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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "GLConsumer"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20 
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23 
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28 #include <cutils/compiler.h>
29 
30 #include <hardware/hardware.h>
31 
32 #include <gui/GLConsumer.h>
33 #include <gui/IGraphicBufferAlloc.h>
34 #include <gui/ISurfaceComposer.h>
35 #include <gui/SurfaceComposerClient.h>
36 
37 #include <private/gui/ComposerService.h>
38 #include <private/gui/SyncFeatures.h>
39 
40 #include <utils/Log.h>
41 #include <utils/String8.h>
42 #include <utils/Trace.h>
43 
44 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
45 #define CROP_EXT_STR "EGL_ANDROID_image_crop"
46 
47 namespace android {
48 
49 // Macros for including the GLConsumer name in log messages
50 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
51 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
52 #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
53 #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
54 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
55 
56 static const struct {
57     size_t width, height;
58     char const* bits;
59 } kDebugData = { 15, 12,
60     "___________________________________XX_XX_______X_X_____X_X____X_XXXXXXX_X____XXXXXXXXXXX__"
61     "___XX_XXX_XX_______XXXXXXX_________X___X_________X_____X__________________________________"
62 };
63 
64 // Transform matrices
65 static float mtxIdentity[16] = {
66     1, 0, 0, 0,
67     0, 1, 0, 0,
68     0, 0, 1, 0,
69     0, 0, 0, 1,
70 };
71 static float mtxFlipH[16] = {
72     -1, 0, 0, 0,
73     0, 1, 0, 0,
74     0, 0, 1, 0,
75     1, 0, 0, 1,
76 };
77 static float mtxFlipV[16] = {
78     1, 0, 0, 0,
79     0, -1, 0, 0,
80     0, 0, 1, 0,
81     0, 1, 0, 1,
82 };
83 static float mtxRot90[16] = {
84     0, 1, 0, 0,
85     -1, 0, 0, 0,
86     0, 0, 1, 0,
87     1, 0, 0, 1,
88 };
89 
90 static void mtxMul(float out[16], const float a[16], const float b[16]);
91 
92 Mutex GLConsumer::sStaticInitLock;
93 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
94 
hasEglAndroidImageCropImpl()95 static bool hasEglAndroidImageCropImpl() {
96     EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
97     const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS);
98     size_t cropExtLen = strlen(CROP_EXT_STR);
99     size_t extsLen = strlen(exts);
100     bool equal = !strcmp(CROP_EXT_STR, exts);
101     bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1);
102     bool atEnd = (cropExtLen+1) < extsLen &&
103             !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1));
104     bool inMiddle = strstr(exts, " " CROP_EXT_STR " ");
105     return equal || atStart || atEnd || inMiddle;
106 }
107 
hasEglAndroidImageCrop()108 static bool hasEglAndroidImageCrop() {
109     // Only compute whether the extension is present once the first time this
110     // function is called.
111     static bool hasIt = hasEglAndroidImageCropImpl();
112     return hasIt;
113 }
114 
isEglImageCroppable(const Rect & crop)115 static bool isEglImageCroppable(const Rect& crop) {
116     return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0);
117 }
118 
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t tex,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)119 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
120         uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
121     ConsumerBase(bq, isControlledByApp),
122     mCurrentTransform(0),
123     mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
124     mCurrentFence(Fence::NO_FENCE),
125     mCurrentTimestamp(0),
126     mCurrentFrameNumber(0),
127     mDefaultWidth(1),
128     mDefaultHeight(1),
129     mFilteringEnabled(true),
130     mTexName(tex),
131     mUseFenceSync(useFenceSync),
132     mTexTarget(texTarget),
133     mEglDisplay(EGL_NO_DISPLAY),
134     mEglContext(EGL_NO_CONTEXT),
135     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
136     mAttached(true)
137 {
138     ST_LOGV("GLConsumer");
139 
140     memcpy(mCurrentTransformMatrix, mtxIdentity,
141             sizeof(mCurrentTransformMatrix));
142 
143     mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
144 }
145 
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)146 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
147         bool useFenceSync, bool isControlledByApp) :
148     ConsumerBase(bq, isControlledByApp),
149     mCurrentTransform(0),
150     mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
151     mCurrentFence(Fence::NO_FENCE),
152     mCurrentTimestamp(0),
153     mCurrentFrameNumber(0),
154     mDefaultWidth(1),
155     mDefaultHeight(1),
156     mFilteringEnabled(true),
157     mTexName(-1),
158     mUseFenceSync(useFenceSync),
159     mTexTarget(texTarget),
160     mEglDisplay(EGL_NO_DISPLAY),
161     mEglContext(EGL_NO_CONTEXT),
162     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
163     mAttached(false)
164 {
165     ST_LOGV("GLConsumer");
166 
167     memcpy(mCurrentTransformMatrix, mtxIdentity,
168             sizeof(mCurrentTransformMatrix));
169 
170     mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
171 }
172 
setDefaultMaxBufferCount(int bufferCount)173 status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) {
174     Mutex::Autolock lock(mMutex);
175     return mConsumer->setDefaultMaxBufferCount(bufferCount);
176 }
177 
178 
setDefaultBufferSize(uint32_t w,uint32_t h)179 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
180 {
181     Mutex::Autolock lock(mMutex);
182     mDefaultWidth = w;
183     mDefaultHeight = h;
184     return mConsumer->setDefaultBufferSize(w, h);
185 }
186 
updateTexImage()187 status_t GLConsumer::updateTexImage() {
188     ATRACE_CALL();
189     ST_LOGV("updateTexImage");
190     Mutex::Autolock lock(mMutex);
191 
192     if (mAbandoned) {
193         ST_LOGE("updateTexImage: GLConsumer is abandoned!");
194         return NO_INIT;
195     }
196 
197     // Make sure the EGL state is the same as in previous calls.
