1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // Audio rendering unit utilizing an AudioRendererSink to output data. 6 // 7 // This class lives inside three threads during it's lifetime, namely: 8 // 1. Render thread 9 // Where the object is created. 10 // 2. Media thread (provided via constructor) 11 // All AudioDecoder methods are called on this thread. 12 // 3. Audio thread created by the AudioRendererSink. 13 // Render() is called here where audio data is decoded into raw PCM data. 14 // 15 // AudioRendererImpl talks to an AudioRendererAlgorithm that takes care of 16 // queueing audio data and stretching/shrinking audio data when playback rate != 17 // 1.0 or 0.0. 18 19 #ifndef MEDIA_FILTERS_AUDIO_RENDERER_IMPL_H_ 20 #define MEDIA_FILTERS_AUDIO_RENDERER_IMPL_H_ 21 22 #include <deque> 23 24 #include "base/gtest_prod_util.h" 25 #include "base/memory/weak_ptr.h" 26 #include "base/synchronization/lock.h" 27 #include "media/base/audio_decoder.h" 28 #include "media/base/audio_renderer.h" 29 #include "media/base/audio_renderer_sink.h" 30 #include "media/base/decryptor.h" 31 #include "media/filters/audio_renderer_algorithm.h" 32 #include "media/filters/decoder_stream.h" 33 34 namespace base { 35 class SingleThreadTaskRunner; 36 } 37 38 namespace media { 39 40 class AudioBufferConverter; 41 class AudioBus; 42 class AudioClock; 43 class AudioHardwareConfig; 44 class AudioSplicer; 45 class DecryptingDemuxerStream; 46 47 class MEDIA_EXPORT AudioRendererImpl 48 : public AudioRenderer, 49 NON_EXPORTED_BASE(public AudioRendererSink::RenderCallback) { 50 public: 51 // |task_runner| is the thread on which AudioRendererImpl will execute. 52 // 53 // |sink| is used as the destination for the rendered audio. 54 // 55 // |decoders| contains the AudioDecoders to use when initializing. 56 // 57 // |set_decryptor_ready_cb| is fired when the audio decryptor is available 58 // (only applicable if the stream is encrypted and we have a decryptor). 59 AudioRendererImpl( 60 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner, 61 AudioRendererSink* sink, 62 ScopedVector<AudioDecoder> decoders, 63 const SetDecryptorReadyCB& set_decryptor_ready_cb, 64 AudioHardwareConfig* hardware_params); 65 virtual ~AudioRendererImpl(); 66 67 // AudioRenderer implementation. 68 virtual void Initialize(DemuxerStream* stream, 69 const PipelineStatusCB& init_cb, 70 const StatisticsCB& statistics_cb, 71 const base::Closure& underflow_cb, 72 const TimeCB& time_cb, 73 const base::Closure& ended_cb, 74 const PipelineStatusCB& error_cb) OVERRIDE; 75 virtual void StartRendering() OVERRIDE; 76 virtual void StopRendering() OVERRIDE; 77 virtual void Flush(const base::Closure& callback) OVERRIDE; 78 virtual void Stop(const base::Closure& callback) OVERRIDE; 79 virtual void SetPlaybackRate(float rate) OVERRIDE; 80 virtual void Preroll(base::TimeDelta time, 81 const PipelineStatusCB& cb) OVERRIDE; 82 virtual void ResumeAfterUnderflow() OVERRIDE; 83 virtual void SetVolume(float volume) OVERRIDE; 84 85 // Allows injection of a custom time callback for non-realtime testing. 86 typedef base::Callback<base::TimeTicks()> NowCB; set_now_cb_for_testing(const NowCB & now_cb)87 void set_now_cb_for_testing(const NowCB& now_cb) { 88 now_cb_ = now_cb; 89 } 90 91 private: 92 friend class AudioRendererImplTest; 93 94 // Important detail: being in kPlaying doesn't imply that audio is being 95 // rendered. Rather, it means that the renderer is ready to go. The actual 96 // rendering of audio is controlled via Start/StopRendering(). 97 // 98 // kUninitialized 99 // | Initialize() 100 // | 101 // V 102 // kInitializing 103 // | Decoders initialized 104 // | 105 // V Decoders reset 106 // kFlushed <------------------ kFlushing 107 // | Preroll() ^ 108 // | | 109 // V | Flush() 110 // kPrerolling ----------------> kPlaying ---------. 