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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_AURA_WINDOW_H_
6 #define UI_AURA_WINDOW_H_
7 
8 #include <map>
9 #include <string>
10 #include <vector>
11 
12 #include "base/basictypes.h"
13 #include "base/compiler_specific.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/observer_list.h"
16 #include "base/strings/string16.h"
17 #include "ui/aura/aura_export.h"
18 #include "ui/aura/window_layer_type.h"
19 #include "ui/aura/window_observer.h"
20 #include "ui/compositor/layer_animator.h"
21 #include "ui/compositor/layer_delegate.h"
22 #include "ui/compositor/layer_owner.h"
23 #include "ui/events/event_constants.h"
24 #include "ui/events/event_target.h"
25 #include "ui/events/event_targeter.h"
26 #include "ui/events/gestures/gesture_types.h"
27 #include "ui/gfx/insets.h"
28 #include "ui/gfx/native_widget_types.h"
29 #include "ui/gfx/rect.h"
30 #include "ui/wm/public/window_types.h"
31 
32 namespace gfx {
33 class Display;
34 class Transform;
35 class Vector2d;
36 }
37 
38 namespace ui {
39 class EventHandler;
40 class Layer;
41 class Texture;
42 }
43 
44 namespace aura {
45 
46 class LayoutManager;
47 class WindowDelegate;
48 class WindowObserver;
49 class WindowTreeHost;
50 
51 // Defined in window_property.h (which we do not include)
52 template<typename T>
53 struct WindowProperty;
54 
55 namespace test {
56 class WindowTestApi;
57 }
58 
59 // Aura window implementation. Interesting events are sent to the
60 // WindowDelegate.
61 // TODO(beng): resolve ownership.
62 class AURA_EXPORT Window : public ui::LayerDelegate,
63                            public ui::LayerOwner,
64                            public ui::EventTarget,
65                            public ui::GestureConsumer {
66  public:
67   // Used when stacking windows.
68   enum StackDirection {
69     STACK_ABOVE,
70     STACK_BELOW
71   };
72 
73   typedef std::vector<Window*> Windows;
74 
75   explicit Window(WindowDelegate* delegate);
76   virtual ~Window();
77 
78   // Initializes the window. This creates the window's layer.
79   void Init(WindowLayerType layer_type);
80 
set_owned_by_parent(bool owned_by_parent)81   void set_owned_by_parent(bool owned_by_parent) {
82     owned_by_parent_ = owned_by_parent;
83   }
owned_by_parent()84   bool owned_by_parent() const { return owned_by_parent_; }
85 
86   // A type is used to identify a class of Windows and customize behavior such
87   // as event handling and parenting.  This field should only be consumed by the
88   // shell -- Aura itself shouldn't contain type-specific logic.
type()89   ui::wm::WindowType type() const { return type_; }
90   void SetType(ui::wm::WindowType type);
91 
id()92   int id() const { return id_; }
set_id(int id)93   void set_id(int id) { id_ = id; }
94 
name()95   const std::string& name() const { return name_; }
96   void SetName(const std::string& name);
97 
title()98   const base::string16 title() const { return title_; }
set_title(const base::string16 & title)99   void set_title(const base::string16& title) { title_ = title; }
100 
transparent()101   bool transparent() const { return transparent_; }
102   void SetTransparent(bool transparent);
103 
104   // See description in Layer::SetFillsBoundsCompletely.
105   void SetFillsBoundsCompletely(bool fills_bounds);
106 
delegate()107   WindowDelegate* delegate() { return delegate_; }
delegate()108   const WindowDelegate* delegate() const { return delegate_; }
109 
bounds()110   const gfx::Rect& bounds() const { return bounds_; }
111 
parent()112   Window* parent() { return parent_; }
parent()113   const Window* parent() const { return parent_; }
114 
115   // Returns the root Window that contains this Window. The root Window is
116   // defined as the Window that has a dispatcher. These functions return NULL if
117   // the Window is contained in a hierarchy that does not have a dispatcher at
118   // its root.
119   Window* GetRootWindow();
120   const Window* GetRootWindow() const;
121 
122   WindowTreeHost* GetHost();
123   const WindowTreeHost* GetHost() const;
set_host(WindowTreeHost * host)124   void set_host(WindowTreeHost* host) { host_ = host; }
IsRootWindow()125   bool IsRootWindow() const { return !!host_; }
126 
127   // The Window does not own this object.
set_user_data(void * user_data)128   void set_user_data(void* user_data) { user_data_ = user_data; }
user_data()129   void* user_data() const { return user_data_; }
130 
131   // Changes the visibility of the window.
