• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "gpu/command_buffer/service/context_state.h"
6 
7 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
8 #include "gpu/command_buffer/service/buffer_manager.h"
9 #include "gpu/command_buffer/service/error_state.h"
10 #include "gpu/command_buffer/service/framebuffer_manager.h"
11 #include "gpu/command_buffer/service/program_manager.h"
12 #include "gpu/command_buffer/service/renderbuffer_manager.h"
13 #include "ui/gl/gl_bindings.h"
14 #include "ui/gl/gl_implementation.h"
15 
16 namespace gpu {
17 namespace gles2 {
18 
19 namespace {
20 
EnableDisable(GLenum pname,bool enable)21 static void EnableDisable(GLenum pname, bool enable) {
22   if (enable) {
23     glEnable(pname);
24   } else {
25     glDisable(pname);
26   }
27 }
28 
Get2dServiceId(const TextureUnit & unit)29 GLuint Get2dServiceId(const TextureUnit& unit) {
30   return unit.bound_texture_2d.get()
31       ? unit.bound_texture_2d->service_id() : 0;
32 }
33 
GetCubeServiceId(const TextureUnit & unit)34 GLuint GetCubeServiceId(const TextureUnit& unit) {
35   return unit.bound_texture_cube_map.get()
36       ? unit.bound_texture_cube_map->service_id() : 0;
37 }
38 
GetOesServiceId(const TextureUnit & unit)39 GLuint GetOesServiceId(const TextureUnit& unit) {
40   return unit.bound_texture_external_oes.get()
41       ? unit.bound_texture_external_oes->service_id() : 0;
42 }
43 
GetArbServiceId(const TextureUnit & unit)44 GLuint GetArbServiceId(const TextureUnit& unit) {
45   return unit.bound_texture_rectangle_arb.get()
46       ? unit.bound_texture_rectangle_arb->service_id() : 0;
47 }
48 
GetServiceId(const TextureUnit & unit,GLuint target)49 GLuint GetServiceId(const TextureUnit& unit, GLuint target) {
50   switch (target) {
51     case GL_TEXTURE_2D:
52       return Get2dServiceId(unit);
53     case GL_TEXTURE_CUBE_MAP:
54       return GetCubeServiceId(unit);
55     case GL_TEXTURE_RECTANGLE_ARB:
56       return GetArbServiceId(unit);
57     case GL_TEXTURE_EXTERNAL_OES:
58       return GetOesServiceId(unit);
59     default:
60       NOTREACHED();
61       return 0;
62   }
63 }
64 
TargetIsSupported(const FeatureInfo * feature_info,GLuint target)65 bool TargetIsSupported(const FeatureInfo* feature_info, GLuint target) {
66   switch (target) {
67     case GL_TEXTURE_2D:
68       return true;
69     case GL_TEXTURE_CUBE_MAP:
70       return true;
71     case GL_TEXTURE_RECTANGLE_ARB:
72       return feature_info->feature_flags().arb_texture_rectangle;
73     case GL_TEXTURE_EXTERNAL_OES:
74       return feature_info->feature_flags().oes_egl_image_external;
75     default:
76       NOTREACHED();
77       return false;
78   }
79 }
80 
81 }  // anonymous namespace.