111 // Enough data buffered ^ | Not enough data 112 // | | buffered 113 // Enough data buffered | V 114 // kRebuffering <--- kUnderflow 115 // ResumeAfterUnderflow() 116 enum State { 117 kUninitialized, 118 kInitializing, 119 kFlushing, 120 kFlushed, 121 kPrerolling, 122 kPlaying, 123 kStopped, 124 kUnderflow, 125 kRebuffering, 126 }; 127 128 // Callback from the audio decoder delivering decoded audio samples. 129 void DecodedAudioReady(AudioBufferStream::Status status, 130 const scoped_refptr<AudioBuffer>& buffer); 131 132 // Handles buffers that come out of |splicer_|. 133 // Returns true if more buffers are needed. 134 bool HandleSplicerBuffer(const scoped_refptr<AudioBuffer>& buffer); 135 136 // Helper functions for AudioDecoder::Status values passed to 137 // DecodedAudioReady(). 138 void HandleAbortedReadOrDecodeError(bool is_decode_error); 139 140 // Estimate earliest time when current buffer can stop playing. 141 void UpdateEarliestEndTime_Locked(int frames_filled, 142 const base::TimeDelta& playback_delay, 143 const base::TimeTicks& time_now); 144 145 void StartRendering_Locked(); 146 void StopRendering_Locked(); 147 148 // AudioRendererSink::RenderCallback implementation. 149 // 150 // NOTE: These are called on the audio callback thread! 151 // 152 // Render() fills the given buffer with audio data by delegating to its 153 // |algorithm_|. Render() also takes care of updating the clock. 154 // Returns the number of frames copied into |audio_bus|, which may be less 155 // than or equal to the initial number of frames in |audio_bus| 156 // 157 // If this method returns fewer frames than the initial number of frames in 158 // |audio_bus|, it could be a sign that the pipeline is stalled or unable to 159 // stream the data fast enough. In such scenarios, the callee should zero out 160 // unused portions of their buffer to play back silence. 161 // 162 // Render() updates the pipeline's playback timestamp. If Render() is 163 // not called at the same rate as audio samples are played, then the reported 164 // timestamp in the pipeline will be ahead of the actual audio playback. In 165 // this case |audio_delay_milliseconds| should be used to indicate when in the 166 // future should the filled buffer be played. 167 virtual int Render(AudioBus* audio_bus, 168 int audio_delay_milliseconds) OVERRIDE; 169 virtual void OnRenderError() OVERRIDE; 170 171 // Helper methods that schedule an asynchronous read from the decoder as long 172 // as there isn't a pending read. 173 // 174 // Must be called on |task_runner_|. 175 void AttemptRead(); 176 void AttemptRead_Locked(); 177 bool CanRead_Locked(); 178 void ChangeState_Locked(State new_state); 179 180 // Returns true if the data in the buffer is all before 181 // |preroll_timestamp_|. This can only return true while 182 // in the kPrerolling state. 183 bool IsBeforePrerollTime(const scoped_refptr<AudioBuffer>& buffer); 184 185 // Called upon AudioBufferStream initialization, or failure thereof (indicated 186 // by the value of |success|). 187 void OnAudioBufferStreamInitialized(bool succes); 188 189 // Used to initiate the flush operation once all pending reads have 190 // completed. 191 void DoFlush_Locked(); 192 193 // Calls |decoder_|.Reset() and arranges for ResetDecoderDone() to get 194 // called when the reset completes. 195 void ResetDecoder(); 196 197 // Called when the |decoder_|.Reset() has completed. 198 void ResetDecoderDone(); 199 200 // Called by the AudioBufferStream when a splice buffer is demuxed. 