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1 /*
2  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
19  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
20  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
21  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
23  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
25  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
27  * OF THE POSSIBILITY OF SUCH DAMAGE.
28  */
29 
30 #include "config.h"
31 #include "core/rendering/shapes/Shape.h"
32 
33 #include "core/css/BasicShapeFunctions.h"
34 #include "core/fetch/ImageResource.h"
35 #include "core/rendering/shapes/BoxShape.h"
36 #include "core/rendering/shapes/PolygonShape.h"
37 #include "core/rendering/shapes/RasterShape.h"
38 #include "core/rendering/shapes/RectangleShape.h"
39 #include "core/rendering/style/RenderStyle.h"
40 #include "platform/LengthFunctions.h"
41 #include "platform/geometry/FloatSize.h"
42 #include "platform/graphics/GraphicsContext.h"
43 #include "platform/graphics/ImageBuffer.h"
44 #include "platform/graphics/WindRule.h"
45 #include "wtf/MathExtras.h"
46 #include "wtf/OwnPtr.h"
47 
48 namespace WebCore {
49 
createInsetShape(const FloatRoundedRect & bounds)50 static PassOwnPtr<Shape> createInsetShape(const FloatRoundedRect& bounds)
51 {
52     ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0);
53     return adoptPtr(new BoxShape(bounds));
54 }
55 
createCircleShape(const FloatPoint & center,float radius)56 static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radius)
57 {
58     ASSERT(radius >= 0);
59     return adoptPtr(new RectangleShape(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius)));
60 }
61 
createEllipseShape(const FloatPoint & center,const FloatSize & radii)62 static PassOwnPtr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii)
63 {
64     ASSERT(radii.width() >= 0 && radii.height() >= 0);
65     return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii));
66 }
67 
createPolygonShape(PassOwnPtr<Vector<FloatPoint>> vertices,WindRule fillRule)68 static PassOwnPtr<Shape> createPolygonShape(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule)
69 {
70     return adoptPtr(new PolygonShape(vertices, fillRule));
71 }
72 
physicalRectToLogical(const FloatRect & rect,float logicalBoxHeight,WritingMode writingMode)73 static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logicalBoxHeight, WritingMode writingMode)
74 {
75     if (isHorizontalWritingMode(writingMode))
76         return rect;
77     if (isFlippedBlocksWritingMode(writingMode))
78         return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height(), rect.width());
79     return rect.transposedRect();
80 }
81 
physicalPointToLogical(const FloatPoint & point,float logicalBoxHeight,WritingMode writingMode)82 static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float logicalBoxHeight, WritingMode writingMode)
83 {
84     if (isHorizontalWritingMode(writingMode))
85         return point;
86     if (isFlippedBlocksWritingMode(writingMode))
87         return FloatPoint(point.y(), logicalBoxHeight - point.x());
88     return point.transposedPoint();
89 }
90 
physicalSizeToLogical(const FloatSize & size,WritingMode writingMode)91 static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode writingMode)
92 {
93     if (isHorizontalWritingMode(writingMode))
94         return size;
95     return size.transposedSize();
96 }
97 
createShape(const BasicShape * basicShape,const LayoutSize & logicalBoxSize,WritingMode writingMode,float margin)98 PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, float margin)
99 {
100     ASSERT(basicShape);
101 
102     bool horizontalWritingMode = isHorizontalWritingMode(writingMode);
103     float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() : logicalBoxSize.height().toFloat();
104     float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat() : logicalBoxSize.width().toFloat();
105     OwnPtr<Shape> shape;
106 
107     switch (basicShape->type()) {
108 
109     case BasicShape::BasicShapeCircleType: {
110         const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape);
111         FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), circle->centerY(), FloatSize(boxWidth, boxHeight));
112         float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxHeight));
113         FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode);
114 
115         shape = createCircleShape(logicalCenter, radius);
116         break;
117     }
118 
119     case BasicShape::BasicShapeEllipseType: {
120         const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape);
121         FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), ellipse->centerY(), FloatSize(boxWidth, boxHeight));
122         float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), center.x(), boxWidth);
123         float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), center.y(), boxHeight);
124         FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode);
125 
126         shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY));
127         break;
128     }
129 
130     case BasicShape::BasicShapePolygonType: {
131         const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*>(basicShape);
