1 // \file
2 //
3 // Implementation of ANTLR3 CommonTree, which you can use as a
4 // starting point for your own tree. Though it is often easier just to tag things on
5 // to the user pointer in the tree unless you are building a different type
6 // of structure.
7 //
8
9 // [The "BSD licence"]
10 // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
11 // http://www.temporal-wave.com
12 // http://www.linkedin.com/in/jimidle
13 //
14 // All rights reserved.
15 //
16 // Redistribution and use in source and binary forms, with or without
17 // modification, are permitted provided that the following conditions
18 // are met:
19 // 1. Redistributions of source code must retain the above copyright
20 // notice, this list of conditions and the following disclaimer.
21 // 2. Redistributions in binary form must reproduce the above copyright
22 // notice, this list of conditions and the following disclaimer in the
23 // documentation and/or other materials provided with the distribution.
24 // 3. The name of the author may not be used to endorse or promote products
25 // derived from this software without specific prior written permission.
26 //
27 // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
28 // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
29 // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
30 // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
31 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
32 // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
36 // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37
38 #include <antlr3commontree.h>
39
40
41 static pANTLR3_COMMON_TOKEN getToken (pANTLR3_BASE_TREE tree);
42 static pANTLR3_BASE_TREE dupNode (pANTLR3_BASE_TREE tree);
43 static ANTLR3_BOOLEAN isNilNode (pANTLR3_BASE_TREE tree);
44 static ANTLR3_UINT32 getType (pANTLR3_BASE_TREE tree);
45 static pANTLR3_STRING getText (pANTLR3_BASE_TREE tree);
46 static ANTLR3_UINT32 getLine (pANTLR3_BASE_TREE tree);
47 static ANTLR3_UINT32 getCharPositionInLine (pANTLR3_BASE_TREE tree);
48 static pANTLR3_STRING toString (pANTLR3_BASE_TREE tree);
49 static pANTLR3_BASE_TREE getParent (pANTLR3_BASE_TREE tree);
50 static void setParent (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE parent);
51 static void setChildIndex (pANTLR3_BASE_TREE tree, ANTLR3_INT32 i);
52 static ANTLR3_INT32 getChildIndex (pANTLR3_BASE_TREE tree);
53 static void createChildrenList (pANTLR3_BASE_TREE tree);
54 static void reuse (pANTLR3_BASE_TREE tree);
55
56 // Factory functions for the Arboretum
57 //
58 static void newPool (pANTLR3_ARBORETUM factory);
59 static pANTLR3_BASE_TREE newPoolTree (pANTLR3_ARBORETUM factory);
60 static pANTLR3_BASE_TREE newFromTree (pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TREE tree);
61 static pANTLR3_BASE_TREE newFromToken (pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TOKEN token);
62 static void factoryClose (pANTLR3_ARBORETUM factory);
63
64 ANTLR3_API pANTLR3_ARBORETUM
antlr3ArboretumNew(pANTLR3_STRING_FACTORY strFactory)65 antlr3ArboretumNew(pANTLR3_STRING_FACTORY strFactory)
66 {
67 pANTLR3_ARBORETUM factory;
68
69 // Allocate memory
70 //
71 factory = (pANTLR3_ARBORETUM) ANTLR3_MALLOC((size_t)sizeof(ANTLR3_ARBORETUM));
72 if (factory == NULL)
73 {
74 return NULL;
75 }
76
77 // Install a vector factory to create, track and free() any child
78 // node lists.
79 //
80 factory->vFactory = antlr3VectorFactoryNew(0);
81 if (factory->vFactory == NULL)
82 {
83 free(factory);
84 return NULL;
85 }
86
87 // We also keep a reclaim stack, so that any Nil nodes that are
88 // orphaned are not just left in the pool but are reused, other wise
89 // we create 6 times as many nilNodes as ordinary nodes and use loads of
90 // memory. Perhaps at some point, the analysis phase will generate better
91 // code and we won't need to do this here.
