit_type_(EXIT_NONE),
1066       did_capture_(false),
1067       result_(NULL),
1068       accept_event_flags_(0),
1069       drop_target_(NULL),
1070       drop_position_(MenuDelegate::DROP_UNKNOWN),
1071       owner_(NULL),
1072       possible_drag_(false),
1073       drag_in_progress_(false),
1074       valid_drop_coordinates_(false),
1075       last_drop_operation_(MenuDelegate::DROP_UNKNOWN),
1076       showing_submenu_(false),
1077       menu_button_(NULL),
1078       active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
1079       delegate_(delegate),
1080       message_loop_depth_(0),
1081       menu_config_(theme),
1082       closing_event_time_(base::TimeDelta()),
1083       menu_start_time_(base::TimeTicks()),
1084       is_combobox_(false),
1085       item_selected_by_touch_(false),
1086       message_loop_(MenuMessageLoop::Create()) {
1087   active_instance_ = this;
1088 }
1089 
~MenuController()1090 MenuController::~MenuController() {
1091   DCHECK(!showing_);
1092   if (owner_)
1093     owner_->RemoveObserver(this);
1094   if (active_instance_ == this)
1095     active_instance_ = NULL;
1096   StopShowTimer();
1097   StopCancelAllTimer();
1098 }
1099 
RunMessageLoop(bool nested_menu)1100 void MenuController::RunMessageLoop(bool nested_menu) {
1101   message_loop_->Run(this, owner_, nested_menu);
1102 }
1103 
1104 MenuController::SendAcceleratorResultType
SendAcceleratorToHotTrackedView()1105     MenuController::SendAcceleratorToHotTrackedView() {
1106   CustomButton* hot_view = GetFirstHotTrackedView(pending_state_.item);
1107   if (!hot_view)
1108     return ACCELERATOR_NOT_PROCESSED;
1109 
1110   ui::Accelerator accelerator(ui::VKEY_RETURN, ui::EF_NONE);
1111   hot_view->AcceleratorPressed(accelerator);
1112   CustomButton* button = static_cast<CustomButton*>(hot_view);
1113   button->SetHotTracked(true);
1114   return (exit_type_ == EXIT_NONE) ?
1115       ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT;
1116 }
1117 
UpdateInitialLocation(const gfx::Rect & bounds,MenuAnchorPosition position,bool context_menu)1118 void MenuController::UpdateInitialLocation(const gfx::Rect& bounds,
1119                                            MenuAnchorPosition position,
1120                                            bool context_menu) {
1121   pending_state_.context_menu = context_menu;
1122   pending_state_.initial_bounds = bounds;
1123   if (bounds.height() > 1) {
1124     // Inset the bounds slightly, otherwise drag coordinates don't line up
1125     // nicely and menus close prematurely.
1126     pending_state_.initial_bounds.Inset(0, 1);
1127   }
1128 
1129   // Reverse anchor position for RTL languages.
1130   if (base::i18n::IsRTL() &&
1131       (position == MENU_ANCHOR_TOPRIGHT || position == MENU_ANCHOR_TOPLEFT)) {
1132     pending_state_.anchor = position == MENU_ANCHOR_TOPRIGHT
1133                                 ? MENU_ANCHOR_TOPLEFT
1134                                 : MENU_ANCHOR_TOPRIGHT;
1135   } else {
1136     pending_state_.anchor = position;
1137   }
1138 
1139   // Calculate the bounds of the monitor we'll show menus on. Do this once to
1140   // avoid repeated system queries for the info.
1141   pending_state_.monitor_bounds = GetScreen()->GetDisplayNearestPoint(
1142       bounds.origin()).work_area();
1143 
1144   if (!pending_state_.monitor_bounds.Contains(bounds)) {
1145     // Use the monitor area if the work area doesn't contain the bounds. This
1146     // handles showing a menu from the launcher.
1147     gfx::Rect monitor_area = GetScreen()->GetDisplayNearestPoint(
1148         bounds.origin()).bounds();
1149     if (monitor_area.Contains(bounds))
1150       pending_state_.monitor_bounds = monitor_area;
1151   }
1152 }
1153 
Accept(MenuItemView * item,int event_flags)1154 void MenuController::Accept(MenuItemView* item, int event_flags) {
1155   DCHECK(IsBlockingRun());
1156   result_ = item;
1157   if (item && !menu_stack_.empty() &&
1158       !item->GetDelegate()->ShouldCloseAllMenusOnExecute(item->GetCommand())) {
1159     SetExitType(EXIT_OUTERMOST);
1160   } else {
1161     SetExitType(EXIT_ALL);
1162   }
1163   accept_event_flags_ = event_flags;
1164 }
1165 
ShowSiblingMenu(SubmenuView * source,const gfx::Point & mouse_location)1166 bool MenuController::ShowSiblingMenu(SubmenuView* source,
1167                                      const gfx::Point& mouse_location) {
1168   if (!menu_stack_.empty() || !menu_button_)
1169     return false;
1170 
1171   View* source_view = source->GetScrollViewContainer();
1172   if (mouse_location.x() >= 0 &&
1173       mouse_location.x() < source_view->width() &&
1174       mouse_location.y() >= 0 &&
1175       mouse_location.y() < source_view->height()) {
1176     // The mouse is over the menu, no need to continue.
1177     return false;
1178   }
1179 
1180   gfx::NativeWindow window_under_mouse = GetScreen()->GetWindowUnderCursor();
1181   // TODO(oshima): Replace with views only API.
1182   if (!owner_ || window_under_mouse != owner_->GetNativeWindow())
1183     return false;
1184 
1185   // The user moved the mouse outside the menu and over the owning window. See
1186   // if there is a sibling menu we should show.
1187   gfx::Point screen_point(mouse_location);
1188   View::ConvertPointToScreen(source_view, &screen_point);
1189   MenuAnchorPosition anchor;
1190   bool has_mnemonics;
1191   MenuButton* button = NULL;
1192   MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()->
1193       GetSiblingMenu(source->GetMenuItem()->GetRootMenuItem(),
1194                      screen_point, &anchor, &has_mnemonics, &button);
1195   if (!alt_menu || (state_.item && state_.item->GetRootMenuItem() == alt_menu))
1196     return false;
1197 
1198   delegate_->SiblingMenuCreated(alt_menu);
1199 
1200   if (!button) {
1201     // If the delegate returns a menu, they must also return a button.
1202     NOTREACHED();
1203     return false;
1204   }
1205 
1206   // There is a sibling menu, update the button state, hide the current menu
1207   // and show the new one.
1208   menu_button_->SetState(CustomButton::STATE_NORMAL);
1209   menu_button_->SchedulePaint();
1210   menu_button_ = button;
1211   menu_button_->SetState(CustomButton::STATE_PRESSED);
1212   menu_button_->SchedulePaint();
1213 
1214   // Need to reset capture when we show the menu again, otherwise we aren't
1215   // going to get any events.
