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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
6 #define UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
7 
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "ui/views/background.h"
11 #include "ui/views/border.h"
12 
13 namespace gfx {
14 class ImageSkia;
15 class Rect;
16 }
17 
18 namespace views {
19 
20 namespace internal {
21 struct BorderImages;
22 }
23 
24 // Renders a border, with optional arrow, and a custom dropshadow.
25 // This can be used to produce floating "bubble" objects with rounded corners.
26 class VIEWS_EXPORT BubbleBorder : public Border {
27  public:
28   // Possible locations for the (optional) arrow.
29   // 0 bit specifies left or right.
30   // 1 bit specifies top or bottom.
31   // 2 bit specifies horizontal or vertical.
32   // 3 bit specifies whether the arrow at the center of its residing edge.
33   enum ArrowMask {
34     RIGHT    = 0x01,
35     BOTTOM   = 0x02,
36     VERTICAL = 0x04,
37     CENTER   = 0x08,
38   };
39 
40   enum Arrow {
41     TOP_LEFT      = 0,
42     TOP_RIGHT     = RIGHT,
43     BOTTOM_LEFT   = BOTTOM,
44     BOTTOM_RIGHT  = BOTTOM | RIGHT,
45     LEFT_TOP      = VERTICAL,
46     RIGHT_TOP     = VERTICAL | RIGHT,
47     LEFT_BOTTOM   = VERTICAL | BOTTOM,
48     RIGHT_BOTTOM  = VERTICAL | BOTTOM | RIGHT,
49     TOP_CENTER    = CENTER,
50     BOTTOM_CENTER = CENTER | BOTTOM,
51     LEFT_CENTER   = CENTER | VERTICAL,
52     RIGHT_CENTER  = CENTER | VERTICAL | RIGHT,
53     NONE  = 16,  // No arrow. Positioned under the supplied rect.
54     FLOAT = 17,  // No arrow. Centered over the supplied rect.
55   };
56 
57   enum Shadow {
58     NO_SHADOW = 0,
59     NO_SHADOW_OPAQUE_BORDER,
60     BIG_SHADOW,
61     SMALL_SHADOW,
62     SHADOW_COUNT,
63   };
64 
65   // The position of the bubble in relation to the anchor.
66   enum BubbleAlignment {
67     // The tip of the arrow points to the middle of the anchor.
68     ALIGN_ARROW_TO_MID_ANCHOR,
69     // The edge nearest to the arrow is lined up with the edge of the anchor.
70     ALIGN_EDGE_TO_ANCHOR_EDGE,
71   };
72 
73   // The way the arrow should be painted.
74   enum ArrowPaintType {
75     // Fully render the arrow.
76     PAINT_NORMAL,
77     // Leave space for the arrow, but do not paint it.
78     PAINT_TRANSPARENT,
79     // Neither paint nor leave space for the arrow.
80     PAINT_NONE,
81   };
82 
83   BubbleBorder(Arrow arrow, Shadow shadow, SkColor color);
84   virtual ~BubbleBorder();
85 
86   // Returns the radius of the corner of the border.
87   // TODO(xiyuan): Get rid of this since it's part of BorderImages now?
GetCornerRadius()88   static int GetCornerRadius() {
89     // We can't safely calculate a border radius by comparing the sizes of the
90     // side and corner images, because either may have been extended in various
91     // directions in order to do more subtle dropshadow fading or other effects.
92     // So we hardcode the most accurate value.
93     return 4;
94   }
95 
has_arrow(Arrow a)96   static bool has_arrow(Arrow a) { return a < NONE; }
97 
is_arrow_on_left(Arrow a)98   static bool is_arrow_on_left(Arrow a) {
99     return has_arrow(a) && (a == LEFT_CENTER || !(a & (RIGHT | CENTER)));
100   }
101 
is_arrow_on_top(Arrow a)102   static bool is_arrow_on_top(Arrow a) {
103     return has_arrow(a) && (a == TOP_CENTER || !(a & (BOTTOM | CENTER)));
104   }
105 
is_arrow_on_horizontal(Arrow a)106   static bool is_arrow_on_horizontal(Arrow a) {
107     return a >= NONE ? false : !(a & VERTICAL);
108   }
109 
is_arrow_at_center(Arrow a)110   static bool is_arrow_at_center(Arrow a) {
111     return has_arrow(a) && !!(a & CENTER);
112   }
113 
horizontal_mirror(Arrow a)114   static Arrow horizontal_mirror(Arrow a) {
115     return (a == TOP_CENTER || a == BOTTOM_CENTER || a >= NONE) ?
