Searched defs:levelH (Results 1 – 4 of 4) sorted by relevance
| /external/deqp/modules/gles2/functional/ |
| D | es2fTextureSpecificationTests.cpp | 490 int levelH = de::max(1, m_height >> levelNdx); in verifyTex2D() local 528 int levelH = de::max(1, m_height >> levelNdx); in verifyTexCube() local 640 int levelH = de::max(1, m_height >> ndx); in createTexture() local 684 int levelH = de::max(1, m_height >> ndx); in createTexture() local 738 int levelH = de::max(1, m_height >> levelNdx); in createTexture() local 793 int levelH = de::max(1, m_height >> levelNdx); in createTexture() local 841 int levelH = de::max(1, m_height >> ndx); in createTexture() local 888 int levelH = de::max(1, m_height >> ndx); in createTexture() local 935 int levelH = de::max(1, m_height >> ndx); in createTexture() local 949 int levelH = de::max(1, m_height >> ndx); in createTexture() local [all …]
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| D | es2fTextureCompletenessTests.cpp | 284 …int levelH = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.y() : de::max(1, m_size.y() >> l… in createTexture() local 346 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 402 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 505 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 617 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 687 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local 756 int levelH = (levelNdx == m_invalidLevelNdx) ? m_size.y() : de::max(1, m_size.y() >> levelNdx); in createTexture() local 869 int levelH = de::max(1, m_size.y() >> levelNdx); in createTexture() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fTextureSpecificationTests.cpp | 292 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 483 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 577 int levelH = de::max(1, m_height >> levelNdx); in verifyTexture() local 659 int levelH = de::max(1, m_height >> ndx); in createTexture() local 759 int levelH = de::max(1, m_height >> ndx); in createTexture() local 798 int levelH = de::max(1, m_height >> ndx); in createTexture() local 857 int levelH = de::max(1, m_height >> levelNdx); in createTexture() local 974 int levelH = de::max(1, m_height >> ndx); in createTexture() local 1217 int levelH = de::max(1, m_height >> ndx); in createTexture() local 1231 int levelH = de::max(1, m_height >> ndx); in createTexture() local [all …]
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| /external/deqp/framework/opengl/simplereference/ |
| D | sglrReferenceContext.cpp | 1662 int levelH = de::max(1, height >> level); in texStorage2D() local 1680 int levelH = de::max(1, height >> level); in texStorage2D() local 1718 int levelH = de::max(1, height >> level); in texStorage3D() local 1738 int levelH = de::max(1, height >> level); in texStorage3D() local 1760 int levelH = de::max(1, height >> level); in texStorage3D() local 4986 const int levelH = getMipLevelSize(height, levelNdx); in isComplete() local
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