1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/window_state.h"
6
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/default_state.h"
12 #include "ash/wm/window_animations.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_state_delegate.h"
15 #include "ash/wm/window_state_observer.h"
16 #include "ash/wm/window_util.h"
17 #include "ash/wm/wm_event.h"
18 #include "base/auto_reset.h"
19 #include "base/command_line.h"
20 #include "ui/aura/client/aura_constants.h"
21 #include "ui/aura/layout_manager.h"
22 #include "ui/aura/window.h"
23 #include "ui/aura/window_delegate.h"
24 #include "ui/compositor/layer_tree_owner.h"
25 #include "ui/compositor/scoped_layer_animation_settings.h"
26 #include "ui/gfx/display.h"
27 #include "ui/gfx/screen.h"
28 #include "ui/wm/core/window_util.h"
29
30 namespace ash {
31 namespace wm {
32
33 namespace {
34
35 // A tentative class to set the bounds on the window.
36 // TODO(oshima): Once all logic is cleaned up, move this to the real layout
37 // manager with proper friendship.
38 class BoundsSetter : public aura::LayoutManager {
39 public:
BoundsSetter()40 BoundsSetter() {}
~BoundsSetter()41 virtual ~BoundsSetter() {}
42
43 // aura::LayoutManager overrides:
OnWindowResized()44 virtual void OnWindowResized() OVERRIDE {}
OnWindowAddedToLayout(aura::Window * child)45 virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE {}
OnWillRemoveWindowFromLayout(aura::Window * child)46 virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE {}
OnWindowRemovedFromLayout(aura::Window * child)47 virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE {}
OnChildWindowVisibilityChanged(aura::Window * child,bool visible)48 virtual void OnChildWindowVisibilityChanged(
49 aura::Window* child, bool visible) OVERRIDE {}
SetChildBounds(aura::Window * child,const gfx::Rect & requested_bounds)50 virtual void SetChildBounds(
51 aura::Window* child, const gfx::Rect& requested_bounds) OVERRIDE {}
52
SetBounds(aura::Window * window,const gfx::Rect & bounds)53 void SetBounds(aura::Window* window, const gfx::Rect& bounds) {
54 SetChildBoundsDirect(window, bounds);
55 }
56
57 private:
58 DISALLOW_COPY_AND_ASSIGN(BoundsSetter);
59 };
60
WMEventTypeFromShowState(ui::WindowShowState requested_show_state)61 WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) {
62 switch (requested_show_state) {
63 case ui::SHOW_STATE_DEFAULT:
64 case ui::SHOW_STATE_NORMAL:
65 return WM_EVENT_NORMAL;
66 case ui::SHOW_STATE_MINIMIZED:
67 return WM_EVENT_MINIMIZE;
68 case ui::SHOW_STATE_MAXIMIZED:
69 return WM_EVENT_MAXIMIZE;
70 case ui::SHOW_STATE_FULLSCREEN:
71 return WM_EVENT_FULLSCREEN;
72 case ui::SHOW_STATE_INACTIVE:
73 return WM_EVENT_SHOW_INACTIVE;
74 case ui::SHOW_STATE_DETACHED:
75 case ui::SHOW_STATE_END:
76 NOTREACHED() << "No WMEvent defined for the show state:"
77 << requested_show_state;
78 }
79 return WM_EVENT_NORMAL;
80 }
81
82 } // namespace
83
~WindowState()84 WindowState::~WindowState() {
85 // WindowState is registered as an owned property of |window_|, and window
86 // unregisters all of its observers in its d'tor before destroying its
87 // properties. As a result, window_->RemoveObserver() doesn't need to (and
88 // shouldn't) be called here.
