• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
6 #define UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
7 
8 #include "base/gtest_prod_util.h"
9 #include "ui/views/bubble/bubble_border.h"
10 #include "ui/views/widget/widget.h"
11 #include "ui/views/widget/widget_delegate.h"
12 #include "ui/views/widget/widget_observer.h"
13 
14 namespace gfx {
15 class FontList;
16 class Rect;
17 }
18 
19 namespace views {
20 
21 class BubbleFrameView;
22 
23 // BubbleDelegateView creates frame and client views for bubble Widgets.
24 // BubbleDelegateView itself is the client's contents view.
25 class VIEWS_EXPORT BubbleDelegateView : public WidgetDelegateView,
26                                         public WidgetObserver {
27  public:
28   BubbleDelegateView();
29   BubbleDelegateView(View* anchor_view, BubbleBorder::Arrow arrow);
30   virtual ~BubbleDelegateView();
31 
32   // Create and initialize the bubble Widget(s) with proper bounds.
33   static Widget* CreateBubble(BubbleDelegateView* bubble_delegate);
34 
35   // WidgetDelegateView overrides:
36   virtual BubbleDelegateView* AsBubbleDelegate() OVERRIDE;
37   virtual bool CanActivate() const OVERRIDE;
38   virtual bool ShouldShowCloseButton() const OVERRIDE;
39   virtual View* GetContentsView() OVERRIDE;
40   virtual NonClientFrameView* CreateNonClientFrameView(Widget* widget) OVERRIDE;
41   virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE;
42 
43   // WidgetObserver overrides:
44   virtual void OnWidgetDestroying(Widget* widget) OVERRIDE;
45   virtual void OnWidgetVisibilityChanging(Widget* widget, bool visible)
46       OVERRIDE;
47   virtual void OnWidgetVisibilityChanged(Widget* widget, bool visible)
48       OVERRIDE;
49   virtual void OnWidgetActivationChanged(Widget* widget, bool active) OVERRIDE;
50   virtual void OnWidgetBoundsChanged(Widget* widget,
51                                      const gfx::Rect& new_bounds) OVERRIDE;
52 
close_on_esc()53   bool close_on_esc() const { return close_on_esc_; }
set_close_on_esc(bool close_on_esc)54   void set_close_on_esc(bool close_on_esc) { close_on_esc_ = close_on_esc; }
55 
close_on_deactivate()56   bool close_on_deactivate() const { return close_on_deactivate_; }
set_close_on_deactivate(bool close)57   void set_close_on_deactivate(bool close) { close_on_deactivate_ = close; }
58 
59   View* GetAnchorView() const;
anchor_widget()60   Widget* anchor_widget() const { return anchor_widget_; }
61 
62   // The anchor rect is used in the absence of an assigned anchor view.
anchor_rect()63   const gfx::Rect& anchor_rect() const { return anchor_rect_; }
64 
arrow()65   BubbleBorder::Arrow arrow() const { return arrow_; }
set_arrow(BubbleBorder::Arrow arrow)66   void set_arrow(BubbleBorder::Arrow arrow) { arrow_ = arrow; }
67 
shadow()68   BubbleBorder::Shadow shadow() const { return shadow_; }
set_shadow(BubbleBorder::Shadow shadow)69   void set_shadow(BubbleBorder::Shadow shadow) { shadow_ = shadow; }
70 
color()71   SkColor color() const { return color_; }
set_color(SkColor color)72   void set_color(SkColor color) {
73     color_ = color;
74     color_explicitly_set_ = true;
75   }
76 
margins()77   const gfx::Insets& margins() const { return margins_; }
set_margins(const gfx::Insets & margins)78   void set_margins(const gfx::Insets& margins) { margins_ = margins; }
79 
anchor_view_insets()80   const gfx::Insets& anchor_view_insets() const { return anchor_view_insets_; }
set_anchor_view_insets(const gfx::Insets & i)81   void set_anchor_view_insets(const gfx::Insets& i) { anchor_view_insets_ = i; }
82 
parent_window()83   gfx::NativeView parent_window() const { return parent_window_; }
set_parent_window(gfx::NativeView window)84   void set_parent_window(gfx::NativeView window) { parent_window_ = window; }
85 
use_focusless()86   bool use_focusless() const { return use_focusless_; }
set_use_focusless(bool focusless)87   void set_use_focusless(bool focusless) { use_focusless_ = focusless; }
88 
accept_events()89   bool accept_events() const { return accept_events_; }
set_accept_events(bool accept_events)90   void set_accept_events(bool accept_events) { accept_events_ = accept_events; }
91 
border_accepts_events()92   bool border_accepts_events() const { return border_accepts_events_; }
set_border_accepts_events(bool event)93   void set_border_accepts_events(bool event) { border_accepts_events_ = event; }
94 
adjust_if_offscreen()95   bool adjust_if_offscreen() const { return adjust_if_offscreen_; }
set_adjust_if_offscreen(bool adjust)96   void set_adjust_if_offscreen(bool adjust) { adjust_if_offscreen_ = adjust; }
97 
98   // Get the arrow's anchor rect in screen space.
