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1 /*
2  * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  *
19  */
20 
21 #ifndef RenderProgress_h
22 #define RenderProgress_h
23 
24 #include "core/rendering/RenderBlockFlow.h"
25 
26 namespace WebCore {
27 
28 class HTMLProgressElement;
29 
30 class RenderProgress FINAL : public RenderBlockFlow {
31 public:
32     explicit RenderProgress(HTMLElement*);
33     virtual ~RenderProgress();
34 
position()35     double position() const { return m_position; }
36     double animationProgress() const;
animationStartTime()37     double animationStartTime() const { return m_animationStartTime; }
38 
39     bool isDeterminate() const;
40     virtual void updateFromElement() OVERRIDE;
41 
42     HTMLProgressElement* progressElement() const;
43 
44 private:
renderName()45     virtual const char* renderName() const OVERRIDE { return "RenderProgress"; }
isProgress()46     virtual bool isProgress() const OVERRIDE { return true; }
47 
48     void animationTimerFired(Timer<RenderProgress>*);
49     void updateAnimationState();
50 
51     double m_position;
52     double m_animationStartTime;
53     double m_animationRepeatInterval;
54     double m_animationDuration;
55     bool m_animating;
56     Timer<RenderProgress> m_animationTimer;
57 };
58 
59 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress());
60 
61 } // namespace WebCore
62 
63 #endif // RenderProgress_h
64