1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "GLConsumer"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28 #include <cutils/compiler.h>
29
30 #include <hardware/hardware.h>
31
32 #include <gui/GLConsumer.h>
33 #include <gui/IGraphicBufferAlloc.h>
34 #include <gui/ISurfaceComposer.h>
35 #include <gui/SurfaceComposerClient.h>
36
37 #include <private/gui/ComposerService.h>
38 #include <private/gui/SyncFeatures.h>
39
40 #include <utils/Log.h>
41 #include <utils/String8.h>
42 #include <utils/Trace.h>
43
44 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
45 #define CROP_EXT_STR "EGL_ANDROID_image_crop"
46
47 namespace android {
48
49 // Macros for including the GLConsumer name in log messages
50 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
51 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
52 #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
53 #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
54 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
55
56 static const struct {
57 size_t width, height;
58 char const* bits;
59 } kDebugData = { 15, 12,
60 "___________________________________XX_XX_______X_X_____X_X____X_XXXXXXX_X____XXXXXXXXXXX__"
61 "___XX_XXX_XX_______XXXXXXX_________X___X_________X_____X__________________________________"
62 };
63
64 // Transform matrices
65 static float mtxIdentity[16] = {
66 1, 0, 0, 0,
67 0, 1, 0, 0,
68 0, 0, 1, 0,
69 0, 0, 0, 1,
70 };
71 static float mtxFlipH[16] = {
72 -1, 0, 0, 0,
73 0, 1, 0, 0,
74 0, 0, 1, 0,
75 1, 0, 0, 1,
76 };
77 static float mtxFlipV[16] = {
78 1, 0, 0, 0,
79 0, -1, 0, 0,
80 0, 0, 1, 0,
81 0, 1, 0, 1,
82 };
83 static float mtxRot90[16] = {
84 0, 1, 0, 0,
85 -1, 0, 0, 0,
86 0, 0, 1, 0,
87 1, 0, 0, 1,
88 };
89
90 static void mtxMul(float out[16], const float a[16], const float b[16]);
91
92 Mutex GLConsumer::sStaticInitLock;
93 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
94
hasEglAndroidImageCropImpl()95 static bool hasEglAndroidImageCropImpl() {
96 EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
97 const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS);
98 size_t cropExtLen = strlen(CROP_EXT_STR);
99 size_t extsLen = strlen(exts);
100 bool equal = !strcmp(CROP_EXT_STR, exts);
101 bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1);
102 bool atEnd = (cropExtLen+1) < extsLen &&
103 !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1));
104 bool inMiddle = strstr(exts, " " CROP_EXT_STR " ");
105 return equal || atStart || atEnd || inMiddle;
106 }
107
hasEglAndroidImageCrop()108 static bool hasEglAndroidImageCrop() {
109 // Only compute whether the extension is present once the first time this
110 // function is called.
111 static bool hasIt = hasEglAndroidImageCropImpl();
112 return hasIt;
113 }
114
isEglImageCroppable(const Rect & crop)115 static bool isEglImageCroppable(const Rect& crop) {
116 return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0);
117 }
118
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t tex,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)119 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
120 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
121 ConsumerBase(bq, isControlledByApp),
122 mCurrentTransform(0),
123 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
124 mCurrentFence(Fence::NO_FENCE),
125 mCurrentTimestamp(0),
126 mCurrentFrameNumber(0),
127 mDefaultWidth(1),
128 mDefaultHeight(1),
129 mFilteringEnabled(true),
130 mTexName(tex),
131 mUseFenceSync(useFenceSync),
132 mTexTarget(texTarget),
133 mEglDisplay(EGL_NO_DISPLAY),
134 mEglContext(EGL_NO_CONTEXT),
135 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
136 mAttached(true)
137 {
138 ST_LOGV("GLConsumer");
139
140 memcpy(mCurrentTransformMatrix, mtxIdentity,
141 sizeof(mCurrentTransformMatrix));
142
143 mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
144 }
145
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)146 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
147 bool useFenceSync, bool isControlledByApp) :
148 ConsumerBase(bq, isControlledByApp),
149 mCurrentTransform(0),
150 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
151 mCurrentFence(Fence::NO_FENCE),
152 mCurrentTimestamp(0),
153 mCurrentFrameNumber(0),
154 mDefaultWidth(1),
155 mDefaultHeight(1),
156 mFilteringEnabled(true),
157 mTexName(-1),
158 mUseFenceSync(useFenceSync),
159 mTexTarget(texTarget),
160 mEglDisplay(EGL_NO_DISPLAY),
161 mEglContext(EGL_NO_CONTEXT),
162 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
163 mAttached(false)
164 {
165 ST_LOGV("GLConsumer");
166
167 memcpy(mCurrentTransformMatrix, mtxIdentity,
168 sizeof(mCurrentTransformMatrix));
169
170 mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
171 }
172
setDefaultMaxBufferCount(int bufferCount)173 status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) {
174 Mutex::Autolock lock(mMutex);
175 return mConsumer->setDefaultMaxBufferCount(bufferCount);
176 }
177
178
setDefaultBufferSize(uint32_t w,uint32_t h)179 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
180 {
181 Mutex::Autolock lock(mMutex);
182 mDefaultWidth = w;
183 mDefaultHeight = h;
184 return mConsumer->setDefaultBufferSize(w, h);
185 }
186
updateTexImage()187 status_t GLConsumer::updateTexImage() {
188 ATRACE_CALL();
189 ST_LOGV("updateTexImage");
190 Mutex::Autolock lock(mMutex);
191
192 if (mAbandoned) {
193 ST_LOGE("updateTexImage: GLConsumer is abandoned!");
194 return NO_INIT;
195 }
196
197 // Make sure the EGL state is the same as in previous calls.
