Searched defs:deviceContext (Results 1 – 8 of 8) sorted by relevance
291 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenTexture() local518 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swapRect() local
230 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copy() local435 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local456 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
376 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local513 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local646 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local752 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepthStencil() local
176 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
208 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local
49 Display::Display(EGLNativeDisplayType displayId, HDC deviceContext) : mDc(deviceContext) in Display()
102 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()226 HDC deviceContext = ::CreateCompatibleDC(NULL); in LogFontTypeface() local1801 HDC deviceContext = ::CreateCompatibleDC(NULL); in onGetFontDescriptor() local