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1 #ifndef _GLURENDERCONTEXT_HPP
2 #define _GLURENDERCONTEXT_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES Utilities
5  * ------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief OpenGL ES rendering context.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 
28 namespace tcu
29 {
30 class CommandLine;
31 class Platform;
32 class RenderTarget;
33 }
34 
35 namespace glw
36 {
37 class Functions;
38 class FunctionLoader;
39 }
40 
41 namespace glu
42 {
43 
44 class ContextType;
45 class ContextInfo;
46 
47 enum Profile
48 {
49 	PROFILE_ES = 0,			//!< OpenGL ES
50 	PROFILE_CORE,			//!< OpenGL Core Profile
51 	PROFILE_COMPATIBILITY,	//!< OpenGL Compatibility Profile
52 
53 	PROFILE_LAST
54 };
55 
56 enum ContextFlags
57 {
58 	CONTEXT_ROBUST				= (1<<0),	//!< Robust context
59 	CONTEXT_DEBUG				= (1<<1),	//!< Debug context
60 	CONTEXT_FORWARD_COMPATIBLE	= (1<<2)	//!< Forward-compatible context
61 };
62 
operator |(ContextFlags a,ContextFlags b)63 inline ContextFlags	operator| (ContextFlags a, ContextFlags b)	{ return ContextFlags((deUint32)a|(deUint32)b);	}
operator &(ContextFlags a,ContextFlags b)64 inline ContextFlags	operator& (ContextFlags a, ContextFlags b)	{ return ContextFlags((deUint32)a&(deUint32)b);	}
operator ~(ContextFlags a)65 inline ContextFlags	operator~ (ContextFlags a)					{ return ContextFlags(~(deUint32)a);			}
66 
67 /*--------------------------------------------------------------------*//*!
68  * \brief Rendering API version and profile.
69  *//*--------------------------------------------------------------------*/
70 class ApiType
71 {
72 public:
ApiType(void)73 						ApiType			(void) : m_bits(pack(0, 0, PROFILE_LAST)) {}
ApiType(int major,int minor,Profile profile)74 						ApiType			(int major, int minor, Profile profile) : m_bits(pack(major, minor, profile)) {}
75 
getMajorVersion(void) const76 	int					getMajorVersion	(void) const	{ return int((m_bits>>MAJOR_SHIFT)			& ((1u<<MAJOR_BITS)-1u));	}
getMinorVersion(void) const77 	int					getMinorVersion	(void) const	{ return int((m_bits>>MINOR_SHIFT)			& ((1u<<MINOR_BITS)-1u));	}
getProfile(void) const78 	Profile				getProfile		(void) const	{ return Profile((m_bits>>PROFILE_SHIFT)	& ((1u<<PROFILE_BITS)-1u));	}
79 
operator ==(ApiType other) const80 	bool				operator==		(ApiType other) const	{ return m_bits == other.m_bits;						}
operator !=(ApiType other) const81 	bool				operator!=		(ApiType other) const	{ return m_bits != other.m_bits;						}
82 
83 	// Shorthands
es(int major,int minor)84 	static ApiType		es				(int major, int minor)	{ return ApiType(major, minor, PROFILE_ES);				}
core(int major,int minor)85 	static ApiType		core			(int major, int minor)	{ return ApiType(major, minor, PROFILE_CORE);			}
compatibility(int major,int minor)86 	static ApiType		compatibility	(int major, int minor)	{ return ApiType(major, minor, PROFILE_COMPATIBILITY);	}
87 
88 protected:
ApiType(deUint32 bits)89 						ApiType			(deUint32 bits) : m_bits(bits) {}
fromBits(deUint32 bits)90 	static ApiType		fromBits		(deUint32 bits)	{ return ApiType(bits);	}
91 
92 	static deUint32		pack			(int major, int minor, Profile profile);
93 
94 	deUint32			m_bits;
95 
96 	enum
97 	{
98 		MAJOR_BITS		= 4,
99 		MINOR_BITS		= 4,
100 		PROFILE_BITS	= 2,
101 		TOTAL_API_BITS	= MAJOR_BITS+MINOR_BITS+PROFILE_BITS,
102 
103 		MAJOR_SHIFT		= 0,
104 		MINOR_SHIFT		= MAJOR_SHIFT+MAJOR_BITS,
105 		PROFILE_SHIFT	= MINOR_SHIFT+MINOR_BITS
106 	};
107 };
108 
pack(int major,int minor,Profile profile)109 inline deUint32 ApiType::pack (int major, int minor, Profile profile)
110 {
111 	deUint32 bits = 0;
112 
113 	DE_ASSERT((deUint32(major) & ~((1<<MAJOR_BITS)-1)) == 0);
114 	DE_ASSERT((deUint32(minor) & ~((1<<MINOR_BITS)-1)) == 0);
115 	DE_ASSERT((deUint32(profile) & ~((1<<PROFILE_BITS)-1)) == 0);
116 
117 	bits |= deUint32(major) << MAJOR_SHIFT;
118 	bits |= deUint32(minor) << MINOR_SHIFT;
119 	bits |= deUint32(profile) << PROFILE_SHIFT;
120 
121 	return bits;
122 }
123 
124 /*--------------------------------------------------------------------*//*!
125  * \brief Rendering context type.
126  *
127  * ContextType differs from API type by adding context flags. They are
128  * crucial in for example determining when GL core context supports
129  * certain API version (forward-compatible bit).
