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1 // Copyright (C) 2011, Google Inc. All rights reserved.
2 //
3 // Redistribution and use in source and binary forms, with or without
4 // modification, are permitted provided that the following conditions are met:
5 //
6 // 1. Redistributions of source code must retain the above copyright
7 //    notice, this list of conditions and the following disclaimer.
8 // 2. Redistributions in binary form must reproduce the above copyright
9 //    notice, this list of conditions and the following disclaimer in the
10 //    documentation and/or other materials provided with the distribution.
11 //
12 // THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
13 // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
14 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
15 // ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
16 // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
17 // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
18 // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
19 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
20 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
21 // OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
22 // DAMAGE.
23 
24 #ifndef WebGamepad_h
25 #define WebGamepad_h
26 
27 #include "WebCommon.h"
28 
29 #if BLINK_IMPLEMENTATION
30 #include "wtf/Assertions.h"
31 #endif
32 
33 namespace blink {
34 
35 #pragma pack(push, 1)
36 
37 class WebGamepadButton {
38 public:
WebGamepadButton()39     WebGamepadButton()
40         : pressed(false)
41         , value(0.)
42     {
43     }
WebGamepadButton(bool pressed,double value)44     WebGamepadButton(bool pressed, double value)
45         : pressed(pressed)
46         , value(value)
47     {
48     }
49     bool pressed;
50     double value;
51 };
52 
53 // This structure is intentionally POD and fixed size so that it can be shared
54 // memory between hardware polling threads and the rest of the browser. See
55 // also WebGamepads.h.
56 class WebGamepad {
57 public:
58     static const size_t idLengthCap = 128;
59     static const size_t mappingLengthCap = 16;
60     static const size_t axesLengthCap = 16;
61     static const size_t buttonsLengthCap = 32;
62 
WebGamepad()63     WebGamepad()
64         : connected(false)
65         , timestamp(0)
66         , axesLength(0)
67         , buttonsLength(0)
68     {
69         id[0] = 0;
70         mapping[0] = 0;
71     }
72 
73     // Is there a gamepad connected at this index?
74     bool connected;
75 
76     // Device identifier (based on manufacturer, model, etc.).
77     WebUChar id[idLengthCap];
78 
79     // Monotonically increasing value referring to when the data were last
80     // updated.
81     unsigned long long timestamp;
82 
83     // Number of valid entries in the axes array.
84     unsigned axesLength;
85 
86     // Normalized values representing axes, in the range [-1..1].
87     double axes[axesLengthCap];
88 
89     // Number of valid entries in the buttons array.
90     unsigned buttonsLength;
91 
92     // Button states
93     WebGamepadButton buttons[buttonsLengthCap];
94 
95     // Mapping type (for example "standard")
96     WebUChar mapping[mappingLengthCap];
97 };
98 
99 #if BLINK_IMPLEMENTATION
100 COMPILE_ASSERT(sizeof(WebGamepad) == 721, WebGamepad_has_wrong_size);
101 #endif
102 
103 #pragma pack(pop)
104 
105 }
106 
107 #endif // WebGamepad_h
108