198 status_t err = checkAndUpdateEglStateLocked();
199 if (err != NO_ERROR) {
200 return err;
201 }
202
203 BufferQueue::BufferItem item;
204
205 // Acquire the next buffer.
206 // In asynchronous mode the list is guaranteed to be one buffer
207 // deep, while in synchronous mode we use the oldest buffer.
208 err = acquireBufferLocked(&item, 0);
209 if (err != NO_ERROR) {
210 if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
211 // We always bind the texture even if we don't update its contents.
212 ST_LOGV("updateTexImage: no buffers were available");
213 glBindTexture(mTexTarget, mTexName);
214 err = NO_ERROR;
215 } else {
216 ST_LOGE("updateTexImage: acquire failed: %s (%d)",
217 strerror(-err), err);
218 }
219 return err;
220 }
221
222 // Release the previous buffer.
223 err = updateAndReleaseLocked(item);
224 if (err != NO_ERROR) {
225 // We always bind the texture.
226 glBindTexture(mTexTarget, mTexName);
227 return err;
228 }
229
230 // Bind the new buffer to the GL texture, and wait until it's ready.
231 return bindTextureImageLocked();
232 }
233
234
releaseTexImage()235 status_t GLConsumer::releaseTexImage() {
236 ATRACE_CALL();
237 ST_LOGV("releaseTexImage");
238 Mutex::Autolock lock(mMutex);
239
240 if (mAbandoned) {
241 ST_LOGE("releaseTexImage: GLConsumer is abandoned!");
242 return NO_INIT;
243 }
244
245 // Make sure the EGL state is the same as in previous calls.
246 status_t err = NO_ERROR;
247
248 if (mAttached) {
249 err = checkAndUpdateEglStateLocked(true);
250 if (err != NO_ERROR) {
251 return err;
252 }
253 } else {
254 // if we're detached, no need to validate EGL's state -- we won't use it.
255 }
256
257 // Update the GLConsumer state.
258 int buf = mCurrentTexture;
259 if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
260
261 ST_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
262
263 if (mAttached) {
264 // Do whatever sync ops we need to do before releasing the slot.
265 err = syncForReleaseLocked(mEglDisplay);
266 if (err != NO_ERROR) {
267 ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
268 return err;
269 }
270 } else {
271 // if we're detached, we just use the fence that was created in detachFromContext()
272 // so... basically, nothing more to do here.
273 }
274
275 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
276 if (err < NO_ERROR) {
277 ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
278 strerror(-err), err);
279 return err;
280 }
281
282 if (mReleasedTexImage == NULL) {
283 mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
284 }
285
286 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
287 mCurrentTextureImage = mReleasedTexImage;
288 mCurrentCrop.makeInvalid();
289 mCurrentTransform = 0;
290 mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
291 mCurrentTimestamp = 0;
292 mCurrentFence = Fence::NO_FENCE;
293
294 if (mAttached) {
295 // This binds a dummy buffer (mReleasedTexImage).
296 status_t err = bindTextureImageLocked();
297 if (err != NO_ERROR) {
298 return err;
299 }
300 } else {
301 // detached, don't touch the texture (and we may not even have an
302 // EGLDisplay here.
303 }
304 }
305
306 return NO_ERROR;
307 }
308
getDebugTexImageBuffer()309 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
310 Mutex::Autolock _l(sStaticInitLock);
311 if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) {
312 // The first time, create the debug texture in case the application
313 // continues to use it.
