1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ 6 #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ 7 8 #include <queue> 9 #include <string> 10 #include <vector> 11 12 #include "base/basictypes.h" 13 #include "base/callback.h" 14 #include "base/compiler_specific.h" // for WARN_UNUSED_RESULT 15 #include "base/i18n/streaming_utf8_validator.h" 16 #include "base/memory/ref_counted.h" 17 #include "base/memory/scoped_ptr.h" 18 #include "base/memory/scoped_vector.h" 19 #include "base/time/time.h" 20 #include "base/timer/timer.h" 21 #include "net/base/net_export.h" 22 #include "net/websockets/websocket_event_interface.h" 23 #include "net/websockets/websocket_frame.h" 24 #include "net/websockets/websocket_stream.h" 25 #include "url/gurl.h" 26 27 namespace url { 28 class Origin; 29 } // namespace url 30 31 namespace net { 32 33 class BoundNetLog; 34 class IOBuffer; 35 class URLRequestContext; 36 struct WebSocketHandshakeRequestInfo; 37 struct WebSocketHandshakeResponseInfo; 38 39 // Transport-independent implementation of WebSockets. Implements protocol 40 // semantics that do not depend on the underlying transport. Provides the 41 // interface to the content layer. Some WebSocket concepts are used here without 42 // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for 43 // clarification. 44 class NET_EXPORT WebSocketChannel { 45 public: 46 // The type of a WebSocketStream creator callback. Must match the signature of 47 // WebSocketStream::CreateAndConnectStream(). 48 typedef base::Callback<scoped_ptr<WebSocketStreamRequest>( 49 const GURL&, 50 const std::vector<std::string>&, 51 const url::Origin&, 52 URLRequestContext*, 53 const BoundNetLog&, 54 scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamCreator; 55 56 // Creates a new WebSocketChannel in an idle state. 57 // SendAddChannelRequest() must be called immediately afterwards to start the 58 // connection process. 59 WebSocketChannel(scoped_ptr<WebSocketEventInterface> event_interface, 60 URLRequestContext* url_request_context); 61 virtual ~WebSocketChannel(); 62 63 // Starts the connection process. 64 void SendAddChannelRequest( 65 const GURL& socket_url, 66 const std::vector<std::string>& requested_protocols, 67 const url::Origin& origin); 68 69 // Sends a data frame to the remote side. The frame should usually be no 70 // larger than 32KB to prevent the time required to copy the buffers from from 71 // unduly delaying other tasks that need to run on the IO thread. This method 72 // has a hard limit of 2GB. It is the responsibility of the caller to ensure 73 // that they have sufficient send quota to send this data, otherwise the 74 // connection will be closed without sending. |fin| indicates the last frame 75 // in a message, equivalent to "FIN" as specified in section 5.2 of 76 // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it 77 // is kOpCodeContinuation and the type the message is Text, then |data| must 78 // be a chunk of a valid UTF-8 message, however there is no requirement for 79 // |data| to be split on character boundaries. 80 void SendFrame(bool fin, 81 WebSocketFrameHeader::OpCode op_code, 82 const std::vector<char>& data); 83 84 // Sends |quota| units of flow control to the remote side. If the underlying 85 // transport has a concept of |quota|, then it permits the remote server to 86 // send up to |quota| units of data. 87 void SendFlowControl(int64 quota); 88 89 // Starts the closing handshake for a client-initiated shutdown of the 90 // connection. There is no API to close the connection without a closing 91 // handshake, but destroying the WebSocketChannel object while connected will 92 // effectively do that. |code| must be in the range 1000-4999. |reason| should 93 // be a valid UTF-8 string or empty. 94 // 95 // This does *not* trigger the event OnClosingHandshake(). The caller should 96 // assume that the closing handshake has started and perform the equivalent 97 // processing to OnClosingHandshake() if necessary. 98 void StartClosingHandshake(uint16 code, const std::string& reason); 99 100 // Starts the connection process, using a specified creator callback rather 101 // than the default. This is exposed for testing. 102 void SendAddChannelRequestForTesting( 103 const GURL& socket_url, 104 const std::vector<std::string>& requested_protocols, 105 const url::Origin& origin, 106 const WebSocketStreamCreator& creator); 107 108 // The default timout for the closing handshake is a sensible value (see 109 // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can 110 // set it to a very small value for testing purposes. 