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1 /*
2  * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3  * Copyright (C) 2006 Apple Computer, Inc.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public License
16  * along with this library; see the file COPYING.LIB.  If not, write to
17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  *
20  */
21 
22 #ifndef RenderView_h
23 #define RenderView_h
24 
25 #include "core/frame/FrameView.h"
26 #include "core/rendering/LayoutState.h"
27 #include "core/rendering/RenderBlockFlow.h"
28 #include "platform/PODFreeListArena.h"
29 #include "platform/scroll/ScrollableArea.h"
30 #include "wtf/OwnPtr.h"
31 
32 namespace WebCore {
33 
34 class FlowThreadController;
35 class RenderLayerCompositor;
36 class RenderQuote;
37 
38 // The root of the render tree, corresponding to the CSS initial containing block.
39 // It's dimensions match that of the logical viewport (which may be different from
40 // the visible viewport in fixed-layout mode), and it is always at position (0,0)
41 // relative to the document (and so isn't necessarily in view).
42 class RenderView FINAL : public RenderBlockFlow {
43 public:
44     explicit RenderView(Document*);
45     virtual ~RenderView();
46 
47     bool hitTest(const HitTestRequest&, HitTestResult&);
48     bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
49 
renderName()50     virtual const char* renderName() const OVERRIDE { return "RenderView"; }
51 
isRenderView()52     virtual bool isRenderView() const OVERRIDE { return true; }
53 
layerTypeRequired()54     virtual LayerType layerTypeRequired() const OVERRIDE { return NormalLayer; }
55 
56     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
57 
58     virtual void layout() OVERRIDE;
59     virtual void updateLogicalWidth() OVERRIDE;
60     virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
61 
62     virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const OVERRIDE;
63 
64     // The same as the FrameView's layoutHeight/layoutWidth but with null check guards.
65     int viewHeight(IncludeScrollbarsInRect = ExcludeScrollbars) const;
66     int viewWidth(IncludeScrollbarsInRect = ExcludeScrollbars) const;
viewLogicalWidth()67     int viewLogicalWidth() const
68     {
69         return style()->isHorizontalWritingMode() ? viewWidth(ExcludeScrollbars) : viewHeight(ExcludeScrollbars);
70     }
71     int viewLogicalHeight() const;
72     LayoutUnit viewLogicalHeightForPercentages() const;
73 
74     float zoomFactor() const;
75 
frameView()76     FrameView* frameView() const { return m_frameView; }
77 
78     virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, bool fixed = false) const OVERRIDE;
79     void repaintViewRectangle(const LayoutRect&) const;
80 
81     void repaintViewAndCompositedLayers();
82 
83     virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE;
84     virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&) OVERRIDE;
85 
86     enum SelectionRepaintMode { RepaintNewXOROld, RepaintNewMinusOld, RepaintNothing };
87     void setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode = RepaintNewXOROld);
88     void getSelection(RenderObject*& startRenderer, int& startOffset, RenderObject*& endRenderer, int& endOffset) const;
89     void clearSelection();
selectionStart()90     RenderObject* selectionStart() const { return m_selectionStart; }
selectionEnd()91     RenderObject* selectionEnd() const { return m_selectionEnd; }
92     IntRect selectionBounds(bool clipToVisibleContent = true) const;
93     void selectionStartEnd(int& startPos, int& endPos) const;
94     void repaintSelection() const;
95 
96     virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const OVERRIDE;
97     virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE;
98 
99     virtual LayoutRect viewRect() const OVERRIDE;
100 
101     // layoutDelta is used transiently during layout to store how far an object has moved from its
102     // last layout location, in order to repaint correctly.
103     // If we're doing a full repaint m_layoutState will be 0, but in that case layoutDelta doesn't matter.
layoutDelta()104     LayoutSize layoutDelta() const
105     {
106         ASSERT(!RuntimeEnabledFeatures::repaintAfterLayoutEnabled());
107         return m_layoutState ? m_layoutState->layoutDelta() : LayoutSize();
108     }
addLayoutDelta(const LayoutSize & delta)109     void addLayoutDelta(const LayoutSize& delta)
110     {
111         ASSERT(!RuntimeEnabledFeatures::repaintAfterLayoutEnabled());
112         if (m_layoutState)
113             m_layoutState->addLayoutDelta(delta);
114     }
115 
116 #if ASSERT_ENABLED
layoutDeltaMatches(const LayoutSize & delta)117     bool layoutDeltaMatches(const LayoutSize& delta)
118     {
119         ASSERT(!RuntimeEnabledFeatures::repaintAfterLayoutEnabled());
120         if (!m_layoutState)
121             return false;
122         return (delta.width() == m_layoutState->layoutDelta().width() || m_layoutState->layoutDeltaXSaturated()) && (delta.height() == m_layoutState->layoutDelta().height() || m_layoutState->layoutDeltaYSaturated());
123     }
124 #endif
125 
126     bool shouldDoFullRepaintForNextLayout() const;
doingFullRepaint()127     bool doingFullRepaint() const { return m_frameView->needsFullPaintInvalidation(); }
128 
129     // Returns true if layoutState should be used for its cached offset and clip.
layoutStateCachedOffsetsEnabled()130     bool layoutStateCachedOffsetsEnabled() const { return m_layoutState && m_layoutState->cachedOffsetsEnabled(); }
layoutState()131     LayoutState* layoutState() const { return m_layoutState; }
132 
canMapUsingLayoutStateForContainer(const RenderObject * repaintContainer)133     bool canMapUsingLayoutStateForContainer(const RenderObject* repaintContainer) const
134     {
135         // FIXME: LayoutState should be enabled for other repaint containers than the RenderView. crbug.com/363834
136         return layoutStateCachedOffsetsEnabled() && (repaintContainer == this);
137     }
138 
139     virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&) OVERRIDE;
140 
pageLogicalHeight()141     LayoutUnit pageLogicalHeight() const { return m_pageLogicalHeight; }
setPageLogicalHeight(LayoutUnit height)142     void setPageLogicalHeight(LayoutUnit height)
143     {
144         if (m_pageLogicalHeight != height) {
145             m_pageLogicalHeight = height;
146             m_pageLogicalHeightChanged = true;
147         }
148     }
pageLogicalHeightChanged()149     bool pageLogicalHeightChanged() const { return m_pageLogicalHeightChanged; }
150 
151     // Notification that this view moved into or out of a native window.
