1 //
2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 //
8 // Symbol table for parsing. Most functionaliy and main ideas
9 // are documented in the header file.
10 //
11
12 #if defined(_MSC_VER)
13 #pragma warning(disable: 4718)
14 #endif
15
16 #include "compiler/translator/SymbolTable.h"
17
18 #include <stdio.h>
19 #include <algorithm>
20
21 int TSymbolTable::uniqueIdCounter = 0;
22
23 //
24 // Functions have buried pointers to delete.
25 //
~TFunction()26 TFunction::~TFunction()
27 {
28 for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
29 delete (*i).type;
30 }
31
32 //
33 // Symbol table levels are a map of pointers to symbols that have to be deleted.
34 //
~TSymbolTableLevel()35 TSymbolTableLevel::~TSymbolTableLevel()
36 {
37 for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
38 delete (*it).second;
39 }
40
insert(const TString & name,TSymbol & symbol)41 bool TSymbolTableLevel::insert(const TString &name, TSymbol &symbol)
42 {
43 symbol.setUniqueId(TSymbolTable::nextUniqueId());
44
45 // returning true means symbol was added to the table
46 tInsertResult result = level.insert(tLevelPair(name, &symbol));
47
48 return result.second;
49 }
50
insert(TSymbol & symbol)51 bool TSymbolTableLevel::insert(TSymbol &symbol)
52 {
53 return insert(symbol.getMangledName(), symbol);
54 }
55
find(const TString & name) const56 TSymbol *TSymbolTableLevel::find(const TString &name) const
57 {
58 tLevel::const_iterator it = level.find(name);
59 if (it == level.end())
60 return 0;
61 else
62 return (*it).second;
63 }
64
65 //
66 // Change all function entries in the table with the non-mangled name
67 // to be related to the provided built-in operation. This is a low
68 // performance operation, and only intended for symbol tables that
69 // live across a large number of compiles.
70 //
relateToOperator(const char * name,TOperator op)71 void TSymbolTableLevel::relateToOperator(const char *name, TOperator op)
72 {
73 for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
74 {
75 if ((*it).second->isFunction())
76 {
77 TFunction *function = static_cast<TFunction*>((*it).second);
78 if (function->getName() == name)
79 function->relateToOperator(op);
80 }
81 }
82 }
83
84 //
85 // Change all function entries in the table with the non-mangled name
86 // to be related to the provided built-in extension. This is a low
87 // performance operation, and only intended for symbol tables that
88 // live across a large number of compiles.
89 //
relateToExtension(const char * name,const TString & ext)90 void TSymbolTableLevel::relateToExtension(const char *name, const TString &ext)
91 {
92 for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
93 {
94 TSymbol *symbol = it->second;
95 if (symbol->getName() == name)
96 symbol->relateToExtension(ext);
97 }
98 }
99
TSymbol(const TSymbol & copyOf)100 TSymbol::TSymbol(const TSymbol ©Of)
101 {
102 name = NewPoolTString(copyOf.name->c_str());
103 uniqueId = copyOf.uniqueId;
104 }
105
find(const TString & name,int shaderVersion,bool * builtIn,bool * sameScope)106 TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope)
107 {
108 int level = currentLevel();
109 TSymbol *symbol;
110
111 do
112 {
113 if (level == ESSL3_BUILTINS && shaderVersion != 300)
114 level--;
115 if (level == ESSL1_BUILTINS && shaderVersion != 100)
116 level--;
117
118 symbol = table[level]->find(name);
119 }
120 while (symbol == 0 && --level >= 0);
121
122 if (builtIn)
123 *builtIn = (level <= LAST_BUILTIN_LEVEL);
124 if (sameScope)
125 *sameScope = (level == currentLevel());
126
127 return symbol;
128 }
129
findBuiltIn(const TString & name,int shaderVersion)130 TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion)
131 {
132 for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
133 {
134 if (level == ESSL3_BUILTINS && shaderVersion != 300)
135 level--;
136 if (level == ESSL1_BUILTINS && shaderVersion != 100)
137 level--;
138
139 TSymbol *symbol = table[level]->find(name);
140
141 if (symbol)
142 return symbol;
143 }
144
145 return 0;
146 }
147
~TSymbolTable()148 TSymbolTable::~TSymbolTable()
149 {
150 while (table.size() > 0)
151 pop();
152 }
153
insertBuiltIn(ESymbolLevel level,TType * rvalue,const char * name,TType * ptype1,TType * ptype2,TType * ptype3,TType * ptype4,TType * ptype5)154 void TSymbolTable::insertBuiltIn(
155 ESymbolLevel level, TType *rvalue, const char *name,
156 TType *ptype1, TType *ptype2, TType *ptype3, TType *ptype4, TType *ptype5)
157 {
158 if (ptype1->getBasicType() == EbtGSampler2D)
159 {
160 bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
161 insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
162 new TType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
163 insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
164 new TType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
165 insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
166 new TType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
167 return;
168 }
169 if (ptype1->getBasicType() == EbtGSampler3D)
170 {
171 bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
172 insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
173 new TType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
174 insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
175 new TType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
176 insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
177 new TType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
178 return;
179 }
180 if (ptype1->getBasicType() == EbtGSamplerCube)
181 {
182 bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
183 insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
184 new TType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
185 insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
186 new TType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
187 insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
188 new TType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
189 return;
190 }
191 if (ptype1->getBasicType() == EbtGSampler2DArray)
192 {
193 bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
194 insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
195 new TType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
196 insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
197 new TType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
198 insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
199 new TType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
200 return;
201 }
202
203 TFunction *function = new TFunction(NewPoolTString(name), *rvalue);
204
205 TType *types[] = {ptype1, ptype2, ptype3, ptype4, ptype5};
206 for (size_t ii = 0; ii < sizeof(types) / sizeof(types[0]); ++ii)
207 {
208 if (types[ii])
209 {
210 TParameter param = {NULL, types[ii]};
211 function->addParameter(param);
212 }
213 }
214
215 insert(level, *function);
216 }
217
getDefaultPrecision(TBasicType type)218 TPrecision TSymbolTable::getDefaultPrecision(TBasicType type)
219 {
220 if (!SupportsPrecision(type))
221 return EbpUndefined;
222
223 // unsigned integers use the same precision as signed
224 TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
225
226 int level = static_cast<int>(precisionStack.size()) - 1;
227 assert(level >= 0); // Just to be safe. Should not happen.
228 // If we dont find anything we return this. Should we error check this?
229 TPrecision prec = EbpUndefined;
230 while (level >= 0)
231 {
232 PrecisionStackLevel::iterator it = precisionStack[level]->find(baseType);
233 if (it != precisionStack[level]->end())
234 {
235 prec = (*it).second;
236 break;
237 }
238 level--;
239 }
240 return prec;
241 }
242