1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <stdint.h> 18 #include <ui/mat4.h> 19 20 #ifndef SF_RENDER_ENGINE_TEXTURE_H 21 #define SF_RENDER_ENGINE_TEXTURE_H 22 23 namespace android { 24 25 class Texture { 26 uint32_t mTextureName; 27 uint32_t mTextureTarget; 28 size_t mWidth; 29 size_t mHeight; 30 bool mFiltering; 31 mat4 mTextureMatrix; 32 33 public: 34 enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 }; 35 36 Texture(); 37 Texture(Target textureTarget, uint32_t textureName); 38 ~Texture(); 39 40 void init(Target textureTarget, uint32_t textureName); 41 42 void setMatrix(float const* matrix); 43 void setFiltering(bool enabled); 44 void setDimensions(size_t width, size_t height); 45 46 uint32_t getTextureName() const; 47 uint32_t getTextureTarget() const; 48 49 const mat4& getMatrix() const; 50 bool getFiltering() const; 51 size_t getWidth() const; 52 size_t getHeight() const; 53 }; 54 55 } /* namespace android */ 56 #endif /* SF_RENDER_ENGINE_TEXTURE_H */ 57