1216   did_capture_ = false;
1217   gfx::Point screen_menu_loc;
1218   View::ConvertPointToScreen(button, &screen_menu_loc);
1219 
1220   // It is currently not possible to show a submenu recursively in a bubble.
1221   DCHECK(!MenuItemView::IsBubble(anchor));
1222   // Subtract 1 from the height to make the popup flush with the button border.
1223   UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(),
1224                                   button->width(), button->height() - 1),
1225                         anchor, state_.context_menu);
1226   alt_menu->PrepareForRun(
1227       false, has_mnemonics,
1228       source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
1229   alt_menu->controller_ = this;
1230   SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1231   return true;
1232 }
1233 
ShowContextMenu(MenuItemView * menu_item,SubmenuView * source,const ui::LocatedEvent & event,ui::MenuSourceType source_type)1234 bool MenuController::ShowContextMenu(MenuItemView* menu_item,
1235                                      SubmenuView* source,
1236                                      const ui::LocatedEvent& event,
1237                                      ui::MenuSourceType source_type) {
1238   // Set the selection immediately, making sure the submenu is only open
1239   // if it already was.
1240   int selection_types = SELECTION_UPDATE_IMMEDIATELY;
1241   if (state_.item == pending_state_.item && state_.submenu_open)
1242     selection_types |= SELECTION_OPEN_SUBMENU;
1243   SetSelection(pending_state_.item, selection_types);
1244   gfx::Point loc(event.location());
1245   View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc);
1246 
1247   if (menu_item->GetDelegate()->ShowContextMenu(
1248           menu_item, menu_item->GetCommand(), loc, source_type)) {
1249     SendMouseCaptureLostToActiveView();
1250     return true;
1251   }
1252   return false;
1253 }
1254 
CloseAllNestedMenus()1255 void MenuController::CloseAllNestedMenus() {
1256   for (std::list<State>::iterator i = menu_stack_.begin();
1257        i != menu_stack_.end(); ++i) {
1258     MenuItemView* last_item = i->item;
1259     for (MenuItemView* item = last_item; item;
1260          item = item->GetParentMenuItem()) {
1261       CloseMenu(item);
1262       last_item = item;
1263     }
1264     i->submenu_open = false;
1265     i->item = last_item;
1266   }
1267 }
1268 
GetMenuItemAt(View * source,int x,int y)1269 MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) {
1270   // Walk the view hierarchy until we find a menu item (or the root).
1271   View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
1272   while (child_under_mouse &&
1273          child_under_mouse->id() != MenuItemView::kMenuItemViewID) {
1274     child_under_mouse = child_under_mouse->parent();
1275   }
1276   if (child_under_mouse && child_under_mouse->enabled() &&
1277       child_under_mouse->id() == MenuItemView::kMenuItemViewID) {
1278     return static_cast<MenuItemView*>(child_under_mouse);
1279   }
1280   return NULL;
1281 }
1282 
GetEmptyMenuItemAt(View * source,int x,int y)1283 MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) {
1284   View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
1285   if (child_under_mouse &&
1286       child_under_mouse->id() == MenuItemView::kEmptyMenuItemViewID) {
1287     return static_cast<MenuItemView*>(child_under_mouse);
1288   }
1289   return NULL;
1290 }
1291 
IsScrollButtonAt(SubmenuView * source,int x,int y,MenuPart::Type * part)1292 bool MenuController::IsScrollButtonAt(SubmenuView* source,
1293                                       int x,
1294                                       int y,
1295                                       MenuPart::Type* part) {
1296   MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer();
1297   View* child_under_mouse =
1298       scroll_view->GetEventHandlerForPoint(gfx::Point(x, y));
1299   if (child_under_mouse && child_under_mouse->enabled()) {
1300     if (child_under_mouse == scroll_view->scroll_up_button()) {
1301       *part = MenuPart::SCROLL_UP;
1302       return true;
1303     }
1304     if (child_under_mouse == scroll_view->scroll_down_button()) {
1305       *part = MenuPart::SCROLL_DOWN;
1306       return true;
1307     }
1308   }
1309   return false;
1310 }
1311 
GetMenuPart(SubmenuView * source,const gfx::Point & source_loc)1312 MenuController::MenuPart MenuController::GetMenuPart(
1313     SubmenuView* source,
1314     const gfx::Point& source_loc) {
1315   gfx::Point screen_loc(source_loc);
1316   View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
1317   return GetMenuPartByScreenCoordinateUsingMenu(state_.item, screen_loc);
1318 }
1319 
GetMenuPartByScreenCoordinateUsingMenu(MenuItemView * item,const gfx::Point & screen_loc)1320 MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu(
1321     MenuItemView* item,
1322     const gfx::Point& screen_loc) {
1323   MenuPart part;
1324   for (; item; item = item->GetParentMenuItem()) {
1325     if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
1326         GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc,
1327                                           &part)) {
1328       return part;
1329     }
1330   }
1331   return part;
1332 }
1333 
GetMenuPartByScreenCoordinateImpl(SubmenuView * menu,const gfx::Point & screen_loc,MenuPart * part)1334 bool MenuController::GetMenuPartByScreenCoordinateImpl(
1335     SubmenuView* menu,
1336     const gfx::Point& screen_loc,
1337     MenuPart* part) {
1338   // Is the mouse over the scroll buttons?
1339   gfx::Point scroll_view_loc = screen_loc;
1340   View* scroll_view_container = menu->GetScrollViewContainer();
1341   View::ConvertPointFromScreen(scroll_view_container, &scroll_view_loc);
1342   if (scroll_view_loc.x() < 0 ||
1343       scroll_view_loc.x() >= scroll_view_container->width() ||
1344       scroll_view_loc.y() < 0 ||
1345       scroll_view_loc.y() >= scroll_view_container->height()) {
1346     // Point isn't contained in menu.
1347     return false;
1348   }
1349   if (IsScrollButtonAt(menu, scroll_view_loc.x(), scroll_view_loc.y(),
1350                        &(part->type))) {
1351     part->submenu = menu;
1352     return true;
1353   }
1354 
1355   // Not over the scroll button. Check the actual menu.
1356   if (DoesSubmenuContainLocation(menu, screen_loc)) {
1357     gfx::Point menu_loc = screen_loc;
1358     View::ConvertPointFromScreen(menu, &menu_loc);
1359     part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y());
1360     part->type = MenuPart::MENU_ITEM;
1361     part->submenu = menu;
1362     if (!part->menu)
1363       part->parent = menu->GetMenuItem();
1364     return true;
1365   }
1366 
1367   // While the mouse isn't over a menu item or the scroll buttons of menu, it
1368   // is contained by menu and so we return true. If we didn't return true other
1369   // menus would be searched, even though they are likely obscured by us.