82 
TextureUnit()83 TextureUnit::TextureUnit()
84     : bind_target(GL_TEXTURE_2D) {
85 }
86 
~TextureUnit()87 TextureUnit::~TextureUnit() {
88 }
89 
ContextState(FeatureInfo * feature_info,ErrorStateClient * error_state_client,Logger * logger)90 ContextState::ContextState(FeatureInfo* feature_info,
91                            ErrorStateClient* error_state_client,
92                            Logger* logger)
93     : active_texture_unit(0),
94       pack_reverse_row_order(false),
95       ignore_cached_state(false),
96       fbo_binding_for_scissor_workaround_dirty_(false),
97       feature_info_(feature_info),
98       error_state_(ErrorState::Create(error_state_client, logger)) {
99   Initialize();
100 }
101 
~ContextState()102 ContextState::~ContextState() {
103 }
104 
RestoreTextureUnitBindings(GLuint unit,const ContextState * prev_state) const105 void ContextState::RestoreTextureUnitBindings(
106     GLuint unit, const ContextState* prev_state) const {
107   DCHECK_LT(unit, texture_units.size());
108   const TextureUnit& texture_unit = texture_units[unit];
109   GLuint service_id_2d = Get2dServiceId(texture_unit);
110   GLuint service_id_cube = GetCubeServiceId(texture_unit);
111   GLuint service_id_oes = GetOesServiceId(texture_unit);
112   GLuint service_id_arb = GetArbServiceId(texture_unit);
113 
114   bool bind_texture_2d = true;
115   bool bind_texture_cube = true;
116   bool bind_texture_oes = feature_info_->feature_flags().oes_egl_image_external;
117   bool bind_texture_arb = feature_info_->feature_flags().arb_texture_rectangle;
118 
119   if (prev_state) {
120     const TextureUnit& prev_unit = prev_state->texture_units[unit];
121     bind_texture_2d = service_id_2d != Get2dServiceId(prev_unit);
122     bind_texture_cube = service_id_cube != GetCubeServiceId(prev_unit);
123     bind_texture_oes =
124         bind_texture_oes && service_id_oes != GetOesServiceId(prev_unit);
125     bind_texture_arb =
126         bind_texture_arb && service_id_arb != GetArbServiceId(prev_unit);
127   }
128 
129   // Early-out if nothing has changed from the previous state.
130   if (!bind_texture_2d && !bind_texture_cube
131       && !bind_texture_oes && !bind_texture_arb) {
132     return;
133   }
134 
135   glActiveTexture(GL_TEXTURE0 + unit);
136   if (bind_texture_2d) {
137     glBindTexture(GL_TEXTURE_2D, service_id_2d);
138   }
139   if (bind_texture_cube) {
140     glBindTexture(GL_TEXTURE_CUBE_MAP, service_id_cube);
141   }
142   if (bind_texture_oes) {
143     glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id_oes);
144   }
145   if (bind_texture_arb) {
146     glBindTexture(GL_TEXTURE_RECTANGLE_ARB, service_id_arb);
147   }
148 }
149 
RestoreBufferBindings() const150 void ContextState::RestoreBufferBindings() const {
151   if (vertex_attrib_manager.get()) {
152     Buffer* element_array_buffer =
153         vertex_attrib_manager->element_array_buffer();
154     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
155         element_array_buffer ? element_array_buffer->service_id() : 0);
156   }
157   glBindBuffer(GL_ARRAY_BUFFER,
158                bound_array_buffer.get() ? bound_array_buffer->service_id() : 0);
159 }
160 
RestoreRenderbufferBindings() const161 void ContextState::RestoreRenderbufferBindings() const {
162   // Restore Bindings
163   glBindRenderbufferEXT(
164       GL_RENDERBUFFER,
165       bound_renderbuffer.get() ? bound_renderbuffer->service_id() : 0);
166 }
167 
RestoreProgramBindings() const168 void ContextState::RestoreProgramBindings() const {
169   glUseProgram(current_program.get() ? current_program->service_id() : 0);
170 }
171 
RestoreActiveTexture() const172 void ContextState::RestoreActiveTexture() const {
173   glActiveTexture(GL_TEXTURE0 + active_texture_unit);
174 }
175 
RestoreAllTextureUnitBindings(const ContextState * prev_state) const176 void ContextState::RestoreAllTextureUnitBindings(
177     const ContextState* prev_state) const {
178   // Restore Texture state.
179   for (size_t ii = 0; ii < texture_units.size(); ++ii) {
180     RestoreTextureUnitBindings(ii, prev_state);
181   }
182   RestoreActiveTexture();
183 }
184 
RestoreActiveTextureUnitBinding(unsigned int target) const185 void ContextState::RestoreActiveTextureUnitBinding(unsigned int target) const {
186   DCHECK_LT(active_texture_unit, texture_units.size());
187   const TextureUnit& texture_unit = texture_units[active_texture_unit];
188   if (TargetIsSupported(feature_info_, target))
189     glBindTexture(target, GetServiceId(texture_unit, target));
190 }
191 
RestoreVertexAttribValues() const192 void ContextState::RestoreVertexAttribValues() const {
193   for (size_t attrib = 0; attrib < vertex_attrib_manager->num_attribs();
194        ++attrib) {
195     glVertexAttrib4fv(attrib, attrib_values[attrib].v);
196   }
197 }
198 
RestoreVertexAttribArrays(const scoped_refptr<VertexAttribManager> attrib_manager) const199 void ContextState::RestoreVertexAttribArrays(
200     const scoped_refptr<VertexAttribManager> attrib_manager) const {
201   // This is expected to be called only for VAO with service_id 0,
202   // either to restore the default VAO or a virtual VAO with service_id 0.
