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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_TREES_LAYER_TREE_HOST_H_
6 #define CC_TREES_LAYER_TREE_HOST_H_
7 
8 #include <limits>
9 #include <list>
10 #include <set>
11 #include <string>
12 #include <vector>
13 
14 #include "base/basictypes.h"
15 #include "base/cancelable_callback.h"
16 #include "base/containers/hash_tables.h"
17 #include "base/memory/ref_counted.h"
18 #include "base/memory/scoped_ptr.h"
19 #include "base/memory/weak_ptr.h"
20 #include "base/time/time.h"
21 #include "base/timer/timer.h"
22 #include "cc/animation/animation_events.h"
23 #include "cc/base/cc_export.h"
24 #include "cc/base/scoped_ptr_vector.h"
25 #include "cc/base/swap_promise.h"
26 #include "cc/base/swap_promise_monitor.h"
27 #include "cc/debug/micro_benchmark.h"
28 #include "cc/debug/micro_benchmark_controller.h"
29 #include "cc/input/input_handler.h"
30 #include "cc/input/scrollbar.h"
31 #include "cc/input/top_controls_state.h"
32 #include "cc/layers/layer_lists.h"
33 #include "cc/output/output_surface.h"
34 #include "cc/resources/resource_format.h"
35 #include "cc/resources/scoped_ui_resource.h"
36 #include "cc/trees/layer_tree_host_client.h"
37 #include "cc/trees/layer_tree_host_common.h"
38 #include "cc/trees/layer_tree_settings.h"
39 #include "cc/trees/proxy.h"
40 #include "third_party/skia/include/core/SkColor.h"
41 #include "ui/gfx/rect.h"
42 
43 namespace cc {
44 
45 class AnimationRegistrar;
46 class HeadsUpDisplayLayer;
47 class Layer;
48 class LayerTreeHostImpl;
49 class LayerTreeHostImplClient;
50 class LayerTreeHostSingleThreadClient;
51 class PrioritizedResource;
52 class PrioritizedResourceManager;
53 class Region;
54 class RenderingStatsInstrumentation;
55 class ResourceProvider;
56 class ResourceUpdateQueue;
57 class SharedBitmapManager;
58 class TopControlsManager;
59 class UIResourceRequest;
60 struct RenderingStats;
61 struct ScrollAndScaleSet;
62 
63 // Provides information on an Impl's rendering capabilities back to the
64 // LayerTreeHost.
65 struct CC_EXPORT RendererCapabilities {
66   RendererCapabilities(ResourceFormat best_texture_format,
67                        bool allow_partial_texture_updates,
68                        int max_texture_size,
69                        bool using_shared_memory_resources);
70 
71   RendererCapabilities();
72   ~RendererCapabilities();
73 
74   // Duplicate any modification to this list to RendererCapabilitiesImpl.
75   ResourceFormat best_texture_format;
76   bool allow_partial_texture_updates;
77   int max_texture_size;
78   bool using_shared_memory_resources;
79 };
80 
81 class CC_EXPORT LayerTreeHost {
82  public:
83   // The SharedBitmapManager will be used on the compositor thread.
84   static scoped_ptr<LayerTreeHost> CreateThreaded(
85       LayerTreeHostClient* client,
86       SharedBitmapManager* manager,
87       const LayerTreeSettings& settings,
88       scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
89 
90   static scoped_ptr<LayerTreeHost> CreateSingleThreaded(
91       LayerTreeHostClient* client,
92       LayerTreeHostSingleThreadClient* single_thread_client,
93       SharedBitmapManager* manager,
94       const LayerTreeSettings& settings);
95   virtual ~LayerTreeHost();
96 
97   void SetLayerTreeHostClientReady();
98 
99   // LayerTreeHost interface to Proxy.
