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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18 #define ANDROID_HWUI_OPENGL_RENDERER_H
19 
20 #include <GLES2/gl2.h>
21 #include <GLES2/gl2ext.h>
22 
23 #include <SkBitmap.h>
24 #include <SkCanvas.h>
25 #include <SkColorFilter.h>
26 #include <SkMatrix.h>
27 #include <SkPaint.h>
28 #include <SkRegion.h>
29 #include <SkXfermode.h>
30 
31 #include <utils/Blur.h>
32 #include <utils/Functor.h>
33 #include <utils/RefBase.h>
34 #include <utils/SortedVector.h>
35 #include <utils/Vector.h>
36 
37 #include <cutils/compiler.h>
38 
39 #include <androidfw/ResourceTypes.h>
40 
41 #include "Debug.h"
42 #include "Extensions.h"
43 #include "Matrix.h"
44 #include "Program.h"
45 #include "Rect.h"
46 #include "Renderer.h"
47 #include "Snapshot.h"
48 #include "StatefulBaseRenderer.h"
49 #include "UvMapper.h"
50 #include "Vertex.h"
51 #include "Caches.h"
52 #include "CanvasProperty.h"
53 
54 class SkShader;
55 
56 namespace android {
57 namespace uirenderer {
58 
59 class DeferredDisplayState;
60 class RenderState;
61 class RenderNode;
62 class TextSetupFunctor;
63 class VertexBuffer;
64 
65 struct DrawModifiers {
DrawModifiersDrawModifiers66     DrawModifiers() {
67         reset();
68     }
69 
resetDrawModifiers70     void reset() {
71         memset(this, 0, sizeof(DrawModifiers));
72     }
73 
74     float mOverrideLayerAlpha;
75 
76     // Draw filters
77     bool mHasDrawFilter;
78     int mPaintFilterClearBits;
79     int mPaintFilterSetBits;
80 };
81 
82 enum StateDeferFlags {
83     kStateDeferFlag_Draw = 0x1,
84     kStateDeferFlag_Clip = 0x2
85 };
86 
87 enum ClipSideFlags {
88     kClipSide_None = 0x0,
89     kClipSide_Left = 0x1,
90     kClipSide_Top = 0x2,
91     kClipSide_Right = 0x4,
92     kClipSide_Bottom = 0x8,
93     kClipSide_Full = 0xF,
94     kClipSide_ConservativeFull = 0x1F
95 };
96 
97 enum VertexBufferDisplayFlags {
98     kVertexBuffer_Offset = 0x1,
99     kVertexBuffer_ShadowInterp = 0x2,
100 };
101 
102 /**
103  * Defines additional transformation that should be applied by the model view matrix, beyond that of
104  * the currentTransform()
105  */
106 enum ModelViewMode {
107     /**
108      * Used when the model view should simply translate geometry passed to the shader. The resulting
109      * matrix will be a simple translation.
110      */
111     kModelViewMode_Translate = 0,
112 
113     /**
114      * Used when the model view should translate and scale geometry. The resulting matrix will be a
115      * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116      */
117     kModelViewMode_TranslateAndScale = 1,
118 };
119 
120 ///////////////////////////////////////////////////////////////////////////////
121 // Renderer
122 ///////////////////////////////////////////////////////////////////////////////
123 /**
124  * OpenGL Renderer implementation.
125  */
126 class OpenGLRenderer : public StatefulBaseRenderer {
127 public:
128     OpenGLRenderer(RenderState& renderState);
129     virtual ~OpenGLRenderer();
130 
131     void initProperties();
132     void initLight(const Vector3& lightCenter, float lightRadius,
133             uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
134 
135     virtual void onViewportInitialized();
136     virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
137     virtual void finish();
138 
setCountOverdrawEnabled(bool enabled)139     void setCountOverdrawEnabled(bool enabled) {
140         mCountOverdraw = enabled;
141     }
142 
getOverdraw()143     float getOverdraw() {
144         return mCountOverdraw ? mOverdraw : 0.0f;
145     }
146 
147     virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
148 
149     void pushLayerUpdate(Layer* layer);
150     void cancelLayerUpdate(Layer* layer);
151     void clearLayerUpdates();
152     void flushLayerUpdates();
153     void markLayersAsBuildLayers();
154 
saveLayer(float left,float top,float right,float bottom,const SkPaint * paint,int flags)155     virtual int saveLayer(float left, float top, float right, float bottom,
156             const SkPaint* paint, int flags) {
157         return saveLayer(left, top, right, bottom, paint, flags, NULL);
158     }
159 
160     // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
161     // created, which will in turn clip to that mask when drawn back/restored.
