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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef GOOGLE_APIS_GCM_ENGINE_MCS_CLIENT_H_
6 #define GOOGLE_APIS_GCM_ENGINE_MCS_CLIENT_H_
7 
8 #include <deque>
9 #include <map>
10 #include <string>
11 #include <vector>
12 
13 #include "base/files/file_path.h"
14 #include "base/memory/linked_ptr.h"
15 #include "base/memory/weak_ptr.h"
16 #include "google_apis/gcm/base/gcm_export.h"
17 #include "google_apis/gcm/base/mcs_message.h"
18 #include "google_apis/gcm/engine/connection_handler.h"
19 #include "google_apis/gcm/engine/gcm_store.h"
20 #include "google_apis/gcm/engine/heartbeat_manager.h"
21 
22 namespace base {
23 class Clock;
24 }  // namespace base
25 
26 namespace google {
27 namespace protobuf {
28 class MessageLite;
29 }  // namespace protobuf
30 }  // namespace google
31 
32 namespace mcs_proto {
33 class LoginRequest;
34 }
35 
36 namespace gcm {
37 
38 class CollapseKey;
39 class ConnectionFactory;
40 class GCMStatsRecorder;
41 struct ReliablePacketInfo;
42 
43 // An MCS client. This client is in charge of all communications with an
44 // MCS endpoint, and is capable of reliably sending/receiving GCM messages.
45 // NOTE: Not thread safe. This class should live on the same thread as that
46 // network requests are performed on.
47 class GCM_EXPORT MCSClient {
48  public:
49   // Any change made to this enum should have corresponding change in the
50   // GetStateString(...) function.
51   enum State {
52     UNINITIALIZED,  // Uninitialized.
53     LOADED,         // GCM Load finished, waiting to connect.
54     CONNECTING,     // Connection in progress.
55     CONNECTED,      // Connected and running.
56   };
57 
58   // Any change made to this enum should have corresponding change in the
59   // GetMessageSendStatusString(...) function in mcs_client.cc.
60   enum MessageSendStatus {
61     // Message was queued succcessfully.
62     QUEUED,
63     // Message was sent to the server and the ACK was received.
64     SENT,
65     // Message not saved, because total queue size limit reached.
66     QUEUE_SIZE_LIMIT_REACHED,
67     // Message not saved, because app queue size limit reached.
68     APP_QUEUE_SIZE_LIMIT_REACHED,
69     // Message too large to send.
70     MESSAGE_TOO_LARGE,
71     // Message not send becuase of TTL = 0 and no working connection.
72     NO_CONNECTION_ON_ZERO_TTL,
73     // Message exceeded TTL.
74     TTL_EXCEEDED,
75 
76     // NOTE: always keep this entry at the end. Add new status types only
77     // immediately above this line. Make sure to update the corresponding
78     // histogram enum accordingly.
79     SEND_STATUS_COUNT
80   };
81 
82   // Callback for MCSClient's error conditions.
83   // TODO(fgorski): Keeping it as a callback with intention to add meaningful
84   // error information.
85   typedef base::Callback<void()> ErrorCallback;
86   // Callback when a message is received.
87   typedef base::Callback<void(const MCSMessage& message)>
88       OnMessageReceivedCallback;
89   // Callback when a message is sent (and receipt has been acknowledged by
90   // the MCS endpoint).
91   typedef base::Callback<
92       void(int64 user_serial_number,
93            const std::string& app_id,
94            const std::string& message_id,
95            MessageSendStatus status)> OnMessageSentCallback;
96 
97   MCSClient(const std::string& version_string,
98             base::Clock* clock,
99             ConnectionFactory* connection_factory,
100             GCMStore* gcm_store,
101             GCMStatsRecorder* recorder);
102   virtual ~MCSClient();
103 
104   // Initialize the client. Will load any previous id/token information as well
105   // as unacknowledged message information from the GCM storage, if it exists,
106   // passing the id/token information back via |initialization_callback| along
107   // with a |success == true| result. If no GCM information is present (and
108   // this is therefore a fresh client), a clean GCM store will be created and
109   // values of 0 will be returned via |initialization_callback| with
110   // |success == true|.
