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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "media/audio/pulse/pulse_output.h"
6 
7 #include <pulse/pulseaudio.h>
8 
9 #include "base/single_thread_task_runner.h"
10 #include "media/audio/audio_manager_base.h"
11 #include "media/audio/audio_parameters.h"
12 #include "media/audio/pulse/pulse_util.h"
13 
14 namespace media {
15 
16 using pulse::AutoPulseLock;
17 using pulse::WaitForOperationCompletion;
18 
19 // static, pa_stream_notify_cb
StreamNotifyCallback(pa_stream * s,void * p_this)20 void PulseAudioOutputStream::StreamNotifyCallback(pa_stream* s, void* p_this) {
21   PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
22 
23   // Forward unexpected failures to the AudioSourceCallback if available.  All
24   // these variables are only modified under pa_threaded_mainloop_lock() so this
25   // should be thread safe.
26   if (s && stream->source_callback_ &&
27       pa_stream_get_state(s) == PA_STREAM_FAILED) {
28     stream->source_callback_->OnError(stream);
29   }
30 
31   pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
32 }
33 
34 // static, pa_stream_request_cb_t
StreamRequestCallback(pa_stream * s,size_t len,void * p_this)35 void PulseAudioOutputStream::StreamRequestCallback(pa_stream* s, size_t len,
36                                                    void* p_this) {
37   // Fulfill write request; must always result in a pa_stream_write() call.
38   static_cast<PulseAudioOutputStream*>(p_this)->FulfillWriteRequest(len);
39 }
40 
PulseAudioOutputStream(const AudioParameters & params,const std::string & device_id,AudioManagerBase * manager)41 PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params,
42                                                const std::string& device_id,
43                                                AudioManagerBase* manager)
44     : params_(params),
45       device_id_(device_id),
46       manager_(manager),
47       pa_context_(NULL),
48       pa_mainloop_(NULL),
49       pa_stream_(NULL),
50       volume_(1.0f),
51       source_callback_(NULL) {
52   CHECK(params_.IsValid());
53   audio_bus_ = AudioBus::Create(params_);
54 }
55 
~PulseAudioOutputStream()56 PulseAudioOutputStream::~PulseAudioOutputStream() {
57   // All internal structures should already have been freed in Close(), which
58   // calls AudioManagerBase::ReleaseOutputStream() which deletes this object.
59   DCHECK(!pa_stream_);
60   DCHECK(!pa_context_);
61   DCHECK(!pa_mainloop_);
62 }
63 
Open()64 bool PulseAudioOutputStream::Open() {
65   DCHECK(thread_checker_.CalledOnValidThread());
66   return pulse::CreateOutputStream(&pa_mainloop_, &pa_context_, &pa_stream_,
67                                    params_, device_id_, &StreamNotifyCallback,
68                                    &StreamRequestCallback, this);
69 }
70 
Reset()71 void PulseAudioOutputStream::Reset() {
72   if (!pa_mainloop_) {
73     DCHECK(!pa_stream_);
74     DCHECK(!pa_context_);
75     return;
76   }
77 
78   {
79     AutoPulseLock auto_lock(pa_mainloop_);
80 
81     // Close the stream.
82     if (pa_stream_) {
83       // Ensure all samples are played out before shutdown.
84       pa_operation* operation = pa_stream_flush(
85           pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_);
86       WaitForOperationCompletion(pa_mainloop_, operation);
87 
88       // Release PulseAudio structures.
89       pa_stream_disconnect(pa_stream_);
90       pa_stream_set_write_callback(pa_stream_, NULL, NULL);
91       pa_stream_set_state_callback(pa_stream_, NULL, NULL);
92       pa_stream_unref(pa_stream_);
93       pa_stream_ = NULL;
94     }
95 
96     if (pa_context_) {
97       pa_context_disconnect(pa_context_);
98       pa_context_set_state_callback(pa_context_, NULL, NULL);
99       pa_context_unref(pa_context_);
100       pa_context_ = NULL;
101     }
102   }
103 
104   pa_threaded_mainloop_stop(pa_mainloop_);
105   pa_threaded_mainloop_free(pa_mainloop_);
106   pa_mainloop_ = NULL;
107 }
108 
Close()109 void PulseAudioOutputStream::Close() {
110   DCHECK(thread_checker_.CalledOnValidThread());
111 
112   Reset();
113 
114   // Signal to the manager that we're closed and can be removed.
115   // This should be the last call in the function as it deletes "this".
116   manager_->ReleaseOutputStream(this);
117 }
118 
FulfillWriteRequest(size_t requested_bytes)119 void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) {
120   int bytes_remaining = requested_bytes;
121   while (bytes_remaining > 0) {
122     void* buffer = NULL;
123     size_t bytes_to_fill = params_.GetBytesPerBuffer();
124     CHECK_GE(pa_stream_begin_write(pa_stream_, &buffer, &bytes_to_fill), 0);
125     CHECK_EQ(bytes_to_fill, static_cast<size_t>(params_.GetBytesPerBuffer()));
126 
127     // NOTE: |bytes_to_fill| may be larger than |requested_bytes| now, this is
128     // okay since pa_stream_begin_write() is the authoritative source on how
129     // much can be written.