162     int saveLayer(float left, float top, float right, float bottom,
163             const SkPaint* paint, int flags, const SkPath* convexMask);
164 
165     int saveLayerDeferred(float left, float top, float right, float bottom,
166             const SkPaint* paint, int flags);
167 
168     virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
169     virtual status_t drawLayer(Layer* layer, float x, float y);
170     virtual status_t drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
171     status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
172             TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
173     virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
174             float srcRight, float srcBottom, float dstLeft, float dstTop,
175             float dstRight, float dstBottom, const SkPaint* paint);
176     virtual status_t drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint);
177     virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
178             const float* vertices, const int* colors, const SkPaint* paint);
179     status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
180             TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
181     virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
182             float left, float top, float right, float bottom, const SkPaint* paint);
183     status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
184             float left, float top, float right, float bottom, const SkPaint* paint);
185     virtual status_t drawColor(int color, SkXfermode::Mode mode);
186     virtual status_t drawRect(float left, float top, float right, float bottom,
187             const SkPaint* paint);
188     virtual status_t drawRoundRect(float left, float top, float right, float bottom,
189             float rx, float ry, const SkPaint* paint);
190     virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
191     virtual status_t drawOval(float left, float top, float right, float bottom,
192             const SkPaint* paint);
193     virtual status_t drawArc(float left, float top, float right, float bottom,
194             float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
195     virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
196     virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
197     virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
198     virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
199             float hOffset, float vOffset, const SkPaint* paint);
200     virtual status_t drawPosText(const char* text, int bytesCount, int count,
201             const float* positions, const SkPaint* paint);
202     virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
203             const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
204             DrawOpMode drawOpMode = kDrawOpMode_Immediate);
205     virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
206 
207     status_t drawShadow(float casterAlpha,
208             const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
209 
210     virtual void resetPaintFilter();
211     virtual void setupPaintFilter(int clearBits, int setBits);
212 
213     // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
setOverrideLayerAlpha(float alpha)214     void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
215 
216     const SkPaint* filterPaint(const SkPaint* paint);
217 
218     /**
219      * Store the current display state (most importantly, the current clip and transform), and
220      * additionally map the state's bounds from local to window coordinates.
221      *
222      * Returns true if quick-rejected
223      */
224     bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
225     void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
226     void setupMergedMultiDraw(const Rect* clipRect);
227 
getDrawModifiers()228     const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
setDrawModifiers(const DrawModifiers & drawModifiers)229     void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
230 
isCurrentTransformSimple()231     bool isCurrentTransformSimple() {
232         return currentTransform()->isSimple();
233     }
234 
getCaches()235     Caches& getCaches() {
236         return mCaches;
237     }
238 
239     // simple rect clip
isCurrentClipSimple()240     bool isCurrentClipSimple() {
241         return mSnapshot->clipRegion->isEmpty();
242     }
243 
getViewportWidth()244     int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
getViewportHeight()245     int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
246 
247     /**
248      * Scales the alpha on the current snapshot. This alpha value will be modulated
249      * with other alpha values when drawing primitives.
250      */
scaleAlpha(float alpha)251     void scaleAlpha(float alpha) {
252         mSnapshot->alpha *= alpha;
253     }
254 
255     /**
256      * Inserts a named event marker in the stream of GL commands.
257      */
258     void eventMark(const char* name) const;
259 
260     /**
261      * Inserts a formatted event marker in the stream of GL commands.