132   void Show();
133   void Hide();
134   // Returns true if this window and all its ancestors are visible.
135   bool IsVisible() const;
136   // Returns the visibility requested by this window. IsVisible() takes into
137   // account the visibility of the layer and ancestors, where as this tracks
138   // whether Show() without a Hide() has been invoked.
TargetVisibility()139   bool TargetVisibility() const { return visible_; }
140 
141   // Returns the window's bounds in root window's coordinates.
142   gfx::Rect GetBoundsInRootWindow() const;
143 
144   // Returns the window's bounds in screen coordinates.
145   // How the root window's coordinates is mapped to screen's coordinates
146   // is platform dependent and defined in the implementation of the
147   // |aura::client::ScreenPositionClient| interface.
148   gfx::Rect GetBoundsInScreen() const;
149 
150   void SetTransform(const gfx::Transform& transform);
151 
152   // Assigns a LayoutManager to size and place child windows.
153   // The Window takes ownership of the LayoutManager.
154   void SetLayoutManager(LayoutManager* layout_manager);
layout_manager()155   LayoutManager* layout_manager() { return layout_manager_.get(); }
156 
157   // Sets a new event-targeter for the window, and returns the previous
158   // event-targeter.
159   scoped_ptr<ui::EventTargeter> SetEventTargeter(
160       scoped_ptr<ui::EventTargeter> targeter);
161 
162   // Changes the bounds of the window. If present, the window's parent's
163   // LayoutManager may adjust the bounds.
164   void SetBounds(const gfx::Rect& new_bounds);
165 
166   // Changes the bounds of the window in the screen coordintates.
167   // If present, the window's parent's LayoutManager may adjust the bounds.
168   void SetBoundsInScreen(const gfx::Rect& new_bounds_in_screen_coords,
169                          const gfx::Display& dst_display);
170 
171   // Returns the target bounds of the window. If the window's layer is
172   // not animating, it simply returns the current bounds.
173   gfx::Rect GetTargetBounds() const;
174 
175   // Marks the a portion of window as needing to be painted.
176   void SchedulePaintInRect(const gfx::Rect& rect);
177 
178   // Stacks the specified child of this Window at the front of the z-order.
179   void StackChildAtTop(Window* child);
180 
181   // Stacks |child| above |target|.  Does nothing if |child| is already above
182   // |target|.  Does not stack on top of windows with NULL layer delegates,
183   // see WindowTest.StackingMadrigal for details.
184   void StackChildAbove(Window* child, Window* target);
185 
186   // Stacks the specified child of this window at the bottom of the z-order.
187   void StackChildAtBottom(Window* child);
188 
189   // Stacks |child| below |target|. Does nothing if |child| is already below
190   // |target|.
191   void StackChildBelow(Window* child, Window* target);
192 
193   // Tree operations.
194   void AddChild(Window* child);
195   void RemoveChild(Window* child);
196 
children()197   const Windows& children() const { return children_; }
198 
199   // Returns true if this Window contains |other| somewhere in its children.
200   bool Contains(const Window* other) const;
201 
202   // Retrieves the first-level child with the specified id, or NULL if no first-
203   // level child is found matching |id|.
204   Window* GetChildById(int id);
205   const Window* GetChildById(int id) const;
206 
207   // Converts |point| from |source|'s coordinates to |target|'s. If |source| is
208   // NULL, the function returns without modifying |point|. |target| cannot be
209   // NULL.
210   static void ConvertPointToTarget(const Window* source,
211                                    const Window* target,
212                                    gfx::Point* point);
213   static void ConvertRectToTarget(const Window* source,
214                                   const Window* target,
215                                   gfx::Rect* rect);
216 
217   // Moves the cursor to the specified location relative to the window.
218   void MoveCursorTo(const gfx::Point& point_in_window);
219 
220   // Returns the cursor for the specified point, in window coordinates.
221   gfx::NativeCursor GetCursor(const gfx::Point& point) const;
222 
223   // Add/remove observer.
