Searched defs:earliestFireTime (Results 1 – 1 of 1) sorted by relevance
174 …SMILTime earliestFireTime = updateAnimations(SMILTime(m_presetStartTime), m_presetStartTime ? true… in begin() local356 SMILTime earliestFireTime = updateAnimations(elapsed, seekToTime); in updateAnimationsAndScheduleFrameIfNeeded() local373 SMILTime earliestFireTime = SMILTime::unresolved(); in updateAnimations() local