262      */
263     void eventMarkDEBUG(const char *fmt, ...) const;
264 
265     /**
266      * Inserts a named group marker in the stream of GL commands. This marker
267      * can be used by tools to group commands into logical groups. A call to
268      * this method must always be followed later on by a call to endMark().
269      */
270     void startMark(const char* name) const;
271 
272     /**
273      * Closes the last group marker opened by startMark().
274      */
275     void endMark() const;
276 
277     /**
278      * Gets the alpha and xfermode out of a paint object. If the paint is null
279      * alpha will be 255 and the xfermode will be SRC_OVER. This method does
280      * not multiply the paint's alpha by the current snapshot's alpha, and does
281      * not replace the alpha with the overrideLayerAlpha
282      *
283      * @param paint The paint to extract values from
284      * @param alpha Where to store the resulting alpha
285      * @param mode Where to store the resulting xfermode
286      */
getAlphaAndModeDirect(const SkPaint * paint,int * alpha,SkXfermode::Mode * mode)287     static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
288         *mode = getXfermodeDirect(paint);
289         *alpha = getAlphaDirect(paint);
290     }
291 
getXfermodeDirect(const SkPaint * paint)292     static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
293         if (!paint) return SkXfermode::kSrcOver_Mode;
294         return getXfermode(paint->getXfermode());
295     }
296 
getAlphaDirect(const SkPaint * paint)297     static inline int getAlphaDirect(const SkPaint* paint) {
298         if (!paint) return 255;
299         return paint->getAlpha();
300     }
301 
302     struct TextShadow {
303         SkScalar radius;
304         float dx;
305         float dy;
306         SkColor color;
307     };
308 
getTextShadow(const SkPaint * paint,TextShadow * textShadow)309     static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
310         SkDrawLooper::BlurShadowRec blur;
311         if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
312             if (textShadow) {
313                 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
314                 textShadow->dx = blur.fOffset.fX;
315                 textShadow->dy = blur.fOffset.fY;
316                 textShadow->color = blur.fColor;
317             }
318             return true;
319         }
320         return false;
321     }
322 
hasTextShadow(const SkPaint * paint)323     static inline bool hasTextShadow(const SkPaint* paint) {
324         return getTextShadow(paint, NULL);
325     }
326 
327     /**
328      * Build the best transform to use to rasterize text given a full
329      * transform matrix, and whether filteration is needed.
330      *
331      * Returns whether filtration is needed
332      */
333     bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
334 
335 #if DEBUG_MERGE_BEHAVIOR
drawScreenSpaceColorRect(float left,float top,float right,float bottom,int color)336     void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
337         mCaches.setScissorEnabled(false);
338 
339         // should only be called outside of other draw ops, so stencil can only be in test state
340         bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
341         mCaches.stencil.disable();
342 
343         drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
344 
345         if (stencilWasEnabled) mCaches.stencil.enableTest();
346     }
347 #endif
348 
getLightCenter()349     const Vector3& getLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
getLightRadius()350     float getLightRadius() const { return mLightRadius; }
getAmbientShadowAlpha()351     uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
getSpotShadowAlpha()352     uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
353 
354 protected:
355     /**
356      * Perform the setup specific to a frame. This method does not
357      * issue any OpenGL commands.
358      */
359     void setupFrameState(float left, float top, float right, float bottom, bool opaque);
360 
361     /**
362      * Indicates the start of rendering. This method will setup the
363      * initial OpenGL state (viewport, clearing the buffer, etc.)
364      */
365     status_t startFrame();
366 
367     /**
368      * Clears the underlying surface if needed.
369      */
370     virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
371 
372     /**
373      * Call this method after updating a layer during a drawing pass.
374      */
375     void resumeAfterLayer();
376 
377     /**
378      * This method is called whenever a stencil buffer is required. Subclasses
379      * should override this method and call attachStencilBufferToLayer() on the
380      * appropriate layer(s).
381      */
382     virtual void ensureStencilBuffer();
383 
384     /**
385      * Obtains a stencil render buffer (allocating it if necessary) and
386      * attaches it to the specified layer.
