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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "platform/graphics/DrawLooperBuilder.h"
33 
34 #include "platform/geometry/FloatSize.h"
35 #include "platform/graphics/Color.h"
36 #include "third_party/skia/include/core/SkColor.h"
37 #include "third_party/skia/include/core/SkColorFilter.h"
38 #include "third_party/skia/include/core/SkDrawLooper.h"
39 #include "third_party/skia/include/core/SkPaint.h"
40 #include "third_party/skia/include/core/SkXfermode.h"
41 #include "third_party/skia/include/effects/SkBlurMaskFilter.h"
42 #include "wtf/RefPtr.h"
43 
44 namespace WebCore {
45 
DrawLooperBuilder()46 DrawLooperBuilder::DrawLooperBuilder() { }
47 
~DrawLooperBuilder()48 DrawLooperBuilder::~DrawLooperBuilder() { }
49 
create()50 PassOwnPtr<DrawLooperBuilder> DrawLooperBuilder::create()
51 {
52     return adoptPtr(new DrawLooperBuilder);
53 }
54 
detachDrawLooper()55 PassRefPtr<SkDrawLooper> DrawLooperBuilder::detachDrawLooper()
56 {
57     return adoptRef(m_skDrawLooperBuilder.detachLooper());
58 }
59 
addUnmodifiedContent()60 void DrawLooperBuilder::addUnmodifiedContent()
61 {
62     SkLayerDrawLooper::LayerInfo info;
63     m_skDrawLooperBuilder.addLayerOnTop(info);
64 }
65 
66 // This replicates the old skia behavior when it used to take radius for blur. Now it takes sigma.
RadiusToSigma(SkScalar radius)67 static SkScalar RadiusToSigma(SkScalar radius)
68 {
69     SkASSERT(radius > 0);
70     return 0.57735f * radius + 0.5f;
71 }
72 
addShadow(const FloatSize & offset,float blur,const Color & color,ShadowTransformMode shadowTransformMode,ShadowAlphaMode shadowAlphaMode)73 void DrawLooperBuilder::addShadow(const FloatSize& offset, float blur, const Color& color,
74     ShadowTransformMode shadowTransformMode, ShadowAlphaMode shadowAlphaMode)
75 {
76     // Detect when there's no effective shadow.
77     if (!color.alpha())
78         return;
79 
80     SkColor skColor = color.rgb();
81 
82     SkLayerDrawLooper::LayerInfo info;
83 
84     switch (shadowAlphaMode) {
85     case ShadowRespectsAlpha:
86         info.fColorMode = SkXfermode::kDst_Mode;
87         break;
88     case ShadowIgnoresAlpha:
89         info.fColorMode = SkXfermode::kSrc_Mode;
90         break;
91     default:
92         ASSERT_NOT_REACHED();
93     }
94 
95     if (blur)
96         info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur
97     info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
98     info.fOffset.set(offset.width(), offset.height());
99     info.fPostTranslate = (shadowTransformMode == ShadowIgnoresTransforms);
100 
101     SkPaint* paint = m_skDrawLooperBuilder.addLayerOnTop(info);
102 
103     if (blur) {
104         const SkScalar sigma = RadiusToSigma(blur / 2);
105         uint32_t mfFlags = SkBlurMaskFilter::kHighQuality_BlurFlag;
106         if (shadowTransformMode == ShadowIgnoresTransforms)
107             mfFlags |= SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
108         RefPtr<SkMaskFilter> mf = adoptRef(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma, mfFlags));
109         paint->setMaskFilter(mf.get());
110     }
111 
112     RefPtr<SkColorFilter> cf = adoptRef(SkColorFilter::CreateModeFilter(skColor, SkXfermode::kSrcIn_Mode));
113     paint->setColorFilter(cf.get());
114 }
115 
116 } // namespace WebCore
117