198     status_t err = checkAndUpdateEglStateLocked();
199     if (err != NO_ERROR) {
200         return err;
201     }
202 
203     BufferQueue::BufferItem item;
204 
205     // Acquire the next buffer.
206     // In asynchronous mode the list is guaranteed to be one buffer
207     // deep, while in synchronous mode we use the oldest buffer.
208     err = acquireBufferLocked(&item, 0);
209     if (err != NO_ERROR) {
210         if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
211             // We always bind the texture even if we don't update its contents.
212             ST_LOGV("updateTexImage: no buffers were available");
213             glBindTexture(mTexTarget, mTexName);
214             err = NO_ERROR;
215         } else {
216             ST_LOGE("updateTexImage: acquire failed: %s (%d)",
217                 strerror(-err), err);
218         }
219         return err;
220     }
221 
222     // Release the previous buffer.
223     err = updateAndReleaseLocked(item);
224     if (err != NO_ERROR) {
225         // We always bind the texture.
226         glBindTexture(mTexTarget, mTexName);
227         return err;
228     }
229 
230     // Bind the new buffer to the GL texture, and wait until it's ready.
231     return bindTextureImageLocked();
232 }
233 
234 
releaseTexImage()235 status_t GLConsumer::releaseTexImage() {
236     ATRACE_CALL();
237     ST_LOGV("releaseTexImage");
238     Mutex::Autolock lock(mMutex);
239 
240     if (mAbandoned) {
241         ST_LOGE("releaseTexImage: GLConsumer is abandoned!");
242         return NO_INIT;
243     }
244 
245     // Make sure the EGL state is the same as in previous calls.
246     status_t err = NO_ERROR;
247 
248     if (mAttached) {
249         err = checkAndUpdateEglStateLocked(true);
250         if (err != NO_ERROR) {
251             return err;
252         }
253     } else {
254         // if we're detached, no need to validate EGL's state -- we won't use it.
255     }
256 
257     // Update the GLConsumer state.
258     int buf = mCurrentTexture;
259     if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
260 
261         ST_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
262 
263         if (mAttached) {
264             // Do whatever sync ops we need to do before releasing the slot.
265             err = syncForReleaseLocked(mEglDisplay);
266             if (err != NO_ERROR) {
267                 ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
268                 return err;
269             }
270         } else {
271             // if we're detached, we just use the fence that was created in detachFromContext()
272             // so... basically, nothing more to do here.
273         }
274 
275         err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
276         if (err < NO_ERROR) {
277             ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
278                     strerror(-err), err);
279             return err;
280         }
281 
282         if (mReleasedTexImage == NULL) {
283             mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
284         }
285 
286         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
287         mCurrentTextureImage = mReleasedTexImage;
288         mCurrentCrop.makeInvalid();
289         mCurrentTransform = 0;
290         mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
291         mCurrentTimestamp = 0;
292         mCurrentFence = Fence::NO_FENCE;
293 
294         if (mAttached) {
295             // This binds a dummy buffer (mReleasedTexImage).
296             status_t err =  bindTextureImageLocked();
297             if (err != NO_ERROR) {
298                 return err;
299             }
300         } else {
301             // detached, don't touch the texture (and we may not even have an
302             // EGLDisplay here.
303         }
304     }
305 
306     return NO_ERROR;
307 }
308 
getDebugTexImageBuffer()309 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
310     Mutex::Autolock _l(sStaticInitLock);
311     if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) {
312         // The first time, create the debug texture in case the application
313         // continues to use it.