387      */
388     void attachStencilBufferToLayer(Layer* layer);
389 
390     bool quickRejectSetupScissor(float left, float top, float right, float bottom,
391             const SkPaint* paint = NULL);
392     bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
393         return quickRejectSetupScissor(bounds.left, bounds.top,
394                 bounds.right, bounds.bottom, paint);
395     }
396 
397     /**
398      * Compose the layer defined in the current snapshot with the layer
399      * defined by the previous snapshot.
400      *
401      * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
402      *
403      * @param curent The current snapshot containing the layer to compose
404      * @param previous The previous snapshot to compose the current layer with
405      */
406     virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
407 
408     /**
409      * Marks the specified region as dirty at the specified bounds.
410      */
411     void dirtyLayerUnchecked(Rect& bounds, Region* region);
412 
413     /**
414      * Returns the region of the current layer.
415      */
getRegion()416     virtual Region* getRegion() const {
417         return mSnapshot->region;
418     }
419 
420     /**
421      * Indicates whether rendering is currently targeted at a layer.
422      */
hasLayer()423     virtual bool hasLayer() const {
424         return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
425     }
426 
427     /**
428      * Returns the name of the FBO this renderer is rendering into.
429      */
getTargetFbo()430     virtual GLuint getTargetFbo() const {
431         return 0;
432     }
433 
434     /**
435      * Renders the specified layer as a textured quad.
436      *
437      * @param layer The layer to render
438      * @param rect The bounds of the layer
439      */
440     void drawTextureLayer(Layer* layer, const Rect& rect);
441 
442     /**
443      * Gets the alpha and xfermode out of a paint object. If the paint is null
444      * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
445      * snapshot alpha, and overrideLayerAlpha
446      *
447      * @param paint The paint to extract values from
448      * @param alpha Where to store the resulting alpha
449      * @param mode Where to store the resulting xfermode
450      */
451     inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
452 
453     /**
454      * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
455      *
456      * @param layer The layer from which the alpha is extracted
457      */
458     inline float getLayerAlpha(const Layer* layer) const;
459 
460     /**
461      * Safely retrieves the ColorFilter from the given Paint. If the paint is
462      * null then null is returned.
463      */
getColorFilter(const SkPaint * paint)464     static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
465         return paint ? paint->getColorFilter() : NULL;
466     }
467 
468     /**
469      * Safely retrieves the Shader from the given Paint. If the paint is
470      * null then null is returned.
471      */
getShader(const SkPaint * paint)472     static inline const SkShader* getShader(const SkPaint* paint) {
473         return paint ? paint->getShader() : NULL;
474     }
475 
476     /**
477      * Set to true to suppress error checks at the end of a frame.
478      */
suppressErrorChecks()479     virtual bool suppressErrorChecks() const {
480         return false;
481     }
482 
renderState()483     inline RenderState& renderState() { return mRenderState; }
484 
485 private:
486     /**
487      * Discards the content of the framebuffer if supported by the driver.
488      * This method should be called at the beginning of a frame to optimize
489      * rendering on some tiler architectures.
490      */
491     void discardFramebuffer(float left, float top, float right, float bottom);
492 
493     /**
494      * Ensures the state of the renderer is the same as the state of
495      * the GL context.
496      */
497     void syncState();
498 
499     /**
500      * Tells the GPU what part of the screen is about to be redrawn.
501      * This method will use the current layer space clip rect.
502      * This method needs to be invoked every time getTargetFbo() is
503      * bound again.
504      */
505     void startTilingCurrentClip(bool opaque = false, bool expand = false);
506 
507     /**
508      * Tells the GPU what part of the screen is about to be redrawn.
509      * This method needs to be invoked every time getTargetFbo() is
510      * bound again.
511      */
512     void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
513 
514     /**
515      * Tells the GPU that we are done drawing the frame or that we
516      * are switching to another render target.
517      */
518     void endTiling();
519 
520     void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
521 
522     /**
523      * Sets the clipping rectangle using glScissor. The clip is defined by
524      * the current snapshot's clipRect member.
525      */
526     void setScissorFromClip();
527 
528     /**
529      * Sets the clipping region using the stencil buffer. The clip region
530      * is defined by the current snapshot's clipRegion member.
