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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_CONSUMER_H
18 #define ANDROID_GUI_CONSUMER_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 
23 #include <gui/IGraphicBufferProducer.h>
24 #include <gui/BufferQueue.h>
25 #include <gui/ConsumerBase.h>
26 
27 #include <ui/GraphicBuffer.h>
28 
29 #include <utils/String8.h>
30 #include <utils/Vector.h>
31 #include <utils/threads.h>
32 
33 namespace android {
34 // ----------------------------------------------------------------------------
35 
36 
37 class String8;
38 
39 /*
40  * GLConsumer consumes buffers of graphics data from a BufferQueue,
41  * and makes them available to OpenGL as a texture.
42  *
43  * A typical usage pattern is to set up the GLConsumer with the
44  * desired options, and call updateTexImage() when a new frame is desired.
45  * If a new frame is available, the texture will be updated.  If not,
46  * the previous contents are retained.
47  *
48  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
49  * texture target, in the EGL context of the first thread that calls
50  * updateTexImage().
51  *
52  * This class was previously called SurfaceTexture.
53  */
54 class GLConsumer : public ConsumerBase {
55 public:
56     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
57     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
58 
59     // GLConsumer constructs a new GLConsumer object. If the constructor with
60     // the tex parameter is used, tex indicates the name of the OpenGL ES
61     // texture to which images are to be streamed. texTarget specifies the
62     // OpenGL ES texture target to which the texture will be bound in
63     // updateTexImage. useFenceSync specifies whether fences should be used to
64     // synchronize access to buffers if that behavior is enabled at
65     // compile-time.
66     //
67     // A GLConsumer may be detached from one OpenGL ES context and then
68     // attached to a different context using the detachFromContext and
69     // attachToContext methods, respectively. The intention of these methods is
70     // purely to allow a GLConsumer to be transferred from one consumer
71     // context to another. If such a transfer is not needed there is no
72     // requirement that either of these methods be called.
73     //
74     // If the constructor with the tex parameter is used, the GLConsumer is
75     // created in a state where it is considered attached to an OpenGL ES
76     // context for the purposes of the attachToContext and detachFromContext
77     // methods. However, despite being considered "attached" to a context, the
78     // specific OpenGL ES context doesn't get latched until the first call to
79     // updateTexImage. After that point, all calls to updateTexImage must be
80     // made with the same OpenGL ES context current.
81     //
82     // If the constructor without the tex parameter is used, the GLConsumer is
83     // created in a detached state, and attachToContext must be called before
84     // calls to updateTexImage.
85     GLConsumer(const sp<IGraphicBufferConsumer>& bq,
86             uint32_t tex, uint32_t texureTarget, bool useFenceSync,
87             bool isControlledByApp);
88 
89     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
90             bool useFenceSync, bool isControlledByApp);
91 
92     // updateTexImage acquires the most recently queued buffer, and sets the
93     // image contents of the target texture to it.
94     //
95     // This call may only be made while the OpenGL ES context to which the
96     // target texture belongs is bound to the calling thread.
97     //
98     // This calls doGLFenceWait to ensure proper synchronization.
99     status_t updateTexImage();
100 
101     // releaseTexImage releases the texture acquired in updateTexImage().
102     // This is intended to be used in single buffer mode.
103     //
104     // This call may only be made while the OpenGL ES context to which the
105     // target texture belongs is bound to the calling thread.
106     status_t releaseTexImage();
107 
108     // setReleaseFence stores a fence that will signal when the current buffer
109     // is no longer being read. This fence will be returned to the producer
110     // when the current buffer is released by updateTexImage(). Multiple
111     // fences can be set for a given buffer; they will be merged into a single
112     // union fence.
113     void setReleaseFence(const sp<Fence>& fence);
114 
115     // setDefaultMaxBufferCount sets the default limit on the maximum number
116     // of buffers that will be allocated at one time. The image producer may
117     // override the limit.
118     status_t setDefaultMaxBufferCount(int bufferCount);
119 
120     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
121     // associated with the texture image set by the most recent call to
122     // updateTexImage.
123     //
124     // This transform matrix maps 2D homogeneous texture coordinates of the form
125     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
126     // coordinate that should be used to sample that location from the texture.
127     // Sampling the texture outside of the range of this transform is undefined.
128     //
129     // This transform is necessary to compensate for transforms that the stream
130     // content producer may implicitly apply to the content. By forcing users of
131     // a GLConsumer to apply this transform we avoid performing an extra
132     // copy of the data that would be needed to hide the transform from the
133     // user.
134     //
135     // The matrix is stored in column-major order so that it may be passed
136     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
137     // functions.