1370   return true;
1371 }
1372 
DoesSubmenuContainLocation(SubmenuView * submenu,const gfx::Point & screen_loc)1373 bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu,
1374                                                 const gfx::Point& screen_loc) {
1375   gfx::Point view_loc = screen_loc;
1376   View::ConvertPointFromScreen(submenu, &view_loc);
1377   gfx::Rect vis_rect = submenu->GetVisibleBounds();
1378   return vis_rect.Contains(view_loc.x(), view_loc.y());
1379 }
1380 
CommitPendingSelection()1381 void MenuController::CommitPendingSelection() {
1382   StopShowTimer();
1383 
1384   size_t paths_differ_at = 0;
1385   std::vector<MenuItemView*> current_path;
1386   std::vector<MenuItemView*> new_path;
1387   BuildPathsAndCalculateDiff(state_.item, pending_state_.item, &current_path,
1388                              &new_path, &paths_differ_at);
1389 
1390   // Hide the old menu.
1391   for (size_t i = paths_differ_at; i < current_path.size(); ++i) {
1392     if (current_path[i]->HasSubmenu()) {
1393       current_path[i]->GetSubmenu()->Hide();
1394     }
1395   }
1396 
1397   // Copy pending to state_, making sure to preserve the direction menus were
1398   // opened.
1399   std::list<bool> pending_open_direction;
1400   state_.open_leading.swap(pending_open_direction);
1401   state_ = pending_state_;
1402   state_.open_leading.swap(pending_open_direction);
1403 
1404   int menu_depth = MenuDepth(state_.item);
1405   if (menu_depth == 0) {
1406     state_.open_leading.clear();
1407   } else {
1408     int cached_size = static_cast<int>(state_.open_leading.size());
1409     DCHECK_GE(menu_depth, 0);
1410     while (cached_size-- >= menu_depth)
1411       state_.open_leading.pop_back();
1412   }
1413 
1414   if (!state_.item) {
1415     // Nothing to select.
1416     StopScrolling();
1417     return;
1418   }
1419 
1420   // Open all the submenus preceeding the last menu item (last menu item is
1421   // handled next).
1422   if (new_path.size() > 1) {
1423     for (std::vector<MenuItemView*>::iterator i = new_path.begin();
1424          i != new_path.end() - 1; ++i) {
1425       OpenMenu(*i);
1426     }
1427   }
1428 
1429   if (state_.submenu_open) {
1430     // The submenu should be open, open the submenu if the item has a submenu.
1431     if (state_.item->HasSubmenu()) {
1432       OpenMenu(state_.item);
1433     } else {
1434       state_.submenu_open = false;
1435     }
1436   } else if (state_.item->HasSubmenu() &&
1437              state_.item->GetSubmenu()->IsShowing()) {
1438     state_.item->GetSubmenu()->Hide();
1439   }
1440 
1441   if (scroll_task_.get() && scroll_task_->submenu()) {
1442     // Stop the scrolling if none of the elements of the selection contain
1443     // the menu being scrolled.
1444     bool found = false;
1445     for (MenuItemView* item = state_.item; item && !found;
1446          item = item->GetParentMenuItem()) {
1447       found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
1448                item->GetSubmenu() == scroll_task_->submenu());
1449     }
1450     if (!found)
1451       StopScrolling();
1452   }
1453 }
1454 
CloseMenu(MenuItemView * item)1455 void MenuController::CloseMenu(MenuItemView* item) {
1456   DCHECK(item);
1457   if (!item->HasSubmenu())
1458     return;
1459   item->GetSubmenu()->Hide();
1460 }
1461 
OpenMenu(MenuItemView * item)1462 void MenuController::OpenMenu(MenuItemView* item) {
1463   DCHECK(item);
1464   if (item->GetSubmenu()->IsShowing()) {
1465     return;
1466   }
1467 
1468   OpenMenuImpl(item, true);
1469   did_capture_ = true;
1470 }
1471 
OpenMenuImpl(MenuItemView * item,bool show)1472 void MenuController::OpenMenuImpl(MenuItemView* item, bool show) {
1473   // TODO(oshima|sky): Don't show the menu if drag is in progress and
1474   // this menu doesn't support drag drop. See crbug.com/110495.
1475   if (show) {
1476     int old_count = item->GetSubmenu()->child_count();
1477     item->GetDelegate()->WillShowMenu(item);
1478     if (old_count != item->GetSubmenu()->child_count()) {
1479       // If the number of children changed then we may need to add empty items.
1480       item->AddEmptyMenus();
1481     }
1482   }
1483   bool prefer_leading =
1484       state_.open_leading.empty() ? true : state_.open_leading.back();
1485   bool resulting_direction;
1486   gfx::Rect bounds = MenuItemView::IsBubble(state_.anchor) ?
1487       CalculateBubbleMenuBounds(item, prefer_leading, &resulting_direction) :
1488       CalculateMenuBounds(item, prefer_leading, &resulting_direction);
1489   state_.open_leading.push_back(resulting_direction);
1490   bool do_capture = (!did_capture_ && blocking_run_);
1491   showing_submenu_ = true;
1492   if (show) {
1493     // Menus are the only place using kGroupingPropertyKey, so any value (other
1494     // than 0) is fine.
1495     const int kGroupingId = 1001;
1496     item->GetSubmenu()->ShowAt(owner_, bounds, do_capture);
1497     item->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
1498         TooltipManager::kGroupingPropertyKey,
1499         reinterpret_cast<void*>(kGroupingId));
1500   } else {
1501     item->GetSubmenu()->Reposition(bounds);
1502   }
1503   showing_submenu_ = false;
1504 }
1505 
MenuChildrenChanged(MenuItemView * item)1506 void MenuController::MenuChildrenChanged(MenuItemView* item) {
1507   DCHECK(item);
1508   // Menu shouldn't be updated during drag operation.
1509   DCHECK(!GetActiveMouseView());
1510 
1511   // If the current item or pending item is a descendant of the item
1512   // that changed, move the selection back to the changed item.
1513   const MenuItemView* ancestor = state_.item;
1514   while (ancestor && ancestor != item)
1515     ancestor = ancestor->GetParentMenuItem();
1516   if (!ancestor) {
1517     ancestor = pending_state_.item;
1518     while (ancestor && ancestor != item)
1519       ancestor = ancestor->GetParentMenuItem();
1520     if (!ancestor)
1521       return;
1522   }
1523   SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1524   if (item->HasSubmenu())
1525     OpenMenuImpl(item, false);
1526 }
1527 
BuildPathsAndCalculateDiff(MenuItemView * old_item,MenuItemView * new_item,std::vector<MenuItemView * > * old_path,std::vector<MenuItemView * > * new_path,size_t * first_diff_at)1528 void MenuController::BuildPathsAndCalculateDiff(
1529     MenuItemView* old_item,
1530     MenuItemView* new_item,
1531     std::vector<MenuItemView*>* old_path,
1532     std::vector<MenuItemView*>* new_path,
1533     size_t* first_diff_at) {
1534   DCHECK(old_path && new_path && first_diff_at);
1535   BuildMenuItemPath(old_item, old_path);
1536   BuildMenuItemPath(new_item, new_path);
1537 
1538   size_t common_size = std::min(old_path->size(), new_path->size());
1539 
1540   // Find the first difference between the two paths, when the loop
1541   // returns, diff_i is the first index where the two paths differ.