314 sp<GraphicBuffer> buffer = new GraphicBuffer(
315 kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
316 GraphicBuffer::USAGE_SW_WRITE_RARELY);
317 uint32_t* bits;
318 buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
319 size_t w = buffer->getStride();
320 size_t h = buffer->getHeight();
321 memset(bits, 0, w*h*4);
322 for (size_t y=0 ; y<kDebugData.height ; y++) {
323 for (size_t x=0 ; x<kDebugData.width ; x++) {
324 bits[x] = (kDebugData.bits[y*kDebugData.width+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF;
325 }
326 bits += w;
327 }
328 buffer->unlock();
329 sReleasedTexImageBuffer = buffer;
330 }
331 return sReleasedTexImageBuffer;
332 }
333
acquireBufferLocked(BufferQueue::BufferItem * item,nsecs_t presentWhen)334 status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item,
335 nsecs_t presentWhen) {
336 status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen);
337 if (err != NO_ERROR) {
338 return err;
339 }
340
341 // If item->mGraphicBuffer is not null, this buffer has not been acquired
342 // before, so any prior EglImage created is using a stale buffer. This
343 // replaces any old EglImage with a new one (using the new buffer).
344 if (item->mGraphicBuffer != NULL) {
345 int slot = item->mBuf;
346 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
347 }
348
349 return NO_ERROR;
350 }
351
releaseBufferLocked(int buf,sp<GraphicBuffer> graphicBuffer,EGLDisplay display,EGLSyncKHR eglFence)352 status_t GLConsumer::releaseBufferLocked(int buf,
353 sp<GraphicBuffer> graphicBuffer,
354 EGLDisplay display, EGLSyncKHR eglFence) {
355 // release the buffer if it hasn't already been discarded by the
356 // BufferQueue. This can happen, for example, when the producer of this
357 // buffer has reallocated the original buffer slot after this buffer
358 // was acquired.
359 status_t err = ConsumerBase::releaseBufferLocked(
360 buf, graphicBuffer, display, eglFence);
361 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
362 return err;
363 }
364
updateAndReleaseLocked(const BufferQueue::BufferItem & item)365 status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
366 {
367 status_t err = NO_ERROR;
368
369 int buf = item.mBuf;
370
371 if (!mAttached) {
372 ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
373 "ES context");
374 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
375 mEglDisplay, EGL_NO_SYNC_KHR);
376 return INVALID_OPERATION;
377 }
378
379 // Confirm state.
380 err = checkAndUpdateEglStateLocked();
381 if (err != NO_ERROR) {
382 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
383 mEglDisplay, EGL_NO_SYNC_KHR);
384 return err;
385 }
386
387 // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
388 // if nessessary, for the gralloc buffer currently in the slot in
389 // ConsumerBase.
390 // We may have to do this even when item.mGraphicBuffer == NULL (which
391 // means the buffer was previously acquired).
392 err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
393 if (err != NO_ERROR) {
394 ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
395 mEglDisplay, buf);
396 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
397 mEglDisplay, EGL_NO_SYNC_KHR);
398 return UNKNOWN_ERROR;
399 }
400
401 // Do whatever sync ops we need to do before releasing the old slot.
402 err = syncForReleaseLocked(mEglDisplay);
403 if (err != NO_ERROR) {
404 // Release the buffer we just acquired. It's not safe to
405 // release the old buffer, so instead we just drop the new frame.
406 // As we are still under lock since acquireBuffer, it is safe to
407 // release by slot.
408 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
409 mEglDisplay, EGL_NO_SYNC_KHR);
410 return err;
411 }
412
413 ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
414 mCurrentTexture, mCurrentTextureImage != NULL ?
415 mCurrentTextureImage->graphicBufferHandle() : 0,
416 buf, mSlots[buf].mGraphicBuffer->handle);
417
418 // release old buffer
419 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
420 status_t status = releaseBufferLocked(
421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
422 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
423 if (status < NO_ERROR) {
424 ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
425 strerror(-status), status);
426 err = status;
427 // keep going, with error raised [?]
428 }
429 }
430
431 // Update the GLConsumer state.
