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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.contacts.common.util;
18 
19 import com.android.contacts.common.R;
20 
21 import android.content.res.Resources;
22 import android.content.res.TypedArray;
23 import android.os.Trace;
24 
25 public class MaterialColorMapUtils {
26 
27     private final TypedArray sPrimaryColors;
28     private final TypedArray sSecondaryColors;
29 
MaterialColorMapUtils(Resources resources)30     public MaterialColorMapUtils(Resources resources) {
31         sPrimaryColors = resources.obtainTypedArray(
32                 com.android.contacts.common.R.array.letter_tile_colors);
33         sSecondaryColors = resources.obtainTypedArray(
34                 com.android.contacts.common.R.array.letter_tile_colors_dark);
35     }
36 
37     public static class MaterialPalette {
MaterialPalette(int primaryColor, int secondaryColor)38         public MaterialPalette(int primaryColor, int secondaryColor) {
39             mPrimaryColor = primaryColor;
40             mSecondaryColor = secondaryColor;
41         }
42         public final int mPrimaryColor;
43         public final int mSecondaryColor;
44     }
45 
46     /**
47      * Return primary and secondary colors from the Material color palette that are similar to
48      * {@param color}.
49      */
calculatePrimaryAndSecondaryColor(int color)50     public MaterialPalette calculatePrimaryAndSecondaryColor(int color) {
51         Trace.beginSection("calculatePrimaryAndSecondaryColor");
52 
53         final float colorHue = hue(color);
54         float minimumDistance = Float.MAX_VALUE;
55         int indexBestMatch = 0;
56         for (int i = 0; i < sPrimaryColors.length(); i++) {
57             final int primaryColor = sPrimaryColors.getColor(i, 0);
58             final float comparedHue = hue(primaryColor);
59             // No need to be perceptually accurate when calculating color distances since
60             // we are only mapping to 15 colors. Being slightly inaccurate isn't going to change
61             // the mapping very often.
62             final float distance = Math.abs(comparedHue - colorHue);
63             if (distance < minimumDistance) {
64                 minimumDistance = distance;
65                 indexBestMatch = i;
66             }
67         }
68 
69         Trace.endSection();
70         return new MaterialPalette(sPrimaryColors.getColor(indexBestMatch, 0),
71                 sSecondaryColors.getColor(indexBestMatch, 0));
72     }
73 
getDefaultPrimaryAndSecondaryColors(Resources resources)74     public static MaterialPalette getDefaultPrimaryAndSecondaryColors(Resources resources) {
75         final int primaryColor = resources.getColor(
76                 R.color.quickcontact_default_photo_tint_color);
77         final int secondaryColor = resources.getColor(
78                 R.color.quickcontact_default_photo_tint_color_dark);
79         return new MaterialPalette(primaryColor, secondaryColor);
80     }
81 
82     /**
83      * Returns the hue component of a color int.
84      *
85      * @return A value between 0.0f and 1.0f
86      */
hue(int color)87     public static float hue(int color) {
88         int r = (color >> 16) & 0xFF;
89         int g = (color >> 8) & 0xFF;
90         int b = color & 0xFF;
91 
92         int V = Math.max(b, Math.max(r, g));
93         int temp = Math.min(b, Math.min(r, g));
94 
95         float H;
96 
97         if (V == temp) {
98             H = 0;
99         } else {
100             final float vtemp = V - temp;
101             final float cr = (V - r) / vtemp;
102             final float cg = (V - g) / vtemp;
103             final float cb = (V - b) / vtemp;
104 
105             if (r == V) {
106                 H = cb - cg;
107             } else if (g == V) {
108                 H = 2 + cr - cb;
109             } else {
110                 H = 4 + cg - cr;
111             }
112 
113             H /= 6.f;
114             if (H < 0) {
115                 H++;
116             }
117         }
118 
119         return H;
120     }
121 }
122