130  *
131  * \note You should NEVER compare ContextTypes against each other, as
132  *       you most likely don't want to take flags into account. For example
133  *       the test code almost certainly doesn't want to check that you have
134  *       EXACTLY ES3.1 context with debug, but without for example robustness.
135  *//*--------------------------------------------------------------------*/
136 class ContextType : private ApiType
137 {
138 public:
ContextType(void)139 						ContextType		(void) {}
140 						ContextType		(int major, int minor, Profile profile, ContextFlags flags = ContextFlags(0));
141 	explicit			ContextType		(ApiType apiType, ContextFlags flags = ContextFlags(0));
142 
getAPI(void) const143 	ApiType				getAPI			(void) const	{ return ApiType::fromBits(m_bits & ((1u<<TOTAL_API_BITS)-1u));			}
getFlags(void) const144 	ContextFlags		getFlags		(void) const	{ return ContextFlags((m_bits>>FLAGS_SHIFT)	& ((1u<<FLAGS_BITS)-1u));	}
145 
146 	using ApiType::getMajorVersion;
147 	using ApiType::getMinorVersion;
148 	using ApiType::getProfile;
149 
150 protected:
151 	static deUint32		pack			(deUint32 apiBits, ContextFlags flags);
152 
153 	enum
154 	{
155 		FLAGS_BITS			= 3,
156 		TOTAL_CONTEXT_BITS	= TOTAL_API_BITS+FLAGS_BITS,
157 		FLAGS_SHIFT			= TOTAL_API_BITS
158 	};
159 };
160 
ContextType(int major,int minor,Profile profile,ContextFlags flags)161 inline ContextType::ContextType (int major, int minor, Profile profile, ContextFlags flags)
162 	: ApiType(major, minor, profile)
163 {
164 	m_bits = pack(m_bits, flags);
165 }
166 
ContextType(ApiType apiType,ContextFlags flags)167 inline ContextType::ContextType (ApiType apiType, ContextFlags flags)
168 	: ApiType(apiType)
169 {
170 	m_bits = pack(m_bits, flags);
171 }
172 
pack(deUint32 apiBits,ContextFlags flags)173 inline deUint32 ContextType::pack (deUint32 apiBits, ContextFlags flags)
174 {
175 	deUint32 bits = apiBits;
176 
177 	DE_ASSERT((deUint32(flags) & ~((1<<FLAGS_BITS)-1)) == 0);
178 	bits |= deUint32(flags) << FLAGS_SHIFT;
179 
180 	return bits;
181 }
182 
isContextTypeES(ContextType type)183 inline bool		isContextTypeES				(ContextType type)	{ return type.getAPI().getProfile() == PROFILE_ES;				}
isContextTypeGLCore(ContextType type)184 inline bool		isContextTypeGLCore			(ContextType type)	{ return type.getAPI().getProfile() == PROFILE_CORE;			}
isContextTypeGLCompatibility(ContextType type)185 inline bool		isContextTypeGLCompatibility(ContextType type)	{ return type.getAPI().getProfile() == PROFILE_COMPATIBILITY;	}
186 bool			contextSupports				(ContextType ctxType, ApiType requiredApiType);
187 
188 /*--------------------------------------------------------------------*//*!
189  * \brief Rendering context abstraction.
190  *//*--------------------------------------------------------------------*/
191 class RenderContext
192 {
193 public:
RenderContext(void)194 										RenderContext			(void) {}
~RenderContext(void)195 	virtual								~RenderContext			(void) {}
196 
197 	//! Get context type. Must match to type given to ContextFactory::createContext().
198 	virtual ContextType					getType					(void) const	= DE_NULL;
199 
200 	//! Get GL function table. Should be filled with all core entry points for context type.
201 	virtual const glw::Functions&		getFunctions			(void) const	= DE_NULL;
202 
203 	//! Get render target information.
204 	virtual const tcu::RenderTarget&	getRenderTarget			(void) const	= DE_NULL;
205 
206 	//! Do post-render actions (swap buffers for example).
207 	virtual void						postIterate				(void)			= DE_NULL;
208 
209 	//! Get default framebuffer.
getDefaultFramebuffer(void) const210 	virtual deUint32					getDefaultFramebuffer	(void) const { return 0; }
211 
212 private:
213 										RenderContext			(const RenderContext& other); // Not allowed!
214 	RenderContext&						operator=				(const RenderContext& other); // Not allowed!
215 };
216 
217 // Utilities
218 
219 RenderContext*		createDefaultRenderContext		(tcu::Platform& platform, const tcu::CommandLine& cmdLine, ApiType apiType);
220 
221 void				initCoreFunctions				(glw::Functions* dst, const glw::FunctionLoader* loader, ApiType apiType);
222 void				initExtensionFunctions			(glw::Functions* dst, const glw::FunctionLoader* loader, ApiType apiType, int numExtensions, const char* const* extensions);
223 
224 // \note initFunctions() and initExtensionFunctions() without explicit extension list
225 //		 use glGetString* to query list of extensions, so it needs current GL context.
226 void				initFunctions					(glw::Functions* dst, const glw::FunctionLoader* loader, ApiType apiType);
227 void				initExtensionFunctions			(glw::Functions* dst, const glw::FunctionLoader* loader, ApiType apiType);
228 
229 } // glu
230 
231 #endif // _GLURENDERCONTEXT_HPP
232