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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <cutils/log.h>
18 #include <ui/Rect.h>
19 #include <ui/Region.h>
20 
21 #include "RenderEngine.h"
22 #include "GLES10RenderEngine.h"
23 #include "GLES11RenderEngine.h"
24 #include "GLES20RenderEngine.h"
25 #include "GLExtensions.h"
26 #include "Mesh.h"
27 
28 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
29 
30 // ---------------------------------------------------------------------------
31 namespace android {
32 // ---------------------------------------------------------------------------
33 
findExtension(const char * exts,const char * name)34 static bool findExtension(const char* exts, const char* name) {
35     if (!exts)
36         return false;
37     size_t len = strlen(name);
38 
39     const char* pos = exts;
40     while ((pos = strstr(pos, name)) != NULL) {
41         if (pos[len] == '\0' || pos[len] == ' ')
42             return true;
43         pos += len;
44     }
45 
46     return false;
47 }
48 
create(EGLDisplay display,int hwcFormat)49 RenderEngine* RenderEngine::create(EGLDisplay display, int hwcFormat) {
50     // EGL_ANDROIDX_no_config_context is an experimental extension with no
51     // written specification. It will be replaced by something more formal.
52     // SurfaceFlinger is using it to allow a single EGLContext to render to
53     // both a 16-bit primary display framebuffer and a 32-bit virtual display
54     // framebuffer.
55     //
56     // The code assumes that ES2 or later is available if this extension is
57     // supported.
58     EGLConfig config = EGL_NO_CONFIG;
59     if (!findExtension(
60             eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS),
61             "EGL_ANDROIDX_no_config_context")) {
62         config = chooseEglConfig(display, hwcFormat);
63     }
64 
65     EGLint renderableType = 0;
66     if (config == EGL_NO_CONFIG) {
67         renderableType = EGL_OPENGL_ES2_BIT;
68     } else if (!eglGetConfigAttrib(display, config,
69             EGL_RENDERABLE_TYPE, &renderableType)) {
70         LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
71     }
72     EGLint contextClientVersion = 0;
73     if (renderableType & EGL_OPENGL_ES2_BIT) {
74         contextClientVersion = 2;
75     } else if (renderableType & EGL_OPENGL_ES_BIT) {
76         contextClientVersion = 1;
77     } else {
78         LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
79     }
80 
81     // Also create our EGLContext
82     EGLint contextAttributes[] = {
83             EGL_CONTEXT_CLIENT_VERSION, contextClientVersion,      // MUST be first
84 #ifdef EGL_IMG_context_priority
85 #ifdef HAS_CONTEXT_PRIORITY
86 #warning "using EGL_IMG_context_priority"
87             EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
88 #endif
89 #endif
90             EGL_NONE, EGL_NONE
91     };
92     EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
93 
94     // if can't create a GL context, we can only abort.
95     LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
96 
97 
98     // now figure out what version of GL did we actually get
99     // NOTE: a dummy surface is not needed if KHR_create_context is supported
100 
101     EGLConfig dummyConfig = config;
102     if (dummyConfig == EGL_NO_CONFIG) {
103         dummyConfig = chooseEglConfig(display, hwcFormat);
104     }
105     EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
106     EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs);
107     LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
108     EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
109     LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
110 
111     GLExtensions& extensions(GLExtensions::getInstance());
112     extensions.initWithGLStrings(
113             glGetString(GL_VENDOR),
114             glGetString(GL_RENDERER),
115             glGetString(GL_VERSION),
116             glGetString(GL_EXTENSIONS));
117 
118     GlesVersion version = parseGlesVersion( extensions.getVersion() );
119 
120     // initialize the renderer while GL is current
121 
122     RenderEngine* engine = NULL;
123     switch (version) {
124     case GLES_VERSION_1_0:
125         engine = new GLES10RenderEngine();
126         break;
127     case GLES_VERSION_1_1:
128         engine = new GLES11RenderEngine();
129         break;
130     case GLES_VERSION_2_0:
131     case GLES_VERSION_3_0:
132         engine = new GLES20RenderEngine();
133         break;
134     }
135     engine->setEGLHandles(config, ctxt);
136 
137     ALOGI("OpenGL ES informations:");
138     ALOGI("vendor    : %s", extensions.getVendor());
139     ALOGI("renderer  : %s", extensions.getRenderer());
140     ALOGI("version   : %s", extensions.getVersion());
141     ALOGI("extensions: %s", extensions.getExtension());
142     ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
143     ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
144 
145     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
146     eglDestroySurface(display, dummy);
147 
148     return engine;
149 }
150 
RenderEngine()151 RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
152 }
153 
~RenderEngine()154 RenderEngine::~RenderEngine() {
155 }
156 
setEGLHandles(EGLConfig config,EGLContext ctxt)157 void RenderEngine::setEGLHandles(EGLConfig config, EGLContext ctxt) {
158     mEGLConfig = config;
159     mEGLContext = ctxt;
160 }
161 
getEGLConfig() const162 EGLContext RenderEngine::getEGLConfig() const {
163     return mEGLConfig;
164 }
165 
getEGLContext() const166 EGLContext RenderEngine::getEGLContext() const {
167     return mEGLContext;
168 }
169 
