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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10 G*     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef SVGAnimatedProperty_h
32 #define SVGAnimatedProperty_h
33 
34 #include "bindings/v8/ExceptionStatePlaceholder.h"
35 #include "bindings/v8/ScriptWrappable.h"
36 #include "core/dom/ExceptionCode.h"
37 #include "core/svg/SVGParsingError.h"
38 #include "core/svg/properties/SVGPropertyInfo.h"
39 #include "core/svg/properties/SVGPropertyTearOff.h"
40 #include "wtf/Noncopyable.h"
41 #include "wtf/PassRefPtr.h"
42 #include "wtf/RefCounted.h"
43 
44 namespace WebCore {
45 
46 class SVGElement;
47 
48 class SVGAnimatedPropertyBase : public RefCounted<SVGAnimatedPropertyBase> {
49 public:
50     virtual ~SVGAnimatedPropertyBase();
51 
52     virtual SVGPropertyBase* currentValueBase() = 0;
53     virtual bool isAnimating() const = 0;
54 
55     virtual PassRefPtr<SVGPropertyBase> createAnimatedValue() = 0;
56     virtual void setAnimatedValue(PassRefPtr<SVGPropertyBase>) = 0;
57     virtual void animationEnded();
58 
59     virtual bool needsSynchronizeAttribute() = 0;
60     virtual void synchronizeAttribute();
61 
type()62     AnimatedPropertyType type() const
63     {
64         return m_type;
65     }
66 
contextElement()67     SVGElement* contextElement() const
68     {
69         return m_contextElement;
70     }
71 
attributeName()72     const QualifiedName& attributeName() const
73     {
74         return m_attributeName;
75     }
76 
isReadOnly()77     bool isReadOnly() const
78     {
79         return m_isReadOnly;
80     }
81 
setReadOnly()82     void setReadOnly()
83     {
84         m_isReadOnly = true;
85     }
86 
87     bool isSpecified() const;
88 
89 protected:
90     SVGAnimatedPropertyBase(AnimatedPropertyType, SVGElement*, const QualifiedName& attributeName);
91 
92 private:
93     const AnimatedPropertyType m_type;
94     bool m_isReadOnly;
95 
96     // This reference is kept alive from V8 wrapper
97     SVGElement* m_contextElement;
98 
99     const QualifiedName& m_attributeName;
100 
101     WTF_MAKE_NONCOPYABLE(SVGAnimatedPropertyBase);
102 };
103 
104 template <typename Property>
105 class SVGAnimatedPropertyCommon : public SVGAnimatedPropertyBase {
106 public:
baseValue()107     Property* baseValue()
108     {
109         return m_baseValue.get();
110     }
111 
currentValue()112     Property* currentValue()
113     {
114         return m_currentValue ? m_currentValue.get() : m_baseValue.get();
115     }
116 
currentValue()117     const Property* currentValue() const
118     {
119         return const_cast<SVGAnimatedPropertyCommon*>(this)->currentValue();
120     }
121 
currentValueBase()122     virtual SVGPropertyBase* currentValueBase() OVERRIDE
123     {
124         return currentValue();
125     }
126 
isAnimating()127     virtual bool isAnimating() const OVERRIDE
128     {
129         return m_currentValue;
130     }
131 
setBaseValueAsString(const String & value,SVGParsingError & parseError)132     void setBaseValueAsString(const String& value, SVGParsingError& parseError)
133     {
134         TrackExceptionState es;
135 
136         m_baseValue->setValueAsString(value, es);
137 
138         if (es.hadException())
139             parseError = ParsingAttributeFailedError;
140     }
141 
createAnimatedValue()142     virtual PassRefPtr<SVGPropertyBase> createAnimatedValue() OVERRIDE
143     {
144         return m_baseValue->clone();
145     }
146 
setAnimatedValue(PassRefPtr<SVGPropertyBase> passValue)147     virtual void setAnimatedValue(PassRefPtr<SVGPropertyBase> passValue) OVERRIDE
148     {
149         RefPtr<SVGPropertyBase> value = passValue;
150         ASSERT(value->type() == Property::classType());
151         m_currentValue = static_pointer_cast<Property>(value.release());
152     }
153 
animationEnded()154     virtual void animationEnded() OVERRIDE
155     {
156         m_currentValue.clear();
157 
158         SVGAnimatedPropertyBase::animationEnded();
159     }
160 
161 protected:
SVGAnimatedPropertyCommon(SVGElement * contextElement,const QualifiedName & attributeName,PassRefPtr<Property> initialValue)162     SVGAnimatedPropertyCommon(SVGElement* contextElement, const QualifiedName& attributeName, PassRefPtr<Property> initialValue)
163         : SVGAnimatedPropertyBase(Property::classType(), contextElement, attributeName)
164         , m_baseValue(initialValue)
165     {
166     }
167 
168 private:
169     RefPtr<Property> m_baseValue;
170     RefPtr<Property> m_currentValue;
171 };
172 
173 // Implementation of SVGAnimatedProperty which uses primitive types.
174 // This is for classes which return primitive type for its "animVal".
175 // Examples are SVGAnimatedBoolean, SVGAnimatedNumber, etc.
176 template <typename Property, typename TearOffType = typename Property::TearOffType, typename PrimitiveType = typename Property::PrimitiveType>
177 class SVGAnimatedProperty : public SVGAnimatedPropertyCommon<Property> {
178 public:
needsSynchronizeAttribute()179     virtual bool needsSynchronizeAttribute() OVERRIDE
180     {
181         // DOM attribute synchronization is only needed if tear-off is being touched from javascript or the property is being animated.
182         // This prevents unnecessary attribute creation on target element.
