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1 /*
2  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "webrtc/modules/video_coding/main/source/timing.h"
12 
13 #include "webrtc/modules/video_coding/main/source/internal_defines.h"
14 #include "webrtc/modules/video_coding/main/source/jitter_buffer_common.h"
15 #include "webrtc/system_wrappers/interface/clock.h"
16 #include "webrtc/system_wrappers/interface/timestamp_extrapolator.h"
17 
18 
19 namespace webrtc {
20 
VCMTiming(Clock * clock,VCMTiming * master_timing)21 VCMTiming::VCMTiming(Clock* clock,
22                      VCMTiming* master_timing)
23     : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()),
24       clock_(clock),
25       master_(false),
26       ts_extrapolator_(),
27       codec_timer_(),
28       render_delay_ms_(kDefaultRenderDelayMs),
29       min_playout_delay_ms_(0),
30       jitter_delay_ms_(0),
31       current_delay_ms_(0),
32       last_decode_ms_(0),
33       prev_frame_timestamp_(0) {
34   if (master_timing == NULL) {
35     master_ = true;
36     ts_extrapolator_ = new TimestampExtrapolator(clock_->TimeInMilliseconds());
37   } else {
38     ts_extrapolator_ = master_timing->ts_extrapolator_;
39   }
40 }
41 
~VCMTiming()42 VCMTiming::~VCMTiming() {
43   if (master_) {
44     delete ts_extrapolator_;
45   }
46   delete crit_sect_;
47 }
48 
Reset()49 void VCMTiming::Reset() {
50   CriticalSectionScoped cs(crit_sect_);
51   ts_extrapolator_->Reset(clock_->TimeInMilliseconds());
52   codec_timer_.Reset();
53   render_delay_ms_ = kDefaultRenderDelayMs;
54   min_playout_delay_ms_ = 0;
55   jitter_delay_ms_ = 0;
56   current_delay_ms_ = 0;
57   prev_frame_timestamp_ = 0;
58 }
59 
ResetDecodeTime()60 void VCMTiming::ResetDecodeTime() {
61   codec_timer_.Reset();
62 }
63 
set_render_delay(uint32_t render_delay_ms)64 void VCMTiming::set_render_delay(uint32_t render_delay_ms) {
65   CriticalSectionScoped cs(crit_sect_);
66   render_delay_ms_ = render_delay_ms;
67 }
68 
set_min_playout_delay(uint32_t min_playout_delay_ms)69 void VCMTiming::set_min_playout_delay(uint32_t min_playout_delay_ms) {
70   CriticalSectionScoped cs(crit_sect_);
71   min_playout_delay_ms_ = min_playout_delay_ms;
72 }
73 
SetJitterDelay(uint32_t jitter_delay_ms)74 void VCMTiming::SetJitterDelay(uint32_t jitter_delay_ms) {
75   CriticalSectionScoped cs(crit_sect_);
76   if (jitter_delay_ms != jitter_delay_ms_) {
77     jitter_delay_ms_ = jitter_delay_ms;
78     // When in initial state, set current delay to minimum delay.
79     if (current_delay_ms_ == 0) {
80       current_delay_ms_ = jitter_delay_ms_;
81     }
82   }
83 }
84 
UpdateCurrentDelay(uint32_t frame_timestamp)85 void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) {
86   CriticalSectionScoped cs(crit_sect_);
87   uint32_t target_delay_ms = TargetDelayInternal();
88 
89   if (current_delay_ms_ == 0) {
90     // Not initialized, set current delay to target.
91     current_delay_ms_ = target_delay_ms;
92   } else if (target_delay_ms != current_delay_ms_) {
93     int64_t delay_diff_ms = static_cast<int64_t>(target_delay_ms) -
94         current_delay_ms_;
95     // Never change the delay with more than 100 ms every second. If we're
96     // changing the delay in too large steps we will get noticeable freezes. By
97     // limiting the change we can increase the delay in smaller steps, which
98     // will be experienced as the video is played in slow motion. When lowering
99     // the delay the video will be played at a faster pace.
100     int64_t max_change_ms = 0;
101     if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) {
102       // wrap
103       max_change_ms = kDelayMaxChangeMsPerS * (frame_timestamp +
104           (static_cast<int64_t>(1) << 32) - prev_frame_timestamp_) / 90000;
105     } else {
106       max_change_ms = kDelayMaxChangeMsPerS *
107           (frame_timestamp - prev_frame_timestamp_) / 90000;
108     }
109     if (max_change_ms <= 0) {
110       // Any changes less than 1 ms are truncated and
111       // will be postponed. Negative change will be due
112       // to reordering and should be ignored.