432 mCurrentTexture = buf;
433 mCurrentTextureImage = mEglSlots[buf].mEglImage;
434 mCurrentCrop = item.mCrop;
435 mCurrentTransform = item.mTransform;
436 mCurrentScalingMode = item.mScalingMode;
437 mCurrentTimestamp = item.mTimestamp;
438 mCurrentFence = item.mFence;
439 mCurrentFrameNumber = item.mFrameNumber;
440
441 computeCurrentTransformMatrixLocked();
442
443 return err;
444 }
445
bindTextureImageLocked()446 status_t GLConsumer::bindTextureImageLocked() {
447 if (mEglDisplay == EGL_NO_DISPLAY) {
448 ALOGE("bindTextureImage: invalid display");
449 return INVALID_OPERATION;
450 }
451
452 GLint error;
453 while ((error = glGetError()) != GL_NO_ERROR) {
454 ST_LOGW("bindTextureImage: clearing GL error: %#04x", error);
455 }
456
457 glBindTexture(mTexTarget, mTexName);
458 if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
459 mCurrentTextureImage == NULL) {
460 ST_LOGE("bindTextureImage: no currently-bound texture");
461 return NO_INIT;
462 }
463
464 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
465 mCurrentCrop);
466 if (err != NO_ERROR) {
467 ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
468 mEglDisplay, mCurrentTexture);
469 return UNKNOWN_ERROR;
470 }
471 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
472
473 // In the rare case that the display is terminated and then initialized
474 // again, we can't detect that the display changed (it didn't), but the
475 // image is invalid. In this case, repeat the exact same steps while
476 // forcing the creation of a new image.
477 if ((error = glGetError()) != GL_NO_ERROR) {
478 glBindTexture(mTexTarget, mTexName);
479 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
480 mCurrentCrop,
481 true);
482 if (err != NO_ERROR) {
483 ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
484 mEglDisplay, mCurrentTexture);
485 return UNKNOWN_ERROR;
486 }
487 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
488 if ((error = glGetError()) != GL_NO_ERROR) {
489 ST_LOGE("bindTextureImage: error binding external image: %#04x", error);
490 return UNKNOWN_ERROR;
491 }
492 }
493
494 // Wait for the new buffer to be ready.
495 return doGLFenceWaitLocked();
496 }
497
checkAndUpdateEglStateLocked(bool contextCheck)498 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
499 EGLDisplay dpy = eglGetCurrentDisplay();
500 EGLContext ctx = eglGetCurrentContext();
501
502 if (!contextCheck) {
503 // if this is the first time we're called, mEglDisplay/mEglContext have
504 // never been set, so don't error out (below).
505 if (mEglDisplay == EGL_NO_DISPLAY) {
506 mEglDisplay = dpy;
507 }
508 if (mEglContext == EGL_NO_DISPLAY) {
509 mEglContext = ctx;
510 }
511 }
512
513 if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
514 ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
515 return INVALID_OPERATION;
516 }
517
518 if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
519 ST_LOGE("checkAndUpdateEglState: invalid current EGLContext");
520 return INVALID_OPERATION;
521 }
522
523 mEglDisplay = dpy;
524 mEglContext = ctx;
525 return NO_ERROR;
526 }
527
setReleaseFence(const sp<Fence> & fence)528 void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
529 if (fence->isValid() &&
530 mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
531 status_t err = addReleaseFence(mCurrentTexture,
532 mCurrentTextureImage->graphicBuffer(), fence);
533 if (err != OK) {
534 ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
535 strerror(-err), err);
536 }
537 }
538 }
539
detachFromContext()540 status_t GLConsumer::detachFromContext() {
541 ATRACE_CALL();
542 ST_LOGV("detachFromContext");
543 Mutex::Autolock lock(mMutex);
544
545 if (mAbandoned) {
546 ST_LOGE("detachFromContext: abandoned GLConsumer");
547 return NO_INIT;
548 }
549
550 if (!mAttached) {
551 ST_LOGE("detachFromContext: GLConsumer is not attached to a "
552 "context");
553 return INVALID_OPERATION;
554 }
555
556 EGLDisplay dpy = eglGetCurrentDisplay();
557 EGLContext ctx = eglGetCurrentContext();
558
559 if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
560 ST_LOGE("detachFromContext: invalid current EGLDisplay");
561 return INVALID_OPERATION;
562 }
563
564 if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
565 ST_LOGE("detachFromContext: invalid current EGLContext");
566 return INVALID_OPERATION;
567 }
568
569 if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
570 status_t err = syncForReleaseLocked(dpy);
571 if (err != OK) {
572 return err;
573 }
574
575 glDeleteTextures(1, &mTexName);
576 }
577
578 mEglDisplay = EGL_NO_DISPLAY;
579 mEglContext = EGL_NO_CONTEXT;
580 mAttached = false;
581
582 return OK;
583 }
584
attachToContext(uint32_t tex)585 status_t GLConsumer::attachToContext(uint32_t tex) {
586 ATRACE_CALL();
587 ST_LOGV("attachToContext");
588 Mutex::Autolock lock(mMutex);
589
590 if (mAbandoned) {
591 ST_LOGE("attachToContext: abandoned GLConsumer");
592 return NO_INIT;
593 }
594
595 if (mAttached) {
596 ST_LOGE("attachToContext: GLConsumer is already attached to a "
597 "context");
598 return INVALID_OPERATION;
599 }
600
601 EGLDisplay dpy = eglGetCurrentDisplay();
602 EGLContext ctx = eglGetCurrentContext();
603
604 if (dpy == EGL_NO_DISPLAY) {
605 ST_LOGE("attachToContext: invalid current EGLDisplay");
606 return INVALID_OPERATION;
607 }
608
609 if (ctx == EGL_NO_CONTEXT) {
610 ST_LOGE("attachToContext: invalid current EGLContext");
611 return INVALID_OPERATION;
612 }
613
614 // We need to bind the texture regardless of whether there's a current
615 // buffer.