531      */
532     void setStencilFromClip();
533 
534     /**
535      * Given the local bounds of the layer, calculates ...
536      */
537     void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
538 
539     /**
540      * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
541      */
542     void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
543             bool fboLayer, int alpha);
544 
545     /**
546      * Creates a new layer stored in the specified snapshot.
547      *
548      * @param snapshot The snapshot associated with the new layer
549      * @param left The left coordinate of the layer
550      * @param top The top coordinate of the layer
551      * @param right The right coordinate of the layer
552      * @param bottom The bottom coordinate of the layer
553      * @param alpha The translucency of the layer
554      * @param mode The blending mode of the layer
555      * @param flags The layer save flags
556      * @param mask A mask to use when drawing the layer back, may be empty
557      *
558      * @return True if the layer was successfully created, false otherwise
559      */
560     bool createLayer(float left, float top, float right, float bottom,
561             const SkPaint* paint, int flags, const SkPath* convexMask);
562 
563     /**
564      * Creates a new layer stored in the specified snapshot as an FBO.
565      *
566      * @param layer The layer to store as an FBO
567      * @param snapshot The snapshot associated with the new layer
568      * @param bounds The bounds of the layer
569      */
570     bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
571 
572     /**
573      * Compose the specified layer as a region.
574      *
575      * @param layer The layer to compose
576      * @param rect The layer's bounds
577      */
578     void composeLayerRegion(Layer* layer, const Rect& rect);
579 
580     /**
581      * Compose the specified layer as a simple rectangle.
582      *
583      * @param layer The layer to compose
584      * @param rect The layer's bounds
585      * @param swap If true, the source and destination are swapped
586      */
587     void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
588 
589     /**
590      * Clears all the regions corresponding to the current list of layers.
591      * This method MUST be invoked before any drawing operation.
592      */
593     void clearLayerRegions();
594 
595     /**
596      * Mark the layer as dirty at the specified coordinates. The coordinates
597      * are transformed with the supplied matrix.
598      */
599     void dirtyLayer(const float left, const float top,
600             const float right, const float bottom, const mat4 transform);
601 
602     /**
603      * Mark the layer as dirty at the specified coordinates.
604      */
605     void dirtyLayer(const float left, const float top,
606             const float right, const float bottom);
607 
608     /**
609      * Draws a colored rectangle with the specified color. The specified coordinates
610      * are transformed by the current snapshot's transform matrix unless specified
611      * otherwise.
612      *
613      * @param left The left coordinate of the rectangle
614      * @param top The top coordinate of the rectangle
615      * @param right The right coordinate of the rectangle
616      * @param bottom The bottom coordinate of the rectangle
617      * @param paint The paint containing the color, blending mode, etc.
618      * @param ignoreTransform True if the current transform should be ignored
619      */
620     void drawColorRect(float left, float top, float right, float bottom,
621             const SkPaint* paint, bool ignoreTransform = false);
622 
623     /**
624      * Draws a series of colored rectangles with the specified color. The specified
625      * coordinates are transformed by the current snapshot's transform matrix unless
626      * specified otherwise.
627      *
628      * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
629      *              per rectangle
630      * @param paint The paint containing the color, blending mode, etc.
631      * @param ignoreTransform True if the current transform should be ignored
632      * @param dirty True if calling this method should dirty the current layer
633      * @param clip True if the rects should be clipped, false otherwise
634      */
635     status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
636             bool ignoreTransform = false, bool dirty = true, bool clip = true);
637 
638     /**
639      * Draws the shape represented by the specified path texture.
640      * This method invokes drawPathTexture() but takes into account
641      * the extra left/top offset and the texture offset to correctly
642      * position the final shape.
643      *
644      * @param left The left coordinate of the shape to render
645      * @param top The top coordinate of the shape to render
646      * @param texture The texture reprsenting the shape
647      * @param paint The paint to draw the shape with
648      */
649     status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
650 
651     /**
652      * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
653      * different compositing rules.