111 void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay); 112 113 // Called when the stream starts the WebSocket Opening Handshake. 114 // This method is public for testing. 115 void OnStartOpeningHandshake( 116 scoped_ptr<WebSocketHandshakeRequestInfo> request); 117 118 // Called when the stream ends the WebSocket Opening Handshake. 119 // This method is public for testing. 120 void OnFinishOpeningHandshake( 121 scoped_ptr<WebSocketHandshakeResponseInfo> response); 122 123 private: 124 class HandshakeNotificationSender; 125 126 // The Windows implementation of std::queue requires that this declaration be 127 // visible in the header. 128 class PendingReceivedFrame { 129 public: 130 PendingReceivedFrame(bool final, 131 WebSocketFrameHeader::OpCode opcode, 132 const scoped_refptr<IOBuffer>& data, 133 size_t offset, 134 size_t size); 135 ~PendingReceivedFrame(); 136 final()137 bool final() const { return final_; } opcode()138 WebSocketFrameHeader::OpCode opcode() const { return opcode_; } 139 // ResetOpcode() to Continuation. 140 void ResetOpcode(); data()141 const scoped_refptr<IOBuffer>& data() const { return data_; } offset()142 size_t offset() const { return offset_; } size()143 size_t size() const { return size_; } 144 // Increase |offset_| by |bytes|. 145 void DidConsume(size_t bytes); 146 147 // This object needs to be copyable and assignable, since it will be placed 148 // in a std::queue. The compiler-generated copy constructor and assignment 149 // operator will do the right thing. 150 151 private: 152 bool final_; 153 WebSocketFrameHeader::OpCode opcode_; 154 scoped_refptr<IOBuffer> data_; 155 // Where to start reading from data_. Everything prior to offset_ has 156 // already been sent to the browser. 157 size_t offset_; 158 // The size of data_. 159 size_t size_; 160 }; 161 162 // Methods which return a value of type ChannelState may delete |this|. If the 163 // return value is CHANNEL_DELETED, then the caller must return without making 164 // any further access to member variables or methods. 165 typedef WebSocketEventInterface::ChannelState ChannelState; 166 167 // The object passes through a linear progression of states from 168 // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED 169 // states may be skipped in case of error. 170 enum State { 171 FRESHLY_CONSTRUCTED, 172 CONNECTING, 173 CONNECTED, 174 SEND_CLOSED, // A Close frame has been sent but not received. 175 RECV_CLOSED, // Used briefly between receiving a Close frame and sending 176 // the response. Once the response is sent, the state changes 177 // to CLOSED. 178 CLOSE_WAIT, // The Closing Handshake has completed, but the remote server 179 // has not yet closed the connection. 180 CLOSED, // The Closing Handshake has completed and the connection 181 // has been closed; or the connection is failed. 182 }; 183 184 // Implementation of WebSocketStream::ConnectDelegate for 185 // WebSocketChannel. WebSocketChannel does not inherit from 186 // WebSocketStream::ConnectDelegate directly to avoid cluttering the public 187 // interface with the implementation of those methods, and because the 188 // lifetime of a WebSocketChannel is longer than the lifetime of the 189 // connection process. 190 class ConnectDelegate; 191 192 // Starts the connection process, using the supplied creator callback. 193 void SendAddChannelRequestWithSuppliedCreator( 194 const GURL& socket_url, 195 const std::vector<std::string>& requested_protocols, 196 const url::Origin& origin, 197 const WebSocketStreamCreator& creator); 198 199 // Success callback from WebSocketStream::CreateAndConnectStream(). Reports 200 // success to the event interface. May delete |this|. 201 void OnConnectSuccess(scoped_ptr<WebSocketStream> stream); 202 203 // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports 204 // failure to the event interface. May delete |this|. 205 void OnConnectFailure(const std::string& message); 206 207 // SSL certificate error callback from 208 // WebSocketStream::CreateAndConnectStream(). Forwards the request to the 209 // event interface. 210 void OnSSLCertificateError( 211 scoped_ptr<WebSocketEventInterface::SSLErrorCallbacks> 212 ssl_error_callbacks, 213 const SSLInfo& ssl_info, 214 bool fatal); 215 216 // Posts a task that sends pending notifications relating WebSocket Opening 217 // Handshake to the renderer. 