224   void AddObserver(WindowObserver* observer);
225   void RemoveObserver(WindowObserver* observer);
226   bool HasObserver(WindowObserver* observer);
227 
set_ignore_events(bool ignore_events)228   void set_ignore_events(bool ignore_events) { ignore_events_ = ignore_events; }
ignore_events()229   bool ignore_events() const { return ignore_events_; }
230 
231   // Sets the window to grab hits for an area extending |insets| pixels inside
232   // its bounds (even if that inner region overlaps a child window). This can be
233   // used to create an invisible non-client area that overlaps the client area.
set_hit_test_bounds_override_inner(const gfx::Insets & insets)234   void set_hit_test_bounds_override_inner(const gfx::Insets& insets) {
235     hit_test_bounds_override_inner_ = insets;
236   }
hit_test_bounds_override_inner()237   gfx::Insets hit_test_bounds_override_inner() const {
238     return hit_test_bounds_override_inner_;
239   }
240 
241   // Returns true if the |point_in_root| in root window's coordinate falls
242   // within this window's bounds. Returns false if the window is detached
243   // from root window.
244   bool ContainsPointInRoot(const gfx::Point& point_in_root) const;
245 
246   // Returns true if relative-to-this-Window's-origin |local_point| falls
247   // within this Window's bounds.
248   bool ContainsPoint(const gfx::Point& local_point) const;
249 
250   // Returns the Window that most closely encloses |local_point| for the
251   // purposes of event targeting.
252   Window* GetEventHandlerForPoint(const gfx::Point& local_point);
253 
254   // Returns the topmost Window with a delegate containing |local_point|.
255   Window* GetTopWindowContainingPoint(const gfx::Point& local_point);
256 
257   // Returns this window's toplevel window (the highest-up-the-tree anscestor
258   // that has a delegate set).  The toplevel window may be |this|.
259   Window* GetToplevelWindow();
260 
261   // Claims or relinquishes the claim to focus.
262   void Focus();
263   void Blur();
264 
265   // Returns true if the Window is currently the focused window.
266   bool HasFocus() const;
267 
268   // Returns true if the Window can be focused.
269   bool CanFocus() const;
270 
271   // Returns true if the Window can receive events.
272   bool CanReceiveEvents() const;
273 
274   // Does a capture on the window. This does nothing if the window isn't showing
275   // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy.
276   void SetCapture();
277 
278   // Releases a capture.
279   void ReleaseCapture();
280 
281   // Returns true if this window has capture.
282   bool HasCapture();
283 
284   // Suppresses painting window content by disgarding damaged rect and ignoring
285   // new paint requests. This is a one way operation and there is no way to
286   // reenable painting.
287   void SuppressPaint();
288 
289   // Sets the |value| of the given window |property|. Setting to the default
290   // value (e.g., NULL) removes the property. The caller is responsible for the
291   // lifetime of any object set as a property on the Window.
292   template<typename T>
293   void SetProperty(const WindowProperty<T>* property, T value);
294 
295   // Returns the value of the given window |property|.  Returns the
296   // property-specific default value if the property was not previously set.
297   template<typename T>
298   T GetProperty(const WindowProperty<T>* property) const;
299 
300   // Sets the |property| to its default value. Useful for avoiding a cast when
301   // setting to NULL.
302   template<typename T>
303   void ClearProperty(const WindowProperty<T>* property);
304 
305   // NativeWidget::[GS]etNativeWindowProperty use strings as keys, and this is
306   // difficult to change while retaining compatibility with other platforms.
307   // TODO(benrg): Find a better solution.
308   void SetNativeWindowProperty(const char* key, void* value);
309   void* GetNativeWindowProperty(const char* key) const;
310 
311   // Type of a function to delete a property that this window owns.
312   typedef void (*PropertyDeallocator)(int64 value);
313 
314   // Overridden from ui::LayerDelegate:
315   virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE;
316 
317 #if !defined(NDEBUG)
318   // These methods are useful when debugging.
319   std::string GetDebugInfo() const;
320   void PrintWindowHierarchy(int depth) const;
321 #endif
322 
323   // Returns true if there was state needing to be cleaned up.
324   bool CleanupGestureState();
325 
326  protected:
327   // Deletes (or removes if not owned by parent) all child windows. Intended for
328   // use from the destructor.
329   void RemoveOrDestroyChildren();
330 
331  private:
332   friend class test::WindowTestApi;
333   friend class LayoutManager;
334   friend class WindowTargeter;
335 
336   // Called by the public {Set,Get,Clear}Property functions.