92 //
93 factory->nilStack = antlr3StackNew(0);
94
95 // Install factory API
96 //
97 factory->newTree = newPoolTree;
98 factory->newFromTree = newFromTree;
99 factory->newFromToken = newFromToken;
100 factory->close = factoryClose;
101
102 // Allocate the initial pool
103 //
104 factory->thisPool = -1;
105 factory->pools = NULL;
106 newPool(factory);
107
108 // Factory space is good, we now want to initialize our cheating token
109 // which one it is initialized is the model for all tokens we manufacture
110 //
111 antlr3SetCTAPI(&factory->unTruc);
112
113 // Set some initial variables for future copying, including a string factory
114 // that we can use later for converting trees to strings.
115 //
116 factory->unTruc.factory = factory;
117 factory->unTruc.baseTree.strFactory = strFactory;
118
119 return factory;
120
121 }
122
123 static void
newPool(pANTLR3_ARBORETUM factory)124 newPool(pANTLR3_ARBORETUM factory)
125 {
126 // Increment factory count
127 //
128 factory->thisPool++;
129
130 // Ensure we have enough pointers allocated
131 //
132 factory->pools = (pANTLR3_COMMON_TREE *)
133 ANTLR3_REALLOC( (void *)factory->pools, // Current pools pointer (starts at NULL)
134 (ANTLR3_UINT32)((factory->thisPool + 1) * sizeof(pANTLR3_COMMON_TREE *)) // Memory for new pool pointers
135 );
136
137 // Allocate a new pool for the factory
138 //
139 factory->pools[factory->thisPool] =
140 (pANTLR3_COMMON_TREE)
141 ANTLR3_MALLOC((size_t)(sizeof(ANTLR3_COMMON_TREE) * ANTLR3_FACTORY_POOL_SIZE));
142
143
144 // Reset the counters
145 //
146 factory->nextTree = 0;
147
148 // Done
149 //
150 return;
151 }
152
153 static pANTLR3_BASE_TREE
newPoolTree(pANTLR3_ARBORETUM factory)154 newPoolTree (pANTLR3_ARBORETUM factory)
155 {
156 pANTLR3_COMMON_TREE tree;
157
158 // If we have anything on the re claim stack, reuse that sucker first
159 //
160 tree = factory->nilStack->peek(factory->nilStack);
161
162 if (tree != NULL)
163 {
164 // Cool we got something we could reuse, it will have been cleaned up by
165 // whatever put it back on the stack (for instance if it had a child vector,
166 // that will have been cleared to hold zero entries and that vector will get reused too.
167 // It is the basetree pointer that is placed on the stack of course
168 //
169 factory->nilStack->pop(factory->nilStack);
170 return (pANTLR3_BASE_TREE)tree;
171
172 }
173 // See if we need a new tree pool before allocating a new tree
174 //
175 if (factory->nextTree >= ANTLR3_FACTORY_POOL_SIZE)
176 {
177 // We ran out of tokens in the current pool, so we need a new pool
178 //
179 newPool(factory);
180 }
181
182 // Assuming everything went well - we are trying for performance here so doing minimal
183 // error checking - then we can work out what the pointer is to the next commontree.
184 //
185 tree = factory->pools[factory->thisPool] + factory->nextTree;
186 factory->nextTree++;
187
188 // We have our token pointer now, so we can initialize it to the predefined model.
189 //
190 antlr3SetCTAPI(tree);
191
192 // Set some initial variables for future copying, including a string factory
193 // that we can use later for converting trees to strings.