138     void getTransformMatrix(float mtx[16]);
139 
140     // getTimestamp retrieves the timestamp associated with the texture image
141     // set by the most recent call to updateTexImage.
142     //
143     // The timestamp is in nanoseconds, and is monotonically increasing. Its
144     // other semantics (zero point, etc) are source-dependent and should be
145     // documented by the source.
146     int64_t getTimestamp();
147 
148     // getFrameNumber retrieves the frame number associated with the texture
149     // image set by the most recent call to updateTexImage.
150     //
151     // The frame number is an incrementing counter set to 0 at the creation of
152     // the BufferQueue associated with this consumer.
153     int64_t getFrameNumber();
154 
155     // setDefaultBufferSize is used to set the size of buffers returned by
156     // requestBuffers when a with and height of zero is requested.
157     // A call to setDefaultBufferSize() may trigger requestBuffers() to
158     // be called from the client.
159     // The width and height parameters must be no greater than the minimum of
160     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
161     // An error due to invalid dimensions might not be reported until
162     // updateTexImage() is called.
163     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
164 
165     // setFilteringEnabled sets whether the transform matrix should be computed
166     // for use with bilinear filtering.
167     void setFilteringEnabled(bool enabled);
168 
169     // getCurrentBuffer returns the buffer associated with the current image.
170     sp<GraphicBuffer> getCurrentBuffer() const;
171 
172     // getCurrentTextureTarget returns the texture target of the current
173     // texture as returned by updateTexImage().
174     uint32_t getCurrentTextureTarget() const;
175 
176     // getCurrentCrop returns the cropping rectangle of the current buffer.
177     Rect getCurrentCrop() const;
178 
179     // getCurrentTransform returns the transform of the current buffer.
180     uint32_t getCurrentTransform() const;
181 
182     // getCurrentScalingMode returns the scaling mode of the current buffer.
183     uint32_t getCurrentScalingMode() const;
184 
185     // getCurrentFence returns the fence indicating when the current buffer is
186     // ready to be read from.
187     sp<Fence> getCurrentFence() const;
188 
189     // doGLFenceWait inserts a wait command into the OpenGL ES command stream
190     // to ensure that it is safe for future OpenGL ES commands to access the
191     // current texture buffer.
192     status_t doGLFenceWait() const;
193 
194     // set the name of the GLConsumer that will be used to identify it in
195     // log messages.
196     void setName(const String8& name);
197 
198     // These functions call the corresponding BufferQueue implementation
199     // so the refactoring can proceed smoothly
200     status_t setDefaultBufferFormat(uint32_t defaultFormat);
201     status_t setConsumerUsageBits(uint32_t usage);
202     status_t setTransformHint(uint32_t hint);
203 
204     // detachFromContext detaches the GLConsumer from the calling thread's
205     // current OpenGL ES context.  This context must be the same as the context
206     // that was current for previous calls to updateTexImage.
207     //
208     // Detaching a GLConsumer from an OpenGL ES context will result in the
209     // deletion of the OpenGL ES texture object into which the images were being
210     // streamed.  After a GLConsumer has been detached from the OpenGL ES
211     // context calls to updateTexImage will fail returning INVALID_OPERATION
212     // until the GLConsumer is attached to a new OpenGL ES context using the
213     // attachToContext method.
214     status_t detachFromContext();
215 
216     // attachToContext attaches a GLConsumer that is currently in the
217     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
218     // in the 'detached' state iff detachFromContext has successfully been
219     // called and no calls to attachToContext have succeeded since the last
220     // detachFromContext call.  Calls to attachToContext made on a
221     // GLConsumer that is not in the 'detached' state will result in an
222     // INVALID_OPERATION error.
223     //
224     // The tex argument specifies the OpenGL ES texture object name in the
225     // new context into which the image contents will be streamed.  A successful
226     // call to attachToContext will result in this texture object being bound to
227     // the texture target and populated with the image contents that were
228     // current at the time of the last call to detachFromContext.
229     status_t attachToContext(uint32_t tex);
230 
231 protected:
232 
233     // abandonLocked overrides the ConsumerBase method to clear
234     // mCurrentTextureImage in addition to the ConsumerBase behavior.
235     virtual void abandonLocked();
236 
237     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
238     // specific info in addition to the ConsumerBase behavior.
239     virtual void dumpLocked(String8& result, const char* prefix) const;
240 
241     // acquireBufferLocked overrides the ConsumerBase method to update the
242     // mEglSlots array in addition to the ConsumerBase behavior.
243     virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item,
244         nsecs_t presentWhen);
245 
246     // releaseBufferLocked overrides the ConsumerBase method to update the
247     // mEglSlots array in addition to the ConsumerBase.
