1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_AURA_WINDOW_H_ 6 #define UI_AURA_WINDOW_H_ 7 8 #include <map> 9 #include <string> 10 #include <vector> 11 12 #include "base/basictypes.h" 13 #include "base/compiler_specific.h" 14 #include "base/memory/scoped_ptr.h" 15 #include "base/observer_list.h" 16 #include "base/strings/string16.h" 17 #include "ui/aura/aura_export.h" 18 #include "ui/aura/window_layer_type.h" 19 #include "ui/aura/window_observer.h" 20 #include "ui/compositor/layer_animator.h" 21 #include "ui/compositor/layer_delegate.h" 22 #include "ui/compositor/layer_owner.h" 23 #include "ui/events/event_constants.h" 24 #include "ui/events/event_target.h" 25 #include "ui/events/event_targeter.h" 26 #include "ui/events/gestures/gesture_types.h" 27 #include "ui/gfx/insets.h" 28 #include "ui/gfx/native_widget_types.h" 29 #include "ui/gfx/rect.h" 30 #include "ui/wm/public/window_types.h" 31 32 namespace gfx { 33 class Display; 34 class Transform; 35 class Vector2d; 36 } 37 38 namespace ui { 39 class EventHandler; 40 class Layer; 41 class Texture; 42 } 43 44 namespace aura { 45 46 class LayoutManager; 47 class WindowDelegate; 48 class WindowObserver; 49 class WindowTreeHost; 50 51 // Defined in window_property.h (which we do not include) 52 template<typename T> 53 struct WindowProperty; 54 55 namespace test { 56 class WindowTestApi; 57 } 58 59 // Aura window implementation. Interesting events are sent to the 60 // WindowDelegate. 61 // TODO(beng): resolve ownership. 62 class AURA_EXPORT Window : public ui::LayerDelegate, 63 public ui::LayerOwner, 64 public ui::EventTarget, 65 public ui::GestureConsumer { 66 public: 67 // Used when stacking windows. 68 enum StackDirection { 69 STACK_ABOVE, 70 STACK_BELOW 71 }; 72 73 typedef std::vector<Window*> Windows; 74 75 explicit Window(WindowDelegate* delegate); 76 virtual ~Window(); 77 78 // Initializes the window. This creates the window's layer. 79 void Init(WindowLayerType layer_type); 80 set_owned_by_parent(bool owned_by_parent)81 void set_owned_by_parent(bool owned_by_parent) { 82 owned_by_parent_ = owned_by_parent; 83 } owned_by_parent()84 bool owned_by_parent() const { return owned_by_parent_; } 85 86 // A type is used to identify a class of Windows and customize behavior such 87 // as event handling and parenting. This field should only be consumed by the 88 // shell -- Aura itself shouldn't contain type-specific logic. type()89 ui::wm::WindowType type() const { return type_; } 90 void SetType(ui::wm::WindowType type); 91 id()92 int id() const { return id_; } set_id(int id)93 void set_id(int id) { id_ = id; } 94 name()95 const std::string& name() const { return name_; } 96 void SetName(const std::string& name); 97 title()98 const base::string16 title() const { return title_; } set_title(const base::string16 & title)99 void set_title(const base::string16& title) { title_ = title; } 100 transparent()101 bool transparent() const { return transparent_; } 102 void SetTransparent(bool transparent); 103 104 // See description in Layer::SetFillsBoundsCompletely. 105 void SetFillsBoundsCompletely(bool fills_bounds); 106 delegate()107 WindowDelegate* delegate() { return delegate_; } delegate()108 const WindowDelegate* delegate() const { return delegate_; } 109 bounds()110 const gfx::Rect& bounds() const { return bounds_; } 111 parent()112 Window* parent() { return parent_; } parent()113 const Window* parent() const { return parent_; } 114 115 // Returns the root Window that contains this Window. The root Window is 116 // defined as the Window that has a dispatcher. These functions return NULL if 117 // the Window is contained in a hierarchy that does not have a dispatcher at 118 // its root. 119 Window* GetRootWindow(); 120 const Window* GetRootWindow() const; 121 122 WindowTreeHost* GetHost(); 123 const WindowTreeHost* GetHost() const; set_host(WindowTreeHost * host)124 void set_host(WindowTreeHost* host) { host_ = host; } IsRootWindow()125 bool IsRootWindow() const { return !!host_; } 126 127 // The Window does not own this object. set_user_data(void * user_data)128 void set_user_data(void* user_data) { user_data_ = user_data; } user_data()129 void* user_data() const { return user_data_; } 130 131 // Changes the visibility of the window. 132 void Show(); 133 void Hide(); 134 // Returns true if this window and all its ancestors are visible. 