152     void setIsInWindow(bool);
153 
154     RenderLayerCompositor* compositor();
155     bool usesCompositing() const;
156 
157     IntRect unscaledDocumentRect() const;
158     LayoutRect backgroundRect(RenderBox* backgroundRenderer) const;
159 
160     IntRect documentRect() const;
161 
162     // Renderer that paints the root background has background-images which all have background-attachment: fixed.
163     bool rootBackgroundIsEntirelyFixed() const;
164 
165     FlowThreadController* flowThreadController();
166 
167     IntervalArena* intervalArena();
168 
setRenderQuoteHead(RenderQuote * head)169     void setRenderQuoteHead(RenderQuote* head) { m_renderQuoteHead = head; }
renderQuoteHead()170     RenderQuote* renderQuoteHead() const { return m_renderQuoteHead; }
171 
172     // FIXME: This is a work around because the current implementation of counters
173     // requires walking the entire tree repeatedly and most pages don't actually use either
174     // feature so we shouldn't take the performance hit when not needed. Long term we should
175     // rewrite the counter and quotes code.
addRenderCounter()176     void addRenderCounter() { m_renderCounterCount++; }
removeRenderCounter()177     void removeRenderCounter() { ASSERT(m_renderCounterCount > 0); m_renderCounterCount--; }
hasRenderCounters()178     bool hasRenderCounters() { return m_renderCounterCount; }
179 
180     virtual bool backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const OVERRIDE;
181 
182     double layoutViewportWidth() const;
183     double layoutViewportHeight() const;
184 
185     void pushLayoutState(LayoutState&);
186     void popLayoutState();
187 private:
188     virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE;
189     virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE;
190     virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const OVERRIDE;
191     virtual void computeSelfHitTestRects(Vector<LayoutRect>&, const LayoutPoint& layerOffset) const OVERRIDE;
192 
193     virtual void invalidateTreeAfterLayout(const RenderLayerModelObject& paintInvalidationContainer) OVERRIDE FINAL;
194 
195     bool shouldRepaint(const LayoutRect&) const;
196 
197     bool rootFillsViewportBackground(RenderBox* rootBox) const;
198 
199     void layoutContent();
200 #ifndef NDEBUG
201     void checkLayoutState();
202 #endif
203 
204     void positionDialog(RenderBox*);
205     void positionDialogs();
206 
207     friend class ForceHorriblySlowRectMapping;
208 
209     bool shouldUsePrintingLayout() const;
210 
211     RenderObject* backgroundRenderer() const;
212 
213     FrameView* m_frameView;
214 
215     RenderObject* m_selectionStart;
216     RenderObject* m_selectionEnd;
217 
218     int m_selectionStartPos;
219     int m_selectionEndPos;
220 
221     LayoutUnit m_pageLogicalHeight;
222     bool m_pageLogicalHeightChanged;
223     LayoutState* m_layoutState;
224     OwnPtr<RenderLayerCompositor> m_compositor;
225     OwnPtr<FlowThreadController> m_flowThreadController;
226     RefPtr<IntervalArena> m_intervalArena;
227 
228     RenderQuote* m_renderQuoteHead;
229     unsigned m_renderCounterCount;
230 };
231 
232 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderView, isRenderView());
233 
234 // Suspends the LayoutState cached offset and clipRect optimization. Used under transforms
235 // that cannot be represented by LayoutState (common in SVG) and when manipulating the render
236 // tree during layout in ways that can trigger repaint of a non-child (e.g. when a list item
237 // moves its list marker around). Note that even when disabled, LayoutState is still used to
238 // store layoutDelta.
239 class ForceHorriblySlowRectMapping {
240     WTF_MAKE_NONCOPYABLE(ForceHorriblySlowRectMapping);
241 public:
ForceHorriblySlowRectMapping(const RenderObject & root)242     ForceHorriblySlowRectMapping(const RenderObject& root)
243         : m_view(*root.view())
244         , m_didDisable(m_view.layoutState() && m_view.layoutState()->cachedOffsetsEnabled())
245     {
246         if (m_view.layoutState())
247             m_view.layoutState()->m_cachedOffsetsEnabled = false;
248 #if ASSERT_ENABLED
249         m_layoutState = m_view.layoutState();
250 #endif
251     }
252 
~ForceHorriblySlowRectMapping()253     ~ForceHorriblySlowRectMapping()
254     {
255         ASSERT(m_view.layoutState() == m_layoutState);
256         if (m_didDisable)
257             m_view.layoutState()->m_cachedOffsetsEnabled = true;
258     }
259 private:
260     RenderView& m_view;
261     bool m_didDisable;
262 #if ASSERT_ENABLED
263     LayoutState* m_layoutState;
264 #endif
265 };
266 
267 } // namespace WebCore
268 
269 #endif // RenderView_h
270