248     virtual status_t releaseBufferLocked(int slot,
249             const sp<GraphicBuffer> graphicBuffer,
250             EGLDisplay display, EGLSyncKHR eglFence);
251 
releaseBufferLocked(int slot,const sp<GraphicBuffer> graphicBuffer,EGLSyncKHR eglFence)252     status_t releaseBufferLocked(int slot,
253             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
254         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
255     }
256 
257     static bool isExternalFormat(uint32_t format);
258 
259     // This releases the buffer in the slot referenced by mCurrentTexture,
260     // then updates state to refer to the BufferItem, which must be a
261     // newly-acquired buffer.
262     status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item);
263 
264     // Binds mTexName and the current buffer to mTexTarget.  Uses
265     // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
266     // bind succeeds, this calls doGLFenceWait.
267     status_t bindTextureImageLocked();
268 
269     // Gets the current EGLDisplay and EGLContext values, and compares them
270     // to mEglDisplay and mEglContext.  If the fields have been previously
271     // set, the values must match; if not, the fields are set to the current
272     // values.
273     // The contextCheck argument is used to ensure that a GL context is
274     // properly set; when set to false, the check is not performed.
275     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
276 
277 private:
278     // EglImage is a utility class for tracking and creating EGLImageKHRs. There
279     // is primarily just one image per slot, but there is also special cases:
280     //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
281     //  - After freeBuffer, we must still keep the current image/buffer
282     // Reference counting EGLImages lets us handle all these cases easily while
283     // also only creating new EGLImages from buffers when required.
284     class EglImage : public LightRefBase<EglImage>  {
285     public:
286         EglImage(sp<GraphicBuffer> graphicBuffer);
287 
288         // createIfNeeded creates an EGLImage if required (we haven't created
289         // one yet, or the EGLDisplay or crop-rect has changed).
290         status_t createIfNeeded(EGLDisplay display,
291                                 const Rect& cropRect,
292                                 bool forceCreate = false);
293 
294         // This calls glEGLImageTargetTexture2DOES to bind the image to the
295         // texture in the specified texture target.
296         void bindToTextureTarget(uint32_t texTarget);
297 
graphicBuffer()298         const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
graphicBufferHandle()299         const native_handle* graphicBufferHandle() {
300             return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
301         }
302 
303     private:
304         // Only allow instantiation using ref counting.
305         friend class LightRefBase<EglImage>;
306         virtual ~EglImage();
307 
308         // createImage creates a new EGLImage from a GraphicBuffer.
309         EGLImageKHR createImage(EGLDisplay dpy,
310                 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
311 
312         // Disallow copying
313         EglImage(const EglImage& rhs);
314         void operator = (const EglImage& rhs);
315 
316         // mGraphicBuffer is the buffer that was used to create this image.
317         sp<GraphicBuffer> mGraphicBuffer;
318 
319         // mEglImage is the EGLImage created from mGraphicBuffer.
320         EGLImageKHR mEglImage;
321 
322         // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
323         EGLDisplay mEglDisplay;
324 
325         // mCropRect is the crop rectangle passed to EGL when mEglImage
326         // was created.
327         Rect mCropRect;
328     };
329 
330     // freeBufferLocked frees up the given buffer slot. If the slot has been
331     // initialized this will release the reference to the GraphicBuffer in that
332     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
333     //
334     // This method must be called with mMutex locked.
335     virtual void freeBufferLocked(int slotIndex);
336 
337     // computeCurrentTransformMatrixLocked computes the transform matrix for the
338     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
339     // to compute this matrix and stores it in mCurrentTransformMatrix.
340     // mCurrentTextureImage must not be NULL.
341     void computeCurrentTransformMatrixLocked();
342 
343     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
344     // stream to ensure that it is safe for future OpenGL ES commands to
345     // access the current texture buffer.
346     status_t doGLFenceWaitLocked() const;
347 
348     // syncForReleaseLocked performs the synchronization needed to release the
349     // current slot from an OpenGL ES context.  If needed it will set the
350     // current slot's fence to guard against a producer accessing the buffer
351     // before the outstanding accesses have completed.
352     status_t syncForReleaseLocked(EGLDisplay dpy);
353 
354     // returns a graphic buffer used when the texture image has been released
355     static sp<GraphicBuffer> getDebugTexImageBuffer();
356 
357     // The default consumer usage flags that GLConsumer always sets on its
358     // BufferQueue instance; these will be OR:d with any additional flags passed
359     // from the GLConsumer user. In particular, GLConsumer will always
360     // consume buffers as hardware textures.
361     static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
362 
363     // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
364     // possible that this buffer is not associated with any buffer slot, so we
365     // must track it separately in order to support the getCurrentBuffer method.
