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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
6 #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
7 
8 #include <string>
9 
10 #include "base/logging.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/time/time.h"
14 #include "net/base/completion_callback.h"
15 #include "net/base/load_states.h"
16 #include "net/base/load_timing_info.h"
17 #include "net/base/net_errors.h"
18 #include "net/base/net_export.h"
19 #include "net/base/net_log.h"
20 #include "net/base/request_priority.h"
21 #include "net/http/http_response_info.h"
22 #include "net/socket/client_socket_pool.h"
23 #include "net/socket/stream_socket.h"
24 
25 namespace net {
26 
27 // A container for a StreamSocket.
28 //
29 // The handle's |group_name| uniquely identifies the origin and type of the
30 // connection.  It is used by the ClientSocketPool to group similar connected
31 // client socket objects.
32 //
33 class NET_EXPORT ClientSocketHandle {
34  public:
35   enum SocketReuseType {
36     UNUSED = 0,   // unused socket that just finished connecting
37     UNUSED_IDLE,  // unused socket that has been idle for awhile
38     REUSED_IDLE,  // previously used socket
39     NUM_TYPES,
40   };
41 
42   ClientSocketHandle();
43   ~ClientSocketHandle();
44 
45   // Initializes a ClientSocketHandle object, which involves talking to the
46   // ClientSocketPool to obtain a connected socket, possibly reusing one.  This
47   // method returns either OK or ERR_IO_PENDING.  On ERR_IO_PENDING, |priority|
48   // is used to determine the placement in ClientSocketPool's wait list.
49   //
50   // If this method succeeds, then the socket member will be set to an existing
51   // connected socket if an existing connected socket was available to reuse,
52   // otherwise it will be set to a new connected socket.  Consumers can then
53   // call is_reused() to see if the socket was reused.  If not reusing an
54   // existing socket, ClientSocketPool may need to establish a new
55   // connection using |socket_params|.
56   //
57   // This method returns ERR_IO_PENDING if it cannot complete synchronously, in
58   // which case the consumer will be notified of completion via |callback|.
59   //
60   // If the pool was not able to reuse an existing socket, the new socket
61   // may report a recoverable error.  In this case, the return value will
62   // indicate an error and the socket member will be set.  If it is determined
63   // that the error is not recoverable, the Disconnect method should be used
64   // on the socket, so that it does not get reused.
65   //
66   // A non-recoverable error may set additional state in the ClientSocketHandle
67   // to allow the caller to determine what went wrong.
68   //
69   // Init may be called multiple times.
70   //
71   // Profiling information for the request is saved to |net_log| if non-NULL.
72   //
73   template <typename PoolType>
74   int Init(const std::string& group_name,
75            const scoped_refptr<typename PoolType::SocketParams>& socket_params,
76            RequestPriority priority,
77            const CompletionCallback& callback,
78            PoolType* pool,
79            const BoundNetLog& net_log);
80 
81   // An initialized handle can be reset, which causes it to return to the
82   // un-initialized state.  This releases the underlying socket, which in the
83   // case of a socket that still has an established connection, indicates that
84   // the socket may be kept alive for use by a subsequent ClientSocketHandle.
85   //
86   // NOTE: To prevent the socket from being kept alive, be sure to call its
87   // Disconnect method.  This will result in the ClientSocketPool deleting the
88   // StreamSocket.
89   void Reset();
90 
91   // Used after Init() is called, but before the ClientSocketPool has
92   // initialized the ClientSocketHandle.
93   LoadState GetLoadState() const;
94 
95   bool IsPoolStalled() const;
96 
97   // Adds a higher layered pool on top of the socket pool that |socket_| belongs
98   // to.  At most one higher layered pool can be added to a
99   // ClientSocketHandle at a time.  On destruction or reset, automatically
100   // removes the higher pool if RemoveHigherLayeredPool has not been called.
101   void AddHigherLayeredPool(HigherLayeredPool* higher_pool);
102 
103   // Removes a higher layered pool from the socket pool that |socket_| belongs
104   // to.  |higher_pool| must have been added by the above function.
105   void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool);
106 
107   // Returns true when Init() has completed successfully.
is_initialized()108   bool is_initialized() const { return is_initialized_; }
109 
110   // Returns the time tick when Init() was called.
init_time()111   base::TimeTicks init_time() const { return init_time_; }
112 
113   // Returns the time between Init() and when is_initialized() becomes true.
setup_time()114   base::TimeDelta setup_time() const { return setup_time_; }
115 
116   // Sets the portion of LoadTimingInfo related to connection establishment, and
117   // the socket id.  |is_reused| is needed because the handle may not have full
118   // reuse information.  |load_timing_info| must have all default values when
119   // called. Returns false and makes no changes to |load_timing_info| when
120   // |socket_| is NULL.
121   bool GetLoadTimingInfo(bool is_reused,
122                          LoadTimingInfo* load_timing_info) const;
123 
124   // Used by ClientSocketPool to initialize the ClientSocketHandle.
125   //
126   // SetSocket() may also be used if this handle is used as simply for
127   // socket storage (e.g., http://crbug.com/37810).