WillBeginMainFrame()100   void WillBeginMainFrame() {
101     client_->WillBeginMainFrame(source_frame_number_);
102   }
103   void DidBeginMainFrame();
104   void UpdateClientAnimations(base::TimeTicks monotonic_frame_begin_time);
105   void AnimateLayers(base::TimeTicks monotonic_frame_begin_time);
106   void DidStopFlinging();
107   void Layout();
108   void BeginCommitOnImplThread(LayerTreeHostImpl* host_impl);
109   void FinishCommitOnImplThread(LayerTreeHostImpl* host_impl);
110   void WillCommit();
111   void CommitComplete();
112   scoped_ptr<OutputSurface> CreateOutputSurface();
113   virtual scoped_ptr<LayerTreeHostImpl> CreateLayerTreeHostImpl(
114       LayerTreeHostImplClient* client);
115   void DidLoseOutputSurface();
output_surface_lost()116   bool output_surface_lost() const { return output_surface_lost_; }
117   virtual void OnCreateAndInitializeOutputSurfaceAttempted(bool success);
DidCommitAndDrawFrame()118   void DidCommitAndDrawFrame() { client_->DidCommitAndDrawFrame(); }
DidCompleteSwapBuffers()119   void DidCompleteSwapBuffers() { client_->DidCompleteSwapBuffers(); }
120   void DeleteContentsTexturesOnImplThread(ResourceProvider* resource_provider);
121   bool UpdateLayers(ResourceUpdateQueue* queue);
122 
client()123   LayerTreeHostClient* client() { return client_; }
GetInputHandler()124   const base::WeakPtr<InputHandler>& GetInputHandler() {
125     return input_handler_weak_ptr_;
126   }
127 
128   void NotifyInputThrottledUntilCommit();
129 
130   void Composite(base::TimeTicks frame_begin_time);
131 
132   void FinishAllRendering();
133 
134   void SetDeferCommits(bool defer_commits);
135 
136   // Test only hook
137   virtual void DidDeferCommit();
138 
source_frame_number()139   int source_frame_number() const { return source_frame_number_; }
140 
141   void SetNeedsDisplayOnAllLayers();
142 
143   void CollectRenderingStats(RenderingStats* stats) const;
144 
rendering_stats_instrumentation()145   RenderingStatsInstrumentation* rendering_stats_instrumentation() const {
146     return rendering_stats_instrumentation_.get();
147   }
148 
149   const RendererCapabilities& GetRendererCapabilities() const;
150 
151   void SetNeedsAnimate();
152   virtual void SetNeedsUpdateLayers();
153   virtual void SetNeedsCommit();
154   virtual void SetNeedsFullTreeSync();
155   void SetNeedsRedraw();
156   void SetNeedsRedrawRect(const gfx::Rect& damage_rect);
157   bool CommitRequested() const;
158   bool BeginMainFrameRequested() const;
159 
160   void SetNextCommitWaitsForActivation();
161 
162   void SetNextCommitForcesRedraw();
163 
164   void SetAnimationEvents(scoped_ptr<AnimationEventsVector> events);
165 
166   void SetRootLayer(scoped_refptr<Layer> root_layer);
root_layer()167   Layer* root_layer() { return root_layer_.get(); }
root_layer()168   const Layer* root_layer() const { return root_layer_.get(); }
page_scale_layer()169   const Layer* page_scale_layer() const { return page_scale_layer_.get(); }
170   void RegisterViewportLayers(
171       scoped_refptr<Layer> page_scale_layer,
172       scoped_refptr<Layer> inner_viewport_scroll_layer,
173       scoped_refptr<Layer> outer_viewport_scroll_layer);
inner_viewport_scroll_layer()174   Layer* inner_viewport_scroll_layer() const {
175     return inner_viewport_scroll_layer_.get();
176   }
outer_viewport_scroll_layer()177   Layer* outer_viewport_scroll_layer() const {
178     return outer_viewport_scroll_layer_.get();
179   }
180 
settings()181   const LayerTreeSettings& settings() const { return settings_; }
182 
183   void SetDebugState(const LayerTreeDebugState& debug_state);
debug_state()184   const LayerTreeDebugState& debug_state() const { return debug_state_; }
185 
has_gpu_rasterization_trigger()186   bool has_gpu_rasterization_trigger() const {
187     return has_gpu_rasterization_trigger_;
188   }
189   void SetHasGpuRasterizationTrigger(bool has_trigger);
190   bool UseGpuRasterization() const;
191 
192   void SetViewportSize(const gfx::Size& device_viewport_size);
193   void SetOverdrawBottomHeight(float overdraw_bottom_height);
194 
device_viewport_size()195   gfx::Size device_viewport_size() const { return device_viewport_size_; }
overdraw_bottom_height()196   float overdraw_bottom_height() const { return overdraw_bottom_height_; }
197 
198   void ApplyPageScaleDeltaFromImplSide(float page_scale_delta);
199   void SetPageScaleFactorAndLimits(float page_scale_factor,
200                                    float min_page_scale_factor,
201                                    float max_page_scale_factor);
page_scale_factor()202   float page_scale_factor() const { return page_scale_factor_; }
203 
background_color()204   SkColor background_color() const { return background_color_; }
set_background_color(SkColor color)205   void set_background_color(SkColor color) { background_color_ = color; }
206 
set_has_transparent_background(bool transparent)207   void set_has_transparent_background(bool transparent) {
208     has_transparent_background_ = transparent;
209   }
210 
211   void SetOverhangBitmap(const SkBitmap& bitmap);
212 
contents_texture_manager()213   PrioritizedResourceManager* contents_texture_manager() const {
214     return contents_texture_manager_.get();
215   }
216 
217   void SetVisible(bool visible);
visible()218   bool visible() const { return visible_; }
219 
220   void StartPageScaleAnimation(const gfx::Vector2d& target_offset,
221                                bool use_anchor,
222                                float scale,
223                                base::TimeDelta duration);
224 
225   void ApplyScrollAndScale(const ScrollAndScaleSet& info);
226   void SetImplTransform(const gfx::Transform& transform);
227 
228   // Virtual for tests.