616 glBindTexture(mTexTarget, GLuint(tex));
617
618 mEglDisplay = dpy;
619 mEglContext = ctx;
620 mTexName = tex;
621 mAttached = true;
622
623 if (mCurrentTextureImage != NULL) {
624 // This may wait for a buffer a second time. This is likely required if
625 // this is a different context, since otherwise the wait could be skipped
626 // by bouncing through another context. For the same context the extra
627 // wait is redundant.
628 status_t err = bindTextureImageLocked();
629 if (err != NO_ERROR) {
630 return err;
631 }
632 }
633
634 return OK;
635 }
636
637
syncForReleaseLocked(EGLDisplay dpy)638 status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
639 ST_LOGV("syncForReleaseLocked");
640
641 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
642 if (SyncFeatures::getInstance().useNativeFenceSync()) {
643 EGLSyncKHR sync = eglCreateSyncKHR(dpy,
644 EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
645 if (sync == EGL_NO_SYNC_KHR) {
646 ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
647 eglGetError());
648 return UNKNOWN_ERROR;
649 }
650 glFlush();
651 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
652 eglDestroySyncKHR(dpy, sync);
653 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
654 ST_LOGE("syncForReleaseLocked: error dup'ing native fence "
655 "fd: %#x", eglGetError());
656 return UNKNOWN_ERROR;
657 }
658 sp<Fence> fence(new Fence(fenceFd));
659 status_t err = addReleaseFenceLocked(mCurrentTexture,
660 mCurrentTextureImage->graphicBuffer(), fence);
661 if (err != OK) {
662 ST_LOGE("syncForReleaseLocked: error adding release fence: "
663 "%s (%d)", strerror(-err), err);
664 return err;
665 }
666 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
667 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
668 if (fence != EGL_NO_SYNC_KHR) {
669 // There is already a fence for the current slot. We need to
670 // wait on that before replacing it with another fence to
671 // ensure that all outstanding buffer accesses have completed
672 // before the producer accesses it.
673 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
674 if (result == EGL_FALSE) {
675 ST_LOGE("syncForReleaseLocked: error waiting for previous "
676 "fence: %#x", eglGetError());
677 return UNKNOWN_ERROR;
678 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
679 ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
680 "fence");
681 return TIMED_OUT;
682 }
683 eglDestroySyncKHR(dpy, fence);
684 }
685
686 // Create a fence for the outstanding accesses in the current
687 // OpenGL ES context.
688 fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
689 if (fence == EGL_NO_SYNC_KHR) {
690 ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
691 eglGetError());
692 return UNKNOWN_ERROR;
693 }
694 glFlush();
695 mEglSlots[mCurrentTexture].mEglFence = fence;
696 }
697 }
698
699 return OK;
700 }
701
isExternalFormat(uint32_t format)702 bool GLConsumer::isExternalFormat(uint32_t format)
703 {
704 switch (format) {
705 // supported YUV formats
706 case HAL_PIXEL_FORMAT_YV12:
707 // Legacy/deprecated YUV formats
708 case HAL_PIXEL_FORMAT_YCbCr_422_SP:
709 case HAL_PIXEL_FORMAT_YCrCb_420_SP:
710 case HAL_PIXEL_FORMAT_YCbCr_422_I:
711 return true;
712 }
713
714 // Any OEM format needs to be considered
715 if (format>=0x100 && format<=0x1FF)
716 return true;
717
718 return false;
719 }
720
getCurrentTextureTarget() const721 uint32_t GLConsumer::getCurrentTextureTarget() const {
722 return mTexTarget;
723 }
724
getTransformMatrix(float mtx[16])725 void GLConsumer::getTransformMatrix(float mtx[16]) {
726 Mutex::Autolock lock(mMutex);
727 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
728 }
729
setFilteringEnabled(bool enabled)730 void GLConsumer::setFilteringEnabled(bool enabled) {
731 Mutex::Autolock lock(mMutex);
732 if (mAbandoned) {
733 ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
734 return;
735 }
736 bool needsRecompute = mFilteringEnabled != enabled;
737 mFilteringEnabled = enabled;
738
739 if (needsRecompute && mCurrentTextureImage==NULL) {
740 ST_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
741 }
742
743 if (needsRecompute && mCurrentTextureImage != NULL) {
744 computeCurrentTransformMatrixLocked();
745 }
746 }
747
computeCurrentTransformMatrixLocked()748 void GLConsumer::computeCurrentTransformMatrixLocked() {
749 ST_LOGV("computeCurrentTransformMatrixLocked");
750
751 float xform[16];
752 for (int i = 0; i < 16; i++) {
753 xform[i] = mtxIdentity[i];
754 }
755 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
756 float result[16];
757 mtxMul(result, xform, mtxFlipH);
758 for (int i = 0; i < 16; i++) {
759 xform[i] = result[i];
760 }
761 }
762 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
763 float result[16];
764 mtxMul(result, xform, mtxFlipV);
765 for (int i = 0; i < 16; i++) {
766 xform[i] = result[i];
767 }
768 }
769 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
770 float result[16];
771 mtxMul(result, xform, mtxRot90);
772 for (int i = 0; i < 16; i++) {
773 xform[i] = result[i];
774 }
775 }
776
777 sp<GraphicBuffer> buf = (mCurrentTextureImage == NULL) ?