314         sp<GraphicBuffer> buffer = new GraphicBuffer(
315                 kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
316                 GraphicBuffer::USAGE_SW_WRITE_RARELY);
317         uint32_t* bits;
318         buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
319         size_t w = buffer->getStride();
320         size_t h = buffer->getHeight();
321         memset(bits, 0, w*h*4);
322         for (size_t y=0 ; y<kDebugData.height ; y++) {
323             for (size_t x=0 ; x<kDebugData.width ; x++) {
324                 bits[x] = (kDebugData.bits[y*kDebugData.width+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF;
325             }
326             bits += w;
327         }
328         buffer->unlock();
329         sReleasedTexImageBuffer = buffer;
330     }
331     return sReleasedTexImageBuffer;
332 }
333 
acquireBufferLocked(BufferQueue::BufferItem * item,nsecs_t presentWhen)334 status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item,
335         nsecs_t presentWhen) {
336     status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen);
337     if (err != NO_ERROR) {
338         return err;
339     }
340 
341     // If item->mGraphicBuffer is not null, this buffer has not been acquired
342     // before, so any prior EglImage created is using a stale buffer. This
343     // replaces any old EglImage with a new one (using the new buffer).
344     if (item->mGraphicBuffer != NULL) {
345         int slot = item->mBuf;
346         mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
347     }
348 
349     return NO_ERROR;
350 }
351 
releaseBufferLocked(int buf,sp<GraphicBuffer> graphicBuffer,EGLDisplay display,EGLSyncKHR eglFence)352 status_t GLConsumer::releaseBufferLocked(int buf,
353         sp<GraphicBuffer> graphicBuffer,
354         EGLDisplay display, EGLSyncKHR eglFence) {
355     // release the buffer if it hasn't already been discarded by the
356     // BufferQueue. This can happen, for example, when the producer of this
357     // buffer has reallocated the original buffer slot after this buffer
358     // was acquired.
359     status_t err = ConsumerBase::releaseBufferLocked(
360             buf, graphicBuffer, display, eglFence);
361     mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
362     return err;
363 }
364 
updateAndReleaseLocked(const BufferQueue::BufferItem & item)365 status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
366 {
367     status_t err = NO_ERROR;
368 
369     int buf = item.mBuf;
370 
371     if (!mAttached) {
372         ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
373                 "ES context");
374         releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
375                 mEglDisplay, EGL_NO_SYNC_KHR);
376         return INVALID_OPERATION;
377     }
378 
379     // Confirm state.
380     err = checkAndUpdateEglStateLocked();
381     if (err != NO_ERROR) {
382         releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
383                 mEglDisplay, EGL_NO_SYNC_KHR);
384         return err;
385     }
386 
387     // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
388     // if nessessary, for the gralloc buffer currently in the slot in
389     // ConsumerBase.
390     // We may have to do this even when item.mGraphicBuffer == NULL (which
391     // means the buffer was previously acquired).
392     err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
393     if (err != NO_ERROR) {
394         ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
395                 mEglDisplay, buf);
396         releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
397                 mEglDisplay, EGL_NO_SYNC_KHR);
398         return UNKNOWN_ERROR;
399     }
400 
401     // Do whatever sync ops we need to do before releasing the old slot.
402     err = syncForReleaseLocked(mEglDisplay);
403     if (err != NO_ERROR) {
404         // Release the buffer we just acquired.  It's not safe to
405         // release the old buffer, so instead we just drop the new frame.
406         // As we are still under lock since acquireBuffer, it is safe to
407         // release by slot.
408         releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
409                 mEglDisplay, EGL_NO_SYNC_KHR);
410         return err;
411     }
412 
413     ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
414             mCurrentTexture, mCurrentTextureImage != NULL ?
415                     mCurrentTextureImage->graphicBufferHandle() : 0,
416             buf, mSlots[buf].mGraphicBuffer->handle);
417 
418     // release old buffer
419     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
420         status_t status = releaseBufferLocked(
421                 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
422                 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
423         if (status < NO_ERROR) {
424             ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
425                    strerror(-status), status);
426             err = status;
427             // keep going, with error raised [?]
428         }
429     }
430 
431     // Update the GLConsumer state.
432     mCurrentTexture = buf;
433     mCurrentTextureImage = mEglSlots[buf].mEglImage;
434     mCurrentCrop = item.mCrop;
435     mCurrentTransform = item.mTransform;
436     mCurrentScalingMode = item.mScalingMode;
437     mCurrentTimestamp = item.mTimestamp;
438     mCurrentFence = item.mFence;
439     mCurrentFrameNumber = item.mFrameNumber;
440 
441     computeCurrentTransformMatrixLocked();
442 
443     return err;
444 }
445 
bindTextureImageLocked()446 status_t GLConsumer::bindTextureImageLocked() {
447     if (mEglDisplay == EGL_NO_DISPLAY) {
448         ALOGE("bindTextureImage: invalid display");
449         return INVALID_OPERATION;
450     }
451 
452     GLint error;
453     while ((error = glGetError()) != GL_NO_ERROR) {
454         ST_LOGW("bindTextureImage: clearing GL error: %#04x", error);
455     }
456 
457     glBindTexture(mTexTarget, mTexName);
458     if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
459             mCurrentTextureImage == NULL) {
460         ST_LOGE("bindTextureImage: no currently-bound texture");
461         return NO_INIT;
462     }
463 
464     status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
465                                                         mCurrentCrop);
466     if (err != NO_ERROR) {
467         ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
468                 mEglDisplay, mCurrentTexture);
469         return UNKNOWN_ERROR;
470     }
471     mCurrentTextureImage->bindToTextureTarget(mTexTarget);
472 
473     // In the rare case that the display is terminated and then initialized
474     // again, we can't detect that the display changed (it didn't), but the
475     // image is invalid. In this case, repeat the exact same steps while
476     // forcing the creation of a new image.