229   virtual void StartRateLimiter();
230   virtual void StopRateLimiter();
231 
232   void RateLimit();
233 
234   bool AlwaysUsePartialTextureUpdates();
235   size_t MaxPartialTextureUpdates() const;
236   bool RequestPartialTextureUpdate();
237 
238   void SetDeviceScaleFactor(float device_scale_factor);
device_scale_factor()239   float device_scale_factor() const { return device_scale_factor_; }
240 
241   void UpdateTopControlsState(TopControlsState constraints,
242                               TopControlsState current,
243                               bool animate);
244 
hud_layer()245   HeadsUpDisplayLayer* hud_layer() const { return hud_layer_.get(); }
246 
proxy()247   Proxy* proxy() const { return proxy_.get(); }
248 
animation_registrar()249   AnimationRegistrar* animation_registrar() const {
250     return animation_registrar_.get();
251   }
252 
253   // Obtains a thorough dump of the LayerTreeHost as a value.
254   scoped_ptr<base::Value> AsValue() const;
255 
in_paint_layer_contents()256   bool in_paint_layer_contents() const { return in_paint_layer_contents_; }
257 
258   // CreateUIResource creates a resource given a bitmap.  The bitmap is
259   // generated via an interface function, which is called when initializing the
260   // resource and when the resource has been lost (due to lost context).  The
261   // parameter of the interface is a single boolean, which indicates whether the
262   // resource has been lost or not.  CreateUIResource returns an Id of the
263   // resource, which is always positive.
264   virtual UIResourceId CreateUIResource(UIResourceClient* client);
265   // Deletes a UI resource.  May safely be called more than once.
266   virtual void DeleteUIResource(UIResourceId id);
267   // Put the recreation of all UI resources into the resource queue after they
268   // were evicted on the impl thread.
269   void RecreateUIResources();
270 
271   virtual gfx::Size GetUIResourceSize(UIResourceId id) const;
272 
273   bool UsingSharedMemoryResources();
id()274   int id() const { return id_; }
275 
276   // Returns the id of the benchmark on success, 0 otherwise.
277   int ScheduleMicroBenchmark(const std::string& benchmark_name,
278                              scoped_ptr<base::Value> value,
279                              const MicroBenchmark::DoneCallback& callback);
280   // Returns true if the message was successfully delivered and handled.
281   bool SendMessageToMicroBenchmark(int id, scoped_ptr<base::Value> value);
282 
283   // When a SwapPromiseMonitor is created on the main thread, it calls
284   // InsertSwapPromiseMonitor() to register itself with LayerTreeHost.
285   // When the monitor is destroyed, it calls RemoveSwapPromiseMonitor()
286   // to unregister itself.
287   void InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor);
288   void RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor);
289 
290   // Call this function when you expect there to be a swap buffer.
291   // See swap_promise.h for how to use SwapPromise.
292   void QueueSwapPromise(scoped_ptr<SwapPromise> swap_promise);
293 
294   void BreakSwapPromises(SwapPromise::DidNotSwapReason reason);
295 
296  protected:
297   LayerTreeHost(LayerTreeHostClient* client,
298                 SharedBitmapManager* manager,
299                 const LayerTreeSettings& settings);
300   void InitializeThreaded(
301       scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
302   void InitializeSingleThreaded(
303       LayerTreeHostSingleThreadClient* single_thread_client);
304   void InitializeForTesting(scoped_ptr<Proxy> proxy_for_testing);
SetOutputSurfaceLostForTesting(bool is_lost)305   void SetOutputSurfaceLostForTesting(bool is_lost) {
306     output_surface_lost_ = is_lost;
307   }
308 
309   MicroBenchmarkController micro_benchmark_controller_;
310 
311  private:
312   void InitializeProxy(scoped_ptr<Proxy> proxy);
313 
314   void PaintLayerContents(
315       const RenderSurfaceLayerList& render_surface_layer_list,
316       ResourceUpdateQueue* queue,
317       bool* did_paint_content,
318       bool* need_more_updates);
319   void PaintMasksForRenderSurface(Layer* render_surface_layer,
320                                   ResourceUpdateQueue* queue,
321                                   bool* did_paint_content,
322                                   bool* need_more_updates);