778 NULL : mCurrentTextureImage->graphicBuffer();
779
780 if (buf == NULL) {
781 ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL");
782 }
783
784 float mtxBeforeFlipV[16];
785 if (!isEglImageCroppable(mCurrentCrop)) {
786 Rect cropRect = mCurrentCrop;
787 float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
788 float bufferWidth = buf->getWidth();
789 float bufferHeight = buf->getHeight();
790 if (!cropRect.isEmpty()) {
791 float shrinkAmount = 0.0f;
792 if (mFilteringEnabled) {
793 // In order to prevent bilinear sampling beyond the edge of the
794 // crop rectangle we may need to shrink it by 2 texels in each
795 // dimension. Normally this would just need to take 1/2 a texel
796 // off each end, but because the chroma channels of YUV420 images
797 // are subsampled we may need to shrink the crop region by a whole
798 // texel on each side.
799 switch (buf->getPixelFormat()) {
800 case PIXEL_FORMAT_RGBA_8888:
801 case PIXEL_FORMAT_RGBX_8888:
802 case PIXEL_FORMAT_RGB_888:
803 case PIXEL_FORMAT_RGB_565:
804 case PIXEL_FORMAT_BGRA_8888:
805 // We know there's no subsampling of any channels, so we
806 // only need to shrink by a half a pixel.
807 shrinkAmount = 0.5;
808 break;
809
810 default:
811 // If we don't recognize the format, we must assume the
812 // worst case (that we care about), which is YUV420.
813 shrinkAmount = 1.0;
814 break;
815 }
816 }
817
818 // Only shrink the dimensions that are not the size of the buffer.
819 if (cropRect.width() < bufferWidth) {
820 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
821 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
822 bufferWidth;
823 }
824 if (cropRect.height() < bufferHeight) {
825 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
826 bufferHeight;
827 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
828 bufferHeight;
829 }
830 }
831 float crop[16] = {
832 sx, 0, 0, 0,
833 0, sy, 0, 0,
834 0, 0, 1, 0,
835 tx, ty, 0, 1,
836 };
837
838 mtxMul(mtxBeforeFlipV, crop, xform);
839 } else {
840 for (int i = 0; i < 16; i++) {
841 mtxBeforeFlipV[i] = xform[i];
842 }
843 }
844
845 // SurfaceFlinger expects the top of its window textures to be at a Y
846 // coordinate of 0, so GLConsumer must behave the same way. We don't
847 // want to expose this to applications, however, so we must add an
848 // additional vertical flip to the transform after all the other transforms.
849 mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
850 }
851
getTimestamp()852 nsecs_t GLConsumer::getTimestamp() {
853 ST_LOGV("getTimestamp");
854 Mutex::Autolock lock(mMutex);
855 return mCurrentTimestamp;
856 }
857
getFrameNumber()858 nsecs_t GLConsumer::getFrameNumber() {
859 ST_LOGV("getFrameNumber");
860 Mutex::Autolock lock(mMutex);
861 return mCurrentFrameNumber;
862 }
863
getCurrentBuffer() const864 sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
865 Mutex::Autolock lock(mMutex);
866 return (mCurrentTextureImage == NULL) ?