201 void OnNewSpliceBuffer(base::TimeDelta); 202 203 // Called by the AudioBufferStream when a config change occurs. 204 void OnConfigChange(); 205 206 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; 207 208 scoped_ptr<AudioSplicer> splicer_; 209 scoped_ptr<AudioBufferConverter> buffer_converter_; 210 211 // Whether or not we expect to handle config changes. 212 bool expecting_config_changes_; 213 214 // The sink (destination) for rendered audio. |sink_| must only be accessed 215 // on |task_runner_|. |sink_| must never be called under |lock_| or else we 216 // may deadlock between |task_runner_| and the audio callback thread. 217 scoped_refptr<media::AudioRendererSink> sink_; 218 219 AudioBufferStream audio_buffer_stream_; 220 221 // Interface to the hardware audio params. 222 const AudioHardwareConfig* const hardware_config_; 223 224 // Cached copy of hardware params from |hardware_config_|. 225 AudioParameters audio_parameters_; 226 227 // Callbacks provided during Initialize(). 228 PipelineStatusCB init_cb_; 229 base::Closure underflow_cb_; 230 TimeCB time_cb_; 231 base::Closure ended_cb_; 232 PipelineStatusCB error_cb_; 233 234 // Callback provided to Flush(). 235 base::Closure flush_cb_; 236 237 // Callback provided to Preroll(). 238 PipelineStatusCB preroll_cb_; 239 240 // Typically calls base::TimeTicks::Now() but can be overridden by a test. 241 NowCB now_cb_; 242 243 // After Initialize() has completed, all variables below must be accessed 244 // under |lock_|. ------------------------------------------------------------ 245 base::Lock lock_; 246 247 // Algorithm for scaling audio. 248 scoped_ptr<AudioRendererAlgorithm> algorithm_; 249 250 // Simple state tracking variable. 251 State state_; 252 253 // Keep track of whether or not the sink is playing and whether we should be 254 // rendering. 255 bool rendering_; 256 bool sink_playing_; 257 258 // Keep track of our outstanding read to |decoder_|. 259 bool pending_read_; 260 261 // Keeps track of whether we received and rendered the end of stream buffer. 262 bool received_end_of_stream_; 263 bool rendered_end_of_stream_; 264 265 scoped_ptr<AudioClock> audio_clock_; 266 267 base::TimeDelta preroll_timestamp_; 268 269 // We're supposed to know amount of audio data OS or hardware buffered, but 270 // that is not always so -- on my Linux box 271 // AudioBuffersState::hardware_delay_bytes never reaches 0. 272 // 273 // As a result we cannot use it to find when stream ends. If we just ignore 274 // buffered data we will notify host that stream ended before it is actually 275 // did so, I've seen it done ~140ms too early when playing ~150ms file. 276 // 277 // Instead of trying to invent OS-specific solution for each and every OS we 278 // are supporting, use simple workaround: every time we fill the buffer we 279 // remember when it should stop playing, and do not assume that buffer is 280 // empty till that time. Workaround is not bulletproof, as we don't exactly 281 // know when that particular data would start playing, but it is much better 282 // than nothing. 283 base::TimeTicks earliest_end_time_; 284 size_t total_frames_filled_; 285 286 // True if the renderer receives a buffer with kAborted status during preroll, 287 // false otherwise. This flag is cleared on the next Preroll() call. 288 bool preroll_aborted_; 289 290 // End variables which must be accessed under |lock_|. ---------------------- 291 292 // NOTE: Weak pointers must be invalidated before all other member variables. 293 base::WeakPtrFactory<AudioRendererImpl> weak_factory_; 294 295 DISALLOW_COPY_AND_ASSIGN(AudioRendererImpl); 296 }; 297 298 } // namespace media 299 300 #endif // MEDIA_FILTERS_AUDIO_RENDERER_IMPL_H_ 301