1542   for (size_t i = 0; i < common_size; ++i) {
1543     if ((*old_path)[i] != (*new_path)[i]) {
1544       *first_diff_at = i;
1545       return;
1546     }
1547   }
1548 
1549   *first_diff_at = common_size;
1550 }
1551 
BuildMenuItemPath(MenuItemView * item,std::vector<MenuItemView * > * path)1552 void MenuController::BuildMenuItemPath(MenuItemView* item,
1553                                        std::vector<MenuItemView*>* path) {
1554   if (!item)
1555     return;
1556   BuildMenuItemPath(item->GetParentMenuItem(), path);
1557   path->push_back(item);
1558 }
1559 
StartShowTimer()1560 void MenuController::StartShowTimer() {
1561   show_timer_.Start(FROM_HERE,
1562                     TimeDelta::FromMilliseconds(menu_config_.show_delay),
1563                     this, &MenuController::CommitPendingSelection);
1564 }
1565 
StopShowTimer()1566 void MenuController::StopShowTimer() {
1567   show_timer_.Stop();
1568 }
1569 
StartCancelAllTimer()1570 void MenuController::StartCancelAllTimer() {
1571   cancel_all_timer_.Start(FROM_HERE,
1572                           TimeDelta::FromMilliseconds(kCloseOnExitTime),
1573                           this, &MenuController::CancelAll);
1574 }
1575 
StopCancelAllTimer()1576 void MenuController::StopCancelAllTimer() {
1577   cancel_all_timer_.Stop();
1578 }
1579 
CalculateMenuBounds(MenuItemView * item,bool prefer_leading,bool * is_leading)1580 gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item,
1581                                               bool prefer_leading,
1582                                               bool* is_leading) {
1583   DCHECK(item);
1584 
1585   SubmenuView* submenu = item->GetSubmenu();
1586   DCHECK(submenu);
1587 
1588   gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
1589 
1590   // Don't let the menu go too wide.
1591   pref.set_width(std::min(pref.width(),
1592                             item->GetDelegate()->GetMaxWidthForMenu(item)));
1593   if (!state_.monitor_bounds.IsEmpty())
1594     pref.set_width(std::min(pref.width(), state_.monitor_bounds.width()));
1595 
1596   // Assume we can honor prefer_leading.
1597   *is_leading = prefer_leading;
1598 
1599   int x, y;
1600 
1601   const MenuConfig& menu_config = item->GetMenuConfig();
1602 
1603   if (!item->GetParentMenuItem()) {
1604     // First item, position relative to initial location.
1605     x = state_.initial_bounds.x();
1606 
1607     // Offsets for context menu prevent menu items being selected by
1608     // simply opening the menu (bug 142992).
1609     if (menu_config.offset_context_menus && state_.context_menu)
1610       x += 1;
1611 
1612     y = state_.initial_bounds.bottom();
1613     if (state_.anchor == MENU_ANCHOR_TOPRIGHT) {
1614       x = x + state_.initial_bounds.width() - pref.width();
1615       if (menu_config.offset_context_menus && state_.context_menu)
1616         x -= 1;
1617     } else if (state_.anchor == MENU_ANCHOR_BOTTOMCENTER) {
1618       x = x - (pref.width() - state_.initial_bounds.width()) / 2;
1619       if (pref.height() >
1620           state_.initial_bounds.y() + kCenteredContextMenuYOffset) {
1621         // Menu does not fit above the anchor. We move it to below.
1622         y = state_.initial_bounds.y() - kCenteredContextMenuYOffset;
1623       } else {
1624         y = std::max(0, state_.initial_bounds.y() - pref.height()) +
1625             kCenteredContextMenuYOffset;
1626       }
1627     }
1628 
1629     if (!state_.monitor_bounds.IsEmpty() &&
1630         y + pref.height() > state_.monitor_bounds.bottom()) {
1631       // The menu doesn't fit fully below the button on the screen. The menu
1632       // position with respect to the bounds will be preserved if it has
1633       // already been drawn. When the requested positioning is below the bounds
1634       // it will shrink the menu to make it fit below.
1635       // If the requested positioning is best fit, it will first try to fit the
1636       // menu below. If that does not fit it will try to place it above. If
1637       // that will not fit it will place it at the bottom of the work area and
1638       // moving it off the initial_bounds region to avoid overlap.
1639       // In all other requested position styles it will be flipped above and
1640       // the height will be shrunken to the usable height.
1641       if (item->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS) {
1642         pref.set_height(std::min(pref.height(),
1643                                  state_.monitor_bounds.bottom() - y));
1644       } else if (item->actual_menu_position() ==
1645                  MenuItemView::POSITION_BEST_FIT) {
1646         MenuItemView::MenuPosition orientation =
1647             MenuItemView::POSITION_BELOW_BOUNDS;
1648         if (state_.monitor_bounds.height() < pref.height()) {
1649           // Handle very tall menus.
1650           pref.set_height(state_.monitor_bounds.height());
1651           y = state_.monitor_bounds.y();
1652         } else if (state_.monitor_bounds.y() + pref.height() <
1653             state_.initial_bounds.y()) {
1654           // Flipping upwards if there is enough space.
1655           y = state_.initial_bounds.y() - pref.height();
1656           orientation = MenuItemView::POSITION_ABOVE_BOUNDS;
1657         } else {
1658           // It is allowed to move the menu a bit around in order to get the
1659           // best fit and to avoid showing scroll elements.
1660           y = state_.monitor_bounds.bottom() - pref.height();
1661         }
1662         if (orientation == MenuItemView::POSITION_BELOW_BOUNDS) {
1663           // The menu should never overlap the owning button. So move it.
1664           // We use the anchor view style to determine the preferred position
1665           // relative to the owning button.
1666           if (state_.anchor == MENU_ANCHOR_TOPLEFT) {
1667             // The menu starts with the same x coordinate as the owning button.
1668             if (x + state_.initial_bounds.width() + pref.width() >
1669                 state_.monitor_bounds.right())
1670               x -= pref.width();  // Move the menu to the left of the button.
1671             else
1672               x += state_.initial_bounds.width(); // Move the menu right.
1673           } else {
1674             // The menu should end with the same x coordinate as the owning
1675             // button.
1676             if (state_.monitor_bounds.x() >
1677                 state_.initial_bounds.x() - pref.width())
1678               x = state_.initial_bounds.right();  // Move right of the button.