183         return m_baseValueUpdated || this->isAnimating();
184     }
185 
synchronizeAttribute()186     virtual void synchronizeAttribute() OVERRIDE
187     {
188         SVGAnimatedPropertyBase::synchronizeAttribute();
189         m_baseValueUpdated = false;
190     }
191 
192     // SVGAnimated* DOM Spec implementations:
193 
194     // baseVal()/setBaseVal()/animVal() are only to be used from SVG DOM implementation.
195     // Use currentValue() from C++ code.
baseVal()196     PrimitiveType baseVal()
197     {
198         return this->baseValue()->value();
199     }
200 
setBaseVal(PrimitiveType value,WebCore::ExceptionState & exceptionState)201     void setBaseVal(PrimitiveType value, WebCore::ExceptionState& exceptionState)
202     {
203         if (this->isReadOnly()) {
204             exceptionState.throwDOMException(NoModificationAllowedError, "The attribute is read-only.");
205             return;
206         }
207 
208         this->baseValue()->setValue(value);
209         m_baseValueUpdated = true;
210 
211         ASSERT(this->attributeName() != QualifiedName::null());
212         this->contextElement()->invalidateSVGAttributes();
213         this->contextElement()->svgAttributeChanged(this->attributeName());
214     }
215 
animVal()216     PrimitiveType animVal()
217     {
218         return this->currentValue()->value();
219     }
220 
221 protected:
SVGAnimatedProperty(SVGElement * contextElement,const QualifiedName & attributeName,PassRefPtr<Property> initialValue)222     SVGAnimatedProperty(SVGElement* contextElement, const QualifiedName& attributeName, PassRefPtr<Property> initialValue)
223         : SVGAnimatedPropertyCommon<Property>(contextElement, attributeName, initialValue)
224         , m_baseValueUpdated(false)
225     {
226     }
227 
228     bool m_baseValueUpdated;
229 };
230 
231 // Implementation of SVGAnimatedProperty which uses tear-off value types.
232 // These classes has "void" for its PrimitiveType.
233 // This is for classes which return special type for its "animVal".
234 // Examples are SVGAnimatedLength, SVGAnimatedRect, SVGAnimated*List, etc.
235 template <typename Property, typename TearOffType>
236 class SVGAnimatedProperty<Property, TearOffType, void> : public SVGAnimatedPropertyCommon<Property> {
237 public:
create(SVGElement * contextElement,const QualifiedName & attributeName,PassRefPtr<Property> initialValue)238     static PassRefPtr<SVGAnimatedProperty<Property> > create(SVGElement* contextElement, const QualifiedName& attributeName, PassRefPtr<Property> initialValue)
239     {
240         return adoptRef(new SVGAnimatedProperty<Property>(contextElement, attributeName, initialValue));
241     }
242 
setAnimatedValue(PassRefPtr<SVGPropertyBase> value)243     virtual void setAnimatedValue(PassRefPtr<SVGPropertyBase> value) OVERRIDE
244     {
245         SVGAnimatedPropertyCommon<Property>::setAnimatedValue(value);
246         updateAnimValTearOffIfNeeded();
247     }
248 
animationEnded()249     virtual void animationEnded() OVERRIDE
250     {
251         SVGAnimatedPropertyCommon<Property>::animationEnded();
252         updateAnimValTearOffIfNeeded();
253     }
254 
needsSynchronizeAttribute()255     virtual bool needsSynchronizeAttribute() OVERRIDE
256     {
257         // DOM attribute synchronization is only needed if tear-off is being touched from javascript or the property is being animated.
258         // This prevents unnecessary attribute creation on target element.
259         return m_baseValTearOff || this->isAnimating();
260     }
261 
262     // SVGAnimated* DOM Spec implementations:
263 
264     // baseVal()/animVal() are only to be used from SVG DOM implementation.
265     // Use currentValue() from C++ code.
baseVal()266     virtual TearOffType* baseVal()
267     {
268         if (!m_baseValTearOff) {
269             m_baseValTearOff = TearOffType::create(this->baseValue(), this->contextElement(), PropertyIsNotAnimVal, this->attributeName());
270             if (this->isReadOnly())
271                 m_baseValTearOff->setIsReadOnlyProperty();
272         }
273 
274         return m_baseValTearOff.get();
275     }
276 
animVal()277     TearOffType* animVal()
278     {
279         if (!m_animValTearOff)
280             m_animValTearOff = TearOffType::create(this->currentValue(), this->contextElement(), PropertyIsAnimVal, this->attributeName());
281 
282         return m_animValTearOff.get();
283     }
284 
285 protected:
SVGAnimatedProperty(SVGElement * contextElement,const QualifiedName & attributeName,PassRefPtr<Property> initialValue)286     SVGAnimatedProperty(SVGElement* contextElement, const QualifiedName& attributeName, PassRefPtr<Property> initialValue)
287         : SVGAnimatedPropertyCommon<Property>(contextElement, attributeName, initialValue)
288     {
289     }
290 
291 private:
updateAnimValTearOffIfNeeded()292     void updateAnimValTearOffIfNeeded()
293     {
294         if (m_animValTearOff)
295             m_animValTearOff->setTarget(this->currentValue());
296     }
297 
298     // When still (not animated):
299     //     Both m_animValTearOff and m_baseValTearOff target m_baseValue.
300     // When animated:
301     //     m_animValTearOff targets m_currentValue.
302     //     m_baseValTearOff targets m_baseValue.
303     RefPtr<TearOffType> m_baseValTearOff;
304     RefPtr<TearOffType> m_animValTearOff;
305 };
306 
307 }
308 
309 #endif // SVGAnimatedProperty_h
310