99   virtual gfx::Rect GetAnchorRect() const;
100 
101   // Allows delegates to provide custom parameters before widget initialization.
102   virtual void OnBeforeBubbleWidgetInit(Widget::InitParams* params,
103                                         Widget* widget) const;
104 
105   // Sets the bubble alignment relative to the anchor. This may only be called
106   // after calling CreateBubble.
107   void SetAlignment(BubbleBorder::BubbleAlignment alignment);
108 
109   // Sets the bubble arrow paint type.
110   void SetArrowPaintType(BubbleBorder::ArrowPaintType paint_type);
111 
112   // Call this method when the anchor bounds have changed to reposition the
113   // bubble. The bubble is automatically repositioned when the anchor view
114   // bounds change as a result of the widget's bounds changing.
115   void OnAnchorBoundsChanged();
116 
117  protected:
118   // Get bubble bounds from the anchor rect and client view's preferred size.
119   virtual gfx::Rect GetBubbleBounds();
120 
121   // Return a FontList to use for the title of the bubble.
122   // (The default is MediumFont).
123   virtual const gfx::FontList& GetTitleFontList() const;
124 
125   // View overrides:
126   virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
127   virtual void OnNativeThemeChanged(const ui::NativeTheme* theme) OVERRIDE;
128 
129   // Perform view initialization on the contents for bubble sizing.
130   virtual void Init();
131 
132   // Sets the anchor view or rect and repositions the bubble. Note that if a
133   // valid view gets passed, the anchor rect will get ignored. If the view gets
134   // deleted, but no new view gets set, the last known anchor postion will get
135   // returned.
136   void SetAnchorView(View* anchor_view);
137   void SetAnchorRect(const gfx::Rect& rect);
138 
139   // Resize and potentially move the bubble to fit the content's preferred size.
140   void SizeToContents();
141 
142   BubbleFrameView* GetBubbleFrameView() const;
143 
144  private:
145   friend class BubbleBorderDelegate;
146   friend class BubbleWindowTargeter;
147 
148   FRIEND_TEST_ALL_PREFIXES(BubbleDelegateTest, CreateDelegate);
149   FRIEND_TEST_ALL_PREFIXES(BubbleDelegateTest, NonClientHitTest);
150 
151   // Update the bubble color from |theme|, unless it was explicitly set.
152   void UpdateColorsFromTheme(const ui::NativeTheme* theme);
153 
154   // Handles widget visibility changes.
155   void HandleVisibilityChanged(Widget* widget, bool visible);
156 
157   // Flags controlling bubble closure on the escape key and deactivation.
158   bool close_on_esc_;
159   bool close_on_deactivate_;
160 
161   // The view and widget to which this bubble is anchored. Since an anchor view
162   // can be deleted without notice, we store it in the ViewStorage and retrieve
163   // it from there. It will make sure that the view is still valid.
164   const int anchor_view_storage_id_;
165   Widget* anchor_widget_;
166 
167   // The anchor rect used in the absence of an anchor view.
168   mutable gfx::Rect anchor_rect_;
169 
170   // The arrow's location on the bubble.
171   BubbleBorder::Arrow arrow_;
172 
173   // Bubble border shadow to use.
174   BubbleBorder::Shadow shadow_;
175 
176   // The background color of the bubble; and flag for when it's explicitly set.
177   SkColor color_;
178   bool color_explicitly_set_;
179 
180   // The margins between the content and the inside of the border.
181   gfx::Insets margins_;
182 
183   // Insets applied to the |anchor_view_| bounds.
184   gfx::Insets anchor_view_insets_;
185 
186   // If true, the bubble does not take focus on display; default is false.
187   bool use_focusless_;
188 
189   // Specifies whether the bubble (or its border) handles mouse events, etc.
190   bool accept_events_;
191   bool border_accepts_events_;
192 
193   // If true (defaults to true), the arrow may be mirrored and moved to fit the
194   // bubble on screen better. It would be a no-op if the bubble has no arrow.
195   bool adjust_if_offscreen_;
196 
197   // Parent native window of the bubble.
198   gfx::NativeView parent_window_;
199 
200   DISALLOW_COPY_AND_ASSIGN(BubbleDelegateView);
201 };
202 
203 }  // namespace views
204 
205 #endif  // UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
206