checkErrors() const170 void RenderEngine::checkErrors() const {
171     do {
172         // there could be more than one error flag
173         GLenum error = glGetError();
174         if (error == GL_NO_ERROR)
175             break;
176         ALOGE("GL error 0x%04x", int(error));
177     } while (true);
178 }
179 
parseGlesVersion(const char * str)180 RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
181     int major, minor;
182     if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
183         if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
184             ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
185             return GLES_VERSION_1_0;
186         }
187     }
188 
189     if (major == 1 && minor == 0) return GLES_VERSION_1_0;
190     if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
191     if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
192     if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
193 
194     ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
195     return GLES_VERSION_1_0;
196 }
197 
fillRegionWithColor(const Region & region,uint32_t height,float red,float green,float blue,float alpha)198 void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
199         float red, float green, float blue, float alpha) {
200     size_t c;
201     Rect const* r = region.getArray(&c);
202     Mesh mesh(Mesh::TRIANGLES, c*6, 2);
203     Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
204     for (size_t i=0 ; i<c ; i++, r++) {
205         position[i*6 + 0].x = r->left;
206         position[i*6 + 0].y = height - r->top;
207         position[i*6 + 1].x = r->left;
208         position[i*6 + 1].y = height - r->bottom;
209         position[i*6 + 2].x = r->right;
210         position[i*6 + 2].y = height - r->bottom;
211         position[i*6 + 3].x = r->left;
212         position[i*6 + 3].y = height - r->top;
213         position[i*6 + 4].x = r->right;
214         position[i*6 + 4].y = height - r->bottom;
215         position[i*6 + 5].x = r->right;
216         position[i*6 + 5].y = height - r->top;
217     }
218     setupFillWithColor(red, green, blue, alpha);
219     drawMesh(mesh);
220 }
221 
clearWithColor(float red,float green,float blue,float alpha)222 void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
223     glClearColor(red, green, blue, alpha);
224     glClear(GL_COLOR_BUFFER_BIT);
225 }
226 
setScissor(uint32_t left,uint32_t bottom,uint32_t right,uint32_t top)227 void RenderEngine::setScissor(
228         uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
229     glScissor(left, bottom, right, top);
230     glEnable(GL_SCISSOR_TEST);
231 }
232 
disableScissor()233 void RenderEngine::disableScissor() {
234     glDisable(GL_SCISSOR_TEST);
235 }
236 
genTextures(size_t count,uint32_t * names)237 void RenderEngine::genTextures(size_t count, uint32_t* names) {
238     glGenTextures(count, names);
239 }
240 
deleteTextures(size_t count,uint32_t const * names)241 void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
242     glDeleteTextures(count, names);
243 }
244 
readPixels(size_t l,size_t b,size_t w,size_t h,uint32_t * pixels)245 void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) {
246     glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
247 }
248 
dump(String8 & result)249 void RenderEngine::dump(String8& result) {
250     const GLExtensions& extensions(GLExtensions::getInstance());
251     result.appendFormat("GLES: %s, %s, %s\n",
252             extensions.getVendor(),
253             extensions.getRenderer(),
254             extensions.getVersion());
255     result.appendFormat("%s\n", extensions.getExtension());
256 }
257 
258 // ---------------------------------------------------------------------------
259 
BindImageAsFramebuffer(RenderEngine & engine,EGLImageKHR image)260 RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
261         RenderEngine& engine, EGLImageKHR image) : mEngine(engine)
262 {
263     mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus);
264 
265     ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
266             "glCheckFramebufferStatusOES error %d", mStatus);
267 }
268 
~BindImageAsFramebuffer()269 RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
270     // back to main framebuffer
271     mEngine.unbindFramebuffer(mTexName, mFbName);
272 }
273 
getStatus() const274 status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {
275     return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
276 }
277 
278 // ---------------------------------------------------------------------------
279 
selectConfigForAttribute(EGLDisplay dpy,EGLint const * attrs,EGLint attribute,EGLint wanted,EGLConfig * outConfig)280 static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs,
281         EGLint attribute, EGLint wanted, EGLConfig* outConfig) {
282     EGLConfig config = NULL;
283     EGLint numConfigs = -1, n = 0;
284     eglGetConfigs(dpy, NULL, 0, &numConfigs);
285     EGLConfig* const configs = new EGLConfig[numConfigs];
286     eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
287 
288     if (n) {
289         if (attribute != EGL_NONE) {
290             for (int i=0 ; i<n ; i++) {
291                 EGLint value = 0;
292                 eglGetConfigAttrib(dpy, configs[i], attribute, &value);
293                 if (wanted == value) {
294                     *outConfig = configs[i];
295                     delete [] configs;
296                     return NO_ERROR;
297                 }
298             }
299         } else {
300             // just pick the first one
301             *outConfig = configs[0];
302             delete [] configs;
303             return NO_ERROR;
304         }
