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1 /*
2  * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef Timer_h
27 #define Timer_h
28 
29 #include "platform/PlatformExport.h"
30 #include "platform/TraceLocation.h"
31 #include "platform/heap/Handle.h"
32 #include "wtf/Noncopyable.h"
33 #include "wtf/Threading.h"
34 #include "wtf/Vector.h"
35 
36 namespace WebCore {
37 
38 // Time intervals are all in seconds.
39 
40 class TimerHeapElement;
41 
42 class PLATFORM_EXPORT TimerBase {
43     WTF_MAKE_NONCOPYABLE(TimerBase); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
44 public:
45     TimerBase();
46     virtual ~TimerBase();
47 
48     void start(double nextFireInterval, double repeatInterval, const TraceLocation&);
49 
startRepeating(double repeatInterval,const TraceLocation & caller)50     void startRepeating(double repeatInterval, const TraceLocation& caller)
51     {
52         start(repeatInterval, repeatInterval, caller);
53     }
startOneShot(double interval,const TraceLocation & caller)54     void startOneShot(double interval, const TraceLocation& caller)
55     {
56         start(interval, 0, caller);
57     }
58 
59     void stop();
60     bool isActive() const;
location()61     const TraceLocation& location() const { return m_location; }
62 
63     double nextFireInterval() const;
64     double nextUnalignedFireInterval() const;
repeatInterval()65     double repeatInterval() const { return m_repeatInterval; }
66 
augmentRepeatInterval(double delta)67     void augmentRepeatInterval(double delta) {
68         setNextFireTime(m_nextFireTime + delta);
69         m_repeatInterval += delta;
70     }
71 
72     void didChangeAlignmentInterval();
73 
74     static void fireTimersInNestedEventLoop();
75 
76 private:
77     virtual void fired() = 0;
78 
alignedFireTime(double fireTime)79     virtual double alignedFireTime(double fireTime) const { return fireTime; }
80 
81     void checkConsistency() const;
82     void checkHeapIndex() const;
83 
84     void setNextFireTime(double);
85 
inHeap()86     bool inHeap() const { return m_heapIndex != -1; }
87 
88     bool hasValidHeapPosition() const;
89     void updateHeapIfNeeded(double oldTime);
90 
91     void heapDecreaseKey();
92     void heapDelete();
93     void heapDeleteMin();
94     void heapIncreaseKey();
95     void heapInsert();
96     void heapPop();
97     void heapPopMin();
98 
timerHeap()99     Vector<TimerBase*>& timerHeap() const { ASSERT(m_cachedThreadGlobalTimerHeap); return *m_cachedThreadGlobalTimerHeap; }
100 
101     double m_nextFireTime; // 0 if inactive
102     double m_unalignedNextFireTime; // m_nextFireTime not considering alignment interval
103     double m_repeatInterval; // 0 if not repeating
104     int m_heapIndex; // -1 if not in heap
105     unsigned m_heapInsertionOrder; // Used to keep order among equal-fire-time timers
106     Vector<TimerBase*>* m_cachedThreadGlobalTimerHeap;
107     TraceLocation m_location;
108 
109 #ifndef NDEBUG
110     ThreadIdentifier m_thread;
111 #endif
112 
113     friend class ThreadTimers;
114     friend class TimerHeapLessThanFunction;
115     friend class TimerHeapReference;
116 };
117 
118 template <typename TimerFiredClass>
119 class Timer FINAL : public TimerBase {
120 public:
121     typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*);
122 
Timer(TimerFiredClass * o,TimerFiredFunction f)123     Timer(TimerFiredClass* o, TimerFiredFunction f)
124         : m_object(o), m_function(f) { }
125 
126 private:
fired()127     virtual void fired() OVERRIDE { (m_object->*m_function)(this); }
128 
129     // FIXME: oilpan: TimerBase should be moved to the heap and m_object should be traced.
130     // This raw pointer is safe as long as Timer<X> is held by the X itself (That's the case
131     // in the current code base).
132     GC_PLUGIN_IGNORE("363031")
133     TimerFiredClass* m_object;
134     TimerFiredFunction m_function;
135 };
136 
isActive()137 inline bool TimerBase::isActive() const
138 {
139     ASSERT(m_thread == currentThread());
140     return m_nextFireTime;
141 }
142 
143 template <typename TimerFiredClass>
144 class DeferrableOneShotTimer FINAL : private TimerBase {
145 public:
146     typedef void (TimerFiredClass::*TimerFiredFunction)(DeferrableOneShotTimer*);
147 
DeferrableOneShotTimer(TimerFiredClass * o,TimerFiredFunction f,double delay)148     DeferrableOneShotTimer(TimerFiredClass* o, TimerFiredFunction f, double delay)
149         : m_object(o)
150         , m_function(f)
151         , m_delay(delay)
152         , m_shouldRestartWhenTimerFires(false)
153     {
154     }
155 
restart(const TraceLocation & caller)156     void restart(const TraceLocation& caller)
157     {
158         // Setting this boolean is much more efficient than calling startOneShot
159         // again, which might result in rescheduling the system timer which
160         // can be quite expensive.
161 
162         if (isActive()) {
163             m_shouldRestartWhenTimerFires = true;
164             return;
165         }
166         startOneShot(m_delay, caller);
167     }
168 
169     using TimerBase::stop;
170     using TimerBase::isActive;
171 
172 private:
fired()173     virtual void fired() OVERRIDE
174     {
175         if (m_shouldRestartWhenTimerFires) {
176             m_shouldRestartWhenTimerFires = false;
177             // FIXME: This should not be FROM_HERE.
178             startOneShot(m_delay, FROM_HERE);
179             return;
180         }
181 
182         (m_object->*m_function)(this);
183     }
184 
185     // FIXME: oilpan: TimerBase should be moved to the heap and m_object should be traced.
186     // This raw pointer is safe as long as Timer<X> is held by the X itself (That's the case
187     // in the current code base).
188     GC_PLUGIN_IGNORE("363031")
189     TimerFiredClass* m_object;
190     TimerFiredFunction m_function;
191 
192     double m_delay;
193     bool m_shouldRestartWhenTimerFires;
194 };
195 
196 }
197 
198 #endif
199