194 //
195 tree->factory = factory;
196 tree->baseTree.strFactory = factory->unTruc.baseTree.strFactory;
197
198 // The super points to the common tree so we must override the one used by
199 // by the pre-built tree as otherwise we will always poitn to the same initial
200 // common tree and we might spend 3 hours trying to debug why - this would never
201 // happen to me of course! :-(
202 //
203 tree->baseTree.super = tree;
204
205
206 // And we are done
207 //
208 return &(tree->baseTree);
209 }
210
211
212 static pANTLR3_BASE_TREE
newFromTree(pANTLR3_ARBORETUM factory,pANTLR3_COMMON_TREE tree)213 newFromTree(pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TREE tree)
214 {
215 pANTLR3_BASE_TREE newTree;
216
217 newTree = factory->newTree(factory);
218
219 if (newTree == NULL)
220 {
221 return NULL;
222 }
223
224 // Pick up the payload we had in the supplied tree
225 //
226 ((pANTLR3_COMMON_TREE)(newTree->super))->token = tree->token;
227 newTree->u = tree->baseTree.u; // Copy any user pointer
228
229 return newTree;
230 }
231
232 static pANTLR3_BASE_TREE
newFromToken(pANTLR3_ARBORETUM factory,pANTLR3_COMMON_TOKEN token)233 newFromToken(pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TOKEN token)
234 {
235 pANTLR3_BASE_TREE newTree;
236
237 newTree = factory->newTree(factory);
238
239 if (newTree == NULL)
240 {
241 return NULL;
242 }
243
244 // Pick up the payload we had in the supplied tree
245 //
246 ((pANTLR3_COMMON_TREE)(newTree->super))->token = token;
247
248 return newTree;
249 }
250
251 static void
factoryClose(pANTLR3_ARBORETUM factory)252 factoryClose (pANTLR3_ARBORETUM factory)
253 {
254 ANTLR3_INT32 poolCount;
255
256 // First close the vector factory that supplied all the child pointer
257 // vectors.
258 //
259 factory->vFactory->close(factory->vFactory);
260
261 if (factory->nilStack != NULL)
262 {
263 factory->nilStack->free(factory->nilStack);
264 }
265
266 // We now JUST free the pools because the C runtime CommonToken based tree
267 // cannot contain anything that was not made by this factory.
268 //
269 for (poolCount = 0; poolCount <= factory->thisPool; poolCount++)
270 {
271 // We can now free this pool allocation
272 //
273 ANTLR3_FREE(factory->pools[poolCount]);
274 factory->pools[poolCount] = NULL;
275 }
276
277 // All the pools are deallocated we can free the pointers to the pools
278 // now.
279 //
280 ANTLR3_FREE(factory->pools);
281
282 // Finally, we can free the space for the factory itself
283 //
284 ANTLR3_FREE(factory);
285 }
286
287
288 ANTLR3_API void
antlr3SetCTAPI(pANTLR3_COMMON_TREE tree)289 antlr3SetCTAPI(pANTLR3_COMMON_TREE tree)
290 {
291 // Init base tree
292 //
293 antlr3BaseTreeNew(&(tree->baseTree));
294
295 // We need a pointer to ourselves for
296 // the payload and few functions that we
297 // provide.
298 //
299 tree->baseTree.super = tree;
300
301 // Common tree overrides
302
303 tree->baseTree.isNilNode = isNilNode;
304 tree->baseTree.toString = toString;
305 tree->baseTree.dupNode = (void *(*)(pANTLR3_BASE_TREE))(dupNode);
306 tree->baseTree.getLine = getLine;
307 tree->baseTree.getCharPositionInLine = getCharPositionInLine;
308 tree->baseTree.toString = toString;
309 tree->baseTree.getType = getType;
310 tree->baseTree.getText = getText;
311 tree->baseTree.getToken = getToken;
312 tree->baseTree.getParent = getParent;
313 tree->baseTree.setParent = setParent;
314 tree->baseTree.setChildIndex = setChildIndex;
315 tree->baseTree.getChildIndex = getChildIndex;
316 tree->baseTree.createChildrenList = createChildrenList;
317 tree->baseTree.reuse = reuse;
318 tree->baseTree.free = NULL; // Factory trees have no free function
319 tree->baseTree.u = NULL; // Initialize user pointer
320
321 tree->baseTree.children = NULL;
322
323 tree->token = NULL; // No token as yet
324 tree->startIndex = 0;
325 tree->stopIndex = 0;
326 tree->parent = NULL; // No parent yet
327 tree->childIndex = -1;
328
329 return;
330 }
331
332 // --------------------------------------
333 // Non factory node constructors.
