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1 /*
2  * Copyright (C) 2007-2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "bindings/v8/ScheduledAction.h"
33 
34 #include "bindings/v8/ScriptController.h"
35 #include "bindings/v8/ScriptSourceCode.h"
36 #include "bindings/v8/V8Binding.h"
37 #include "bindings/v8/V8GCController.h"
38 #include "bindings/v8/V8ScriptRunner.h"
39 #include "core/dom/Document.h"
40 #include "core/dom/ExecutionContext.h"
41 #include "core/frame/LocalFrame.h"
42 #include "core/workers/WorkerGlobalScope.h"
43 #include "core/workers/WorkerThread.h"
44 #include "platform/TraceEvent.h"
45 
46 namespace WebCore {
47 
ScheduledAction(ScriptState * scriptState,v8::Handle<v8::Function> function,int argc,v8::Handle<v8::Value> argv[],v8::Isolate * isolate)48 ScheduledAction::ScheduledAction(ScriptState* scriptState, v8::Handle<v8::Function> function, int argc, v8::Handle<v8::Value> argv[], v8::Isolate* isolate)
49     : m_scriptState(scriptState)
50     , m_function(isolate, function)
51     , m_info(isolate)
52     , m_code(String(), KURL(), TextPosition::belowRangePosition())
53 {
54     m_info.ReserveCapacity(argc);
55     for (int i = 0; i < argc; ++i)
56         m_info.Append(argv[i]);
57 }
58 
ScheduledAction(ScriptState * scriptState,const String & code,const KURL & url,v8::Isolate * isolate)59 ScheduledAction::ScheduledAction(ScriptState* scriptState, const String& code, const KURL& url, v8::Isolate* isolate)
60     : m_scriptState(scriptState)
61     , m_info(isolate)
62     , m_code(code, url)
63 {
64 }
65 
~ScheduledAction()66 ScheduledAction::~ScheduledAction()
67 {
68 }
69 
execute(ExecutionContext * context)70 void ScheduledAction::execute(ExecutionContext* context)
71 {
72     if (context->isDocument()) {
73         LocalFrame* frame = toDocument(context)->frame();
74         if (!frame)
75             return;
76         if (!frame->script().canExecuteScripts(AboutToExecuteScript))
77             return;
78         execute(frame);
79     } else {
80         execute(toWorkerGlobalScope(context));
81     }
82 }
83 
execute(LocalFrame * frame)84 void ScheduledAction::execute(LocalFrame* frame)
85 {
86     if (m_scriptState->contextIsEmpty())
87         return;
88 
89     TRACE_EVENT0("v8", "ScheduledAction::execute");
90     ScriptState::Scope scope(m_scriptState.get());
91     if (!m_function.isEmpty()) {
92         Vector<v8::Handle<v8::Value> > info;
93         createLocalHandlesForArgs(&info);
94         frame->script().callFunction(m_function.newLocal(m_scriptState->isolate()), m_scriptState->context()->Global(), info.size(), info.data());
95     } else {
96         frame->script().executeScriptAndReturnValue(m_scriptState->context(), ScriptSourceCode(m_code));
97     }
98 
99     // The frame might be invalid at this point because JavaScript could have released it.
100 }
101 
execute(WorkerGlobalScope * worker)102 void ScheduledAction::execute(WorkerGlobalScope* worker)
103 {
104     ASSERT(worker->thread()->isCurrentThread());
105     ASSERT(!m_scriptState->contextIsEmpty());
106     if (!m_function.isEmpty()) {
107         ScriptState::Scope scope(m_scriptState.get());
108         Vector<v8::Handle<v8::Value> > info;
109         createLocalHandlesForArgs(&info);
110         V8ScriptRunner::callFunction(m_function.newLocal(m_scriptState->isolate()), worker, m_scriptState->context()->Global(), info.size(), info.data(), m_scriptState->isolate());
111     } else {
112         worker->script()->evaluate(m_code);
113     }
114 }
115 
createLocalHandlesForArgs(Vector<v8::Handle<v8::Value>> * handles)116 void ScheduledAction::createLocalHandlesForArgs(Vector<v8::Handle<v8::Value> >* handles)
117 {
118     handles->reserveCapacity(m_info.Size());
119     for (size_t i = 0; i < m_info.Size(); ++i)
120         handles->append(m_info.Get(i));
121 }
122 
123 } // namespace WebCore
124