135 bool IsVisible() const; 136 // Returns the visibility requested by this window. IsVisible() takes into 137 // account the visibility of the layer and ancestors, where as this tracks 138 // whether Show() without a Hide() has been invoked. TargetVisibility()139 bool TargetVisibility() const { return visible_; } 140 141 // Returns the window's bounds in root window's coordinates. 142 gfx::Rect GetBoundsInRootWindow() const; 143 144 // Returns the window's bounds in screen coordinates. 145 // How the root window's coordinates is mapped to screen's coordinates 146 // is platform dependent and defined in the implementation of the 147 // |aura::client::ScreenPositionClient| interface. 148 gfx::Rect GetBoundsInScreen() const; 149 150 void SetTransform(const gfx::Transform& transform); 151 152 // Assigns a LayoutManager to size and place child windows. 153 // The Window takes ownership of the LayoutManager. 154 void SetLayoutManager(LayoutManager* layout_manager); layout_manager()155 LayoutManager* layout_manager() { return layout_manager_.get(); } 156 157 // Sets a new event-targeter for the window, and returns the previous 158 // event-targeter. 159 scoped_ptr<ui::EventTargeter> SetEventTargeter( 160 scoped_ptr<ui::EventTargeter> targeter); 161 162 // Changes the bounds of the window. If present, the window's parent's 163 // LayoutManager may adjust the bounds. 164 void SetBounds(const gfx::Rect& new_bounds); 165 166 // Changes the bounds of the window in the screen coordintates. 167 // If present, the window's parent's LayoutManager may adjust the bounds. 168 void SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen_coords, 169 const gfx::Display& dst_display); 170 171 // Returns the target bounds of the window. If the window's layer is 172 // not animating, it simply returns the current bounds. 173 gfx::Rect GetTargetBounds() const; 174 175 // Marks the a portion of window as needing to be painted. 176 void SchedulePaintInRect(const gfx::Rect& rect); 177 178 // Stacks the specified child of this Window at the front of the z-order. 179 void StackChildAtTop(Window* child); 180 181 // Stacks |child| above |target|. Does nothing if |child| is already above 182 // |target|. Does not stack on top of windows with NULL layer delegates, 183 // see WindowTest.StackingMadrigal for details. 184 void StackChildAbove(Window* child, Window* target); 185 186 // Stacks the specified child of this window at the bottom of the z-order. 187 void StackChildAtBottom(Window* child); 188 189 // Stacks |child| below |target|. Does nothing if |child| is already below 190 // |target|. 191 void StackChildBelow(Window* child, Window* target); 192 193 // Tree operations. 194 void AddChild(Window* child); 195 void RemoveChild(Window* child); 196 children()197 const Windows& children() const { return children_; } 198 199 // Returns true if this Window contains |other| somewhere in its children. 200 bool Contains(const Window* other) const; 201 202 // Retrieves the first-level child with the specified id, or NULL if no first- 203 // level child is found matching |id|. 204 Window* GetChildById(int id); 205 const Window* GetChildById(int id) const; 206 207 // Converts |point| from |source|'s coordinates to |target|'s. If |source| is 208 // NULL, the function returns without modifying |point|. |target| cannot be 209 // NULL. 210 static void ConvertPointToTarget(const Window* source, 211 const Window* target, 212 gfx::Point* point); 213 static void ConvertRectToTarget(const Window* source, 214 const Window* target, 215 gfx::Rect* rect); 216 217 // Moves the cursor to the specified location relative to the window. 218 void MoveCursorTo(const gfx::Point& point_in_window); 219 220 // Returns the cursor for the specified point, in window coordinates. 221 gfx::NativeCursor GetCursor(const gfx::Point& point) const; 222 223 // Add/remove observer. 