477     if ((error = glGetError()) != GL_NO_ERROR) {
478         glBindTexture(mTexTarget, mTexName);
479         status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
480                                                             mCurrentCrop,
481                                                             true);
482         if (err != NO_ERROR) {
483             ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
484                     mEglDisplay, mCurrentTexture);
485             return UNKNOWN_ERROR;
486         }
487         mCurrentTextureImage->bindToTextureTarget(mTexTarget);
488         if ((error = glGetError()) != GL_NO_ERROR) {
489             ST_LOGE("bindTextureImage: error binding external image: %#04x", error);
490             return UNKNOWN_ERROR;
491         }
492     }
493 
494     // Wait for the new buffer to be ready.
495     return doGLFenceWaitLocked();
496 }
497 
checkAndUpdateEglStateLocked(bool contextCheck)498 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
499     EGLDisplay dpy = eglGetCurrentDisplay();
500     EGLContext ctx = eglGetCurrentContext();
501 
502     if (!contextCheck) {
503         // if this is the first time we're called, mEglDisplay/mEglContext have
504         // never been set, so don't error out (below).
505         if (mEglDisplay == EGL_NO_DISPLAY) {
506             mEglDisplay = dpy;
507         }
508         if (mEglContext == EGL_NO_DISPLAY) {
509             mEglContext = ctx;
510         }
511     }
512 
513     if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
514         ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
515         return INVALID_OPERATION;
516     }
517 
518     if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
519         ST_LOGE("checkAndUpdateEglState: invalid current EGLContext");
520         return INVALID_OPERATION;
521     }
522 
523     mEglDisplay = dpy;
524     mEglContext = ctx;
525     return NO_ERROR;
526 }
527 
setReleaseFence(const sp<Fence> & fence)528 void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
529     if (fence->isValid() &&
530             mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
531         status_t err = addReleaseFence(mCurrentTexture,
532                 mCurrentTextureImage->graphicBuffer(), fence);
533         if (err != OK) {
534             ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
535                     strerror(-err), err);
536         }
537     }
538 }
539 
detachFromContext()540 status_t GLConsumer::detachFromContext() {
541     ATRACE_CALL();
542     ST_LOGV("detachFromContext");
543     Mutex::Autolock lock(mMutex);
544 
545     if (mAbandoned) {
546         ST_LOGE("detachFromContext: abandoned GLConsumer");
547         return NO_INIT;
548     }
549 
550     if (!mAttached) {
551         ST_LOGE("detachFromContext: GLConsumer is not attached to a "
552                 "context");
553         return INVALID_OPERATION;
554     }
555 
556     EGLDisplay dpy = eglGetCurrentDisplay();
557     EGLContext ctx = eglGetCurrentContext();
558 
559     if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
560         ST_LOGE("detachFromContext: invalid current EGLDisplay");
561         return INVALID_OPERATION;
562     }
563 
564     if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
565         ST_LOGE("detachFromContext: invalid current EGLContext");
566         return INVALID_OPERATION;
567     }
568 
569     if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
570         status_t err = syncForReleaseLocked(dpy);
571         if (err != OK) {
572             return err;
573         }
574 
575         glDeleteTextures(1, &mTexName);
576     }
577 
578     mEglDisplay = EGL_NO_DISPLAY;
579     mEglContext = EGL_NO_CONTEXT;
580     mAttached = false;
581 
582     return OK;
583 }
584 
attachToContext(uint32_t tex)585 status_t GLConsumer::attachToContext(uint32_t tex) {
586     ATRACE_CALL();
587     ST_LOGV("attachToContext");
588     Mutex::Autolock lock(mMutex);
589 
590     if (mAbandoned) {
591         ST_LOGE("attachToContext: abandoned GLConsumer");
592         return NO_INIT;
593     }
594 
595     if (mAttached) {
596         ST_LOGE("attachToContext: GLConsumer is already attached to a "
597                 "context");
598         return INVALID_OPERATION;
599     }
600 
601     EGLDisplay dpy = eglGetCurrentDisplay();
602     EGLContext ctx = eglGetCurrentContext();
603 
604     if (dpy == EGL_NO_DISPLAY) {
605         ST_LOGE("attachToContext: invalid current EGLDisplay");
606         return INVALID_OPERATION;
607     }
608 
609     if (ctx == EGL_NO_CONTEXT) {
610         ST_LOGE("attachToContext: invalid current EGLContext");
611         return INVALID_OPERATION;
612     }
613 
614     // We need to bind the texture regardless of whether there's a current
615     // buffer.
