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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_
6 #define UI_COMPOSITOR_COMPOSITOR_H_
7 
8 #include <string>
9 
10 #include "base/containers/hash_tables.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/observer_list.h"
14 #include "base/time/time.h"
15 #include "cc/trees/layer_tree_host_client.h"
16 #include "cc/trees/layer_tree_host_single_thread_client.h"
17 #include "third_party/skia/include/core/SkColor.h"
18 #include "ui/compositor/compositor_export.h"
19 #include "ui/compositor/compositor_observer.h"
20 #include "ui/compositor/layer_animator_collection.h"
21 #include "ui/gfx/native_widget_types.h"
22 #include "ui/gfx/size.h"
23 #include "ui/gfx/vector2d.h"
24 
25 class SkBitmap;
26 
27 namespace base {
28 class MessageLoopProxy;
29 class RunLoop;
30 }
31 
32 namespace cc {
33 class ContextProvider;
34 class Layer;
35 class LayerTreeDebugState;
36 class LayerTreeHost;
37 class SharedBitmapManager;
38 }
39 
40 namespace gfx {
41 class Rect;
42 class Size;
43 }
44 
45 namespace gpu {
46 struct Mailbox;
47 }
48 
49 namespace ui {
50 
51 class Compositor;
52 class CompositorVSyncManager;
53 class Layer;
54 class Reflector;
55 class Texture;
56 struct LatencyInfo;
57 
58 // This class abstracts the creation of the 3D context for the compositor. It is
59 // a global object.
60 class COMPOSITOR_EXPORT ContextFactory {
61  public:
~ContextFactory()62   virtual ~ContextFactory() {}
63 
64   // Creates an output surface for the given compositor. The factory may keep
65   // per-compositor data (e.g. a shared context), that needs to be cleaned up
66   // by calling RemoveCompositor when the compositor gets destroyed.
67   virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(
68       Compositor* compositor, bool software_fallback) = 0;
69 
70   // Creates a reflector that copies the content of the |mirrored_compositor|
71   // onto |mirroing_layer|.
72   virtual scoped_refptr<Reflector> CreateReflector(
73       Compositor* mirrored_compositor,
74       Layer* mirroring_layer) = 0;
75   // Removes the reflector, which stops the mirroring.
76   virtual void RemoveReflector(scoped_refptr<Reflector> reflector) = 0;
77 
78   // Return a reference to a shared offscreen context provider usable from the
79   // main thread.
80   virtual scoped_refptr<cc::ContextProvider>
81       SharedMainThreadContextProvider() = 0;
82 
83   // Destroys per-compositor data.
84   virtual void RemoveCompositor(Compositor* compositor) = 0;
85 
86   // When true, the factory uses test contexts that do not do real GL
87   // operations.
88   virtual bool DoesCreateTestContexts() = 0;
89 
90   // Gets the shared bitmap manager for software mode.
91   virtual cc::SharedBitmapManager* GetSharedBitmapManager() = 0;
92 
93   // Gets the compositor message loop, or NULL if not using threaded
94   // compositing.
95   virtual base::MessageLoopProxy* GetCompositorMessageLoop() = 0;
96 };
97 
98 // This class represents a lock on the compositor, that can be used to prevent
99 // commits to the compositor tree while we're waiting for an asynchronous
100 // event. The typical use case is when waiting for a renderer to produce a frame
101 // at the right size. The caller keeps a reference on this object, and drops the
102 // reference once it desires to release the lock.
103 // Note however that the lock is cancelled after a short timeout to ensure
104 // responsiveness of the UI, so the compositor tree should be kept in a
105 // "reasonable" state while the lock is held.
106 // Don't instantiate this class directly, use Compositor::GetCompositorLock.
107 class COMPOSITOR_EXPORT CompositorLock
108     : public base::RefCounted<CompositorLock>,
109       public base::SupportsWeakPtr<CompositorLock> {
110  private:
111   friend class base::RefCounted<CompositorLock>;
112   friend class Compositor;
113 
114   explicit CompositorLock(Compositor* compositor);
115   ~CompositorLock();
116 
117   void CancelLock();
118 
119   Compositor* compositor_;
120   DISALLOW_COPY_AND_ASSIGN(CompositorLock);
121 };
122 
123 // Compositor object to take care of GPU painting.