218 void ScheduleOpeningHandshakeNotification(); 219 220 // Sets |state_| to |new_state| and updates UMA if necessary. 221 void SetState(State new_state); 222 223 // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED. 224 bool InClosingState() const; 225 226 // Calls WebSocketStream::WriteFrames() with the appropriate arguments 227 ChannelState WriteFrames() WARN_UNUSED_RESULT; 228 229 // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts 230 // the send quota of the renderer channel as appropriate. |result| is a net 231 // error code, usually OK. If |synchronous| is true, then OnWriteDone() is 232 // being called from within the WriteFrames() loop and does not need to call 233 // WriteFrames() itself. 234 ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT; 235 236 // Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops 237 // calling ReadFrames if current_receive_quota_ is 0. 238 ChannelState ReadFrames() WARN_UNUSED_RESULT; 239 240 // Callback from WebSocketStream::ReadFrames. Handles any errors and processes 241 // the returned chunks appropriately to their type. |result| is a net error 242 // code. If |synchronous| is true, then OnReadDone() is being called from 243 // within the ReadFrames() loop and does not need to call ReadFrames() itself. 244 ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT; 245 246 // Handles a single frame that the object has received enough of to process. 247 // May call |event_interface_| methods, send responses to the server, and 248 // change the value of |state_|. 249 // 250 // This method performs sanity checks on the frame that are needed regardless 251 // of the current state. Then, calls the HandleFrameByState() method below 252 // which performs the appropriate action(s) depending on the current state. 253 ChannelState HandleFrame( 254 scoped_ptr<WebSocketFrame> frame) WARN_UNUSED_RESULT; 255 256 // Handles a single frame depending on the current state. It's used by the 257 // HandleFrame() method. 258 ChannelState HandleFrameByState( 259 const WebSocketFrameHeader::OpCode opcode, 260 bool final, 261 const scoped_refptr<IOBuffer>& data_buffer, 262 size_t size) WARN_UNUSED_RESULT; 263 264 // Forward a received data frame to the renderer, if connected. If 265 // |expecting_continuation| is not equal to |expecting_to_read_continuation_|, 266 // will fail the channel. Also checks the UTF-8 validity of text frames. 267 ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode, 268 bool final, 269 const scoped_refptr<IOBuffer>& data_buffer, 270 size_t size) WARN_UNUSED_RESULT; 271 272 // Low-level method to send a single frame. Used for both data and control 273 // frames. Either sends the frame immediately or buffers it to be scheduled 274 // when the current write finishes. |fin| and |op_code| are defined as for 275 // SendFrame() above, except that |op_code| may also be a control frame 276 // opcode. 277 ChannelState SendFrameFromIOBuffer(bool fin, 278 WebSocketFrameHeader::OpCode op_code, 279 const scoped_refptr<IOBuffer>& buffer, 280 size_t size) WARN_UNUSED_RESULT; 281 282 // Performs the "Fail the WebSocket Connection" operation as defined in 283 // RFC6455. A NotifyFailure message is sent to the renderer with |message|. 284 // The renderer will log the message to the console but not expose it to 285 // Javascript. Javascript will see a Close code of AbnormalClosure (1006) with 286 // an empty reason string. If state_ is CONNECTED then a Close message is sent 287 // to the remote host containing the supplied |code| and |reason|. If the 288 // stream is open, closes it and sets state_ to CLOSED. FailChannel() always 289 // returns CHANNEL_DELETED. It is not valid to access any member variables or 290 // methods after calling FailChannel(). 291 ChannelState FailChannel(const std::string& message, 292 uint16 code, 293 const std::string& reason) WARN_UNUSED_RESULT; 294 295 // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond 296 // to a Close frame from the server. As a special case, setting |code| to 297 // kWebSocketErrorNoStatusReceived will create a Close frame with no payload; 298 // this is symmetric with the behaviour of ParseClose. 