654      *
655      * @param texture The texture to draw with
656      * @param left The x coordinate of the bitmap
657      * @param top The y coordinate of the bitmap
658      * @param paint The paint to render with
659      */
660     void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
661 
662     /**
663      * Renders a strip of polygons with the specified paint, used for tessellated geometry.
664      *
665      * @param vertexBuffer The VertexBuffer to be drawn
666      * @param paint The paint to render with
667      * @param flags flags with which to draw
668      */
669     status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
670             const SkPaint* paint, int flags = 0);
671 
672     /**
673      * Convenience for translating method
674      */
675     status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
676             const SkPaint* paint, int flags = 0) {
677         return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
678     }
679 
680     /**
681      * Renders the convex hull defined by the specified path as a strip of polygons.
682      *
683      * @param path The hull of the path to draw
684      * @param paint The paint to render with
685      */
686     status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
687 
688     /**
689      * Draws a textured rectangle with the specified texture. The specified coordinates
690      * are transformed by the current snapshot's transform matrix.
691      *
692      * @param left The left coordinate of the rectangle
693      * @param top The top coordinate of the rectangle
694      * @param right The right coordinate of the rectangle
695      * @param bottom The bottom coordinate of the rectangle
696      * @param texture The texture to use
697      * @param paint The paint containing the alpha, blending mode, etc.
698      */
699     void drawTextureRect(float left, float top, float right, float bottom,
700             Texture* texture, const SkPaint* paint);
701 
702     /**
703      * Draws a textured mesh with the specified texture. If the indices are omitted,
704      * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
705      * VBO is bound.
706      *
707      * @param left The left coordinate of the rectangle
708      * @param top The top coordinate of the rectangle
709      * @param right The right coordinate of the rectangle
710      * @param bottom The bottom coordinate of the rectangle
711      * @param texture The texture name to map onto the rectangle
712      * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
713      * @param blend True if the texture contains an alpha channel
714      * @param vertices The vertices that define the mesh
715      * @param texCoords The texture coordinates of each vertex
716      * @param elementsCount The number of elements in the mesh, required by indices
717      * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
718      * @param ignoreTransform True if the current transform should be ignored
719      * @param vbo The VBO used to draw the mesh
720      * @param modelViewMode Defines whether the model view matrix should be scaled
721      * @param dirty True if calling this method should dirty the current layer
722      */
723     void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
724             const SkPaint* paint, bool blend,
725             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
726             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
727             ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
728 
729     void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
730             const SkPaint* paint, bool blend,
731             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
732             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
733             ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
734 
735     void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
736             GLuint texture, const SkPaint* paint,
737             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
738             bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
739             bool dirty = true);
740 
741     /**
742      * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
743      * If the number of vertices to draw exceeds the number of indices we have
744      * pre-allocated, this method will generate several glDrawElements() calls.
745      */
746     void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
747 
748     /**
749      * Draws text underline and strike-through if needed.
750      *
751      * @param text The text to decor
752      * @param bytesCount The number of bytes in the text
753      * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
754      * @param x The x coordinate where the text will be drawn
755      * @param y The y coordinate where the text will be drawn
756      * @param paint The paint to draw the text with
757      */
758     void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
759 
760    /**
761      * Draws shadow layer on text (with optional positions).
762      *
763      * @param paint The paint to draw the shadow with
764      * @param text The text to draw
765      * @param bytesCount The number of bytes in the text
766      * @param count The number of glyphs in the text
767      * @param positions The x, y positions of individual glyphs (or NULL)
768      * @param fontRenderer The font renderer object
769      * @param alpha The alpha value for drawing the shadow
770      * @param x The x coordinate where the shadow will be drawn
771      * @param y The y coordinate where the shadow will be drawn
772      */
773     void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
774             const float* positions, FontRenderer& fontRenderer, int alpha,
775             float x, float y);
776 
777     /**
778      * Draws a path texture. Path textures are alpha8 bitmaps that need special
779      * compositing to apply colors/filters/etc.