334 //
335
336 ANTLR3_API pANTLR3_COMMON_TREE
antlr3CommonTreeNew()337 antlr3CommonTreeNew()
338 {
339 pANTLR3_COMMON_TREE tree;
340 tree = ANTLR3_CALLOC(1, sizeof(ANTLR3_COMMON_TREE));
341
342 if (tree == NULL)
343 {
344 return NULL;
345 }
346
347 antlr3SetCTAPI(tree);
348
349 return tree;
350 }
351
352 ANTLR3_API pANTLR3_COMMON_TREE
antlr3CommonTreeNewFromToken(pANTLR3_COMMON_TOKEN token)353 antlr3CommonTreeNewFromToken(pANTLR3_COMMON_TOKEN token)
354 {
355 pANTLR3_COMMON_TREE newTree;
356
357 newTree = antlr3CommonTreeNew();
358
359 if (newTree == NULL)
360 {
361 return NULL;
362 }
363
364 //Pick up the payload we had in the supplied tree
365 //
366 newTree->token = token;
367 return newTree;
368 }
369
370 /// Create a new vector for holding child nodes using the inbuilt
371 /// vector factory.
372 ///
373 static void
createChildrenList(pANTLR3_BASE_TREE tree)374 createChildrenList (pANTLR3_BASE_TREE tree)
375 {
376 tree->children = ((pANTLR3_COMMON_TREE)(tree->super))->factory->vFactory->newVector(((pANTLR3_COMMON_TREE)(tree->super))->factory->vFactory);
377 }
378
379
380 static pANTLR3_COMMON_TOKEN
getToken(pANTLR3_BASE_TREE tree)381 getToken (pANTLR3_BASE_TREE tree)
382 {
383 // The token is the payload of the common tree or other implementor
384 // so it is stored within ourselves, which is the super pointer.Note
385 // that whatever the actual token is, it is passed around by its pointer
386 // to the common token implementation, which it may of course surround
387 // with its own super structure.
388 //
389 return ((pANTLR3_COMMON_TREE)(tree->super))->token;
390 }
391
392 static pANTLR3_BASE_TREE
dupNode(pANTLR3_BASE_TREE tree)393 dupNode (pANTLR3_BASE_TREE tree)
394 {
395 // The node we are duplicating is in fact the common tree (that's why we are here)
396 // so we use the super pointer to duplicate.
397 //
398 pANTLR3_COMMON_TREE theOld;
399
400 theOld = (pANTLR3_COMMON_TREE)(tree->super);
401
402 // The pointer we return is the base implementation of course
403 //
404 return theOld->factory->newFromTree(theOld->factory, theOld);
405 }
406
407 static ANTLR3_BOOLEAN
isNilNode(pANTLR3_BASE_TREE tree)408 isNilNode (pANTLR3_BASE_TREE tree)
409 {
410 // This is a Nil tree if it has no payload (Token in our case)
411 //
412 if (((pANTLR3_COMMON_TREE)(tree->super))->token == NULL)
413 {
414 return ANTLR3_TRUE;
415 }
416 else
417 {
418 return ANTLR3_FALSE;
419 }
420 }
421
422 static ANTLR3_UINT32
getType(pANTLR3_BASE_TREE tree)423 getType (pANTLR3_BASE_TREE tree)
424 {
425 pANTLR3_COMMON_TREE theTree;
426
427 theTree = (pANTLR3_COMMON_TREE)(tree->super);
428
429 if (theTree->token == NULL)
430 {
431 return 0;
432 }
433 else
434 {
435 return theTree->token->getType(theTree->token);
436 }
437 }
438
439 static pANTLR3_STRING
getText(pANTLR3_BASE_TREE tree)440 getText (pANTLR3_BASE_TREE tree)
441 {
442 return tree->toString(tree);
443 }
444