113       return;
114     }
115     delay_diff_ms = std::max(delay_diff_ms, -max_change_ms);
116     delay_diff_ms = std::min(delay_diff_ms, max_change_ms);
117 
118     current_delay_ms_ = current_delay_ms_ + static_cast<int32_t>(delay_diff_ms);
119   }
120   prev_frame_timestamp_ = frame_timestamp;
121 }
122 
UpdateCurrentDelay(int64_t render_time_ms,int64_t actual_decode_time_ms)123 void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms,
124                                    int64_t actual_decode_time_ms) {
125   CriticalSectionScoped cs(crit_sect_);
126   uint32_t target_delay_ms = TargetDelayInternal();
127   int64_t delayed_ms = actual_decode_time_ms -
128       (render_time_ms - MaxDecodeTimeMs() - render_delay_ms_);
129   if (delayed_ms < 0) {
130     return;
131   }
132   if (current_delay_ms_ + delayed_ms <= target_delay_ms) {
133     current_delay_ms_ += static_cast<uint32_t>(delayed_ms);
134   } else {
135     current_delay_ms_ = target_delay_ms;
136   }
137 }
138 
StopDecodeTimer(uint32_t time_stamp,int64_t start_time_ms,int64_t now_ms)139 int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp,
140                                    int64_t start_time_ms,
141                                    int64_t now_ms) {
142   CriticalSectionScoped cs(crit_sect_);
143   int32_t time_diff_ms = codec_timer_.StopTimer(start_time_ms, now_ms);
144   assert(time_diff_ms >= 0);
145   last_decode_ms_ = time_diff_ms;
146   return 0;
147 }
148 
IncomingTimestamp(uint32_t time_stamp,int64_t now_ms)149 void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) {
150   CriticalSectionScoped cs(crit_sect_);
151   ts_extrapolator_->Update(now_ms, time_stamp);
152 }
153 
RenderTimeMs(uint32_t frame_timestamp,int64_t now_ms) const154 int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp, int64_t now_ms)
155     const {
156   CriticalSectionScoped cs(crit_sect_);
157   const int64_t render_time_ms = RenderTimeMsInternal(frame_timestamp, now_ms);
158   return render_time_ms;
159 }
160 
RenderTimeMsInternal(uint32_t frame_timestamp,int64_t now_ms) const161 int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp,
162                                         int64_t now_ms) const {
163   int64_t estimated_complete_time_ms =
164     ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp);
165   if (estimated_complete_time_ms == -1) {
166     estimated_complete_time_ms = now_ms;
167   }
168 
169   // Make sure that we have at least the playout delay.
170   uint32_t actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_);
171   return estimated_complete_time_ms + actual_delay;
172 }
173 
174 // Must be called from inside a critical section.
MaxDecodeTimeMs(FrameType frame_type) const175 int32_t VCMTiming::MaxDecodeTimeMs(FrameType frame_type /*= kVideoFrameDelta*/)
176     const {
177   const int32_t decode_time_ms = codec_timer_.RequiredDecodeTimeMs(frame_type);
178   assert(decode_time_ms >= 0);
179   return decode_time_ms;
180 }
181 
MaxWaitingTime(int64_t render_time_ms,int64_t now_ms) const182 uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms, int64_t now_ms)
183     const {
184   CriticalSectionScoped cs(crit_sect_);
185 
186   const int64_t max_wait_time_ms = render_time_ms - now_ms -
187       MaxDecodeTimeMs() - render_delay_ms_;
188 
189   if (max_wait_time_ms < 0) {
190     return 0;
191   }
192   return static_cast<uint32_t>(max_wait_time_ms);
193 }
194 
EnoughTimeToDecode(uint32_t available_processing_time_ms) const195 bool VCMTiming::EnoughTimeToDecode(uint32_t available_processing_time_ms)
196     const {
197   CriticalSectionScoped cs(crit_sect_);
198   int32_t max_decode_time_ms = MaxDecodeTimeMs();
199   if (max_decode_time_ms < 0) {
200     // Haven't decoded any frames yet, try decoding one to get an estimate
201     // of the decode time.
202     return true;
203   } else if (max_decode_time_ms == 0) {
204     // Decode time is less than 1, set to 1 for now since
205     // we don't have any better precision. Count ticks later?
206     max_decode_time_ms = 1;
207   }
208   return static_cast<int32_t>(available_processing_time_ms) -
209       max_decode_time_ms > 0;
210 }
211 
TargetVideoDelay() const212 uint32_t VCMTiming::TargetVideoDelay() const {
213   CriticalSectionScoped cs(crit_sect_);
214   return TargetDelayInternal();
215 }
216 
TargetDelayInternal() const217 uint32_t VCMTiming::TargetDelayInternal() const {
218   return std::max(min_playout_delay_ms_,
219       jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_);
220 }
221 
GetTimings(int * decode_ms,int * max_decode_ms,int * current_delay_ms,int * target_delay_ms,int * jitter_buffer_ms,int * min_playout_delay_ms,int * render_delay_ms) const222 void VCMTiming::GetTimings(int* decode_ms,
223                            int* max_decode_ms,
224                            int* current_delay_ms,
225                            int* target_delay_ms,
226                            int* jitter_buffer_ms,
227                            int* min_playout_delay_ms,
228                            int* render_delay_ms) const {
229   CriticalSectionScoped cs(crit_sect_);
230   *decode_ms = last_decode_ms_;
231   *max_decode_ms = MaxDecodeTimeMs();
232   *current_delay_ms = current_delay_ms_;
233   *target_delay_ms = TargetDelayInternal();
234   *jitter_buffer_ms = jitter_delay_ms_;
235   *min_playout_delay_ms = min_playout_delay_ms_;
236   *render_delay_ms = render_delay_ms_;
237 }
238 
239 }  // namespace webrtc
240