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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "web/FindInPageCoordinates.h"
33 
34 #include "core/dom/Node.h"
35 #include "core/dom/Range.h"
36 #include "core/frame/LocalFrame.h"
37 #include "core/rendering/RenderBlock.h"
38 #include "core/rendering/RenderBox.h"
39 #include "core/rendering/RenderObject.h"
40 #include "core/rendering/RenderPart.h"
41 #include "core/rendering/RenderView.h"
42 #include "core/rendering/style/RenderStyle.h"
43 #include "platform/geometry/FloatPoint.h"
44 #include "platform/geometry/FloatQuad.h"
45 #include "platform/geometry/IntPoint.h"
46 
47 using namespace WebCore;
48 
49 namespace blink {
50 
enclosingScrollableAncestor(const RenderObject * renderer)51 static const RenderBlock* enclosingScrollableAncestor(const RenderObject* renderer)
52 {
53     ASSERT(!renderer->isRenderView());
54 
55     // Trace up the containingBlocks until we reach either the render view or a scrollable object.
56     const RenderBlock* container = renderer->containingBlock();
57     while (!container->hasOverflowClip() && !container->isRenderView())
58         container = container->containingBlock();
59     return container;
60 }
61 
toNormalizedRect(const FloatRect & absoluteRect,const RenderObject * renderer,const RenderBlock * container)62 static FloatRect toNormalizedRect(const FloatRect& absoluteRect, const RenderObject* renderer, const RenderBlock* container)
63 {
64     ASSERT(renderer);
65 
66     ASSERT(container || renderer->isRenderView());
67     if (!container)
68         return FloatRect();
69 
70     // We want to normalize by the max layout overflow size instead of only the visible bounding box.
71     // Quads and their enclosing bounding boxes need to be used in order to keep results transform-friendly.
72     FloatPoint scrolledOrigin;
73 
74     // For overflow:scroll we need to get where the actual origin is independently of the scroll.
75     if (container->hasOverflowClip())
76         scrolledOrigin = -IntPoint(container->scrolledContentOffset());
77 
78     FloatRect overflowRect(scrolledOrigin, container->maxLayoutOverflow());
79     FloatRect containerRect = container->localToAbsoluteQuad(FloatQuad(overflowRect)).enclosingBoundingBox();
80 
81     if (containerRect.isEmpty())
82         return FloatRect();
83 
84     // Make the coordinates relative to the container enclosing bounding box.
85     // Since we work with rects enclosing quad unions this is still transform-friendly.
86     FloatRect normalizedRect = absoluteRect;
87     normalizedRect.moveBy(-containerRect.location());
88 
89     // Fixed positions do not make sense in this coordinate system, but need to leave consistent tickmarks.
90     // So, use their position when the view is not scrolled, like an absolute position.
91     if (renderer->style()->position() == FixedPosition && container->isRenderView())
92         normalizedRect.move(-toRenderView(container)->frameView()->scrollOffsetForFixedPosition());
93 
94     normalizedRect.scale(1 / containerRect.width(), 1 / containerRect.height());
95     return normalizedRect;
96 }
97 
findInPageRectFromAbsoluteRect(const FloatRect & inputRect,const RenderObject * baseRenderer)98 FloatRect findInPageRectFromAbsoluteRect(const FloatRect& inputRect, const RenderObject* baseRenderer)
99 {
100     if (!baseRenderer || inputRect.isEmpty())
101         return FloatRect();
102 
103     // Normalize the input rect to its container block.
104     const RenderBlock* baseContainer = enclosingScrollableAncestor(baseRenderer);
105     FloatRect normalizedRect = toNormalizedRect(inputRect, baseRenderer, baseContainer);
106 
107     // Go up across frames.
108     for (const RenderBox* renderer = baseContainer; renderer; ) {
109 
110         // Go up the render tree until we reach the root of the current frame (the RenderView).
111         while (!renderer->isRenderView()) {
112             const RenderBlock* container = enclosingScrollableAncestor(renderer);
113 
114             // Compose the normalized rects.
115             FloatRect normalizedBoxRect = toNormalizedRect(renderer->absoluteBoundingBoxRect(), renderer, container);
116             normalizedRect.scale(normalizedBoxRect.width(), normalizedBoxRect.height());
117             normalizedRect.moveBy(normalizedBoxRect.location());
118 
119             renderer = container;
120         }
121 
122         ASSERT(renderer->isRenderView());
123 
124         // Jump to the renderer owning the frame, if any.
125         renderer = renderer->frame() ? renderer->frame()->ownerRenderer() : 0;
126     }
127 
128     return normalizedRect;
129 }
130 
findInPageRectFromRange(Range * range)131 FloatRect findInPageRectFromRange(Range* range)
132 {
133     if (!range || !range->firstNode())
134         return FloatRect();
135 
136     return findInPageRectFromAbsoluteRect(RenderObject::absoluteBoundingBoxRectForRange(range), range->firstNode()->renderer());
137 }
138 
139 } // namespace blink
140