224 void AddObserver(WindowObserver* observer); 225 void RemoveObserver(WindowObserver* observer); 226 bool HasObserver(WindowObserver* observer); 227 set_ignore_events(bool ignore_events)228 void set_ignore_events(bool ignore_events) { ignore_events_ = ignore_events; } ignore_events()229 bool ignore_events() const { return ignore_events_; } 230 231 // Sets the window to grab hits for an area extending |insets| pixels inside 232 // its bounds (even if that inner region overlaps a child window). This can be 233 // used to create an invisible non-client area that overlaps the client area. set_hit_test_bounds_override_inner(const gfx::Insets & insets)234 void set_hit_test_bounds_override_inner(const gfx::Insets& insets) { 235 hit_test_bounds_override_inner_ = insets; 236 } hit_test_bounds_override_inner()237 gfx::Insets hit_test_bounds_override_inner() const { 238 return hit_test_bounds_override_inner_; 239 } 240 241 // Returns true if the |point_in_root| in root window's coordinate falls 242 // within this window's bounds. Returns false if the window is detached 243 // from root window. 244 bool ContainsPointInRoot(const gfx::Point& point_in_root) const; 245 246 // Returns true if relative-to-this-Window's-origin |local_point| falls 247 // within this Window's bounds. 248 bool ContainsPoint(const gfx::Point& local_point) const; 249 250 // Returns the Window that most closely encloses |local_point| for the 251 // purposes of event targeting. 252 Window* GetEventHandlerForPoint(const gfx::Point& local_point); 253 254 // Returns the topmost Window with a delegate containing |local_point|. 255 Window* GetTopWindowContainingPoint(const gfx::Point& local_point); 256 257 // Returns this window's toplevel window (the highest-up-the-tree anscestor 258 // that has a delegate set). The toplevel window may be |this|. 259 Window* GetToplevelWindow(); 260 261 // Claims or relinquishes the claim to focus. 262 void Focus(); 263 void Blur(); 264 265 // Returns true if the Window is currently the focused window. 266 bool HasFocus() const; 267 268 // Returns true if the Window can be focused. 269 bool CanFocus() const; 270 271 // Returns true if the Window can receive events. 272 bool CanReceiveEvents() const; 273 274 // Does a capture on the window. This does nothing if the window isn't showing 275 // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy. 276 void SetCapture(); 277 278 // Releases a capture. 279 void ReleaseCapture(); 280 281 // Returns true if this window has capture. 282 bool HasCapture(); 283 284 // Suppresses painting window content by disgarding damaged rect and ignoring 285 // new paint requests. This is a one way operation and there is no way to 286 // reenable painting. 287 void SuppressPaint(); 288 289 // Sets the |value| of the given window |property|. Setting to the default 290 // value (e.g., NULL) removes the property. The caller is responsible for the 291 // lifetime of any object set as a property on the Window. 292 template<typename T> 293 void SetProperty(const WindowProperty<T>* property, T value); 294 295 // Returns the value of the given window |property|. Returns the 296 // property-specific default value if the property was not previously set. 297 template<typename T> 298 T GetProperty(const WindowProperty<T>* property) const; 299 300 // Sets the |property| to its default value. Useful for avoiding a cast when 301 // setting to NULL. 302 template<typename T> 303 void ClearProperty(const WindowProperty<T>* property); 304 305 // NativeWidget::[GS]etNativeWindowProperty use strings as keys, and this is 306 // difficult to change while retaining compatibility with other platforms. 307 // TODO(benrg): Find a better solution. 308 void SetNativeWindowProperty(const char* key, void* value); 309 void* GetNativeWindowProperty(const char* key) const; 310 311 // Type of a function to delete a property that this window owns. 312 typedef void (*PropertyDeallocator)(int64 value); 313 314 // Overridden from ui::LayerDelegate: 315 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE; 316 317 #if !defined(NDEBUG) 318 // These methods are useful when debugging. 319 std::string GetDebugInfo() const; 320 void PrintWindowHierarchy(int depth) const; 321 #endif 322 323 // Returns true if there was state needing to be cleaned up. 324 bool CleanupGestureState(); 325 326 protected: 327 // Deletes (or removes if not owned by parent) all child windows. Intended for 328 // use from the destructor. 329 void RemoveOrDestroyChildren(); 330 331 private: 332 friend class test::WindowTestApi; 333 friend class LayoutManager; 334 friend class WindowTargeter; 335 336 // Called by the public {Set,Get,Clear}Property functions. 