337   int64 SetPropertyInternal(const void* key,
338                             const char* name,
339                             PropertyDeallocator deallocator,
340                             int64 value,
341                             int64 default_value);
342   int64 GetPropertyInternal(const void* key, int64 default_value) const;
343 
344   // Returns true if the mouse pointer at relative-to-this-Window's-origin
345   // |local_point| can trigger an event for this Window.
346   // TODO(beng): A Window can supply a hit-test mask to cause some portions of
347   // itself to not trigger events, causing the events to fall through to the
348   // Window behind.
349   bool HitTest(const gfx::Point& local_point);
350 
351   // Changes the bounds of the window without condition.
352   void SetBoundsInternal(const gfx::Rect& new_bounds);
353 
354   // Updates the visible state of the layer, but does not make visible-state
355   // specific changes. Called from Show()/Hide().
356   void SetVisible(bool visible);
357 
358   // Schedules a paint for the Window's entire bounds.
359   void SchedulePaint();
360 
361   // Asks the delegate to paint the window and invokes PaintLayerlessChildren()
362   // to paint any children with no layers.
363   void Paint(gfx::Canvas* canvas);
364 
365   // Paints any layerless children to |canvas|.
366   void PaintLayerlessChildren(gfx::Canvas* canvas);
367 
368   // Gets a Window (either this one or a subwindow) containing |local_point|.
369   // If |return_tightest| is true, returns the tightest-containing (i.e.
370   // furthest down the hierarchy) Window containing the point; otherwise,
371   // returns the loosest.  If |for_event_handling| is true, then hit-test masks
372   // are honored; otherwise, only bounds checks are performed.
373   Window* GetWindowForPoint(const gfx::Point& local_point,
374                             bool return_tightest,
375                             bool for_event_handling);
376 
377   // Implementation of RemoveChild(). If |child| is being removed as the result
378   // of an add, |new_parent| is the new parent |child| is going to be parented
379   // to.
380   void RemoveChildImpl(Window* child, Window* new_parent);
381 
382   // If this Window has a layer the layer's parent is set to NULL, otherwise
383   // UnparentLayers() is invoked on all the children. |offset| is the offset
384   // relative to the nearest ancestor with a layer.
385   void UnparentLayers(bool has_layerless_ancestor,
386                       const gfx::Vector2d& offset);
387 
388   // If this Window has a layer it is added to |parent| and the origin set to
389   // |offset|. Otherwise this recurses through the children invoking
390   // ReparentLayers(). The net effect is both setting the parent of layers to
391   // |parent| as well as updating bounds of windows with a layerless ancestor.
392   void ReparentLayers(ui::Layer* parent, const gfx::Vector2d& offset);
393 
394   // Offsets the first encountered Windows with layers by |offset|. This
395   // recurses through all layerless Windows, stopping at windows with layers.
396   void OffsetLayerBounds(const gfx::Vector2d& offset);
397 
398   // Called when this window's parent has changed.
399   void OnParentChanged();
400 
401   // The various stacking functions call into this to do the actual stacking.
402   void StackChildRelativeTo(Window* child,
403                             Window* target,
404                             StackDirection direction);
405 
406   // Invoked from StackChildRelativeTo() to stack the layers appropriately
407   // when stacking |child| relative to |target|.
408   void StackChildLayerRelativeTo(Window* child,
409                                  Window* target,
410                                  StackDirection direction);
411 
412   // Called when this window's stacking order among its siblings is changed.
413   void OnStackingChanged();
414 
415   // Notifies observers registered with this Window (and its subtree) when the
416   // Window has been added or is about to be removed from a RootWindow.
417   void NotifyRemovingFromRootWindow(Window* new_root);
418   void NotifyAddedToRootWindow();
419 
420   // Methods implementing hierarchy change notifications. See WindowObserver for
421   // more details.
422   void NotifyWindowHierarchyChange(
423       const WindowObserver::HierarchyChangeParams& params);
424   // Notifies this window and its child hierarchy.
425   void NotifyWindowHierarchyChangeDown(
426       const WindowObserver::HierarchyChangeParams& params);
427   // Notifies this window and its parent hierarchy.
428   void NotifyWindowHierarchyChangeUp(
429       const WindowObserver::HierarchyChangeParams& params);
430   // Notifies this window's observers.
431   void NotifyWindowHierarchyChangeAtReceiver(
432       const WindowObserver::HierarchyChangeParams& params);
433 
434   // Methods implementing visibility change notifications. See WindowObserver
435   // for more details.