111   /// If an error loading the GCM store is encountered,
112   // |initialization_callback| will be invoked with |success == false|.
113   void Initialize(const ErrorCallback& initialization_callback,
114                   const OnMessageReceivedCallback& message_received_callback,
115                   const OnMessageSentCallback& message_sent_callback,
116                   scoped_ptr<GCMStore::LoadResult> load_result);
117 
118   // Logs the client into the server. Client must be initialized.
119   // |android_id| and |security_token| are optional if this is not a new
120   // client, else they must be non-zero.
121   // Successful login will result in |message_received_callback| being invoked
122   // with a valid LoginResponse.
123   // Login failure (typically invalid id/token) will shut down the client, and
124   // |initialization_callback| to be invoked with |success = false|.
125   virtual void Login(uint64 android_id, uint64 security_token);
126 
127   // Sends a message, with or without reliable message queueing (RMQ) support.
128   // Will asynchronously invoke the OnMessageSent callback regardless.
129   // Whether to use RMQ depends on whether the protobuf has |ttl| set or not.
130   // |ttl == 0| denotes the message should only be sent if the connection is
131   // open. |ttl > 0| will keep the message saved for |ttl| seconds, after which
132   // it will be dropped if it was unable to be sent. When a message is dropped,
133   // |message_sent_callback_| is invoked with a TTL expiration error.
134   virtual void SendMessage(const MCSMessage& message);
135 
136   // Returns the current state of the client.
state()137   State state() const { return state_; }
138 
139   // Returns the size of the send message queue.
140   int GetSendQueueSize() const;
141 
142   // Returns the size of the resend messaage queue.
143   int GetResendQueueSize() const;
144 
145   // Returns text representation of the state enum.
146   std::string GetStateString() const;
147 
148  private:
149   typedef uint32 StreamId;
150   typedef std::string PersistentId;
151   typedef std::vector<StreamId> StreamIdList;
152   typedef std::vector<PersistentId> PersistentIdList;
153   typedef std::map<StreamId, PersistentId> StreamIdToPersistentIdMap;
154   typedef linked_ptr<ReliablePacketInfo> MCSPacketInternal;
155 
156   // Resets the internal state and builds a new login request, acknowledging
157   // any pending server-to-device messages and rebuilding the send queue
158   // from all unacknowledged device-to-server messages.
159   // Should only be called when the connection has been reset.
160   void ResetStateAndBuildLoginRequest(mcs_proto::LoginRequest* request);
161 
162   // Send a heartbeat to the MCS server.
163   void SendHeartbeat();
164 
165   // GCM Store callback.
166   void OnGCMUpdateFinished(bool success);
167 
168   // Attempt to send a message.
169   void MaybeSendMessage();
170 
171   // Helper for sending a protobuf along with any unacknowledged ids to the
172   // wire.
173   void SendPacketToWire(ReliablePacketInfo* packet_info);
174 
175   // Handle a data message sent to the MCS client system from the MCS server.
176   void HandleMCSDataMesssage(
177       scoped_ptr<google::protobuf::MessageLite> protobuf);
178 
179   // Handle a packet received over the wire.
180   void HandlePacketFromWire(scoped_ptr<google::protobuf::MessageLite> protobuf);
181 
182   // ReliableMessageQueue acknowledgment helpers.
183   // Handle a StreamAck sent by the server confirming receipt of all
184   // messages up to the message with stream id |last_stream_id_received|.
185   void HandleStreamAck(StreamId last_stream_id_received_);
186   // Handle a SelectiveAck sent by the server confirming all messages
187   // in |id_list|.
188   void HandleSelectiveAck(const PersistentIdList& id_list);
189   // Handle server confirmation of a device message, including device's
190   // acknowledgment of receipt of messages.