616     glBindTexture(mTexTarget, GLuint(tex));
617 
618     mEglDisplay = dpy;
619     mEglContext = ctx;
620     mTexName = tex;
621     mAttached = true;
622 
623     if (mCurrentTextureImage != NULL) {
624         // This may wait for a buffer a second time. This is likely required if
625         // this is a different context, since otherwise the wait could be skipped
626         // by bouncing through another context. For the same context the extra
627         // wait is redundant.
628         status_t err =  bindTextureImageLocked();
629         if (err != NO_ERROR) {
630             return err;
631         }
632     }
633 
634     return OK;
635 }
636 
637 
syncForReleaseLocked(EGLDisplay dpy)638 status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
639     ST_LOGV("syncForReleaseLocked");
640 
641     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
642         if (SyncFeatures::getInstance().useNativeFenceSync()) {
643             EGLSyncKHR sync = eglCreateSyncKHR(dpy,
644                     EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
645             if (sync == EGL_NO_SYNC_KHR) {
646                 ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
647                         eglGetError());
648                 return UNKNOWN_ERROR;
649             }
650             glFlush();
651             int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
652             eglDestroySyncKHR(dpy, sync);
653             if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
654                 ST_LOGE("syncForReleaseLocked: error dup'ing native fence "
655                         "fd: %#x", eglGetError());
656                 return UNKNOWN_ERROR;
657             }
658             sp<Fence> fence(new Fence(fenceFd));
659             status_t err = addReleaseFenceLocked(mCurrentTexture,
660                     mCurrentTextureImage->graphicBuffer(), fence);
661             if (err != OK) {
662                 ST_LOGE("syncForReleaseLocked: error adding release fence: "
663                         "%s (%d)", strerror(-err), err);
664                 return err;
665             }
666         } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
667             EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
668             if (fence != EGL_NO_SYNC_KHR) {
669                 // There is already a fence for the current slot.  We need to
670                 // wait on that before replacing it with another fence to
671                 // ensure that all outstanding buffer accesses have completed
672                 // before the producer accesses it.
673                 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
674                 if (result == EGL_FALSE) {
675                     ST_LOGE("syncForReleaseLocked: error waiting for previous "
676                             "fence: %#x", eglGetError());
677                     return UNKNOWN_ERROR;
678                 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
679                     ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
680                             "fence");
681                     return TIMED_OUT;
682                 }
683                 eglDestroySyncKHR(dpy, fence);
684             }
685 
686             // Create a fence for the outstanding accesses in the current
687             // OpenGL ES context.
688             fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
689             if (fence == EGL_NO_SYNC_KHR) {
690                 ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
691                         eglGetError());
692                 return UNKNOWN_ERROR;
693             }
694             glFlush();
695             mEglSlots[mCurrentTexture].mEglFence = fence;
696         }
697     }
698 
699     return OK;
700 }
701 
isExternalFormat(uint32_t format)702 bool GLConsumer::isExternalFormat(uint32_t format)
703 {
704     switch (format) {
705     // supported YUV formats
706     case HAL_PIXEL_FORMAT_YV12:
707     // Legacy/deprecated YUV formats
708     case HAL_PIXEL_FORMAT_YCbCr_422_SP:
709     case HAL_PIXEL_FORMAT_YCrCb_420_SP:
710     case HAL_PIXEL_FORMAT_YCbCr_422_I:
711         return true;
712     }
713 
714     // Any OEM format needs to be considered
715     if (format>=0x100 && format<=0x1FF)
716         return true;
717 
718     return false;
719 }
720 
getCurrentTextureTarget() const721 uint32_t GLConsumer::getCurrentTextureTarget() const {
722     return mTexTarget;
723 }
724 
getTransformMatrix(float mtx[16])725 void GLConsumer::getTransformMatrix(float mtx[16]) {
726     Mutex::Autolock lock(mMutex);
727     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
728 }
729 
setFilteringEnabled(bool enabled)730 void GLConsumer::setFilteringEnabled(bool enabled) {
731     Mutex::Autolock lock(mMutex);
732     if (mAbandoned) {
733         ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
734         return;
735     }
736     bool needsRecompute = mFilteringEnabled != enabled;
737     mFilteringEnabled = enabled;
738 
739     if (needsRecompute && mCurrentTextureImage==NULL) {
740         ST_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
741     }
742 
743     if (needsRecompute && mCurrentTextureImage != NULL) {
744         computeCurrentTransformMatrixLocked();
745     }
746 }
747 
computeCurrentTransformMatrixLocked()748 void GLConsumer::computeCurrentTransformMatrixLocked() {
749     ST_LOGV("computeCurrentTransformMatrixLocked");
750 
751     float xform[16];
752     for (int i = 0; i < 16; i++) {
753         xform[i] = mtxIdentity[i];
754     }
755     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
756         float result[16];
757         mtxMul(result, xform, mtxFlipH);
758         for (int i = 0; i < 16; i++) {
759             xform[i] = result[i];
760         }
761     }
762     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
763         float result[16];
764         mtxMul(result, xform, mtxFlipV);
765         for (int i = 0; i < 16; i++) {
766             xform[i] = result[i];
767         }
768     }
769     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
770         float result[16];
771         mtxMul(result, xform, mtxRot90);
772         for (int i = 0; i < 16; i++) {
773             xform[i] = result[i];
774         }
775     }
776 
777     sp<GraphicBuffer> buf = (mCurrentTextureImage == NULL) ?