124 // A Browser compositor object is responsible for generating the final
125 // displayable form of pixels comprising a single widget's contents. It draws an
126 // appropriately transformed texture for each transformed view in the widget's
127 // view hierarchy.
128 class COMPOSITOR_EXPORT Compositor
NON_EXPORTED_BASE(public cc::LayerTreeHostClient)129     : NON_EXPORTED_BASE(public cc::LayerTreeHostClient),
130       NON_EXPORTED_BASE(public cc::LayerTreeHostSingleThreadClient),
131       NON_EXPORTED_BASE(public LayerAnimatorCollectionDelegate) {
132  public:
133   Compositor(gfx::AcceleratedWidget widget,
134              ui::ContextFactory* context_factory);
135   virtual ~Compositor();
136 
137   ui::ContextFactory* context_factory() { return context_factory_; }
138 
139   // Schedules a redraw of the layer tree associated with this compositor.
140   void ScheduleDraw();
141 
142   // Sets the root of the layer tree drawn by this Compositor. The root layer
143   // must have no parent. The compositor's root layer is reset if the root layer
144   // is destroyed. NULL can be passed to reset the root layer, in which case the
145   // compositor will stop drawing anything.
146   // The Compositor does not own the root layer.
147   const Layer* root_layer() const { return root_layer_; }
148   Layer* root_layer() { return root_layer_; }
149   void SetRootLayer(Layer* root_layer);
150 
151   // Called when we need the compositor to preserve the alpha channel in the
152   // output for situations when we want to render transparently atop something
153   // else, e.g. Aero glass.
154   void SetHostHasTransparentBackground(bool host_has_transparent_background);
155 
156   // The scale factor of the device that this compositor is
157   // compositing layers on.
158   float device_scale_factor() const { return device_scale_factor_; }
159 
160   // Draws the scene created by the layer tree and any visual effects.
161   void Draw();
162 
163   // Where possible, draws are scissored to a damage region calculated from
164   // changes to layer properties.  This bypasses that and indicates that
165   // the whole frame needs to be drawn.
166   void ScheduleFullRedraw();
167 
168   // Schedule redraw and append damage_rect to the damage region calculated
169   // from changes to layer properties.
170   void ScheduleRedrawRect(const gfx::Rect& damage_rect);
171 
172   // Finishes all outstanding rendering on the GPU.
173   void FinishAllRendering();
174 
175   void SetLatencyInfo(const LatencyInfo& latency_info);
176 
177   // Sets the compositor's device scale factor and size.
178   void SetScaleAndSize(float scale, const gfx::Size& size_in_pixel);
179 
180   // Returns the size of the widget that is being drawn to in pixel coordinates.
181   const gfx::Size& size() const { return size_; }
182 
183   // Sets the background color used for areas that aren't covered by
184   // the |root_layer|.
185   void SetBackgroundColor(SkColor color);
186 
187   // Returns the widget for this compositor.
188   gfx::AcceleratedWidget widget() const { return widget_; }
189 
190   // Returns the vsync manager for this compositor.
191   scoped_refptr<CompositorVSyncManager> vsync_manager() const;
192 
193   // Compositor does not own observers. It is the responsibility of the
194   // observer to remove itself when it is done observing.
195   void AddObserver(CompositorObserver* observer);
196   void RemoveObserver(CompositorObserver* observer);
197   bool HasObserver(CompositorObserver* observer);
198 
199   // Creates a compositor lock. Returns NULL if it is not possible to lock at
200   // this time (i.e. we're waiting to complete a previous unlock).
201   scoped_refptr<CompositorLock> GetCompositorLock();
202 
203   // Internal functions, called back by command-buffer contexts on swap buffer
204   // events.
205 
206   // Signals swap has been posted.
