1 /* 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 * 19 */ 20 21 #ifndef RenderProgress_h 22 #define RenderProgress_h 23 24 #include "core/rendering/RenderBlockFlow.h" 25 26 namespace WebCore { 27 28 class HTMLProgressElement; 29 30 class RenderProgress FINAL : public RenderBlockFlow { 31 public: 32 explicit RenderProgress(HTMLElement*); 33 virtual ~RenderProgress(); 34 position()35 double position() const { return m_position; } 36 double animationProgress() const; animationStartTime()37 double animationStartTime() const { return m_animationStartTime; } 38 39 bool isDeterminate() const; 40 virtual void updateFromElement() OVERRIDE; 41 42 HTMLProgressElement* progressElement() const; 43 44 private: renderName()45 virtual const char* renderName() const OVERRIDE { return "RenderProgress"; } isProgress()46 virtual bool isProgress() const OVERRIDE { return true; } 47 48 void animationTimerFired(Timer<RenderProgress>*); 49 void updateAnimationState(); 50 51 double m_position; 52 double m_animationStartTime; 53 double m_animationRepeatInterval; 54 double m_animationDuration; 55 bool m_animating; 56 Timer<RenderProgress> m_animationTimer; 57 }; 58 59 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress()); 60 61 } // namespace WebCore 62 63 #endif // RenderProgress_h 64