1679             else
1680               x = state_.initial_bounds.x() - pref.width(); // Move left.
1681           }
1682         }
1683         item->set_actual_menu_position(orientation);
1684       } else {
1685         pref.set_height(std::min(pref.height(),
1686             state_.initial_bounds.y() - state_.monitor_bounds.y()));
1687         y = state_.initial_bounds.y() - pref.height();
1688         item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS);
1689       }
1690     } else if (item->actual_menu_position() ==
1691                MenuItemView::POSITION_ABOVE_BOUNDS) {
1692       pref.set_height(std::min(pref.height(),
1693           state_.initial_bounds.y() - state_.monitor_bounds.y()));
1694       y = state_.initial_bounds.y() - pref.height();
1695     } else {
1696       item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS);
1697     }
1698     if (state_.monitor_bounds.width() != 0 &&
1699         menu_config.offset_context_menus && state_.context_menu) {
1700       if (x + pref.width() > state_.monitor_bounds.right())
1701         x = state_.initial_bounds.x() - pref.width() - 1;
1702       if (x < state_.monitor_bounds.x())
1703         x = state_.monitor_bounds.x();
1704     }
1705   } else {
1706     // Not the first menu; position it relative to the bounds of the menu
1707     // item.
1708     gfx::Point item_loc;
1709     View::ConvertPointToScreen(item, &item_loc);
1710 
1711     // We must make sure we take into account the UI layout. If the layout is
1712     // RTL, then a 'leading' menu is positioned to the left of the parent menu
1713     // item and not to the right.
1714     bool layout_is_rtl = base::i18n::IsRTL();
1715     bool create_on_the_right = (prefer_leading && !layout_is_rtl) ||
1716                                (!prefer_leading && layout_is_rtl);
1717     int submenu_horizontal_inset = menu_config.submenu_horizontal_inset;
1718 
1719     if (create_on_the_right) {
1720       x = item_loc.x() + item->width() - submenu_horizontal_inset;
1721       if (state_.monitor_bounds.width() != 0 &&
1722           x + pref.width() > state_.monitor_bounds.right()) {
1723         if (layout_is_rtl)
1724           *is_leading = true;
1725         else
1726           *is_leading = false;
1727         x = item_loc.x() - pref.width() + submenu_horizontal_inset;
1728       }
1729     } else {
1730       x = item_loc.x() - pref.width() + submenu_horizontal_inset;
1731       if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) {
1732         if (layout_is_rtl)
1733           *is_leading = false;
1734         else
1735           *is_leading = true;
1736         x = item_loc.x() + item->width() - submenu_horizontal_inset;
1737       }
1738     }
1739     y = item_loc.y() - menu_config.menu_vertical_border_size;
1740     if (state_.monitor_bounds.width() != 0) {
1741       pref.set_height(std::min(pref.height(), state_.monitor_bounds.height()));
1742       if (y + pref.height() > state_.monitor_bounds.bottom())
1743         y = state_.monitor_bounds.bottom() - pref.height();
1744       if (y < state_.monitor_bounds.y())
1745         y = state_.monitor_bounds.y();
1746     }
1747   }
1748 
1749   if (state_.monitor_bounds.width() != 0) {
1750     if (x + pref.width() > state_.monitor_bounds.right())
1751       x = state_.monitor_bounds.right() - pref.width();
1752     if (x < state_.monitor_bounds.x())
1753       x = state_.monitor_bounds.x();
1754   }
1755   return gfx::Rect(x, y, pref.width(), pref.height());
1756 }
1757 
CalculateBubbleMenuBounds(MenuItemView * item,bool prefer_leading,bool * is_leading)1758 gfx::Rect MenuController::CalculateBubbleMenuBounds(MenuItemView* item,
1759                                                     bool prefer_leading,
1760                                                     bool* is_leading) {
1761   DCHECK(item);
1762   DCHECK(!item->GetParentMenuItem());
1763 
1764   // Assume we can honor prefer_leading.
1765   *is_leading = prefer_leading;
1766 
1767   SubmenuView* submenu = item->GetSubmenu();
1768   DCHECK(submenu);
1769 
1770   gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
1771   const gfx::Rect& owner_bounds = pending_state_.initial_bounds;
1772 
1773   // First the size gets reduced to the possible space.
1774   if (!state_.monitor_bounds.IsEmpty()) {
1775     int max_width = state_.monitor_bounds.width();
1776     int max_height = state_.monitor_bounds.height();
1777     // In case of bubbles, the maximum width is limited by the space
1778     // between the display corner and the target area + the tip size.
1779     if (state_.anchor == MENU_ANCHOR_BUBBLE_LEFT) {
1780       max_width = owner_bounds.x() - state_.monitor_bounds.x() +
1781                   kBubbleTipSizeLeftRight;
1782     } else if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT) {
1783       max_width = state_.monitor_bounds.right() - owner_bounds.right() +
1784                   kBubbleTipSizeLeftRight;
1785     } else if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE) {
1786       max_height = owner_bounds.y() - state_.monitor_bounds.y() +
1787                    kBubbleTipSizeTopBottom;
1788     } else if (state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
1789       max_height = state_.monitor_bounds.bottom() - owner_bounds.bottom() +
1790                    kBubbleTipSizeTopBottom;
1791     }
1792     // The space for the menu to cover should never get empty.
1793     DCHECK_GE(max_width, kBubbleTipSizeLeftRight);
1794     DCHECK_GE(max_height, kBubbleTipSizeTopBottom);
1795     pref.set_width(std::min(pref.width(), max_width));
1796     pref.set_height(std::min(pref.height(), max_height));
1797   }
1798   // Also make sure that the menu does not go too wide.
1799   pref.set_width(std::min(pref.width(),
1800                           item->GetDelegate()->GetMaxWidthForMenu(item)));
1801 
1802   int x, y;
1803   if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE ||
1804       state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
1805     if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE)
1806       y = owner_bounds.y() - pref.height() + kBubbleTipSizeTopBottom;
1807     else
1808       y = owner_bounds.bottom() - kBubbleTipSizeTopBottom;
1809 
1810     x = owner_bounds.CenterPoint().x() - pref.width() / 2;
1811     int x_old = x;
1812     if (x < state_.monitor_bounds.x()) {
1813       x = state_.monitor_bounds.x();
1814     } else if (x + pref.width() > state_.monitor_bounds.right()) {
1815       x = state_.monitor_bounds.right() - pref.width();
1816     }
1817     submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
1818         pref.width() / 2 - x + x_old);
1819   } else {
1820     if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT)
1821       x = owner_bounds.right() - kBubbleTipSizeLeftRight;
1822     else
1823       x = owner_bounds.x() - pref.width() + kBubbleTipSizeLeftRight;
1824 
1825     y = owner_bounds.CenterPoint().y() - pref.height() / 2;
1826     int y_old = y;
1827     if (y < state_.monitor_bounds.y()) {
1828       y = state_.monitor_bounds.y();
1829     } else if (y + pref.height() > state_.monitor_bounds.bottom()) {
1830       y = state_.monitor_bounds.bottom() - pref.height();
1831     }
1832     submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
1833         pref.height() / 2 - y + y_old);
1834   }
1835   return gfx::Rect(x, y, pref.width(), pref.height());
1836 }
1837 
1838 // static
MenuDepth(MenuItemView * item)1839 int MenuController::MenuDepth(MenuItemView* item) {
1840   return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : 0;
1841 }
1842 
IncrementSelection(int delta)1843 void MenuController::IncrementSelection(int delta) {
1844   MenuItemView* item = pending_state_.item;
1845   DCHECK(item);
1846   if (pending_state_.submenu_open && item->HasSubmenu() &&
1847       item->GetSubmenu()->IsShowing()) {
1848     // A menu is selected and open, but none of its children are selected,
1849     // select the first menu item.