207   void OnSwapBuffersPosted();
208 
209   // Signals swap has completed.
210   void OnSwapBuffersComplete();
211 
212   // Signals swap has aborted (e.g. lost context).
213   void OnSwapBuffersAborted();
214 
215   // LayerTreeHostClient implementation.
216   virtual void WillBeginMainFrame(int frame_id) OVERRIDE {}
217   virtual void DidBeginMainFrame() OVERRIDE {}
218   virtual void Animate(base::TimeTicks frame_begin_time) OVERRIDE;
219   virtual void Layout() OVERRIDE;
220   virtual void ApplyScrollAndScale(const gfx::Vector2d& scroll_delta,
221                                    float page_scale) OVERRIDE {}
222   virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(bool fallback)
223       OVERRIDE;
224   virtual void DidInitializeOutputSurface() OVERRIDE {}
225   virtual void WillCommit() OVERRIDE {}
226   virtual void DidCommit() OVERRIDE;
227   virtual void DidCommitAndDrawFrame() OVERRIDE;
228   virtual void DidCompleteSwapBuffers() OVERRIDE;
229 
230   // cc::LayerTreeHostSingleThreadClient implementation.
231   virtual void ScheduleComposite() OVERRIDE;
232   virtual void ScheduleAnimation() OVERRIDE;
233   virtual void DidPostSwapBuffers() OVERRIDE;
234   virtual void DidAbortSwapBuffers() OVERRIDE;
235 
236   // LayerAnimatorCollectionDelegate implementation.
237   virtual void ScheduleAnimationForLayerCollection() OVERRIDE;
238 
239   int last_started_frame() { return last_started_frame_; }
240   int last_ended_frame() { return last_ended_frame_; }
241 
242   bool IsLocked() { return compositor_lock_ != NULL; }
243 
244   const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
245   void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
246 
247   LayerAnimatorCollection* layer_animator_collection() {
248     return &layer_animator_collection_;
249   }
250 
251  private:
252   friend class base::RefCounted<Compositor>;
253   friend class CompositorLock;
254 
255   // Called by CompositorLock.
256   void UnlockCompositor();
257 
258   // Called to release any pending CompositorLock
259   void CancelCompositorLock();
260 
261   // Notifies the compositor that compositing is complete.
262   void NotifyEnd();
263 
264   gfx::Size size_;
265 
266   ui::ContextFactory* context_factory_;
267 
268   // The root of the Layer tree drawn by this compositor.
269   Layer* root_layer_;
270 
271   ObserverList<CompositorObserver> observer_list_;
272 
273   gfx::AcceleratedWidget widget_;
274   scoped_refptr<cc::Layer> root_web_layer_;
275   scoped_ptr<cc::LayerTreeHost> host_;
276   scoped_refptr<base::MessageLoopProxy> compositor_thread_loop_;
277 
278   // The manager of vsync parameters for this compositor.
279   scoped_refptr<CompositorVSyncManager> vsync_manager_;
280 
281   // The device scale factor of the monitor that this compositor is compositing
282   // layers on.
283   float device_scale_factor_;
284 
285   int last_started_frame_;
286   int last_ended_frame_;
287 
288   bool disable_schedule_composite_;
289 
290   CompositorLock* compositor_lock_;
291 
292   // Prevent more than one draw from being scheduled.
293   bool defer_draw_scheduling_;
294 
295   // Used to prevent Draw()s while a composite is in progress.
296   bool waiting_on_compositing_end_;
297   bool draw_on_compositing_end_;
298   enum SwapState { SWAP_NONE, SWAP_POSTED, SWAP_COMPLETED };
299   SwapState swap_state_;
300 
301   LayerAnimatorCollection layer_animator_collection_;
302 
303   base::WeakPtrFactory<Compositor> schedule_draw_factory_;
304 
305   DISALLOW_COPY_AND_ASSIGN(Compositor);
306 };
307 
308 }  // namespace ui
309 
310 #endif  // UI_COMPOSITOR_COMPOSITOR_H_
311