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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef EXTENSIONS_RENDERER_USER_SCRIPT_SCHEDULER_H_
6 #define EXTENSIONS_RENDERER_USER_SCRIPT_SCHEDULER_H_
7 
8 #include <map>
9 #include <queue>
10 
11 #include "base/memory/linked_ptr.h"
12 #include "base/memory/weak_ptr.h"
13 #include "extensions/common/user_script.h"
14 
15 class RenderView;
16 struct ExtensionMsg_ExecuteCode_Params;
17 
18 namespace blink {
19 class WebFrame;
20 }
21 
22 namespace extensions {
23 class Dispatcher;
24 
25 // Implements support for injecting scripts at different times in the document
26 // loading process. The different possible time are described in
27 // UserScript::RunLocation.
28 //
29 // Currently, determining idleness is simple: it is whichever of the following
30 // happens first:
31 //
32 // a) When the initial DOM for a page is complete + kUserScriptIdleTimeout,
33 // b) or when the page has completely loaded including all subresources.
34 //
35 // The intent of this mechanism is to prevent user scripts from slowing down
36 // fast pages (run after load), while still allowing them to run relatively
37 // timely for pages with lots of slow subresources.
38 //
39 // NOTE: this class does not inherit from RenderViewObserver on purpose.  The
40 // reason is that this object is per frame, and a frame can move across
41 // RenderViews thanks to adoptNode.  So we have each RenderView's
42 // ExtensionHelper proxy these calls to the renderer process' Dispatcher,
43 // which contains the mapping from WebFrame to us.
44 class UserScriptScheduler {
45  public:
46   UserScriptScheduler(blink::WebFrame* frame, Dispatcher* dispatcher);
47   ~UserScriptScheduler();
48 
49   void ExecuteCode(const ExtensionMsg_ExecuteCode_Params& params);
50   void DidCreateDocumentElement();
51   void DidFinishDocumentLoad();
52   void DidFinishLoad();
53   void DidStartProvisionalLoad();
54 
55  private:
56   typedef
57     std::queue<linked_ptr<ExtensionMsg_ExecuteCode_Params> >
58     ExecutionQueue;
59 
60   // Run user scripts, except if they've already run for this frame, or the
61   // frame has been destroyed.
62   void MaybeRun();
63 
64   // Backend for the IPC Message ExecuteCode in addition to being used
65   // internally.
66   void ExecuteCodeImpl(const ExtensionMsg_ExecuteCode_Params& params);
67 
68   // Get all child frames of parent_frame, returned by frames_vector.
69   bool GetAllChildFrames(blink::WebFrame* parent_frame,
70                          std::vector<blink::WebFrame*>* frames_vector) const;
71 
72   // Call to signify thet the idle timeout has expired.
73   void IdleTimeout();
74 
75   base::WeakPtrFactory<UserScriptScheduler> weak_factory_;
76 
77   // The Frame we will run scripts in.
78   blink::WebFrame* frame_;
79 
80   // The current location in the document loading process.
81   // Will be UserScript::UNDEFINED if it is before any scripts should be run.
82   UserScript::RunLocation current_location_;
83 
84   // Whether we have already run the idle scripts.
85   bool has_run_idle_;
86 
87   // This is only used if we're for the main frame.
88   std::map<UserScript::RunLocation, ExecutionQueue> pending_execution_map_;
89 
90   Dispatcher* dispatcher_;
91 };
92 
93 }  // namespace extensions
94 
95 #endif  // EXTENSIONS_RENDERER_USER_SCRIPT_SCHEDULER_H_
96