299 ChannelState SendClose(uint16 code, 300 const std::string& reason) WARN_UNUSED_RESULT; 301 302 // Parses a Close frame payload. If no status code is supplied, then |code| is 303 // set to 1005 (No status code) with empty |reason|. If the reason text is not 304 // valid UTF-8, then |reason| is set to an empty string. If the payload size 305 // is 1, or the supplied code is not permitted to be sent over the network, 306 // then false is returned and |message| is set to an appropriate console 307 // message. 308 bool ParseClose(const scoped_refptr<IOBuffer>& buffer, 309 size_t size, 310 uint16* code, 311 std::string* reason, 312 std::string* message); 313 314 // Drop this channel. 315 // If there are pending opening handshake notifications, notify them 316 // before dropping. 317 // 318 // Always returns CHANNEL_DELETED. 319 ChannelState DoDropChannel(bool was_clean, 320 uint16 code, 321 const std::string& reason); 322 323 // Called if the closing handshake times out. Closes the connection and 324 // informs the |event_interface_| if appropriate. 325 void CloseTimeout(); 326 327 // The URL of the remote server. 328 GURL socket_url_; 329 330 // The object receiving events. 331 const scoped_ptr<WebSocketEventInterface> event_interface_; 332 333 // The URLRequestContext to pass to the WebSocketStream creator. 334 URLRequestContext* const url_request_context_; 335 336 // The WebSocketStream on which to send and receive data. 337 scoped_ptr<WebSocketStream> stream_; 338 339 // A data structure containing a vector of frames to be sent and the total 340 // number of bytes contained in the vector. 341 class SendBuffer; 342 // Data that is currently pending write, or NULL if no write is pending. 343 scoped_ptr<SendBuffer> data_being_sent_; 344 // Data that is queued up to write after the current write completes. 345 // Only non-NULL when such data actually exists. 346 scoped_ptr<SendBuffer> data_to_send_next_; 347 348 // Destination for the current call to WebSocketStream::ReadFrames 349 ScopedVector<WebSocketFrame> read_frames_; 350 351 // Frames that have been read but not yet forwarded to the renderer due to 352 // lack of quota. 353 std::queue<PendingReceivedFrame> pending_received_frames_; 354 355 // Handle to an in-progress WebSocketStream creation request. Only non-NULL 356 // during the connection process. 357 scoped_ptr<WebSocketStreamRequest> stream_request_; 358 359 // If the renderer's send quota reaches this level, it is sent a quota 360 // refresh. "quota units" are currently bytes. TODO(ricea): Update the 361 // definition of quota units when necessary. 362 int send_quota_low_water_mark_; 363 // The level the quota is refreshed to when it reaches the low_water_mark 364 // (quota units). 365 int send_quota_high_water_mark_; 366 // The current amount of quota that the renderer has available for sending 367 // on this logical channel (quota units). 368 int current_send_quota_; 369 // The remaining amount of quota that the renderer will allow us to send on 370 // this logical channel (quota units). 371 int current_receive_quota_; 372 373 // Timer for the closing handshake. 374 base::OneShotTimer<WebSocketChannel> timer_; 375 376 // Timeout for the closing handshake. 377 base::TimeDelta timeout_; 378 379 // Storage for the status code and reason from the time the Close frame 380 // arrives until the connection is closed and they are passed to 381 // OnDropChannel(). 382 uint16 received_close_code_; 383 std::string received_close_reason_; 384 385 // The current state of the channel. Mainly used for sanity checking, but also 386 // used to track the close state. 387 State state_; 388 389 // |notification_sender_| is owned by this object. 390 scoped_ptr<HandshakeNotificationSender> notification_sender_; 391 392 // UTF-8 validator for outgoing Text messages. 393 base::StreamingUtf8Validator outgoing_utf8_validator_; 394 bool sending_text_message_; 395 396 // UTF-8 validator for incoming Text messages. 397 base::StreamingUtf8Validator incoming_utf8_validator_; 398 bool receiving_text_message_; 399 400 // True if we are in the middle of receiving a message. 401 bool expecting_to_handle_continuation_; 402 403 // True if we have already sent the type (Text or Binary) of the current 404 // message to the renderer. This can be false if the message is empty so far. 405 bool initial_frame_forwarded_; 406 407 // For UMA. The time when OnConnectSuccess() method was called and |stream_| 408 // was set. 409 base::TimeTicks established_on_; 410 411 DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); 412 }; 413 414 } // namespace net 415 416 #endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ 417