778             NULL : mCurrentTextureImage->graphicBuffer();
779 
780     if (buf == NULL) {
781         ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL");
782     }
783 
784     float mtxBeforeFlipV[16];
785     if (!isEglImageCroppable(mCurrentCrop)) {
786         Rect cropRect = mCurrentCrop;
787         float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
788         float bufferWidth = buf->getWidth();
789         float bufferHeight = buf->getHeight();
790         if (!cropRect.isEmpty()) {
791             float shrinkAmount = 0.0f;
792             if (mFilteringEnabled) {
793                 // In order to prevent bilinear sampling beyond the edge of the
794                 // crop rectangle we may need to shrink it by 2 texels in each
795                 // dimension.  Normally this would just need to take 1/2 a texel
796                 // off each end, but because the chroma channels of YUV420 images
797                 // are subsampled we may need to shrink the crop region by a whole
798                 // texel on each side.
799                 switch (buf->getPixelFormat()) {
800                     case PIXEL_FORMAT_RGBA_8888:
801                     case PIXEL_FORMAT_RGBX_8888:
802                     case PIXEL_FORMAT_RGB_888:
803                     case PIXEL_FORMAT_RGB_565:
804                     case PIXEL_FORMAT_BGRA_8888:
805                         // We know there's no subsampling of any channels, so we
806                         // only need to shrink by a half a pixel.
807                         shrinkAmount = 0.5;
808                         break;
809 
810                     default:
811                         // If we don't recognize the format, we must assume the
812                         // worst case (that we care about), which is YUV420.
813                         shrinkAmount = 1.0;
814                         break;
815                 }
816             }
817 
818             // Only shrink the dimensions that are not the size of the buffer.
819             if (cropRect.width() < bufferWidth) {
820                 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
821                 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
822                         bufferWidth;
823             }
824             if (cropRect.height() < bufferHeight) {
825                 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
826                         bufferHeight;
827                 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
828                         bufferHeight;
829             }
830         }
831         float crop[16] = {
832             sx, 0, 0, 0,
833             0, sy, 0, 0,
834             0, 0, 1, 0,
835             tx, ty, 0, 1,
836         };
837 
838         mtxMul(mtxBeforeFlipV, crop, xform);
839     } else {
840         for (int i = 0; i < 16; i++) {
841             mtxBeforeFlipV[i] = xform[i];
842         }
843     }
844 
845     // SurfaceFlinger expects the top of its window textures to be at a Y
846     // coordinate of 0, so GLConsumer must behave the same way.  We don't
847     // want to expose this to applications, however, so we must add an
848     // additional vertical flip to the transform after all the other transforms.
849     mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
850 }
851 
getTimestamp()852 nsecs_t GLConsumer::getTimestamp() {
853     ST_LOGV("getTimestamp");
854     Mutex::Autolock lock(mMutex);
855     return mCurrentTimestamp;
856 }
857 
getFrameNumber()858 nsecs_t GLConsumer::getFrameNumber() {
859     ST_LOGV("getFrameNumber");
860     Mutex::Autolock lock(mMutex);
861     return mCurrentFrameNumber;
862 }
863 
getCurrentBuffer() const864 sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
865     Mutex::Autolock lock(mMutex);
866     return (mCurrentTextureImage == NULL) ?