89 }
90
HasDelegate() const91 bool WindowState::HasDelegate() const {
92 return delegate_;
93 }
94
SetDelegate(scoped_ptr<WindowStateDelegate> delegate)95 void WindowState::SetDelegate(scoped_ptr<WindowStateDelegate> delegate) {
96 DCHECK(!delegate_.get());
97 delegate_ = delegate.Pass();
98 }
99
GetStateType() const100 WindowStateType WindowState::GetStateType() const {
101 return current_state_->GetType();
102 }
103
IsMinimized() const104 bool WindowState::IsMinimized() const {
105 return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED;
106 }
107
IsMaximized() const108 bool WindowState::IsMaximized() const {
109 return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
110 }
111
IsFullscreen() const112 bool WindowState::IsFullscreen() const {
113 return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN;
114 }
115
IsMaximizedOrFullscreen() const116 bool WindowState::IsMaximizedOrFullscreen() const {
117 return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN ||
118 GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
119 }
120
IsSnapped() const121 bool WindowState::IsSnapped() const {
122 return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED ||
123 GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED;
124 }
125
IsNormalStateType() const126 bool WindowState::IsNormalStateType() const {
127 return GetStateType() == WINDOW_STATE_TYPE_NORMAL ||
128 GetStateType() == WINDOW_STATE_TYPE_DEFAULT;
129 }
130
IsNormalOrSnapped() const131 bool WindowState::IsNormalOrSnapped() const {
132 return IsNormalStateType() || IsSnapped();
133 }
134
IsActive() const135 bool WindowState::IsActive() const {
136 return IsActiveWindow(window_);
137 }
138
IsDocked() const139 bool WindowState::IsDocked() const {
140 return window_->parent() &&
141 window_->parent()->id() == kShellWindowId_DockedContainer;
142 }
143
CanMaximize() const144 bool WindowState::CanMaximize() const {
145 return window_->GetProperty(aura::client::kCanMaximizeKey);
146 }
147
CanMinimize() const148 bool WindowState::CanMinimize() const {
149 RootWindowController* controller = RootWindowController::ForWindow(window_);
150 if (!controller)
151 return false;
152 aura::Window* lockscreen =
153 controller->GetContainer(kShellWindowId_LockScreenContainersContainer);
154 if (lockscreen->Contains(window_))
155 return false;
156
157 return true;
158 }
159
CanResize() const160 bool WindowState::CanResize() const {
161 return window_->GetProperty(aura::client::kCanResizeKey);
162 }
163
CanActivate() const164 bool WindowState::CanActivate() const {
165 return ::wm::CanActivateWindow(window_);
166 }
167
CanSnap() const168 bool WindowState::CanSnap() const {
169 if (!CanResize() || window_->type() == ui::wm::WINDOW_TYPE_PANEL ||
170 ::wm::GetTransientParent(window_))
171 return false;
172 // If a window has a maximum size defined, snapping may make it too big.
173 // TODO(oshima): We probably should snap if possible.
174 return window_->delegate() ? window_->delegate()->GetMaximumSize().IsEmpty() :
175 true;
176 }
177
HasRestoreBounds() const178 bool WindowState::HasRestoreBounds() const {
179 return window_->GetProperty(aura::client::kRestoreBoundsKey) != NULL;
180 }
181
Maximize()182 void WindowState::Maximize() {
183 window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
184 }
185
Minimize()186 void WindowState::Minimize() {
187 window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
188 }
189
Unminimize()190 void WindowState::Unminimize() {
191 window_->SetProperty(
192 aura::client::kShowStateKey,
193 window_->GetProperty(aura::client::kRestoreShowStateKey));
194 window_->ClearProperty(aura::client::kRestoreShowStateKey);
195 }
196
Activate()197 void WindowState::Activate() {
198 ActivateWindow(window_);
199 }
200
Deactivate()201 void WindowState::Deactivate() {
202 DeactivateWindow(window_);
203 }
204
Restore()205 void WindowState::Restore() {
206 if (!IsNormalStateType()) {
207 const WMEvent event(WM_EVENT_NORMAL);
208 OnWMEvent(&event);
209 }
210 }
211
OnWMEvent(const WMEvent * event)212 void WindowState::OnWMEvent(const WMEvent* event) {
213 current_state_->OnWMEvent(this, event);
214 }
215
SaveCurrentBoundsForRestore()216 void WindowState::SaveCurrentBoundsForRestore() {
217 gfx::Rect bounds_in_screen =
218 ScreenUtil::ConvertRectToScreen(window_->parent(),
219 window_->bounds());
220 SetRestoreBoundsInScreen(bounds_in_screen);
221 }
222
GetRestoreBoundsInScreen() const223 gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
224 return *window_->GetProperty(aura::client::kRestoreBoundsKey);
225 }
226
GetRestoreBoundsInParent() const227 gfx::Rect WindowState::GetRestoreBoundsInParent() const {
228 return ScreenUtil::ConvertRectFromScreen(window_->parent(),
229 GetRestoreBoundsInScreen());
230 }
231
SetRestoreBoundsInScreen(const gfx::Rect & bounds)232 void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
233 window_->SetProperty(aura::client::kRestoreBoundsKey, new gfx::Rect(bounds));
234 }
235
SetRestoreBoundsInParent(const gfx::Rect & bounds)236 void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
237 SetRestoreBoundsInScreen(
238 ScreenUtil::ConvertRectToScreen(window_->parent(), bounds));
239 }
240
ClearRestoreBounds()241 void WindowState::ClearRestoreBounds() {
242 window_->ClearProperty(aura::client::kRestoreBoundsKey);
243 }
244