getLine(pANTLR3_BASE_TREE tree)445 static ANTLR3_UINT32 getLine (pANTLR3_BASE_TREE tree)
446 {
447 pANTLR3_COMMON_TREE cTree;
448 pANTLR3_COMMON_TOKEN token;
449
450 cTree = (pANTLR3_COMMON_TREE)(tree->super);
451
452 token = cTree->token;
453
454 if (token == NULL || token->getLine(token) == 0)
455 {
456 if (tree->getChildCount(tree) > 0)
457 {
458 pANTLR3_BASE_TREE child;
459
460 child = (pANTLR3_BASE_TREE)tree->getChild(tree, 0);
461 return child->getLine(child);
462 }
463 return 0;
464 }
465 return token->getLine(token);
466 }
467
getCharPositionInLine(pANTLR3_BASE_TREE tree)468 static ANTLR3_UINT32 getCharPositionInLine (pANTLR3_BASE_TREE tree)
469 {
470 pANTLR3_COMMON_TOKEN token;
471
472 token = ((pANTLR3_COMMON_TREE)(tree->super))->token;
473
474 if (token == NULL || token->getCharPositionInLine(token) == -1)
475 {
476 if (tree->getChildCount(tree) > 0)
477 {
478 pANTLR3_BASE_TREE child;
479
480 child = (pANTLR3_BASE_TREE)tree->getChild(tree, 0);
481
482 return child->getCharPositionInLine(child);
483 }
484 return 0;
485 }
486 return token->getCharPositionInLine(token);
487 }
488
toString(pANTLR3_BASE_TREE tree)489 static pANTLR3_STRING toString (pANTLR3_BASE_TREE tree)
490 {
491 if (tree->isNilNode(tree) == ANTLR3_TRUE)
492 {
493 pANTLR3_STRING nilNode;
494
495 nilNode = tree->strFactory->newPtr(tree->strFactory, (pANTLR3_UINT8)"nil", 3);
496
497 return nilNode;
498 }
499
500 return ((pANTLR3_COMMON_TREE)(tree->super))->token->getText(((pANTLR3_COMMON_TREE)(tree->super))->token);
501 }
502
503 static pANTLR3_BASE_TREE
getParent(pANTLR3_BASE_TREE tree)504 getParent (pANTLR3_BASE_TREE tree)
505 {
506 return & (((pANTLR3_COMMON_TREE)(tree->super))->parent->baseTree);
507 }
508
509 static void
setParent(pANTLR3_BASE_TREE tree,pANTLR3_BASE_TREE parent)510 setParent (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE parent)
511 {
512 ((pANTLR3_COMMON_TREE)(tree->super))->parent = parent == NULL ? NULL : ((pANTLR3_COMMON_TREE)(parent->super))->parent;
513 }
514
515 static void
setChildIndex(pANTLR3_BASE_TREE tree,ANTLR3_INT32 i)516 setChildIndex (pANTLR3_BASE_TREE tree, ANTLR3_INT32 i)
517 {
518 ((pANTLR3_COMMON_TREE)(tree->super))->childIndex = i;
519 }
520 static ANTLR3_INT32
getChildIndex(pANTLR3_BASE_TREE tree)521 getChildIndex (pANTLR3_BASE_TREE tree )
522 {
523 return ((pANTLR3_COMMON_TREE)(tree->super))->childIndex;
524 }
525
526 /** Clean up any child vector that the tree might have, so it can be reused,
527 * then add it into the reuse stack.
528 */
529 static void
reuse(pANTLR3_BASE_TREE tree)530 reuse (pANTLR3_BASE_TREE tree)
531 {
532 pANTLR3_COMMON_TREE cTree;
533
534 cTree = (pANTLR3_COMMON_TREE)(tree->super);
535
536 if (cTree->factory != NULL)
537 {
538
539 if (cTree->baseTree.children != NULL)
540 {
541
542 cTree->baseTree.children->clear(cTree->baseTree.children);
543 }
544 cTree->factory->nilStack->push(cTree->factory->nilStack, tree, NULL);
545
546 }
547 }
548