1850     if (item->GetSubmenu()->GetMenuItemCount()) {
1851       SetSelection(item->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT);
1852       return;
1853     }
1854   }
1855 
1856   if (item->has_children()) {
1857     CustomButton* button = GetFirstHotTrackedView(item);
1858     if (button) {
1859       button->SetHotTracked(false);
1860       View* to_make_hot = GetNextFocusableView(item, button, delta == 1);
1861       CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1862       if (button_hot) {
1863         button_hot->SetHotTracked(true);
1864         return;
1865       }
1866     } else {
1867       View* to_make_hot = GetInitialFocusableView(item, delta == 1);
1868       CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1869       if (button_hot) {
1870         button_hot->SetHotTracked(true);
1871         return;
1872       }
1873     }
1874   }
1875 
1876   MenuItemView* parent = item->GetParentMenuItem();
1877   if (parent) {
1878     int parent_count = parent->GetSubmenu()->GetMenuItemCount();
1879     if (parent_count > 1) {
1880       for (int i = 0; i < parent_count; ++i) {
1881         if (parent->GetSubmenu()->GetMenuItemAt(i) == item) {
1882           MenuItemView* to_select =
1883               FindNextSelectableMenuItem(parent, i, delta);
1884           if (!to_select)
1885             break;
1886           SetSelection(to_select, SELECTION_DEFAULT);
1887           View* to_make_hot = GetInitialFocusableView(to_select, delta == 1);
1888           CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1889           if (button_hot)
1890             button_hot->SetHotTracked(true);
1891           break;
1892         }
1893       }
1894     }
1895   }
1896 }
1897 
FindNextSelectableMenuItem(MenuItemView * parent,int index,int delta)1898 MenuItemView* MenuController::FindNextSelectableMenuItem(MenuItemView* parent,
1899                                                          int index,
1900                                                          int delta) {
1901   int start_index = index;
1902   int parent_count = parent->GetSubmenu()->GetMenuItemCount();
1903   // Loop through the menu items skipping any invisible menus. The loop stops
1904   // when we wrap or find a visible child.
1905   do {
1906     index = (index + delta + parent_count) % parent_count;
1907     if (index == start_index)
1908       return NULL;
1909     MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index);
1910     if (child->visible())
1911       return child;
1912   } while (index != start_index);
1913   return NULL;
1914 }
1915 
OpenSubmenuChangeSelectionIfCan()1916 void MenuController::OpenSubmenuChangeSelectionIfCan() {
1917   MenuItemView* item = pending_state_.item;
1918   if (item->HasSubmenu() && item->enabled()) {
1919     if (item->GetSubmenu()->GetMenuItemCount() > 0) {
1920       SetSelection(item->GetSubmenu()->GetMenuItemAt(0),
1921                    SELECTION_UPDATE_IMMEDIATELY);
1922     } else {
1923       // No menu items, just show the sub-menu.
1924       SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1925     }
1926   }
1927 }
1928 
CloseSubmenu()1929 void MenuController::CloseSubmenu() {
1930   MenuItemView* item = state_.item;
1931   DCHECK(item);
1932   if (!item->GetParentMenuItem())
1933     return;
1934   if (item->HasSubmenu() && item->GetSubmenu()->IsShowing())
1935     SetSelection(item, SELECTION_UPDATE_IMMEDIATELY);
1936   else if (item->GetParentMenuItem()->GetParentMenuItem())
1937     SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY);
1938 }
1939 
FindChildForMnemonic(MenuItemView * parent,base::char16 key,bool (* match_function)(MenuItemView * menu,base::char16 mnemonic))1940 MenuController::SelectByCharDetails MenuController::FindChildForMnemonic(
1941     MenuItemView* parent,
1942     base::char16 key,
1943     bool (*match_function)(MenuItemView* menu, base::char16 mnemonic)) {
1944   SubmenuView* submenu = parent->GetSubmenu();
1945   DCHECK(submenu);
1946   SelectByCharDetails details;
1947 
1948   for (int i = 0, menu_item_count = submenu->GetMenuItemCount();
1949        i < menu_item_count; ++i) {
1950     MenuItemView* child = submenu->GetMenuItemAt(i);
1951     if (child->enabled() && child->visible()) {
1952       if (child == pending_state_.item)
1953         details.index_of_item = i;
1954       if (match_function(child, key)) {
1955         if (details.first_match == -1)
1956           details.first_match = i;
1957         else
1958           details.has_multiple = true;
1959         if (details.next_match == -1 && details.index_of_item != -1 &&
1960             i > details.index_of_item)
1961           details.next_match = i;
1962       }
1963     }
1964   }
1965   return details;
1966 }
1967 
AcceptOrSelect(MenuItemView * parent,const SelectByCharDetails & details)1968 bool MenuController::AcceptOrSelect(MenuItemView* parent,
1969                                     const SelectByCharDetails& details) {
1970   // This should only be invoked if there is a match.
1971   DCHECK(details.first_match != -1);
1972   DCHECK(parent->HasSubmenu());
1973   SubmenuView* submenu = parent->GetSubmenu();
1974   DCHECK(submenu);
1975   if (!details.has_multiple) {
1976     // There's only one match, activate it (or open if it has a submenu).