867             NULL : mCurrentTextureImage->graphicBuffer();
868 }
869 
getCurrentCrop() const870 Rect GLConsumer::getCurrentCrop() const {
871     Mutex::Autolock lock(mMutex);
872 
873     Rect outCrop = mCurrentCrop;
874     if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
875         int32_t newWidth = mCurrentCrop.width();
876         int32_t newHeight = mCurrentCrop.height();
877 
878         if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
879             newWidth = newHeight * mDefaultWidth / mDefaultHeight;
880             ST_LOGV("too wide: newWidth = %d", newWidth);
881         } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
882             newHeight = newWidth * mDefaultHeight / mDefaultWidth;
883             ST_LOGV("too tall: newHeight = %d", newHeight);
884         }
885 
886         // The crop is too wide
887         if (newWidth < mCurrentCrop.width()) {
888             int32_t dw = (newWidth - mCurrentCrop.width())/2;
889             outCrop.left -=dw;
890             outCrop.right += dw;
891         // The crop is too tall
892         } else if (newHeight < mCurrentCrop.height()) {
893             int32_t dh = (newHeight - mCurrentCrop.height())/2;
894             outCrop.top -= dh;
895             outCrop.bottom += dh;
896         }
897 
898         ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
899             outCrop.left, outCrop.top,
900             outCrop.right,outCrop.bottom);
901     }
902 
903     return outCrop;
904 }
905 
getCurrentTransform() const906 uint32_t GLConsumer::getCurrentTransform() const {
907     Mutex::Autolock lock(mMutex);
908     return mCurrentTransform;
909 }
910 
getCurrentScalingMode() const911 uint32_t GLConsumer::getCurrentScalingMode() const {
912     Mutex::Autolock lock(mMutex);
913     return mCurrentScalingMode;
914 }
915 
getCurrentFence() const916 sp<Fence> GLConsumer::getCurrentFence() const {
917     Mutex::Autolock lock(mMutex);
918     return mCurrentFence;
919 }
920 
doGLFenceWait() const921 status_t GLConsumer::doGLFenceWait() const {
922     Mutex::Autolock lock(mMutex);
923     return doGLFenceWaitLocked();
924 }
925 
doGLFenceWaitLocked() const926 status_t GLConsumer::doGLFenceWaitLocked() const {
927 
928     EGLDisplay dpy = eglGetCurrentDisplay();
929     EGLContext ctx = eglGetCurrentContext();
930 
931     if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
932         ST_LOGE("doGLFenceWait: invalid current EGLDisplay");
933         return INVALID_OPERATION;
934     }
935 
936     if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
937         ST_LOGE("doGLFenceWait: invalid current EGLContext");
938         return INVALID_OPERATION;
939     }
940 
941     if (mCurrentFence->isValid()) {
942         if (SyncFeatures::getInstance().useWaitSync()) {
943             // Create an EGLSyncKHR from the current fence.
944             int fenceFd = mCurrentFence->dup();
945             if (fenceFd == -1) {
946                 ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
947                 return -errno;
948             }
949             EGLint attribs[] = {
950                 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
951                 EGL_NONE
952             };
953             EGLSyncKHR sync = eglCreateSyncKHR(dpy,
954                     EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
955             if (sync == EGL_NO_SYNC_KHR) {
956                 close(fenceFd);
957                 ST_LOGE("doGLFenceWait: error creating EGL fence: %#x",
958                         eglGetError());
959                 return UNKNOWN_ERROR;
960             }
961 
962             // XXX: The spec draft is inconsistent as to whether this should
963             // return an EGLint or void.  Ignore the return value for now, as
964             // it's not strictly needed.
965             eglWaitSyncKHR(dpy, sync, 0);
966             EGLint eglErr = eglGetError();
967             eglDestroySyncKHR(dpy, sync);
968             if (eglErr != EGL_SUCCESS) {
969                 ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
970                         eglErr);
971                 return UNKNOWN_ERROR;
972             }
973         } else {
974             status_t err = mCurrentFence->waitForever(
975                     "GLConsumer::doGLFenceWaitLocked");
976             if (err != NO_ERROR) {
977                 ST_LOGE("doGLFenceWait: error waiting for fence: %d", err);
978                 return err;
979             }
980         }
981     }
982 
983     return NO_ERROR;
984 }
985 
freeBufferLocked(int slotIndex)986 void GLConsumer::freeBufferLocked(int slotIndex) {
987     ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
988     if (slotIndex == mCurrentTexture) {
989         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
990     }
991     mEglSlots[slotIndex].mEglImage.clear();
992     ConsumerBase::freeBufferLocked(slotIndex);
993 }
994 
abandonLocked()995 void GLConsumer::abandonLocked() {
996     ST_LOGV("abandonLocked");
997     mCurrentTextureImage.clear();
998     ConsumerBase::abandonLocked();
999 }
1000 
setName(const String8 & name)1001 void GLConsumer::setName(const String8& name) {
1002     Mutex::Autolock _l(mMutex);
1003     mName = name;
1004     mConsumer->setConsumerName(name);
1005 }
1006 
setDefaultBufferFormat(uint32_t defaultFormat)1007 status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
1008     Mutex::Autolock lock(mMutex);
1009     return mConsumer->setDefaultBufferFormat(defaultFormat);
1010 }
1011 
setConsumerUsageBits(uint32_t usage)1012 status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
1013     Mutex::Autolock lock(mMutex);
1014     usage |= DEFAULT_USAGE_FLAGS;
1015     return mConsumer->setConsumerUsageBits(usage);
1016 }