366     sp<EglImage> mCurrentTextureImage;
367 
368     // mCurrentCrop is the crop rectangle that applies to the current texture.
369     // It gets set each time updateTexImage is called.
370     Rect mCurrentCrop;
371 
372     // mCurrentTransform is the transform identifier for the current texture. It
373     // gets set each time updateTexImage is called.
374     uint32_t mCurrentTransform;
375 
376     // mCurrentScalingMode is the scaling mode for the current texture. It gets
377     // set each time updateTexImage is called.
378     uint32_t mCurrentScalingMode;
379 
380     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
381     sp<Fence> mCurrentFence;
382 
383     // mCurrentTransformMatrix is the transform matrix for the current texture.
384     // It gets computed by computeTransformMatrix each time updateTexImage is
385     // called.
386     float mCurrentTransformMatrix[16];
387 
388     // mCurrentTimestamp is the timestamp for the current texture. It
389     // gets set each time updateTexImage is called.
390     int64_t mCurrentTimestamp;
391 
392     // mCurrentFrameNumber is the frame counter for the current texture.
393     // It gets set each time updateTexImage is called.
394     int64_t mCurrentFrameNumber;
395 
396     uint32_t mDefaultWidth, mDefaultHeight;
397 
398     // mFilteringEnabled indicates whether the transform matrix is computed for
399     // use with bilinear filtering. It defaults to true and is changed by
400     // setFilteringEnabled().
401     bool mFilteringEnabled;
402 
403     // mTexName is the name of the OpenGL texture to which streamed images will
404     // be bound when updateTexImage is called. It is set at construction time
405     // and can be changed with a call to attachToContext.
406     uint32_t mTexName;
407 
408     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
409     // extension should be used to prevent buffers from being dequeued before
410     // it's safe for them to be written. It gets set at construction time and
411     // never changes.
412     const bool mUseFenceSync;
413 
414     // mTexTarget is the GL texture target with which the GL texture object is
415     // associated.  It is set in the constructor and never changed.  It is
416     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
417     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
418     // glCopyTexSubImage to read from the texture.  This is a hack to work
419     // around a GL driver limitation on the number of FBO attachments, which the
420     // browser's tile cache exceeds.
421     const uint32_t mTexTarget;
422 
423     // EGLSlot contains the information and object references that
424     // GLConsumer maintains about a BufferQueue buffer slot.
425     struct EglSlot {
EglSlotEglSlot426         EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
427 
428         // mEglImage is the EGLImage created from mGraphicBuffer.
429         sp<EglImage> mEglImage;
430 
431         // mFence is the EGL sync object that must signal before the buffer
432         // associated with this buffer slot may be dequeued. It is initialized
433         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
434         // on a compile-time option) set to a new sync object in updateTexImage.
435         EGLSyncKHR mEglFence;
436     };
437 
438     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
439     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
440     // current display when updateTexImage is called for the first time and when
441     // attachToContext is called.
442     EGLDisplay mEglDisplay;
443 
444     // mEglContext is the OpenGL ES context with which this GLConsumer is
445     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
446     // to the current GL context when updateTexImage is called for the first
447     // time and when attachToContext is called.
448     EGLContext mEglContext;
449 
450     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
451     // for each buffer slot.  It is initialized to null pointers, and gets
452     // filled in with the result of BufferQueue::acquire when the
453     // client dequeues a buffer from a
454     // slot that has not yet been used. The buffer allocated to a slot will also
455     // be replaced if the requested buffer usage or geometry differs from that
456     // of the buffer allocated to a slot.
457     EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
458 
459     // mCurrentTexture is the buffer slot index of the buffer that is currently
460     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
461     // indicating that no buffer slot is currently bound to the texture. Note,
462     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
463     // that no buffer is bound to the texture. A call to setBufferCount will
464     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
465     int mCurrentTexture;
466 
467     // mAttached indicates whether the ConsumerBase is currently attached to
468     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
469     // indicating that the ConsumerBase is considered to be attached to
470     // whatever context is current at the time of the first updateTexImage call.
471     // It is set to false by detachFromContext, and then set to true again by
472     // attachToContext.
473     bool mAttached;
474 
475     // protects static initialization
476     static Mutex sStaticInitLock;
477 
478     // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
479     // mode and releaseTexImage() has been called
480     static sp<GraphicBuffer> sReleasedTexImageBuffer;
481     sp<EglImage> mReleasedTexImage;
482 };
483 
484 // ----------------------------------------------------------------------------
485 }; // namespace android
486 
487 #endif // ANDROID_GUI_CONSUMER_H
488