128   void SetSocket(scoped_ptr<StreamSocket> s);
set_reuse_type(SocketReuseType reuse_type)129   void set_reuse_type(SocketReuseType reuse_type) { reuse_type_ = reuse_type; }
set_idle_time(base::TimeDelta idle_time)130   void set_idle_time(base::TimeDelta idle_time) { idle_time_ = idle_time; }
set_pool_id(int id)131   void set_pool_id(int id) { pool_id_ = id; }
set_is_ssl_error(bool is_ssl_error)132   void set_is_ssl_error(bool is_ssl_error) { is_ssl_error_ = is_ssl_error; }
set_ssl_error_response_info(const HttpResponseInfo & ssl_error_state)133   void set_ssl_error_response_info(const HttpResponseInfo& ssl_error_state) {
134     ssl_error_response_info_ = ssl_error_state;
135   }
set_pending_http_proxy_connection(ClientSocketHandle * connection)136   void set_pending_http_proxy_connection(ClientSocketHandle* connection) {
137     pending_http_proxy_connection_.reset(connection);
138   }
139 
140   // Only valid if there is no |socket_|.
is_ssl_error()141   bool is_ssl_error() const {
142     DCHECK(socket_.get() == NULL);
143     return is_ssl_error_;
144   }
145   // On an ERR_PROXY_AUTH_REQUESTED error, the |headers| and |auth_challenge|
146   // fields are filled in. On an ERR_SSL_CLIENT_AUTH_CERT_NEEDED error,
147   // the |cert_request_info| field is set.
ssl_error_response_info()148   const HttpResponseInfo& ssl_error_response_info() const {
149     return ssl_error_response_info_;
150   }
release_pending_http_proxy_connection()151   ClientSocketHandle* release_pending_http_proxy_connection() {
152     return pending_http_proxy_connection_.release();
153   }
154 
socket()155   StreamSocket* socket() { return socket_.get(); }
156 
157   // SetSocket() must be called with a new socket before this handle
158   // is destroyed if is_initialized() is true.
159   scoped_ptr<StreamSocket> PassSocket();
160 
161   // These may only be used if is_initialized() is true.
group_name()162   const std::string& group_name() const { return group_name_; }
id()163   int id() const { return pool_id_; }
is_reused()164   bool is_reused() const { return reuse_type_ == REUSED_IDLE; }
idle_time()165   base::TimeDelta idle_time() const { return idle_time_; }
reuse_type()166   SocketReuseType reuse_type() const { return reuse_type_; }
connect_timing()167   const LoadTimingInfo::ConnectTiming& connect_timing() const {
168     return connect_timing_;
169   }
set_connect_timing(const LoadTimingInfo::ConnectTiming & connect_timing)170   void set_connect_timing(const LoadTimingInfo::ConnectTiming& connect_timing) {
171     connect_timing_ = connect_timing;
172   }
173 
174  private:
175   // Called on asynchronous completion of an Init() request.
176   void OnIOComplete(int result);
177 
178   // Called on completion (both asynchronous & synchronous) of an Init()
179   // request.
180   void HandleInitCompletion(int result);
181 
182   // Resets the state of the ClientSocketHandle.  |cancel| indicates whether or
183   // not to try to cancel the request with the ClientSocketPool.  Does not
184   // reset the supplemental error state.
185   void ResetInternal(bool cancel);
186 
187   // Resets the supplemental error state.
188   void ResetErrorState();
189 
190   bool is_initialized_;
191   ClientSocketPool* pool_;
192   HigherLayeredPool* higher_pool_;
193   scoped_ptr<StreamSocket> socket_;
194   std::string group_name_;
195   SocketReuseType reuse_type_;
196   CompletionCallback callback_;
197   CompletionCallback user_callback_;
198   base::TimeDelta idle_time_;
199   int pool_id_;  // See ClientSocketPool::ReleaseSocket() for an explanation.
200   bool is_ssl_error_;
201   HttpResponseInfo ssl_error_response_info_;
202   scoped_ptr<ClientSocketHandle> pending_http_proxy_connection_;
203   base::TimeTicks init_time_;
204   base::TimeDelta setup_time_;
205 
206   NetLog::Source requesting_source_;
207 
208   // Timing information is set when a connection is successfully established.
209   LoadTimingInfo::ConnectTiming connect_timing_;
210 
211   DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle);
212 };
213 
214 // Template function implementation:
215 template <typename PoolType>
Init(const std::string & group_name,const scoped_refptr<typename PoolType::SocketParams> & socket_params,RequestPriority priority,const CompletionCallback & callback,PoolType * pool,const BoundNetLog & net_log)216 int ClientSocketHandle::Init(
217     const std::string& group_name,
218     const scoped_refptr<typename PoolType::SocketParams>& socket_params,
219     RequestPriority priority,
220     const CompletionCallback& callback,
221     PoolType* pool,
222     const BoundNetLog& net_log) {
223   requesting_source_ = net_log.source();
224 
225   CHECK(!group_name.empty());
226   ResetInternal(true);
227   ResetErrorState();
228   pool_ = pool;
229   group_name_ = group_name;
230   init_time_ = base::TimeTicks::Now();
231   int rv = pool_->RequestSocket(
232       group_name, &socket_params, priority, this, callback_, net_log);
233   if (rv == ERR_IO_PENDING) {
234     user_callback_ = callback;
235   } else {
236     HandleInitCompletion(rv);
237   }
238   return rv;
239 }
240 
241 }  // namespace net
242 
243 #endif  // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_
244