/frameworks/rs/driver/ |
D | rsdAllocation.cpp | 94 uint32_t lod, RsAllocationCubemapFace face) { in GetOffsetPtr() 105 uint32_t xoff, uint32_t yoff, uint32_t lod, in Update2DTexture() 136 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { in Upload2DTexture() local 330 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { in AllocationBuildPointerTable() local 347 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { in AllocationBuildPointerTable() local 796 uint32_t xoff, uint32_t lod, size_t count, in rsdAllocationData1D() 816 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, in rsdAllocationData2D() 847 int lod = 1; in rsdAllocationData2D() local 877 uint32_t lod, in rsdAllocationData3D() 915 uint32_t xoff, uint32_t lod, size_t count, in rsdAllocationRead1D() [all …]
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/frameworks/rs/ |
D | rsType.h | 75 uint32_t getLODDimX(uint32_t lod) const { in getLODDimX() 79 uint32_t getLODDimY(uint32_t lod) const { in getLODDimY() 83 uint32_t getLODDimZ(uint32_t lod) const { in getLODDimZ()
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D | rsAdapter.h | 44 inline void setLOD(uint32_t lod) {mLOD = lod;} in setLOD() 76 inline void setLOD(uint32_t lod) {mLOD = lod;} in setLOD()
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D | rsAllocation.cpp | 97 void * Allocation::getPointer(const Context *rsc, uint32_t lod, RsAllocationCubemapFace face, in getPointer() 115 void Allocation::data(Context *rsc, uint32_t xoff, uint32_t lod, in data() 132 void Allocation::data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemap… in data() 139 uint32_t lod, in data() 145 void Allocation::read(Context *rsc, uint32_t xoff, uint32_t lod, in read() 161 void Allocation::read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemap… in read() 179 void Allocation::read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, in read() 582 void rsi_Allocation1DData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t lod, in rsi_Allocation1DData() 588 …n2DElementData(Context *rsc, RsAllocation va, uint32_t x, uint32_t y, uint32_t lod, RsAllocationCu… in rsi_Allocation2DElementData() 594 void rsi_Allocation1DElementData(Context *rsc, RsAllocation va, uint32_t x, uint32_t lod, in rsi_Allocation1DElementData() [all …]
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D | rsType.cpp | 104 for (uint32_t lod=0; lod < mHal.state.lodCount; lod++) { in compute() local 194 uint8_t lod = stream->loadU8(); in createFromStream() local
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D | rsAllocation.h | 82 } lod[android::renderscript::Allocation::MAX_LOD]; member
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/frameworks/rs/driver/runtime/ |
D | rs_sample.c | 270 rs_data_kind dk, rs_data_type dt, uint32_t lod) { in getBilinearSample1D() 320 rs_data_kind dk, rs_data_type dt, uint32_t lod) { in getBilinearSample2D() 349 rs_data_type dt, uint32_t lod) { in getNearestSample() 386 rs_data_type dt, uint32_t lod) { in getNearestSample() 424 float uv, uint32_t lod) { in sample_LOD_LinearPixel() 456 float uv, uint32_t lod) { in sample_LOD_NearestPixel() 470 float2 uv, uint32_t lod) { in sample_LOD_LinearPixel() 518 float2 uv, uint32_t lod) { in sample_LOD_NearestPixel() 534 rsSample(rs_allocation a, rs_sampler s, float uv, float lod) { in rsSample() 586 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) { in rsSample()
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D | rs_structs.h | 57 } lod[16/*android::renderscript::Allocation::MAX_LOD*/]; member
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/frameworks/base/rs/java/android/renderscript/ |
D | AllocationAdapter.java | 95 void initLOD(int lod) { in initLOD() 137 public void setLOD(int lod) { in setLOD()
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/frameworks/support/v8/renderscript/jni/ |
D | android_renderscript_RenderScript.cpp | 439 nAllocationData1D_i(JNIEnv *_env, jobject _this, RsContext con, jint alloc, jint offset, jint lod, … in nAllocationData1D_i() 449 nAllocationData1D_s(JNIEnv *_env, jobject _this, RsContext con, jint alloc, jint offset, jint lod, … in nAllocationData1D_s() 459 nAllocationData1D_b(JNIEnv *_env, jobject _this, RsContext con, jint alloc, jint offset, jint lod, … in nAllocationData1D_b() 469 nAllocationData1D_f(JNIEnv *_env, jobject _this, RsContext con, jint alloc, jint offset, jint lod, … in nAllocationData1D_f() 480 …1D(JNIEnv *_env, jobject _this, RsContext con, jint alloc, jint offset, jint lod, jint compIdx, jb… in nAllocationElementData1D() 490 …(JNIEnv *_env, jobject _this, RsContext con, jint alloc, jint xoff, jint yoff, jint lod, jint face, in nAllocationData2D_s() 501 …(JNIEnv *_env, jobject _this, RsContext con, jint alloc, jint xoff, jint yoff, jint lod, jint face, in nAllocationData2D_b() 512 …(JNIEnv *_env, jobject _this, RsContext con, jint alloc, jint xoff, jint yoff, jint lod, jint face, in nAllocationData2D_i() 523 …(JNIEnv *_env, jobject _this, RsContext con, jint alloc, jint xoff, jint yoff, jint lod, jint face, in nAllocationData2D_f() 558 …(JNIEnv *_env, jobject _this, RsContext con, jint alloc, jint xoff, jint yoff, jint zoff, jint lod, in nAllocationData3D_s() [all …]
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/frameworks/native/opengl/libagl/ |
D | TextureObjectManager.cpp | 114 GGLSurface& EGLTextureObject::editMip(int lod) in editMip()
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D | primitives.cpp | 711 int lod = (log2TArea - log2Area + 1) >> 1; in compute_lod() local 735 int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); in lerp_texcoords() local 792 int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); in lerp_texcoords_w() local
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/frameworks/rs/cpu_ref/ |
D | rsCpuCore.h | 50 uint32_t lod; member
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/frameworks/base/rs/jni/ |
D | android_renderscript_RenderScript.cpp | 682 nAllocationData1D(JNIEnv *_env, jobject _this, jlong con, jlong _alloc, jint offset, jint lod, in nAllocationData1D() 694 nAllocationElementData1D(JNIEnv *_env, jobject _this, jlong con, jlong alloc, jint offset, jint lod… in nAllocationElementData1D() 705 …D(JNIEnv *_env, jobject _this, jlong con, jlong _alloc, jint xoff, jint yoff, jint lod, jint _face, in nAllocationData2D() 743 …3D(JNIEnv *_env, jobject _this, jlong con, jlong _alloc, jint xoff, jint yoff, jint zoff, jint lod, in nAllocationData3D() 788 nAllocationRead1D(JNIEnv *_env, jobject _this, jlong con, jlong _alloc, jint offset, jint lod, in nAllocationRead1D() 799 …D(JNIEnv *_env, jobject _this, jlong con, jlong _alloc, jint xoff, jint yoff, jint lod, jint _face, in nAllocationRead2D()
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