305     }
306     delete [] configs;
307     return NAME_NOT_FOUND;
308 }
309 
310 class EGLAttributeVector {
311     struct Attribute;
312     class Adder;
313     friend class Adder;
314     KeyedVector<Attribute, EGLint> mList;
315     struct Attribute {
Attributeandroid::EGLAttributeVector::Attribute316         Attribute() {};
Attributeandroid::EGLAttributeVector::Attribute317         Attribute(EGLint v) : v(v) { }
318         EGLint v;
operator <android::EGLAttributeVector::Attribute319         bool operator < (const Attribute& other) const {
320             // this places EGL_NONE at the end
321             EGLint lhs(v);
322             EGLint rhs(other.v);
323             if (lhs == EGL_NONE) lhs = 0x7FFFFFFF;
324             if (rhs == EGL_NONE) rhs = 0x7FFFFFFF;
325             return lhs < rhs;
326         }
327     };
328     class Adder {
329         friend class EGLAttributeVector;
330         EGLAttributeVector& v;
331         EGLint attribute;
Adder(EGLAttributeVector & v,EGLint attribute)332         Adder(EGLAttributeVector& v, EGLint attribute)
333             : v(v), attribute(attribute) {
334         }
335     public:
operator =(EGLint value)336         void operator = (EGLint value) {
337             if (attribute != EGL_NONE) {
338                 v.mList.add(attribute, value);
339             }
340         }
operator EGLint() const341         operator EGLint () const { return v.mList[attribute]; }
342     };
343 public:
EGLAttributeVector()344     EGLAttributeVector() {
345         mList.add(EGL_NONE, EGL_NONE);
346     }
remove(EGLint attribute)347     void remove(EGLint attribute) {
348         if (attribute != EGL_NONE) {
349             mList.removeItem(attribute);
350         }
351     }
operator [](EGLint attribute)352     Adder operator [] (EGLint attribute) {
353         return Adder(*this, attribute);
354     }
operator [](EGLint attribute) const355     EGLint operator [] (EGLint attribute) const {
356        return mList[attribute];
357     }
358     // cast-operator to (EGLint const*)
operator EGLint const*() const359     operator EGLint const* () const { return &mList.keyAt(0).v; }
360 };
361 
362 
selectEGLConfig(EGLDisplay display,EGLint format,EGLint renderableType,EGLConfig * config)363 static status_t selectEGLConfig(EGLDisplay display, EGLint format,
364     EGLint renderableType, EGLConfig* config) {
365     // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
366     // it is to be used with WIFI displays
367     status_t err;
368     EGLint wantedAttribute;
369     EGLint wantedAttributeValue;
370 
371     EGLAttributeVector attribs;
372     if (renderableType) {
373         attribs[EGL_RENDERABLE_TYPE]            = renderableType;
374         attribs[EGL_RECORDABLE_ANDROID]         = EGL_TRUE;
375         attribs[EGL_SURFACE_TYPE]               = EGL_WINDOW_BIT|EGL_PBUFFER_BIT;
376         attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE;
377         attribs[EGL_RED_SIZE]                   = 8;
378         attribs[EGL_GREEN_SIZE]                 = 8;
379         attribs[EGL_BLUE_SIZE]                  = 8;
380         wantedAttribute                         = EGL_NONE;
381         wantedAttributeValue                    = EGL_NONE;
382     } else {
383         // if no renderable type specified, fallback to a simplified query
384         wantedAttribute                         = EGL_NATIVE_VISUAL_ID;
385         wantedAttributeValue                    = format;
386     }
387 
388     err = selectConfigForAttribute(display, attribs,
389             wantedAttribute, wantedAttributeValue, config);
390     if (err == NO_ERROR) {
391         EGLint caveat;
392         if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
393             ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
394     }
395 
396     return err;
397 }
398 
chooseEglConfig(EGLDisplay display,int format)399 EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format) {
400     status_t err;
401     EGLConfig config;
402 
403     // First try to get an ES2 config
404     err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
405     if (err != NO_ERROR) {
406         // If ES2 fails, try ES1
407         err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config);
408         if (err != NO_ERROR) {
409             // still didn't work, probably because we're on the emulator...
410             // try a simplified query
411             ALOGW("no suitable EGLConfig found, trying a simpler query");
412             err = selectEGLConfig(display, format, 0, &config);
413             if (err != NO_ERROR) {
414                 // this EGL is too lame for android
415                 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
416             }
417         }
418     }
419 
420     // print some debugging info
421     EGLint r,g,b,a;
422     eglGetConfigAttrib(display, config, EGL_RED_SIZE,   &r);
423     eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
424     eglGetConfigAttrib(display, config, EGL_BLUE_SIZE,  &b);
425     eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
426     ALOGI("EGL information:");
427     ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR));
428     ALOGI("version   : %s", eglQueryString(display, EGL_VERSION));
429     ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
430     ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
431     ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
432 
433     return config;
434 }
435 
436 // ---------------------------------------------------------------------------
437 }; // namespace android
438 // ---------------------------------------------------------------------------
439