867 NULL : mCurrentTextureImage->graphicBuffer();
868 }
869
getCurrentCrop() const870 Rect GLConsumer::getCurrentCrop() const {
871 Mutex::Autolock lock(mMutex);
872
873 Rect outCrop = mCurrentCrop;
874 if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
875 int32_t newWidth = mCurrentCrop.width();
876 int32_t newHeight = mCurrentCrop.height();
877
878 if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
879 newWidth = newHeight * mDefaultWidth / mDefaultHeight;
880 ST_LOGV("too wide: newWidth = %d", newWidth);
881 } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
882 newHeight = newWidth * mDefaultHeight / mDefaultWidth;
883 ST_LOGV("too tall: newHeight = %d", newHeight);
884 }
885
886 // The crop is too wide
887 if (newWidth < mCurrentCrop.width()) {
888 int32_t dw = (newWidth - mCurrentCrop.width())/2;
889 outCrop.left -=dw;
890 outCrop.right += dw;
891 // The crop is too tall
892 } else if (newHeight < mCurrentCrop.height()) {
893 int32_t dh = (newHeight - mCurrentCrop.height())/2;
894 outCrop.top -= dh;
895 outCrop.bottom += dh;
896 }
897
898 ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
899 outCrop.left, outCrop.top,
900 outCrop.right,outCrop.bottom);
901 }
902
903 return outCrop;
904 }
905
getCurrentTransform() const906 uint32_t GLConsumer::getCurrentTransform() const {
907 Mutex::Autolock lock(mMutex);
908 return mCurrentTransform;
909 }
910
getCurrentScalingMode() const911 uint32_t GLConsumer::getCurrentScalingMode() const {
912 Mutex::Autolock lock(mMutex);
913 return mCurrentScalingMode;
914 }
915
getCurrentFence() const916 sp<Fence> GLConsumer::getCurrentFence() const {
917 Mutex::Autolock lock(mMutex);
918 return mCurrentFence;
919 }
920
doGLFenceWait() const921 status_t GLConsumer::doGLFenceWait() const {
922 Mutex::Autolock lock(mMutex);
923 return doGLFenceWaitLocked();
924 }
925
doGLFenceWaitLocked() const926 status_t GLConsumer::doGLFenceWaitLocked() const {
927
928 EGLDisplay dpy = eglGetCurrentDisplay();
929 EGLContext ctx = eglGetCurrentContext();
930
931 if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
932 ST_LOGE("doGLFenceWait: invalid current EGLDisplay");
933 return INVALID_OPERATION;
934 }
935
936 if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
937 ST_LOGE("doGLFenceWait: invalid current EGLContext");
938 return INVALID_OPERATION;
939 }
940
941 if (mCurrentFence->isValid()) {
942 if (SyncFeatures::getInstance().useWaitSync()) {
943 // Create an EGLSyncKHR from the current fence.
944 int fenceFd = mCurrentFence->dup();
945 if (fenceFd == -1) {
946 ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
947 return -errno;
948 }
949 EGLint attribs[] = {
950 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
951 EGL_NONE
952 };
953 EGLSyncKHR sync = eglCreateSyncKHR(dpy,
954 EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
955 if (sync == EGL_NO_SYNC_KHR) {
956 close(fenceFd);
957 ST_LOGE("doGLFenceWait: error creating EGL fence: %#x",
958 eglGetError());
959 return UNKNOWN_ERROR;
960 }
961
962 // XXX: The spec draft is inconsistent as to whether this should
963 // return an EGLint or void. Ignore the return value for now, as
964 // it's not strictly needed.