780      *
781      * @param texture The texture to render
782      * @param x The x coordinate where the texture will be drawn
783      * @param y The y coordinate where the texture will be drawn
784      * @param paint The paint to draw the texture with
785      */
786      void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
787 
788     /**
789      * Resets the texture coordinates stored in mMeshVertices. Setting the values
790      * back to default is achieved by calling:
791      *
792      * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
793      *
794      * @param u1 The left coordinate of the texture
795      * @param v1 The bottom coordinate of the texture
796      * @param u2 The right coordinate of the texture
797      * @param v2 The top coordinate of the texture
798      */
799     void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
800 
801     /**
802      * Returns true if the specified paint will draw invisible text.
803      */
804     bool canSkipText(const SkPaint* paint) const;
805 
806     /**
807      * Binds the specified texture. The texture unit must have been selected
808      * prior to calling this method.
809      */
bindTexture(GLuint texture)810     inline void bindTexture(GLuint texture) {
811         mCaches.bindTexture(texture);
812     }
813 
814     /**
815      * Binds the specified EGLImage texture. The texture unit must have been selected
816      * prior to calling this method.
817      */
bindExternalTexture(GLuint texture)818     inline void bindExternalTexture(GLuint texture) {
819         mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
820     }
821 
822     /**
823      * Enable or disable blending as necessary. This function sets the appropriate
824      * blend function based on the specified xfermode.
825      */
826     inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
827             bool swapSrcDst = false);
828 
829     /**
830      * Use the specified program with the current GL context. If the program is already
831      * in use, it will not be bound again. If it is not in use, the current program is
832      * marked unused and the specified program becomes used and becomes the new
833      * current program.
834      *
835      * @param program The program to use
836      *
837      * @return true If the specified program was already in use, false otherwise.
838      */
839     inline bool useProgram(Program* program);
840 
841     /**
842      * Invoked before any drawing operation. This sets required state.
843      */
844     void setupDraw(bool clear = true);
845 
846     /**
847      * Various methods to setup OpenGL rendering.
848      */
849     void setupDrawWithTexture(bool isAlpha8 = false);
850     void setupDrawWithTextureAndColor(bool isAlpha8 = false);
851     void setupDrawWithExternalTexture();
852     void setupDrawNoTexture();
853     void setupDrawVertexAlpha(bool useShadowAlphaInterp);
854     void setupDrawColor(int color, int alpha);
855     void setupDrawColor(float r, float g, float b, float a);
856     void setupDrawAlpha8Color(int color, int alpha);
857     void setupDrawTextGamma(const SkPaint* paint);
858     void setupDrawShader(const SkShader* shader);
859     void setupDrawColorFilter(const SkColorFilter* filter);
860     void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
861     void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
862     void setupDrawProgram();
863     void setupDrawDirtyRegionsDisabled();
864 
865     /**
866      * Setup the current program matrices based upon the nature of the geometry.
867      *
868      * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
869      * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
870      * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
871      * transformations are stored in the modelView matrix and uploaded to the shader.
872      *
873      * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
874      * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
875      *
876      * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
877      * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
878      * or when simple translation has been extracted)
879      */
880     void setupDrawModelView(ModelViewMode mode, bool offset,
881             float left, float top, float right, float bottom, bool ignoreTransform = false);
882     void setupDrawColorUniforms(bool hasShader);
883     void setupDrawPureColorUniforms();
884 
885     /**
886      * Setup uniforms for the current shader.
887      *
888      * @param shader SkShader on the current paint.
889      *
890      * @param ignoreTransform Set to true to ignore the transform in shader.
891      */
892     void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
893     void setupDrawColorFilterUniforms(const SkColorFilter* paint);
894     void setupDrawSimpleMesh();
895     void setupDrawTexture(GLuint texture);
896     void setupDrawExternalTexture(GLuint texture);
897     void setupDrawTextureTransform();
898     void setupDrawTextureTransformUniforms(mat4& transform);
899     void setupDrawTextGammaUniforms();
900     void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
901     void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
902     void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
903     void setupDrawIndexedVertices(GLvoid* vertices);
904     void accountForClear(SkXfermode::Mode mode);
905 
906     bool updateLayer(Layer* layer, bool inFrame);
907     void updateLayers();
908     void flushLayers();
909 
910 #if DEBUG_LAYERS_AS_REGIONS
911     /**
912      * Renders the specified region as a series of rectangles. This method
913      * is used for debugging only.