337 int64 SetPropertyInternal(const void* key, 338 const char* name, 339 PropertyDeallocator deallocator, 340 int64 value, 341 int64 default_value); 342 int64 GetPropertyInternal(const void* key, int64 default_value) const; 343 344 // Returns true if the mouse pointer at relative-to-this-Window's-origin 345 // |local_point| can trigger an event for this Window. 346 // TODO(beng): A Window can supply a hit-test mask to cause some portions of 347 // itself to not trigger events, causing the events to fall through to the 348 // Window behind. 349 bool HitTest(const gfx::Point& local_point); 350 351 // Changes the bounds of the window without condition. 352 void SetBoundsInternal(const gfx::Rect& new_bounds); 353 354 // Updates the visible state of the layer, but does not make visible-state 355 // specific changes. Called from Show()/Hide(). 356 void SetVisible(bool visible); 357 358 // Schedules a paint for the Window's entire bounds. 359 void SchedulePaint(); 360 361 // Asks the delegate to paint the window and invokes PaintLayerlessChildren() 362 // to paint any children with no layers. 363 void Paint(gfx::Canvas* canvas); 364 365 // Paints any layerless children to |canvas|. 366 void PaintLayerlessChildren(gfx::Canvas* canvas); 367 368 // Gets a Window (either this one or a subwindow) containing |local_point|. 369 // If |return_tightest| is true, returns the tightest-containing (i.e. 370 // furthest down the hierarchy) Window containing the point; otherwise, 371 // returns the loosest. If |for_event_handling| is true, then hit-test masks 372 // are honored; otherwise, only bounds checks are performed. 373 Window* GetWindowForPoint(const gfx::Point& local_point, 374 bool return_tightest, 375 bool for_event_handling); 376 377 // Implementation of RemoveChild(). If |child| is being removed as the result 378 // of an add, |new_parent| is the new parent |child| is going to be parented 379 // to. 380 void RemoveChildImpl(Window* child, Window* new_parent); 381 382 // If this Window has a layer the layer's parent is set to NULL, otherwise 383 // UnparentLayers() is invoked on all the children. |offset| is the offset 384 // relative to the nearest ancestor with a layer. 385 void UnparentLayers(bool has_layerless_ancestor, 386 const gfx::Vector2d& offset); 387 388 // If this Window has a layer it is added to |parent| and the origin set to 389 // |offset|. Otherwise this recurses through the children invoking 390 // ReparentLayers(). The net effect is both setting the parent of layers to 391 // |parent| as well as updating bounds of windows with a layerless ancestor. 392 void ReparentLayers(ui::Layer* parent, const gfx::Vector2d& offset); 393 394 // Offsets the first encountered Windows with layers by |offset|. This 395 // recurses through all layerless Windows, stopping at windows with layers. 396 void OffsetLayerBounds(const gfx::Vector2d& offset); 397 398 // Called when this window's parent has changed. 399 void OnParentChanged(); 400 401 // The various stacking functions call into this to do the actual stacking. 402 void StackChildRelativeTo(Window* child, 403 Window* target, 404 StackDirection direction); 405 406 // Invoked from StackChildRelativeTo() to stack the layers appropriately 407 // when stacking |child| relative to |target|. 408 void StackChildLayerRelativeTo(Window* child, 409 Window* target, 410 StackDirection direction); 411 412 // Called when this window's stacking order among its siblings is changed. 413 void OnStackingChanged(); 414 415 // Notifies observers registered with this Window (and its subtree) when the 416 // Window has been added or is about to be removed from a RootWindow. 417 void NotifyRemovingFromRootWindow(Window* new_root); 418 void NotifyAddedToRootWindow(); 419 420 // Methods implementing hierarchy change notifications. See WindowObserver for 421 // more details. 422 void NotifyWindowHierarchyChange( 423 const WindowObserver::HierarchyChangeParams& params); 424 // Notifies this window and its child hierarchy. 425 void NotifyWindowHierarchyChangeDown( 426 const WindowObserver::HierarchyChangeParams& params); 427 // Notifies this window and its parent hierarchy. 428 void NotifyWindowHierarchyChangeUp( 429 const WindowObserver::HierarchyChangeParams& params); 430 // Notifies this window's observers. 