1977     if (submenu->GetMenuItemAt(details.first_match)->HasSubmenu()) {
1978       SetSelection(submenu->GetMenuItemAt(details.first_match),
1979                    SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1980     } else {
1981       Accept(submenu->GetMenuItemAt(details.first_match), 0);
1982       return true;
1983     }
1984   } else if (details.index_of_item == -1 || details.next_match == -1) {
1985     SetSelection(submenu->GetMenuItemAt(details.first_match),
1986                  SELECTION_DEFAULT);
1987   } else {
1988     SetSelection(submenu->GetMenuItemAt(details.next_match),
1989                  SELECTION_DEFAULT);
1990   }
1991   return false;
1992 }
1993 
SelectByChar(base::char16 character)1994 bool MenuController::SelectByChar(base::char16 character) {
1995   base::char16 char_array[] = { character, 0 };
1996   base::char16 key = base::i18n::ToLower(char_array)[0];
1997   MenuItemView* item = pending_state_.item;
1998   if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing())
1999     item = item->GetParentMenuItem();
2000   DCHECK(item);
2001   DCHECK(item->HasSubmenu());
2002   DCHECK(item->GetSubmenu());
2003   if (item->GetSubmenu()->GetMenuItemCount() == 0)
2004     return false;
2005 
2006   // Look for matches based on mnemonic first.
2007   SelectByCharDetails details =
2008       FindChildForMnemonic(item, key, &MatchesMnemonic);
2009   if (details.first_match != -1)
2010     return AcceptOrSelect(item, details);
2011 
2012   if (is_combobox_) {
2013     item->GetSubmenu()->GetTextInputClient()->InsertChar(character, 0);
2014   } else {
2015     // If no mnemonics found, look at first character of titles.
2016     details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic);
2017     if (details.first_match != -1)
2018       return AcceptOrSelect(item, details);
2019   }
2020 
2021   return false;
2022 }
2023 
RepostEvent(SubmenuView * source,const ui::LocatedEvent & event)2024 void MenuController::RepostEvent(SubmenuView* source,
2025                                  const ui::LocatedEvent& event) {
2026   if (!event.IsMouseEvent()) {
2027     // TODO(rbyers): Gesture event repost is tricky to get right
2028     // crbug.com/170987.
2029     DCHECK(event.IsGestureEvent());
2030     return;
2031   }
2032 
2033 #if defined(OS_WIN)
2034   if (!state_.item) {
2035     // We some times get an event after closing all the menus. Ignore it. Make
2036     // sure the menu is in fact not visible. If the menu is visible, then
2037     // we're in a bad state where we think the menu isn't visibile but it is.
2038     DCHECK(!source->GetWidget()->IsVisible());
2039     return;
2040   }
2041 
2042   state_.item->GetRootMenuItem()->GetSubmenu()->ReleaseCapture();
2043 #endif
2044 
2045   gfx::Point screen_loc(event.location());
2046   View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
2047   gfx::NativeView native_view = source->GetWidget()->GetNativeView();
2048   if (!native_view)
2049     return;
2050 
2051   gfx::Screen* screen = gfx::Screen::GetScreenFor(native_view);
2052   gfx::NativeWindow window = screen->GetWindowAtScreenPoint(screen_loc);
2053 
2054 #if defined(OS_WIN)
2055   // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint,
2056   // PostMessage/SendMessage to work correctly. These API's expect the
2057   // coordinates to be in pixels.
2058   // PostMessage() to metro windows isn't allowed (access will be denied). Don't
2059   // try to repost with Win32 if the window under the mouse press is in metro.
2060   if (!ViewsDelegate::views_delegate ||
2061       !ViewsDelegate::views_delegate->IsWindowInMetro(window)) {
2062     gfx::Point screen_loc_pixels = gfx::win::DIPToScreenPoint(screen_loc);
2063     HWND target_window = window ? HWNDForNativeWindow(window) :
2064                                   WindowFromPoint(screen_loc_pixels.ToPOINT());
2065     HWND source_window = HWNDForNativeView(native_view);
2066     if (!target_window || !source_window ||
2067         GetWindowThreadProcessId(source_window, NULL) !=
2068         GetWindowThreadProcessId(target_window, NULL)) {
2069       // Even though we have mouse capture, windows generates a mouse event if
2070       // the other window is in a separate thread. Only repost an event if
2071       // |target_window| and |source_window| were created on the same thread,
2072       // else double events can occur and lead to bad behavior.
2073       return;
2074     }
2075 
2076     // Determine whether the click was in the client area or not.
2077     // NOTE: WM_NCHITTEST coordinates are relative to the screen.
2078     LPARAM coords = MAKELPARAM(screen_loc_pixels.x(), screen_loc_pixels.y());
2079     LRESULT nc_hit_result = SendMessage(target_window, WM_NCHITTEST, 0, coords);
2080     const bool client_area = nc_hit_result == HTCLIENT;
2081 
2082     // TODO(sky): this isn't right. The event to generate should correspond with
2083     // the event we just got. MouseEvent only tells us what is down, which may
2084     // differ. Need to add ability to get changed button from MouseEvent.
2085     int event_type;
2086     int flags = event.flags();
2087     if (flags & ui::EF_LEFT_MOUSE_BUTTON) {
2088       event_type = client_area ? WM_LBUTTONDOWN : WM_NCLBUTTONDOWN;
2089     } else if (flags & ui::EF_MIDDLE_MOUSE_BUTTON) {
2090       event_type = client_area ? WM_MBUTTONDOWN : WM_NCMBUTTONDOWN;
2091     } else if (flags & ui::EF_RIGHT_MOUSE_BUTTON) {
2092       event_type = client_area ? WM_RBUTTONDOWN : WM_NCRBUTTONDOWN;
2093     } else {
2094       NOTREACHED();
2095       return;
2096     }
2097 
2098     int window_x = screen_loc_pixels.x();
2099     int window_y = screen_loc_pixels.y();
2100     if (client_area) {
2101       POINT pt = { window_x, window_y };
2102       ScreenToClient(target_window, &pt);
2103       window_x = pt.x;
2104       window_y = pt.y;
2105     }
2106 
2107     WPARAM target = client_area ? event.native_event().wParam : nc_hit_result;
2108     LPARAM window_coords = MAKELPARAM(window_x, window_y);
2109     PostMessage(target_window, event_type, target, window_coords);
2110     return;
2111   }
2112 #endif
2113   // Non-Windows Aura or |window| is in metro mode.
2114   if (!window)
2115     return;
2116 
2117   message_loop_->RepostEventToWindow(event, window, screen_loc);
2118 }
2119 
SetDropMenuItem(MenuItemView * new_target,MenuDelegate::DropPosition new_position)2120 void MenuController::SetDropMenuItem(
2121     MenuItemView* new_target,
2122     MenuDelegate::DropPosition new_position) {
2123   if (new_target == drop_target_ && new_position == drop_position_)
2124     return;
2125 
2126   if (drop_target_) {
2127     drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2128         NULL, MenuDelegate::DROP_NONE);
2129   }
2130   drop_target_ = new_target;
2131   drop_position_ = new_position;
2132   if (drop_target_) {
2133     drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2134         drop_target_, drop_position_);
2135   }
2136 }
2137 
UpdateScrolling(const MenuPart & part)2138 void MenuController::UpdateScrolling(const MenuPart& part) {
2139   if (!part.is_scroll() && !scroll_task_.get())
2140     return;
2141 
2142   if (!scroll_task_.get())
2143     scroll_task_.reset(new MenuScrollTask());
2144   scroll_task_->Update(part);
2145 }
2146 
StopScrolling()2147 void MenuController::StopScrolling() {
2148   scroll_task_.reset(NULL);
2149 }
2150 
UpdateActiveMouseView(SubmenuView * event_source,const ui::MouseEvent & event,View * target_menu)2151 void MenuController::UpdateActiveMouseView(SubmenuView* event_source,
2152                                            const ui::MouseEvent& event,
2153                                            View* target_menu) {
2154   View* target = NULL;
2155   gfx::Point target_menu_loc(event.location());
2156   if (target_menu && target_menu->has_children()) {
2157     // Locate the deepest child view to send events to.  This code assumes we
2158     // don't have to walk up the tree to find a view interested in events. This
2159     // is currently true for the cases we are embedding views, but if we embed
2160     // more complex hierarchies it'll need to change.