SetStateObject(scoped_ptr<WindowState::State> new_state)245 scoped_ptr<WindowState::State> WindowState::SetStateObject(
246 scoped_ptr<WindowState::State> new_state) {
247 current_state_->DetachState(this);
248 scoped_ptr<WindowState::State> old_object = current_state_.Pass();
249 current_state_ = new_state.Pass();
250 current_state_->AttachState(this, old_object.get());
251 return old_object.Pass();
252 }
253
SetPreAutoManageWindowBounds(const gfx::Rect & bounds)254 void WindowState::SetPreAutoManageWindowBounds(
255 const gfx::Rect& bounds) {
256 pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
257 }
258
AddObserver(WindowStateObserver * observer)259 void WindowState::AddObserver(WindowStateObserver* observer) {
260 observer_list_.AddObserver(observer);
261 }
262
RemoveObserver(WindowStateObserver * observer)263 void WindowState::RemoveObserver(WindowStateObserver* observer) {
264 observer_list_.RemoveObserver(observer);
265 }
266
set_bounds_changed_by_user(bool bounds_changed_by_user)267 void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) {
268 bounds_changed_by_user_ = bounds_changed_by_user;
269 if (bounds_changed_by_user)
270 pre_auto_manage_window_bounds_.reset();
271 }
272
CreateDragDetails(aura::Window * window,const gfx::Point & point_in_parent,int window_component,aura::client::WindowMoveSource source)273 void WindowState::CreateDragDetails(aura::Window* window,
274 const gfx::Point& point_in_parent,
275 int window_component,
276 aura::client::WindowMoveSource source) {
277 drag_details_.reset(
278 new DragDetails(window, point_in_parent, window_component, source));
279 }
280
DeleteDragDetails()281 void WindowState::DeleteDragDetails() {
282 drag_details_.reset();
283 }
284
SetAndClearRestoreBounds()285 void WindowState::SetAndClearRestoreBounds() {
286 DCHECK(HasRestoreBounds());
287 SetBoundsInScreen(GetRestoreBoundsInScreen());
288 ClearRestoreBounds();
289 }
290
OnWindowPropertyChanged(aura::Window * window,const void * key,intptr_t old)291 void WindowState::OnWindowPropertyChanged(aura::Window* window,
292 const void* key,
293 intptr_t old) {
294 DCHECK_EQ(window, window_);
295 if (key == aura::client::kShowStateKey && !ignore_property_change_) {
296 WMEvent event(WMEventTypeFromShowState(GetShowState()));
297 OnWMEvent(&event);
298 }
299 }
300
WindowState(aura::Window * window)301 WindowState::WindowState(aura::Window* window)
302 : window_(window),
303 window_position_managed_(false),
304 bounds_changed_by_user_(false),
305 panel_attached_(true),
306 ignored_by_shelf_(false),
307 can_consume_system_keys_(false),
308 top_row_keys_are_function_keys_(false),
309 unminimize_to_restore_bounds_(false),
310 in_immersive_fullscreen_(false),
311 hide_shelf_when_fullscreen_(true),
312 minimum_visibility_(false),
313 can_be_dragged_(true),
314 ignore_property_change_(false),
315 current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
316 window_->AddObserver(this);
317 }
318
GetShowState() const319 ui::WindowShowState WindowState::GetShowState() const {
320 return window_->GetProperty(aura::client::kShowStateKey);
321 }
322
SetBoundsInScreen(const gfx::Rect & bounds_in_screen)323 void WindowState::SetBoundsInScreen(
324 const gfx::Rect& bounds_in_screen) {
325 gfx::Rect bounds_in_parent =
326 ScreenUtil::ConvertRectFromScreen(window_->parent(),
327 bounds_in_screen);
328 window_->SetBounds(bounds_in_parent);
329 }
330
AdjustSnappedBounds(gfx::Rect * bounds)331 void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) {
332 if (is_dragged() || !IsSnapped())
333 return;
334 gfx::Rect maximized_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent(
335 window_);
336 if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED)
337 bounds->set_x(maximized_bounds.x());
338 else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED)
339 bounds->set_x(maximized_bounds.right() - bounds->width());
340 bounds->set_y(maximized_bounds.y());
341 bounds->set_height(maximized_bounds.height());
342 }
343
UpdateWindowShowStateFromStateType()344 void WindowState::UpdateWindowShowStateFromStateType() {
345 ui::WindowShowState new_window_state =
346 ToWindowShowState(current_state_->GetType());
347 if (new_window_state != GetShowState()) {
348 base::AutoReset<bool> resetter(&ignore_property_change_, true);
349 window_->SetProperty(aura::client::kShowStateKey, new_window_state);
350 }
351 }
352
NotifyPreStateTypeChange(WindowStateType old_window_state_type)353 void WindowState::NotifyPreStateTypeChange(
354 WindowStateType old_window_state_type) {
355 FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
356 OnPreWindowStateTypeChange(this, old_window_state_type));
357 }
358
NotifyPostStateTypeChange(WindowStateType old_window_state_type)359 void WindowState::NotifyPostStateTypeChange(
360 WindowStateType old_window_state_type) {
361 FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
362 OnPostWindowStateTypeChange(this, old_window_state_type));
363 }
364
SetBoundsDirect(const gfx::Rect & bounds)365 void WindowState::SetBoundsDirect(const gfx::Rect& bounds) {
366 gfx::Rect actual_new_bounds(bounds);
367 // Ensure we don't go smaller than our minimum bounds in "normal" window
368 // modes
369 if (window_->delegate() && !IsMaximized() && !IsFullscreen()) {
370 // Get the minimum usable size of the minimum size and the screen size.
