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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_THREADING_THREAD_H_
6 #define BASE_THREADING_THREAD_H_
7 
8 #include <string>
9 
10 #include "base/base_export.h"
11 #include "base/callback.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/message_loop/message_loop.h"
14 #include "base/message_loop/message_loop_proxy.h"
15 #include "base/threading/platform_thread.h"
16 
17 namespace base {
18 
19 class MessagePump;
20 
21 // A simple thread abstraction that establishes a MessageLoop on a new thread.
22 // The consumer uses the MessageLoop of the thread to cause code to execute on
23 // the thread.  When this object is destroyed the thread is terminated.  All
24 // pending tasks queued on the thread's message loop will run to completion
25 // before the thread is terminated.
26 //
27 // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread().
28 //
29 // After the thread is stopped, the destruction sequence is:
30 //
31 //  (1) Thread::CleanUp()
32 //  (2) MessageLoop::~MessageLoop
33 //  (3.b)    MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
34 class BASE_EXPORT Thread : PlatformThread::Delegate {
35  public:
36   struct BASE_EXPORT Options {
37     typedef Callback<scoped_ptr<MessagePump>()> MessagePumpFactory;
38 
39     Options();
40     Options(MessageLoop::Type type, size_t size);
41     ~Options();
42 
43     // Specifies the type of message loop that will be allocated on the thread.
44     // This is ignored if message_pump_factory.is_null() is false.
45     MessageLoop::Type message_loop_type;
46 
47     // Used to create the MessagePump for the MessageLoop. The callback is Run()
48     // on the thread. If message_pump_factory.is_null(), then a MessagePump
49     // appropriate for |message_loop_type| is created. Setting this forces the
50     // MessageLoop::Type to TYPE_CUSTOM.
51     MessagePumpFactory message_pump_factory;
52 
53     // Specifies the maximum stack size that the thread is allowed to use.
54     // This does not necessarily correspond to the thread's initial stack size.
55     // A value of 0 indicates that the default maximum should be used.
56     size_t stack_size;
57   };
58 
59   // Constructor.
60   // name is a display string to identify the thread.
61   explicit Thread(const std::string& name);
62 
63   // Destroys the thread, stopping it if necessary.
64   //
65   // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
66   // guarantee Stop() is explicitly called before the subclass is destroyed).
67   // This is required to avoid a data race between the destructor modifying the
68   // vtable, and the thread's ThreadMain calling the virtual method Run().  It
69   // also ensures that the CleanUp() virtual method is called on the subclass
70   // before it is destructed.
71   virtual ~Thread();
72 
73 #if defined(OS_WIN)
74   // Causes the thread to initialize COM.  This must be called before calling
75   // Start() or StartWithOptions().  If |use_mta| is false, the thread is also
76   // started with a TYPE_UI message loop.  It is an error to call
77   // init_com_with_mta(false) and then StartWithOptions() with any message loop
78   // type other than TYPE_UI.
init_com_with_mta(bool use_mta)79   void init_com_with_mta(bool use_mta) {
80     DCHECK(!started_);
81     com_status_ = use_mta ? MTA : STA;
82   }
83 #endif
84 
85   // Starts the thread.  Returns true if the thread was successfully started;
86   // otherwise, returns false.  Upon successful return, the message_loop()
87   // getter will return non-null.
88   //
89   // Note: This function can't be called on Windows with the loader lock held;
90   // i.e. during a DllMain, global object construction or destruction, atexit()
91   // callback.
92   bool Start();
93 
94   // Starts the thread. Behaves exactly like Start in addition to allow to
95   // override the default options.
96   //
97   // Note: This function can't be called on Windows with the loader lock held;
98   // i.e. during a DllMain, global object construction or destruction, atexit()
99   // callback.
100   bool StartWithOptions(const Options& options);
101 
102   // Signals the thread to exit and returns once the thread has exited.  After
103   // this method returns, the Thread object is completely reset and may be used
104   // as if it were newly constructed (i.e., Start may be called again).
105   //
106   // Stop may be called multiple times and is simply ignored if the thread is
107   // already stopped.
108   //
109   // NOTE: If you are a consumer of Thread, it is not necessary to call this
110   // before deleting your Thread objects, as the destructor will do it.
