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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #ifndef TREEANIMATIONTRACKER_H_
17 #define TREEANIMATIONTRACKER_H_
18 
19 #include <cutils/compiler.h>
20 #include <utils/RefBase.h>
21 #include <utils/StrongPointer.h>
22 
23 #include "TreeInfo.h"
24 #include "renderthread/TimeLord.h"
25 #include "utils/Macros.h"
26 
27 namespace android {
28 namespace uirenderer {
29 
30 class AnimationContext;
31 class AnimationListener;
32 class BaseRenderNodeAnimator;
33 class RenderNode;
34 
35 /*
36  * AnimationHandle is several classes merged into one.
37  * 1: It maintains the reference to the AnimationContext required to run animators.
38  * 2: It keeps a strong reference to RenderNodes with animators so that
39  *    we don't lose them if they are no longer in the display tree. This is
40  *    required so that we can keep animating them, and properly notify listeners
41  *    of onAnimationFinished.
42  * 3: It forms a doubly linked list so that we can cheaply move between states.
43  */
44 class AnimationHandle {
45     PREVENT_COPY_AND_ASSIGN(AnimationHandle);
46 public:
context()47     AnimationContext& context() { return mContext; }
48 
49     // Called by the RenderNode when it has internally pulsed its own animations
50     // this frame and does not need to be run again this frame.
51     void notifyAnimationsRan();
52 
53     // Stops tracking the RenderNode and destroys the handle. The node must be
54     // re-attached to the AnimationContext to receive managed animation
55     // pulses.
56     void release();
57 
58 private:
59     friend class AnimationContext;
60     AnimationHandle(AnimationContext& context);
61     AnimationHandle(RenderNode& animatingNode, AnimationContext& context);
62     ~AnimationHandle();
63 
64     void insertAfter(AnimationHandle* prev);
65     void removeFromList();
66 
67     sp<RenderNode> mRenderNode;
68 
69     AnimationContext& mContext;
70 
71     AnimationHandle* mPreviousHandle;
72     AnimationHandle* mNextHandle;
73 };
74 
75 class AnimationContext {
76     PREVENT_COPY_AND_ASSIGN(AnimationContext);
77 public:
78     ANDROID_API AnimationContext(renderthread::TimeLord& clock);
79     ANDROID_API virtual ~AnimationContext();
80 
frameTimeMs()81     nsecs_t frameTimeMs() { return mFrameTimeMs; }
hasAnimations()82     bool hasAnimations() {
83         return mCurrentFrameAnimations.mNextHandle
84                 || mNextFrameAnimations.mNextHandle;
85     }
86 
87     // Will always add to the next frame list, which is swapped when
88     // startFrame() is called
89     ANDROID_API void addAnimatingRenderNode(RenderNode& node);
90 
91     // Marks the start of a frame, which will update the frame time and move all
92     // next frame animations into the current frame
93     ANDROID_API virtual void startFrame(TreeInfo::TraversalMode mode);
94 
95     // Runs any animations still left in mCurrentFrameAnimations that were not run
96     // as part of the standard RenderNode:prepareTree pass.
97     ANDROID_API virtual void runRemainingAnimations(TreeInfo& info);
98 
99     ANDROID_API virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener);
100 
101     ANDROID_API virtual void destroy();
102 
103 private:
104     friend class AnimationHandle;
105     void addAnimationHandle(AnimationHandle* handle);
106 
107     renderthread::TimeLord& mClock;
108 
109     // Animations left to run this frame, at the end of the frame this should
110     // be null
111     AnimationHandle mCurrentFrameAnimations;
112     // Animations queued for next frame
113     AnimationHandle mNextFrameAnimations;
114 
115     nsecs_t mFrameTimeMs;
116 };
117 
118 } /* namespace uirenderer */
119 } /* namespace android */
120 
121 #endif /* TREEANIMATIONTRACKER_H_ */
122