965 eglWaitSyncKHR(dpy, sync, 0);
966 EGLint eglErr = eglGetError();
967 eglDestroySyncKHR(dpy, sync);
968 if (eglErr != EGL_SUCCESS) {
969 ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
970 eglErr);
971 return UNKNOWN_ERROR;
972 }
973 } else {
974 status_t err = mCurrentFence->waitForever(
975 "GLConsumer::doGLFenceWaitLocked");
976 if (err != NO_ERROR) {
977 ST_LOGE("doGLFenceWait: error waiting for fence: %d", err);
978 return err;
979 }
980 }
981 }
982
983 return NO_ERROR;
984 }
985
freeBufferLocked(int slotIndex)986 void GLConsumer::freeBufferLocked(int slotIndex) {
987 ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
988 if (slotIndex == mCurrentTexture) {
989 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
990 }
991 mEglSlots[slotIndex].mEglImage.clear();
992 ConsumerBase::freeBufferLocked(slotIndex);
993 }
994
abandonLocked()995 void GLConsumer::abandonLocked() {
996 ST_LOGV("abandonLocked");
997 mCurrentTextureImage.clear();
998 ConsumerBase::abandonLocked();
999 }
1000
setName(const String8 & name)1001 void GLConsumer::setName(const String8& name) {
1002 Mutex::Autolock _l(mMutex);
1003 mName = name;
1004 mConsumer->setConsumerName(name);
1005 }
1006
setDefaultBufferFormat(uint32_t defaultFormat)1007 status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
1008 Mutex::Autolock lock(mMutex);
1009 return mConsumer->setDefaultBufferFormat(defaultFormat);
1010 }
1011
setConsumerUsageBits(uint32_t usage)1012 status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
1013 Mutex::Autolock lock(mMutex);
1014 usage |= DEFAULT_USAGE_FLAGS;
1015 return mConsumer->setConsumerUsageBits(usage);
1016 }
1017
setTransformHint(uint32_t hint)1018 status_t GLConsumer::setTransformHint(uint32_t hint) {
1019 Mutex::Autolock lock(mMutex);
1020 return mConsumer->setTransformHint(hint);
1021 }
1022
dumpLocked(String8 & result,const char * prefix) const1023 void GLConsumer::dumpLocked(String8& result, const char* prefix) const
1024 {
1025 result.appendFormat(
1026 "%smTexName=%d mCurrentTexture=%d\n"
1027 "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
1028 prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
1029 mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
1030 mCurrentTransform);
1031
1032 ConsumerBase::dumpLocked(result, prefix);
1033 }
1034
mtxMul(float out[16],const float a[16],const float b[16])1035 static void mtxMul(float out[16], const float a[16], const float b[16]) {
1036 out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
1037 out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
1038 out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
1039 out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
1040
1041 out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
1042 out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
1043 out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
1044 out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
1045
1046 out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
1047 out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
1048 out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
1049 out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
1050
1051 out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
1052 out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
1053 out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
1054 out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
1055 }
1056
EglImage(sp<GraphicBuffer> graphicBuffer)1057 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
1058 mGraphicBuffer(graphicBuffer),
1059 mEglImage(EGL_NO_IMAGE_KHR),
1060 mEglDisplay(EGL_NO_DISPLAY) {
1061 }
1062
~EglImage()1063 GLConsumer::EglImage::~EglImage() {
1064 if (mEglImage != EGL_NO_IMAGE_KHR) {
1065 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1066 ALOGE("~EglImage: eglDestroyImageKHR failed");
1067 }
1068 }
1069 }
1070
createIfNeeded(EGLDisplay eglDisplay,const Rect & cropRect,bool forceCreation)1071 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
1072 const Rect& cropRect,
1073 bool forceCreation) {
1074 // If there's an image and it's no longer valid, destroy it.
1075 bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
1076 bool displayInvalid = mEglDisplay != eglDisplay;
1077 bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect;
1078 if (haveImage && (displayInvalid || cropInvalid || forceCreation)) {
1079 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1080 ALOGE("createIfNeeded: eglDestroyImageKHR failed");
1081 }
1082 mEglImage = EGL_NO_IMAGE_KHR;
1083 mEglDisplay = EGL_NO_DISPLAY;
1084 }
1085
1086 // If there's no image, create one.
1087 if (mEglImage == EGL_NO_IMAGE_KHR) {
1088 mEglDisplay = eglDisplay;
1089 mCropRect = cropRect;
1090 mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect);
1091 }
1092
1093 // Fail if we can't create a valid image.
1094 if (mEglImage == EGL_NO_IMAGE_KHR) {
1095 mEglDisplay = EGL_NO_DISPLAY;
1096 mCropRect.makeInvalid();
1097 const sp<GraphicBuffer>& buffer = mGraphicBuffer;
1098 ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d",
1099 buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
1100 buffer->getUsage(), buffer->getPixelFormat());
1101 return UNKNOWN_ERROR;
1102 }
1103
1104 return OK;
1105 }
1106
bindToTextureTarget(uint32_t texTarget)1107 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
1108 glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage);
1109 }
1110
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer,const Rect & crop)1111 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
1112 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
1113 EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
1114 EGLint attrs[] = {
1115 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
1116 EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
1117 EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
1118 EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
1119 EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
1120 EGL_NONE,
1121 };
1122 if (!crop.isValid()) {
1123 // No crop rect to set, so terminate the attrib array before the crop.
1124 attrs[2] = EGL_NONE;
1125 } else if (!isEglImageCroppable(crop)) {
1126 // The crop rect is not at the origin, so we can't set the crop on the
1127 // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
1128 // extension. In the future we can add a layered extension that
1129 // removes this restriction if there is hardware that can support it.
1130 attrs[2] = EGL_NONE;
1131 }
1132 EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
1133 EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
1134 if (image == EGL_NO_IMAGE_KHR) {
1135 EGLint error = eglGetError();
1136 ALOGE("error creating EGLImage: %#x", error);
1137 }
1138 return image;
1139 }
1140
1141 }; // namespace android
1142