191   void HandleServerConfirmedReceipt(StreamId device_stream_id);
192 
193   // Generates a new persistent id for messages.
194   // Virtual for testing.
195   virtual PersistentId GetNextPersistentId();
196 
197   // Helper for the heartbeat manager to signal a connection reset.
198   void OnConnectionResetByHeartbeat();
199 
200   // Runs the message_sent_callback_ with send |status| of the |protobuf|.
201   void NotifyMessageSendStatus(const google::protobuf::MessageLite& protobuf,
202                                MessageSendStatus status);
203 
204   // Pops the next message from the front of the send queue (cleaning up
205   // any associated state).
206   MCSPacketInternal PopMessageForSend();
207 
208   // Local version string. Sent on login.
209   const std::string version_string_;
210 
211   // Clock for enforcing TTL. Passed in for testing.
212   base::Clock* const clock_;
213 
214   // Client state.
215   State state_;
216 
217   // Callbacks for owner.
218   ErrorCallback mcs_error_callback_;
219   OnMessageReceivedCallback message_received_callback_;
220   OnMessageSentCallback message_sent_callback_;
221 
222   // The android id and security token in use by this device.
223   uint64 android_id_;
224   uint64 security_token_;
225 
226   // Factory for creating new connections and connection handlers.
227   ConnectionFactory* connection_factory_;
228 
229   // Connection handler to handle all over-the-wire protocol communication
230   // with the mobile connection server.
231   ConnectionHandler* connection_handler_;
232 
233   // -----  Reliablie Message Queue section -----
234   // Note: all queues/maps are ordered from oldest (front/begin) message to
235   // most recent (back/end).
236 
237   // Send/acknowledge queues.
238   std::deque<MCSPacketInternal> to_send_;
239   std::deque<MCSPacketInternal> to_resend_;
240 
241   // Map of collapse keys to their pending messages.
242   std::map<CollapseKey, ReliablePacketInfo*> collapse_key_map_;
243 
244   // Last device_to_server stream id acknowledged by the server.
245   StreamId last_device_to_server_stream_id_received_;
246   // Last server_to_device stream id acknowledged by this device.
247   StreamId last_server_to_device_stream_id_received_;
248   // The stream id for the last sent message. A new message should consume
249   // stream_id_out_ + 1.
250   StreamId stream_id_out_;
251   // The stream id of the last received message. The LoginResponse will always
252   // have a stream id of 1, and stream ids increment by 1 for each received
253   // message.
254   StreamId stream_id_in_;
255 
256   // The server messages that have not been acked by the device yet. Keyed by
257   // server stream id.
258   StreamIdToPersistentIdMap unacked_server_ids_;
259 
260   // Those server messages that have been acked. They must remain tracked
261   // until the ack message is itself confirmed. The list of all message ids
262   // acknowledged are keyed off the device stream id of the message that
263   // acknowledged them.
264   std::map<StreamId, PersistentIdList> acked_server_ids_;
265 
266   // Those server messages from a previous connection that were not fully
267   // acknowledged. They do not have associated stream ids, and will be
268   // acknowledged on the next login attempt.
269   PersistentIdList restored_unackeds_server_ids_;
270 
271   // The GCM persistent store. Not owned.
272   GCMStore* gcm_store_;
273 
274   // Manager to handle triggering/detecting heartbeats.
275   HeartbeatManager heartbeat_manager_;
276 
277   // Recorder that records GCM activities for debugging purpose. Not owned.
278   GCMStatsRecorder* recorder_;
279 
280   base::WeakPtrFactory<MCSClient> weak_ptr_factory_;
281 
282   DISALLOW_COPY_AND_ASSIGN(MCSClient);
283 };
284 
285 } // namespace gcm
286 
287 #endif  // GOOGLE_APIS_GCM_ENGINE_MCS_CLIENT_H_
288