/external/replicaisland/src/com/replica/replicaisland/ |
D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { in bindTexture() method in OpenGLSystem
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 88 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() function in deqp::gls::TextureManager 93 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() function in deqp::gls::TextureManager
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
D | DrawingBufferTest.cpp | 69 virtual void bindTexture(WGC3Denum target, WebGLId texture) in bindTexture() function in __anon700075830111::WebGraphicsContext3DForTests
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/external/chromium_org/cc/test/ |
D | test_web_graphics_context_3d.cc | 309 void TestWebGraphicsContext3D::bindTexture( in bindTexture() function in cc::TestWebGraphicsContext3D
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/external/skia/src/gpu/gl/ |
D | GrGpuGL.cpp | 2289 void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { in bindTexture() function in GrGpuGL
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGpuGL.cpp | 2289 void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { in bindTexture() function in GrGpuGL
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 174 void GLContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture() function in sglr::GLContext
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D | sglrReferenceContext.cpp | 592 void ReferenceContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture() function in sglr::ReferenceContext
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 64 glBindTextureFunc bindTexture; variable
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
D | MockWebGraphicsContext3D.h | 75 virtual void bindTexture(WGC3Denum target, WebGLId texture) { } in bindTexture() function
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLRenderingContextBase.cpp | 1083 void WebGLRenderingContextBase::bindTexture(GLenum target, WebGLTexture* texture) in bindTexture() function in WebCore::WebGLRenderingContextBase
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