431 void NotifyWindowHierarchyChangeAtReceiver( 432 const WindowObserver::HierarchyChangeParams& params); 433 434 // Methods implementing visibility change notifications. See WindowObserver 435 // for more details. 436 void NotifyWindowVisibilityChanged(aura::Window* target, bool visible); 437 // Notifies this window's observers. Returns false if |this| was deleted 438 // during the call (by an observer), otherwise true. 439 bool NotifyWindowVisibilityChangedAtReceiver(aura::Window* target, 440 bool visible); 441 // Notifies this window and its child hierarchy. Returns false if 442 // |this| was deleted during the call (by an observer), otherwise 443 // true. 444 bool NotifyWindowVisibilityChangedDown(aura::Window* target, bool visible); 445 // Notifies this window and its parent hierarchy. 446 void NotifyWindowVisibilityChangedUp(aura::Window* target, bool visible); 447 448 // Invoked when the bounds of the window changes. This may be invoked directly 449 // by us, or from the closure returned by PrepareForLayerBoundsChange() after 450 // the bounds of the layer has changed. |old_bounds| is the previous bounds. 451 void OnWindowBoundsChanged(const gfx::Rect& old_bounds); 452 453 // Overridden from ui::LayerDelegate: 454 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; 455 virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE; 456 457 // Overridden from ui::EventTarget: 458 virtual bool CanAcceptEvent(const ui::Event& event) OVERRIDE; 459 virtual EventTarget* GetParentTarget() OVERRIDE; 460 virtual scoped_ptr<ui::EventTargetIterator> GetChildIterator() const OVERRIDE; 461 virtual ui::EventTargeter* GetEventTargeter() OVERRIDE; 462 virtual void ConvertEventToTarget(ui::EventTarget* target, 463 ui::LocatedEvent* event) OVERRIDE; 464 465 // Updates the layer name based on the window's name and id. 466 void UpdateLayerName(); 467 468 // Returns true if the mouse is currently within our bounds. 469 bool ContainsMouse(); 470 471 // Returns the first ancestor (starting at |this|) with a layer. |offset| is 472 // set to the offset from |this| to the first ancestor with a layer. |offset| 473 // may be NULL. GetAncestorWithLayer(gfx::Vector2d * offset)474 Window* GetAncestorWithLayer(gfx::Vector2d* offset) { 475 return const_cast<Window*>( 476 const_cast<const Window*>(this)->GetAncestorWithLayer(offset)); 477 } 478 const Window* GetAncestorWithLayer(gfx::Vector2d* offset) const; 479 480 // Bounds of this window relative to the parent. This is cached as the bounds 481 // of the Layer and Window are not necessarily the same. In particular bounds 482 // of the Layer are relative to the first ancestor with a Layer, where as this 483 // is relative to the parent Window. 484 gfx::Rect bounds_; 485 486 WindowTreeHost* host_; 487 488 ui::wm::WindowType type_; 489 490 // True if the Window is owned by its parent - i.e. it will be deleted by its 491 // parent during its parents destruction. True is the default. 492 bool owned_by_parent_; 493 494 WindowDelegate* delegate_; 495 496 // The Window's parent. 497 Window* parent_; 498 499 // Child windows. Topmost is last. 500 Windows children_; 501 502 // The visibility state of the window as set by Show()/Hide(). This may differ 503 // from the visibility of the underlying layer, which may remain visible after 504 // the window is hidden (e.g. to animate its disappearance). 505 bool visible_; 506 507 int id_; 508 std::string name_; 509 510 base::string16 title_; 511 512 // Whether layer is initialized as non-opaque. 513 bool transparent_; 514 515 scoped_ptr<LayoutManager> layout_manager_; 516 scoped_ptr<ui::EventTargeter> targeter_; 517 518 void* user_data_; 519 520 // Makes the window pass all events through to any windows behind it. 521 bool ignore_events_; 522 523 // See set_hit_test_bounds_override_inner(). 524 gfx::Insets hit_test_bounds_override_inner_; 525 526 ObserverList<WindowObserver, true> observers_; 527 528 // Value struct to keep the name and deallocator for this property. 529 // Key cannot be used for this purpose because it can be char* or 530 // WindowProperty<>. 531 struct Value { 532 const char* name; 533 int64 value; 534 PropertyDeallocator deallocator; 535 }; 536 537 std::map<const void*, Value> prop_map_; 538 539 DISALLOW_COPY_AND_ASSIGN(Window); 540 }; 541 542 } // namespace aura 543 544 #endif // UI_AURA_WINDOW_H_ 545