371 gfx::Size min_size = window_->delegate()->GetMinimumSize();
372 min_size.SetToMin(gfx::Screen::GetScreenFor(
373 window_)->GetDisplayNearestWindow(window_).work_area().size());
374
375 actual_new_bounds.set_width(
376 std::max(min_size.width(), actual_new_bounds.width()));
377 actual_new_bounds.set_height(
378 std::max(min_size.height(), actual_new_bounds.height()));
379 }
380 BoundsSetter().SetBounds(window_, actual_new_bounds);
381 }
382
SetBoundsConstrained(const gfx::Rect & bounds)383 void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) {
384 gfx::Rect work_area_in_parent =
385 ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_);
386 gfx::Rect child_bounds(bounds);
387 AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
388 SetBoundsDirect(child_bounds);
389 }
390
SetBoundsDirectAnimated(const gfx::Rect & bounds)391 void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) {
392 const int kBoundsChangeSlideDurationMs = 120;
393
394 ui::Layer* layer = window_->layer();
395 ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
396 slide_settings.SetPreemptionStrategy(
397 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
398 slide_settings.SetTransitionDuration(
399 base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs));
400 SetBoundsDirect(bounds);
401 }
402
SetBoundsDirectCrossFade(const gfx::Rect & new_bounds)403 void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) {
404 // Some test results in invoking CrossFadeToBounds when window is not visible.
405 // No animation is necessary in that case, thus just change the bounds and
406 // quit.
407 if (!window_->TargetVisibility()) {
408 SetBoundsConstrained(new_bounds);
409 return;
410 }
411
412 const gfx::Rect old_bounds = window_->bounds();
413
414 // Create fresh layers for the window and all its children to paint into.
415 // Takes ownership of the old layer and all its children, which will be
416 // cleaned up after the animation completes.
417 // Specify |set_bounds| to true here to keep the old bounds in the child
418 // windows of |window|.
419 scoped_ptr<ui::LayerTreeOwner> old_layer_owner =
420 ::wm::RecreateLayers(window_);
421 ui::Layer* old_layer = old_layer_owner->root();
422 DCHECK(old_layer);
423 ui::Layer* new_layer = window_->layer();
424
425 // Resize the window to the new size, which will force a layout and paint.
426 SetBoundsDirect(new_bounds);
427
428 // Ensure the higher-resolution layer is on top.
429 bool old_on_top = (old_bounds.width() > new_bounds.width());
430 if (old_on_top)
431 old_layer->parent()->StackBelow(new_layer, old_layer);
432 else
433 old_layer->parent()->StackAbove(new_layer, old_layer);
434
435 CrossFadeAnimation(window_, old_layer_owner.Pass(), gfx::Tween::EASE_OUT);
436 }
437
GetActiveWindowState()438 WindowState* GetActiveWindowState() {
439 aura::Window* active = GetActiveWindow();
440 return active ? GetWindowState(active) : NULL;
441 }
442
GetWindowState(aura::Window * window)443 WindowState* GetWindowState(aura::Window* window) {
444 if (!window)
445 return NULL;
446 WindowState* settings = window->GetProperty(kWindowStateKey);
447 if(!settings) {
448 settings = new WindowState(window);
449 window->SetProperty(kWindowStateKey, settings);
450 }
451 return settings;
452 }
453
GetWindowState(const aura::Window * window)454 const WindowState* GetWindowState(const aura::Window* window) {
455 return GetWindowState(const_cast<aura::Window*>(window));
456 }
457
458 } // namespace wm
459 } // namespace ash
460