111   // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
112   void Stop();
113 
114   // Signals the thread to exit in the near future.
115   //
116   // WARNING: This function is not meant to be commonly used. Use at your own
117   // risk. Calling this function will cause message_loop() to become invalid in
118   // the near future. This function was created to workaround a specific
119   // deadlock on Windows with printer worker thread. In any other case, Stop()
120   // should be used.
121   //
122   // StopSoon should not be called multiple times as it is risky to do so. It
123   // could cause a timing issue in message_loop() access. Call Stop() to reset
124   // the thread object once it is known that the thread has quit.
125   void StopSoon();
126 
127   // Returns the message loop for this thread.  Use the MessageLoop's
128   // PostTask methods to execute code on the thread.  This only returns
129   // non-null after a successful call to Start.  After Stop has been called,
130   // this will return NULL.
131   //
132   // NOTE: You must not call this MessageLoop's Quit method directly.  Use
133   // the Thread's Stop method instead.
134   //
message_loop()135   MessageLoop* message_loop() const { return message_loop_; }
136 
137   // Returns a MessageLoopProxy for this thread.  Use the MessageLoopProxy's
138   // PostTask methods to execute code on the thread.  This only returns
139   // non-NULL after a successful call to Start. After Stop has been called,
140   // this will return NULL. Callers can hold on to this even after the thread
141   // is gone.
message_loop_proxy()142   scoped_refptr<MessageLoopProxy> message_loop_proxy() const {
143     return message_loop_ ? message_loop_->message_loop_proxy() : NULL;
144   }
145 
146   // Returns the name of this thread (for display in debugger too).
thread_name()147   const std::string& thread_name() const { return name_; }
148 
149   // The native thread handle.
thread_handle()150   PlatformThreadHandle thread_handle() { return thread_; }
151 
152   // The thread ID.
thread_id()153   PlatformThreadId thread_id() const { return thread_id_; }
154 
155   // Returns true if the thread has been started, and not yet stopped.
156   bool IsRunning() const;
157 
158   // Sets the thread priority. The thread must already be started.
159   void SetPriority(ThreadPriority priority);
160 
161  protected:
162   // Called just prior to starting the message loop
Init()163   virtual void Init() {}
164 
165   // Called to start the message loop
166   virtual void Run(MessageLoop* message_loop);
167 
168   // Called just after the message loop ends
CleanUp()169   virtual void CleanUp() {}
170 
171   static void SetThreadWasQuitProperly(bool flag);
172   static bool GetThreadWasQuitProperly();
173 
set_message_loop(MessageLoop * message_loop)174   void set_message_loop(MessageLoop* message_loop) {
175     message_loop_ = message_loop;
176   }
177 
178  private:
179 #if defined(OS_WIN)
180   enum ComStatus {
181     NONE,
182     STA,
183     MTA,
184   };
185 #endif
186 
187   // PlatformThread::Delegate methods:
188   virtual void ThreadMain() OVERRIDE;
189 
190 #if defined(OS_WIN)
191   // Whether this thread needs to initialize COM, and if so, in what mode.
192   ComStatus com_status_;
193 #endif
194 
195   // Whether we successfully started the thread.
196   bool started_;
197 
198   // If true, we're in the middle of stopping, and shouldn't access
199   // |message_loop_|. It may non-NULL and invalid.
200   bool stopping_;
201 
202   // True while inside of Run().
203   bool running_;
204 
205   // Used to pass data to ThreadMain.
206   struct StartupData;
207   StartupData* startup_data_;
208 
209   // The thread's handle.
210   PlatformThreadHandle thread_;
211 
212   // The thread's message loop.  Valid only while the thread is alive.  Set
213   // by the created thread.
214   MessageLoop* message_loop_;
215 
216   // Our thread's ID.
217   PlatformThreadId thread_id_;
218 
219   // The name of the thread.  Used for debugging purposes.
220   std::string name_;
221 
222   friend void ThreadQuitHelper();
223 
224   DISALLOW_COPY_AND_ASSIGN(Thread);
225 };
226 
227 }  // namespace base
228 
229 #endif  // BASE_THREADING_THREAD_H_
230