323   bool UpdateLayers(Layer* root_layer, ResourceUpdateQueue* queue);
324   void UpdateHudLayer();
325   void TriggerPrepaint();
326 
327   void ReduceMemoryUsage();
328 
329   void PrioritizeTextures(
330       const RenderSurfaceLayerList& render_surface_layer_list);
331   void SetPrioritiesForSurfaces(size_t surface_memory_bytes);
332   void SetPrioritiesForLayers(const RenderSurfaceLayerList& update_list);
333   size_t CalculateMemoryForRenderSurfaces(
334       const RenderSurfaceLayerList& update_list);
335 
336   bool AnimateLayersRecursive(Layer* current, base::TimeTicks time);
337 
338   struct UIResourceClientData {
339     UIResourceClient* client;
340     gfx::Size size;
341   };
342 
343   typedef base::hash_map<UIResourceId, UIResourceClientData>
344       UIResourceClientMap;
345   UIResourceClientMap ui_resource_client_map_;
346   int next_ui_resource_id_;
347 
348   typedef std::list<UIResourceRequest> UIResourceRequestQueue;
349   UIResourceRequestQueue ui_resource_request_queue_;
350 
351   void RecordGpuRasterizationHistogram();
352   void CalculateLCDTextMetricsCallback(Layer* layer);
353 
354   void NotifySwapPromiseMonitorsOfSetNeedsCommit();
355 
356   bool animating_;
357   bool needs_full_tree_sync_;
358 
359   base::CancelableClosure prepaint_callback_;
360 
361   LayerTreeHostClient* client_;
362   scoped_ptr<Proxy> proxy_;
363 
364   int source_frame_number_;
365   scoped_ptr<RenderingStatsInstrumentation> rendering_stats_instrumentation_;
366 
367   bool output_surface_lost_;
368   int num_failed_recreate_attempts_;
369 
370   scoped_refptr<Layer> root_layer_;
371   scoped_refptr<HeadsUpDisplayLayer> hud_layer_;
372 
373   scoped_ptr<PrioritizedResourceManager> contents_texture_manager_;
374   scoped_ptr<PrioritizedResource> surface_memory_placeholder_;
375 
376   base::WeakPtr<InputHandler> input_handler_weak_ptr_;
377   base::WeakPtr<TopControlsManager> top_controls_manager_weak_ptr_;
378 
379   const LayerTreeSettings settings_;
380   LayerTreeDebugState debug_state_;
381 
382   gfx::Size device_viewport_size_;
383   float overdraw_bottom_height_;
384   float device_scale_factor_;
385 
386   bool visible_;
387 
388   base::OneShotTimer<LayerTreeHost> rate_limit_timer_;
389 
390   float page_scale_factor_;
391   float min_page_scale_factor_;
392   float max_page_scale_factor_;
393   gfx::Transform impl_transform_;
394   bool trigger_idle_updates_;
395   bool has_gpu_rasterization_trigger_;
396   bool content_is_suitable_for_gpu_rasterization_;
397   bool gpu_rasterization_histogram_recorded_;
398 
399   SkColor background_color_;
400   bool has_transparent_background_;
401 
402   // If set, this texture is used to fill in the parts of the screen not
403   // covered by layers.
404   scoped_ptr<ScopedUIResource> overhang_ui_resource_;
405 
406   typedef ScopedPtrVector<PrioritizedResource> TextureList;
407   size_t partial_texture_update_requests_;
408 
409   scoped_ptr<AnimationRegistrar> animation_registrar_;
410 
411   struct PendingPageScaleAnimation {
412     gfx::Vector2d target_offset;
413     bool use_anchor;
414     float scale;
415     base::TimeDelta duration;
416   };
417   scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation_;
418 
419   bool in_paint_layer_contents_;
420 
421   static const int kTotalFramesToUseForLCDTextMetrics = 50;
422   int total_frames_used_for_lcd_text_metrics_;
423 
424   struct LCDTextMetrics {
LCDTextMetricsLCDTextMetrics425     LCDTextMetrics()
426         : total_num_cc_layers(0),
427           total_num_cc_layers_can_use_lcd_text(0),
428           total_num_cc_layers_will_use_lcd_text(0) {}
429 
430     int64 total_num_cc_layers;
431     int64 total_num_cc_layers_can_use_lcd_text;
432     int64 total_num_cc_layers_will_use_lcd_text;
433   };
434   LCDTextMetrics lcd_text_metrics_;
435   int id_;
436   bool next_commit_forces_redraw_;
437 
438   scoped_refptr<Layer> page_scale_layer_;
439   scoped_refptr<Layer> inner_viewport_scroll_layer_;
440   scoped_refptr<Layer> outer_viewport_scroll_layer_;
441 
442   SharedBitmapManager* shared_bitmap_manager_;
443 
444   ScopedPtrVector<SwapPromise> swap_promise_list_;
445   std::set<SwapPromiseMonitor*> swap_promise_monitor_;
446 
447   DISALLOW_COPY_AND_ASSIGN(LayerTreeHost);
448 };
449 
450 }  // namespace cc
451 
452 #endif  // CC_TREES_LAYER_TREE_HOST_H_
453