130 
131     int frames_filled = 0;
132     if (source_callback_) {
133       const uint32 hardware_delay = pulse::GetHardwareLatencyInBytes(
134           pa_stream_, params_.sample_rate(), params_.GetBytesPerFrame());
135       frames_filled = source_callback_->OnMoreData(
136           audio_bus_.get(), AudioBuffersState(0, hardware_delay));
137 
138       // Zero any unfilled data so it plays back as silence.
139       if (frames_filled < audio_bus_->frames()) {
140         audio_bus_->ZeroFramesPartial(
141             frames_filled, audio_bus_->frames() - frames_filled);
142       }
143 
144       // Note: If this ever changes to output raw float the data must be clipped
145       // and sanitized since it may come from an untrusted source such as NaCl.
146       audio_bus_->Scale(volume_);
147       audio_bus_->ToInterleaved(
148           audio_bus_->frames(), params_.bits_per_sample() / 8, buffer);
149     } else {
150       memset(buffer, 0, bytes_to_fill);
151     }
152 
153     if (pa_stream_write(pa_stream_, buffer, bytes_to_fill, NULL, 0LL,
154                         PA_SEEK_RELATIVE) < 0) {
155       if (source_callback_) {
156         source_callback_->OnError(this);
157       }
158     }
159 
160     // NOTE: As mentioned above, |bytes_remaining| may be negative after this.
161     bytes_remaining -= bytes_to_fill;
162 
163     // Despite telling Pulse to only request certain buffer sizes, it will not
164     // always obey.  In these cases we need to avoid back to back reads from
165     // the renderer as it won't have time to complete the request.
166     //
167     // We can't defer the callback as Pulse will never call us again until we've
168     // satisfied writing the requested number of bytes.
169     //
170     // TODO(dalecurtis): It might be worth choosing the sleep duration based on
171     // the hardware latency return above.  Watch http://crbug.com/366433 to see
172     // if a more complicated wait process is necessary.  We may also need to see
173     // if a PostDelayedTask should be used here to avoid blocking the PulseAudio
174     // command thread.
175     if (source_callback_ && bytes_remaining > 0)
176       base::PlatformThread::Sleep(params_.GetBufferDuration() / 4);
177   }
178 }
179 
Start(AudioSourceCallback * callback)180 void PulseAudioOutputStream::Start(AudioSourceCallback* callback) {
181   DCHECK(thread_checker_.CalledOnValidThread());
182   CHECK(callback);
183   CHECK(pa_stream_);
184 
185   AutoPulseLock auto_lock(pa_mainloop_);
186 
187   // Ensure the context and stream are ready.
188   if (pa_context_get_state(pa_context_) != PA_CONTEXT_READY &&
189       pa_stream_get_state(pa_stream_) != PA_STREAM_READY) {
190     callback->OnError(this);
191     return;
192   }
193 
194   source_callback_ = callback;
195 
196   // Uncork (resume) the stream.
197   pa_operation* operation = pa_stream_cork(
198       pa_stream_, 0, &pulse::StreamSuccessCallback, pa_mainloop_);
199   WaitForOperationCompletion(pa_mainloop_, operation);
200 }
201 
Stop()202 void PulseAudioOutputStream::Stop() {
203   DCHECK(thread_checker_.CalledOnValidThread());
204 
205   // Cork (pause) the stream.  Waiting for the main loop lock will ensure
206   // outstanding callbacks have completed.
207   AutoPulseLock auto_lock(pa_mainloop_);
208 
209   // Set |source_callback_| to NULL so all FulfillWriteRequest() calls which may
210   // occur while waiting on the flush and cork exit immediately.
211   source_callback_ = NULL;
212 
213   // Flush the stream prior to cork, doing so after will cause hangs.  Write
214   // callbacks are suspended while inside pa_threaded_mainloop_lock() so this
215   // is all thread safe.
216   pa_operation* operation = pa_stream_flush(
217       pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_);
218   WaitForOperationCompletion(pa_mainloop_, operation);
219 
220   operation = pa_stream_cork(pa_stream_, 1, &pulse::StreamSuccessCallback,
221                              pa_mainloop_);
222   WaitForOperationCompletion(pa_mainloop_, operation);
223 }
224 
SetVolume(double volume)225 void PulseAudioOutputStream::SetVolume(double volume) {
226   DCHECK(thread_checker_.CalledOnValidThread());
227 
228   volume_ = static_cast<float>(volume);
229 }
230 
GetVolume(double * volume)231 void PulseAudioOutputStream::GetVolume(double* volume) {
232   DCHECK(thread_checker_.CalledOnValidThread());
233 
234   *volume = volume_;
235 }
236 
237 }  // namespace media
238