116         a : static_cast<Arrow>(a ^ RIGHT);
117   }
118 
vertical_mirror(Arrow a)119   static Arrow vertical_mirror(Arrow a) {
120     return (a == LEFT_CENTER || a == RIGHT_CENTER || a >= NONE) ?
121         a : static_cast<Arrow>(a ^ BOTTOM);
122   }
123 
124   // Get or set the arrow type.
set_arrow(Arrow arrow)125   void set_arrow(Arrow arrow) { arrow_ = arrow; }
arrow()126   Arrow arrow() const { return arrow_; }
127 
128   // Get or set the bubble alignment.
set_alignment(BubbleAlignment alignment)129   void set_alignment(BubbleAlignment alignment) { alignment_ = alignment; }
alignment()130   BubbleAlignment alignment() const { return alignment_; }
131 
132   // Get the shadow type.
shadow()133   Shadow shadow() const { return shadow_; }
134 
135   // Get or set the background color for the bubble and arrow body.
set_background_color(SkColor color)136   void set_background_color(SkColor color) { background_color_ = color; }
background_color()137   SkColor background_color() const { return background_color_; }
138 
139   // If true, the background color should be determined by the host's
140   // NativeTheme.
set_use_theme_background_color(bool use_theme_background_color)141   void set_use_theme_background_color(bool use_theme_background_color) {
142     use_theme_background_color_ = use_theme_background_color;
143   }
use_theme_background_color()144   bool use_theme_background_color() { return use_theme_background_color_; }
145 
146   // Sets a desired pixel distance between the arrow tip and the outside edge of
147   // the neighboring border image. For example:    |----offset----|
148   // '(' represents shadow around the '{' edge:    ((({           ^   })))
149   // The arrow will still anchor to the same location but the bubble will shift
150   // location to place the arrow |offset| pixels from the perpendicular edge.
set_arrow_offset(int offset)151   void set_arrow_offset(int offset) { arrow_offset_ = offset; }
152 
153   // Sets the way the arrow is actually painted.  Default is PAINT_NORMAL.
set_paint_arrow(ArrowPaintType value)154   void set_paint_arrow(ArrowPaintType value) { arrow_paint_type_ = value; }
155 
156   // Get the desired widget bounds (in screen coordinates) given the anchor rect
157   // and bubble content size; calculated from shadow and arrow image dimensions.
158   virtual gfx::Rect GetBounds(const gfx::Rect& anchor_rect,
159                               const gfx::Size& contents_size) const;
160 
161   // Get the border exterior thickness, including stroke and shadow, in pixels.
162   int GetBorderThickness() const;
163 
164   // Returns the corner radius of the current image set.
165   int GetBorderCornerRadius() const;
166 
167   // Gets the arrow offset to use.
168   int GetArrowOffset(const gfx::Size& border_size) const;
169 
170   // Overridden from Border:
171   virtual void Paint(const View& view, gfx::Canvas* canvas) OVERRIDE;
172   virtual gfx::Insets GetInsets() const OVERRIDE;
173   virtual gfx::Size GetMinimumSize() const OVERRIDE;
174 
175  private:
176   gfx::Size GetSizeForContentsSize(const gfx::Size& contents_size) const;
177   gfx::ImageSkia* GetArrowImage() const;
178   gfx::Rect GetArrowRect(const gfx::Rect& bounds) const;
179   void DrawArrow(gfx::Canvas* canvas, const gfx::Rect& arrow_bounds) const;
180 
181   Arrow arrow_;
182   int arrow_offset_;
183   ArrowPaintType arrow_paint_type_;
184   BubbleAlignment alignment_;
185   Shadow shadow_;
186   internal::BorderImages* images_;
187   SkColor background_color_;
188   bool use_theme_background_color_;
189 
190   DISALLOW_COPY_AND_ASSIGN(BubbleBorder);
191 };
192 
193 // A Background that clips itself to the specified BubbleBorder and uses
194 // the background color of the BubbleBorder.
195 class VIEWS_EXPORT BubbleBackground : public Background {
196  public:
BubbleBackground(BubbleBorder * border)197   explicit BubbleBackground(BubbleBorder* border) : border_(border) {}
198 
199   // Overridden from Background:
200   virtual void Paint(gfx::Canvas* canvas, View* view) const OVERRIDE;
201 
202  private:
203   BubbleBorder* border_;
204 
205   DISALLOW_COPY_AND_ASSIGN(BubbleBackground);
206 };
207 
208 }  // namespace views
209 
210 #endif  // UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
211