203   GLuint vao_service_id = attrib_manager->service_id();
204   DCHECK(vao_service_id == 0);
205 
206   // Bind VAO if supported.
207   if (feature_info_->feature_flags().native_vertex_array_object)
208     glBindVertexArrayOES(vao_service_id);
209 
210   // Restore vertex attrib arrays.
211   for (size_t attrib_index = 0; attrib_index < attrib_manager->num_attribs();
212        ++attrib_index) {
213     const VertexAttrib* attrib = attrib_manager->GetVertexAttrib(attrib_index);
214 
215     // Restore vertex array.
216     Buffer* buffer = attrib->buffer();
217     GLuint buffer_service_id = buffer ? buffer->service_id() : 0;
218     glBindBuffer(GL_ARRAY_BUFFER, buffer_service_id);
219     const void* ptr = reinterpret_cast<const void*>(attrib->offset());
220     glVertexAttribPointer(attrib_index,
221                           attrib->size(),
222                           attrib->type(),
223                           attrib->normalized(),
224                           attrib->gl_stride(),
225                           ptr);
226 
227     // Restore attrib divisor if supported.
228     if (feature_info_->feature_flags().angle_instanced_arrays)
229       glVertexAttribDivisorANGLE(attrib_index, attrib->divisor());
230 
231     // Never touch vertex attribute 0's state (in particular, never
232     // disable it) when running on desktop GL because it will never be
233     // re-enabled.
234     if (attrib_index != 0 ||
235         gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2) {
236       if (attrib->enabled()) {
237         glEnableVertexAttribArray(attrib_index);
238       } else {
239         glDisableVertexAttribArray(attrib_index);
240       }
241     }
242   }
243 }
244 
RestoreVertexAttribs() const245 void ContextState::RestoreVertexAttribs() const {
246   // Restore Vertex Attrib Arrays
247   // TODO: This if should not be needed. RestoreState is getting called
248   // before GLES2Decoder::Initialize which is a bug.
249   if (vertex_attrib_manager.get()) {
250     // Restore VAOs.
251     if (feature_info_->feature_flags().native_vertex_array_object) {
252       // If default VAO is still using shared id 0 instead of unique ids
253       // per-context, default VAO state must be restored.
254       GLuint default_vao_service_id =
255           default_vertex_attrib_manager->service_id();
256       if (default_vao_service_id == 0)
257         RestoreVertexAttribArrays(default_vertex_attrib_manager);
258 
259       // Restore the current VAO binding, unless it's the same as the
260       // default above.
261       GLuint curr_vao_service_id = vertex_attrib_manager->service_id();
262       if (curr_vao_service_id != 0)
263         glBindVertexArrayOES(curr_vao_service_id);
264     } else {
265       // If native VAO isn't supported, emulated VAOs are used.
266       // Restore to the currently bound VAO.
267       RestoreVertexAttribArrays(vertex_attrib_manager);
268     }
269   }
270 
271   // glVertexAttrib4fv aren't part of VAO state and must be restored.
272   RestoreVertexAttribValues();
273 }
274 
RestoreGlobalState(const ContextState * prev_state) const275 void ContextState::RestoreGlobalState(const ContextState* prev_state) const {
276   InitCapabilities(prev_state);
277   InitState(prev_state);
278 }
279 
RestoreState(const ContextState * prev_state) const280 void ContextState::RestoreState(const ContextState* prev_state) const {
281   RestoreAllTextureUnitBindings(prev_state);
282   RestoreVertexAttribs();
283   RestoreBufferBindings();
284   RestoreRenderbufferBindings();
285   RestoreProgramBindings();
286   RestoreGlobalState(prev_state);
287 }
288 
GetErrorState()289 ErrorState* ContextState::GetErrorState() {
290   return error_state_.get();
291 }
292 
293 // Include the auto-generated part of this file. We split this because it means
294 // we can easily edit the non-auto generated parts right here in this file
295 // instead of having to edit some template or the code generator.
296 #include "gpu/command_buffer/service/context_state_impl_autogen.h"
297 
298 }  // namespace gles2
299 }  // namespace gpu
300 
301 
302