132         const Vector<Length>& values = polygon->values();
133         size_t valuesSize = values.size();
134         ASSERT(!(valuesSize % 2));
135         OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2));
136         for (unsigned i = 0; i < valuesSize; i += 2) {
137             FloatPoint vertex(
138                 floatValueForLength(values.at(i), boxWidth),
139                 floatValueForLength(values.at(i + 1), boxHeight));
140             (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height().toFloat(), writingMode);
141         }
142         shape = createPolygonShape(vertices.release(), polygon->windRule());
143         break;
144     }
145 
146     case BasicShape::BasicShapeInsetType: {
147         const BasicShapeInset& inset = *static_cast<const BasicShapeInset*>(basicShape);
148         float left = floatValueForLength(inset.left(), boxWidth);
149         float top = floatValueForLength(inset.top(), boxHeight);
150         float right = floatValueForLength(inset.right(), boxWidth);
151         float bottom = floatValueForLength(inset.bottom(), boxHeight);
152         FloatRect rect(left, top, std::max<float>(boxWidth - left - right, 0), std::max<float>(boxHeight - top - bottom, 0));
153         FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height().toFloat(), writingMode);
154 
155         FloatSize boxSize(boxWidth, boxHeight);
156         FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize), writingMode);
157         FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topRightRadius(), boxSize), writingMode);
158         FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomLeftRadius(), boxSize), writingMode);
159         FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomRightRadius(), boxSize), writingMode);
160         FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
161 
162         cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerRadii));
163 
164         shape = createInsetShape(FloatRoundedRect(logicalRect, cornerRadii));
165         break;
166     }
167 
168     default:
169         ASSERT_NOT_REACHED();
170     }
171 
172     shape->m_writingMode = writingMode;
173     shape->m_margin = margin;
174 
175     return shape.release();
176 }
177 
createRasterShape(Image * image,float threshold,const LayoutRect & imageR,const LayoutRect & marginR,WritingMode writingMode,float margin)178 PassOwnPtr<Shape> Shape::createRasterShape(Image* image, float threshold, const LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float margin)
179 {
180     IntRect imageRect = pixelSnappedIntRect(imageR);
181     IntRect marginRect = pixelSnappedIntRect(marginR);
182     OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(marginRect.height(), -marginRect.y()));
183     OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size());
184 
185     if (imageBuffer) {
186         GraphicsContext* graphicsContext = imageBuffer->context();
187         graphicsContext->drawImage(image, IntRect(IntPoint(), imageRect.size()));
188 
189         RefPtr<Uint8ClampedArray> pixelArray = imageBuffer->getUnmultipliedImageData(IntRect(IntPoint(), imageRect.size()));
190         unsigned pixelArrayOffset = 3; // Each pixel is four bytes: RGBA.
191         uint8_t alphaPixelThreshold = threshold * 255;
192 
193         ASSERT(static_cast<unsigned>(imageRect.width() * imageRect.height() * 4) == pixelArray->length());
194 
195         int minBufferY = std::max(0, marginRect.y() - imageRect.y());
196         int maxBufferY = std::min(imageRect.height(), marginRect.maxY() - imageRect.y());
197 
198         for (int y = minBufferY; y < maxBufferY; ++y) {
199             int startX = -1;
200             for (int x = 0; x < imageRect.width(); ++x, pixelArrayOffset += 4) {
201                 uint8_t alpha = pixelArray->item(pixelArrayOffset);
202                 bool alphaAboveThreshold = alpha > alphaPixelThreshold;
203                 if (startX == -1 && alphaAboveThreshold) {
204                     startX = x;
205                 } else if (startX != -1 && (!alphaAboveThreshold || x == imageRect.width() - 1)) {
206                     int endX = alphaAboveThreshold ? x + 1 : x;
207                     intervals->intervalAt(y + imageRect.y()).unite(IntShapeInterval(startX + imageRect.x(), endX + imageRect.x()));
208                     startX = -1;
209                 }
210             }
211         }
212     }
213 
214     OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release(), marginRect.size()));
215     rasterShape->m_writingMode = writingMode;
216     rasterShape->m_margin = margin;
217     return rasterShape.release();
218 }
219 
createLayoutBoxShape(const RoundedRect & roundedRect,WritingMode writingMode,float margin)220 PassOwnPtr<Shape> Shape::createLayoutBoxShape(const RoundedRect& roundedRect, WritingMode writingMode, float margin)
221 {
222     FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height());
223     FloatRoundedRect bounds(rect, roundedRect.radii());
224     OwnPtr<Shape> shape = createInsetShape(bounds);
225     shape->m_writingMode = writingMode;
226     shape->m_margin = margin;
227 
228     return shape.release();
229 }
230 
231 } // namespace WebCore
232