Searched defs:levels_needed (Results 1 – 3 of 3) sorted by relevance
389 int levels_needed = TextureManager::ComputeMipMapCount( in UpdateCleared() local696 int levels_needed = TextureManager::ComputeMipMapCount( in Update() local761 int levels_needed = TextureManager::ComputeMipMapCount( in ClearRenderableLevels() local
213 const GLsizei levels_needed = TextureManager::ComputeMipMapCount( in DefineTexture() local
448 const size_t levels_needed = TextureManager::ComputeMipMapCount( in UpdateTexture() local