2161     View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
2162                                &target_menu_loc);
2163     View::ConvertPointFromScreen(target_menu, &target_menu_loc);
2164     target = target_menu->GetEventHandlerForPoint(target_menu_loc);
2165     if (target == target_menu || !target->enabled())
2166       target = NULL;
2167   }
2168   View* active_mouse_view = GetActiveMouseView();
2169   if (target != active_mouse_view) {
2170     SendMouseCaptureLostToActiveView();
2171     active_mouse_view = target;
2172     SetActiveMouseView(active_mouse_view);
2173     if (active_mouse_view) {
2174       gfx::Point target_point(target_menu_loc);
2175       View::ConvertPointToTarget(
2176           target_menu, active_mouse_view, &target_point);
2177       ui::MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED,
2178                                          target_point, target_point,
2179                                          0, 0);
2180       active_mouse_view->OnMouseEntered(mouse_entered_event);
2181 
2182       ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED,
2183                                          target_point, target_point,
2184                                          event.flags(),
2185                                          event.changed_button_flags());
2186       active_mouse_view->OnMousePressed(mouse_pressed_event);
2187     }
2188   }
2189 
2190   if (active_mouse_view) {
2191     gfx::Point target_point(target_menu_loc);
2192     View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point);
2193     ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED,
2194                                        target_point, target_point,
2195                                        event.flags(),
2196                                        event.changed_button_flags());
2197     active_mouse_view->OnMouseDragged(mouse_dragged_event);
2198   }
2199 }
2200 
SendMouseReleaseToActiveView(SubmenuView * event_source,const ui::MouseEvent & event)2201 void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source,
2202                                                   const ui::MouseEvent& event) {
2203   View* active_mouse_view = GetActiveMouseView();
2204   if (!active_mouse_view)
2205     return;
2206 
2207   gfx::Point target_loc(event.location());
2208   View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
2209                              &target_loc);
2210   View::ConvertPointFromScreen(active_mouse_view, &target_loc);
2211   ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, target_loc, target_loc,
2212                                event.flags(), event.changed_button_flags());
2213   // Reset active mouse view before sending mouse released. That way if it calls
2214   // back to us, we aren't in a weird state.
2215   SetActiveMouseView(NULL);
2216   active_mouse_view->OnMouseReleased(release_event);
2217 }
2218 
SendMouseCaptureLostToActiveView()2219 void MenuController::SendMouseCaptureLostToActiveView() {
2220   View* active_mouse_view = GetActiveMouseView();
2221   if (!active_mouse_view)
2222     return;
2223 
2224   // Reset the active_mouse_view_ before sending mouse capture lost. That way if
2225   // it calls back to us, we aren't in a weird state.
2226   SetActiveMouseView(NULL);
2227   active_mouse_view->OnMouseCaptureLost();
2228 }
2229 
SetActiveMouseView(View * view)2230 void MenuController::SetActiveMouseView(View* view) {
2231   if (view)
2232     ViewStorage::GetInstance()->StoreView(active_mouse_view_id_, view);
2233   else
2234     ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_);
2235 }
2236 
GetActiveMouseView()2237 View* MenuController::GetActiveMouseView() {
2238   return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_);
2239 }
2240 
SetExitType(ExitType type)2241 void MenuController::SetExitType(ExitType type) {
2242   exit_type_ = type;
2243   // Exit nested message loops as soon as possible. We do this as
2244   // MessagePumpDispatcher is only invoked before native events, which means
2245   // its entirely possible for a Widget::CloseNow() task to be processed before
2246   // the next native message. We quite the nested message loop as soon as
2247   // possible to avoid having deleted views classes (such as widgets and
2248   // rootviews) on the stack when the nested message loop stops.
2249   //
2250   // It's safe to invoke QuitNestedMessageLoop() multiple times, it only effects
2251   // the current loop.
2252   bool quit_now = message_loop_->ShouldQuitNow() && exit_type_ != EXIT_NONE &&
2253       message_loop_depth_;
2254   if (quit_now)
2255     TerminateNestedMessageLoop();
2256 }
2257 
TerminateNestedMessageLoop()2258 void MenuController::TerminateNestedMessageLoop() {
2259   message_loop_->QuitNow();
2260 }
2261 
HandleMouseLocation(SubmenuView * source,const gfx::Point & mouse_location)2262 void MenuController::HandleMouseLocation(SubmenuView* source,
2263                                          const gfx::Point& mouse_location) {
2264   if (showing_submenu_)
2265     return;
2266 
2267   // Ignore mouse events if we're closing the menu.
2268   if (exit_type_ != EXIT_NONE)
2269     return;
2270 
2271   MenuPart part = GetMenuPart(source, mouse_location);
2272 
2273   UpdateScrolling(part);
2274 
2275   if (!blocking_run_)
2276     return;
2277 
2278   if (part.type == MenuPart::NONE && ShowSiblingMenu(source, mouse_location))
2279     return;
2280 
2281   if (part.type == MenuPart::MENU_ITEM && part.menu) {
2282     SetSelection(part.menu, SELECTION_OPEN_SUBMENU);
2283   } else if (!part.is_scroll() && pending_state_.item &&
2284              pending_state_.item->GetParentMenuItem() &&
2285              (!pending_state_.item->HasSubmenu() ||
2286               !pending_state_.item->GetSubmenu()->IsShowing())) {
2287     // On exit if the user hasn't selected an item with a submenu, move the
2288     // selection back to the parent menu item.
2289     SetSelection(pending_state_.item->GetParentMenuItem(),
2290                  SELECTION_OPEN_SUBMENU);
2291   }
2292 }
2293 
GetScreen()2294 gfx::Screen* MenuController::GetScreen() {
2295   Widget* root = owner_ ? owner_->GetTopLevelWidget() : NULL;
2296   return root ? gfx::Screen::GetScreenFor(root->GetNativeView())
2297               : gfx::Screen::GetNativeScreen();
2298 }
2299 
2300 }  // namespace views
2301