1017 
setTransformHint(uint32_t hint)1018 status_t GLConsumer::setTransformHint(uint32_t hint) {
1019     Mutex::Autolock lock(mMutex);
1020     return mConsumer->setTransformHint(hint);
1021 }
1022 
dumpLocked(String8 & result,const char * prefix) const1023 void GLConsumer::dumpLocked(String8& result, const char* prefix) const
1024 {
1025     result.appendFormat(
1026        "%smTexName=%d mCurrentTexture=%d\n"
1027        "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
1028        prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
1029        mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
1030        mCurrentTransform);
1031 
1032     ConsumerBase::dumpLocked(result, prefix);
1033 }
1034 
mtxMul(float out[16],const float a[16],const float b[16])1035 static void mtxMul(float out[16], const float a[16], const float b[16]) {
1036     out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
1037     out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
1038     out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
1039     out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
1040 
1041     out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
1042     out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
1043     out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
1044     out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
1045 
1046     out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
1047     out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
1048     out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
1049     out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
1050 
1051     out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
1052     out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
1053     out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
1054     out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
1055 }
1056 
EglImage(sp<GraphicBuffer> graphicBuffer)1057 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
1058     mGraphicBuffer(graphicBuffer),
1059     mEglImage(EGL_NO_IMAGE_KHR),
1060     mEglDisplay(EGL_NO_DISPLAY) {
1061 }
1062 
~EglImage()1063 GLConsumer::EglImage::~EglImage() {
1064     if (mEglImage != EGL_NO_IMAGE_KHR) {
1065         if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1066            ALOGE("~EglImage: eglDestroyImageKHR failed");
1067         }
1068     }
1069 }
1070 
createIfNeeded(EGLDisplay eglDisplay,const Rect & cropRect,bool forceCreation)1071 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
1072                                               const Rect& cropRect,
1073                                               bool forceCreation) {
1074     // If there's an image and it's no longer valid, destroy it.
1075     bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
1076     bool displayInvalid = mEglDisplay != eglDisplay;
1077     bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect;
1078     if (haveImage && (displayInvalid || cropInvalid || forceCreation)) {
1079         if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1080            ALOGE("createIfNeeded: eglDestroyImageKHR failed");
1081         }
1082         mEglImage = EGL_NO_IMAGE_KHR;
1083         mEglDisplay = EGL_NO_DISPLAY;
1084     }
1085 
1086     // If there's no image, create one.
1087     if (mEglImage == EGL_NO_IMAGE_KHR) {
1088         mEglDisplay = eglDisplay;
1089         mCropRect = cropRect;
1090         mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect);
1091     }
1092 
1093     // Fail if we can't create a valid image.
1094     if (mEglImage == EGL_NO_IMAGE_KHR) {
1095         mEglDisplay = EGL_NO_DISPLAY;
1096         mCropRect.makeInvalid();
1097         const sp<GraphicBuffer>& buffer = mGraphicBuffer;
1098         ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d",
1099             buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
1100             buffer->getUsage(), buffer->getPixelFormat());
1101         return UNKNOWN_ERROR;
1102     }
1103 
1104     return OK;
1105 }
1106 
bindToTextureTarget(uint32_t texTarget)1107 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
1108     glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage);
1109 }
1110 
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer,const Rect & crop)1111 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
1112         const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
1113     EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
1114     EGLint attrs[] = {
1115         EGL_IMAGE_PRESERVED_KHR,        EGL_TRUE,
1116         EGL_IMAGE_CROP_LEFT_ANDROID,    crop.left,
1117         EGL_IMAGE_CROP_TOP_ANDROID,     crop.top,
1118         EGL_IMAGE_CROP_RIGHT_ANDROID,   crop.right,
1119         EGL_IMAGE_CROP_BOTTOM_ANDROID,  crop.bottom,
1120         EGL_NONE,
1121     };
1122     if (!crop.isValid()) {
1123         // No crop rect to set, so terminate the attrib array before the crop.
1124         attrs[2] = EGL_NONE;
1125     } else if (!isEglImageCroppable(crop)) {
1126         // The crop rect is not at the origin, so we can't set the crop on the
1127         // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
1128         // extension.  In the future we can add a layered extension that
1129         // removes this restriction if there is hardware that can support it.
1130         attrs[2] = EGL_NONE;
1131     }
1132     EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
1133             EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
1134     if (image == EGL_NO_IMAGE_KHR) {
1135         EGLint error = eglGetError();
1136         ALOGE("error creating EGLImage: %#x", error);
1137     }
1138     return image;
1139 }
1140 
1141 }; // namespace android
1142