436   void NotifyWindowVisibilityChanged(aura::Window* target, bool visible);
437   // Notifies this window's observers. Returns false if |this| was deleted
438   // during the call (by an observer), otherwise true.
439   bool NotifyWindowVisibilityChangedAtReceiver(aura::Window* target,
440                                                bool visible);
441   // Notifies this window and its child hierarchy. Returns false if
442   // |this| was deleted during the call (by an observer), otherwise
443   // true.
444   bool NotifyWindowVisibilityChangedDown(aura::Window* target, bool visible);
445   // Notifies this window and its parent hierarchy.
446   void NotifyWindowVisibilityChangedUp(aura::Window* target, bool visible);
447 
448   // Invoked when the bounds of the window changes. This may be invoked directly
449   // by us, or from the closure returned by PrepareForLayerBoundsChange() after
450   // the bounds of the layer has changed. |old_bounds| is the previous bounds.
451   void OnWindowBoundsChanged(const gfx::Rect& old_bounds);
452 
453   // Overridden from ui::LayerDelegate:
454   virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE;
455   virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE;
456 
457   // Overridden from ui::EventTarget:
458   virtual bool CanAcceptEvent(const ui::Event& event) OVERRIDE;
459   virtual EventTarget* GetParentTarget() OVERRIDE;
460   virtual scoped_ptr<ui::EventTargetIterator> GetChildIterator() const OVERRIDE;
461   virtual ui::EventTargeter* GetEventTargeter() OVERRIDE;
462   virtual void ConvertEventToTarget(ui::EventTarget* target,
463                                     ui::LocatedEvent* event) OVERRIDE;
464 
465   // Updates the layer name based on the window's name and id.
466   void UpdateLayerName();
467 
468   // Returns true if the mouse is currently within our bounds.
469   bool ContainsMouse();
470 
471   // Returns the first ancestor (starting at |this|) with a layer. |offset| is
472   // set to the offset from |this| to the first ancestor with a layer. |offset|
473   // may be NULL.
GetAncestorWithLayer(gfx::Vector2d * offset)474   Window* GetAncestorWithLayer(gfx::Vector2d* offset) {
475     return const_cast<Window*>(
476         const_cast<const Window*>(this)->GetAncestorWithLayer(offset));
477   }
478   const Window* GetAncestorWithLayer(gfx::Vector2d* offset) const;
479 
480   // Bounds of this window relative to the parent. This is cached as the bounds
481   // of the Layer and Window are not necessarily the same. In particular bounds
482   // of the Layer are relative to the first ancestor with a Layer, where as this
483   // is relative to the parent Window.
484   gfx::Rect bounds_;
485 
486   WindowTreeHost* host_;
487 
488   ui::wm::WindowType type_;
489 
490   // True if the Window is owned by its parent - i.e. it will be deleted by its
491   // parent during its parents destruction. True is the default.
492   bool owned_by_parent_;
493 
494   WindowDelegate* delegate_;
495 
496   // The Window's parent.
497   Window* parent_;
498 
499   // Child windows. Topmost is last.
500   Windows children_;
501 
502   // The visibility state of the window as set by Show()/Hide(). This may differ
503   // from the visibility of the underlying layer, which may remain visible after
504   // the window is hidden (e.g. to animate its disappearance).
505   bool visible_;
506 
507   int id_;
508   std::string name_;
509 
510   base::string16 title_;
511 
512   // Whether layer is initialized as non-opaque.
513   bool transparent_;
514 
515   scoped_ptr<LayoutManager> layout_manager_;
516   scoped_ptr<ui::EventTargeter> targeter_;
517 
518   void* user_data_;
519 
520   // Makes the window pass all events through to any windows behind it.
521   bool ignore_events_;
522 
523   // See set_hit_test_bounds_override_inner().
524   gfx::Insets hit_test_bounds_override_inner_;
525 
526   ObserverList<WindowObserver, true> observers_;
527 
528   // Value struct to keep the name and deallocator for this property.
529   // Key cannot be used for this purpose because it can be char* or
530   // WindowProperty<>.
531   struct Value {
532     const char* name;
533     int64 value;
534     PropertyDeallocator deallocator;
535   };
536 
537   std::map<const void*, Value> prop_map_;
538 
539   DISALLOW_COPY_AND_ASSIGN(Window);
540 };
541 
542 }  // namespace aura
543 
544 #endif  // UI_AURA_WINDOW_H_
545