914      */
915     void drawRegionRectsDebug(const Region& region);
916 #endif
917 
918     /**
919      * Renders the specified region as a series of rectangles. The region
920      * must be in screen-space coordinates.
921      */
922     void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
923 
924     /**
925      * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
926      * is turned on.
927      */
928     void debugClip();
929 
930     void debugOverdraw(bool enable, bool clear);
931     void renderOverdraw();
932     void countOverdraw();
933 
934     /**
935      * Should be invoked every time the glScissor is modified.
936      */
dirtyClip()937     inline void dirtyClip() {
938         mDirtyClip = true;
939     }
940 
getMapper(const Texture * texture)941     inline const UvMapper& getMapper(const Texture* texture) {
942         return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
943     }
944 
945     /**
946      * Returns a texture object for the specified bitmap. The texture can
947      * come from the texture cache or an atlas. If this method returns
948      * NULL, the texture could not be found and/or allocated.
949      */
950     Texture* getTexture(const SkBitmap* bitmap);
951 
952     /**
953      * Model-view matrix used to position/size objects
954      *
955      * Stores operation-local modifications to the draw matrix that aren't incorporated into the
956      * currentTransform().
957      *
958      * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
959      * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
960      * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
961      * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
962      * of a bitmap.
963      *
964      * Used as input to SkiaShader transformation.
965      */
966     mat4 mModelViewMatrix;
967 
968     // State used to define the clipping region
969     Rect mTilingClip;
970     // Is the target render surface opaque
971     bool mOpaque;
972     // Is a frame currently being rendered
973     bool mFrameStarted;
974 
975     // Used to draw textured quads
976     TextureVertex mMeshVertices[4];
977 
978     // Default UV mapper
979     const UvMapper mUvMapper;
980 
981     // shader, filters, and shadow
982     DrawModifiers mDrawModifiers;
983     SkPaint mFilteredPaint;
984 
985     // Various caches
986     Caches& mCaches;
987     Extensions& mExtensions;
988     RenderState& mRenderState;
989 
990     // List of rectangles to clear after saveLayer() is invoked
991     Vector<Rect*> mLayers;
992     // List of layers to update at the beginning of a frame
993     Vector<Layer*> mLayerUpdates;
994 
995     // The following fields are used to setup drawing
996     // Used to describe the shaders to generate
997     ProgramDescription mDescription;
998     // Color description
999     bool mColorSet;
1000     float mColorA, mColorR, mColorG, mColorB;
1001     // Indicates that the shader should get a color
1002     bool mSetShaderColor;
1003     // Current texture unit
1004     GLuint mTextureUnit;
1005     // Track dirty regions, true by default
1006     bool mTrackDirtyRegions;
1007     // Indicate whether we are drawing an opaque frame
1008     bool mOpaqueFrame;
1009 
1010     // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1011     // Properties.h
1012     bool mScissorOptimizationDisabled;
1013 
1014     // No-ops start/endTiling when set
1015     bool mSuppressTiling;
1016     bool mFirstFrameAfterResize;
1017 
1018     // If true, this renderer will setup drawing to emulate
1019     // an increment stencil buffer in the color buffer
1020     bool mCountOverdraw;
1021     float mOverdraw;
1022 
1023     bool mSkipOutlineClip;
1024 
1025     // Lighting + shadows
1026     Vector3 mLightCenter;
1027     float mLightRadius;
1028     uint8_t mAmbientShadowAlpha;
1029     uint8_t mSpotShadowAlpha;
1030 
1031     friend class Layer;
1032     friend class TextSetupFunctor;
1033     friend class DrawBitmapOp;
1034     friend class DrawPatchOp;
1035 
1036 }; // class OpenGLRenderer
1037 
1038 }; // namespace uirenderer
1039 }; // namespace android
1040 
1041 #endif // ANDROID_HWUI_OPENGL_RENDERER_H
1042