1 /* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #ifndef ActiveAnimations_h 32 #define ActiveAnimations_h 33 34 #include "core/animation/AnimationStack.h" 35 #include "core/animation/css/CSSAnimations.h" 36 #include "wtf/HashCountedSet.h" 37 #include "wtf/HashMap.h" 38 #include "wtf/RefPtr.h" 39 #include "wtf/Vector.h" 40 41 namespace WebCore { 42 43 class CSSAnimations; 44 class RenderObject; 45 class Element; 46 47 class ActiveAnimations : public NoBaseWillBeGarbageCollectedFinalized<ActiveAnimations> { 48 WTF_MAKE_NONCOPYABLE(ActiveAnimations); 49 public: ActiveAnimations()50 ActiveAnimations() 51 : m_animationStyleChange(false) 52 { 53 } 54 55 ~ActiveAnimations(); 56 57 // Animations that are currently active for this element, their effects will be applied 58 // during a style recalc. CSS Transitions are included in this stack. defaultStack()59 AnimationStack& defaultStack() { return m_defaultStack; } 60 // Tracks the state of active CSS Animations and Transitions. The individual animations 61 // will also be part of the default stack, but the mapping betwen animation name and 62 // player is kept here. cssAnimations()63 CSSAnimations& cssAnimations() { return m_cssAnimations; } cssAnimations()64 const CSSAnimations& cssAnimations() const { return m_cssAnimations; } 65 66 typedef WillBeHeapHashMap<RawPtrWillBeWeakMember<AnimationPlayer>, int> AnimationPlayerCountedSet; 67 // AnimationPlayers which have animations targeting this element. players()68 const AnimationPlayerCountedSet& players() const { return m_players; } 69 void addPlayer(AnimationPlayer*); 70 void removePlayer(AnimationPlayer*); 71 72 #if ENABLE(OILPAN) isEmpty()73 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.isEmpty(); } 74 #else isEmpty()75 bool isEmpty() const { return m_defaultStack.isEmpty() && m_cssAnimations.isEmpty() && m_animations.isEmpty(); } 76 #endif 77 78 void cancelAnimationOnCompositor(); 79 80 void updateAnimationFlags(RenderStyle&); setAnimationStyleChange(bool animationStyleChange)81 void setAnimationStyleChange(bool animationStyleChange) { m_animationStyleChange = animationStyleChange; } 82 83 #if !ENABLE(OILPAN) addAnimation(Animation * animation)84 void addAnimation(Animation* animation) { m_animations.append(animation); } notifyAnimationDestroyed(Animation * animation)85 void notifyAnimationDestroyed(Animation* animation) { m_animations.remove(m_animations.find(animation)); } 86 #endif 87 88 void trace(Visitor*); 89 90 private: isAnimationStyleChange()91 bool isAnimationStyleChange() const { return m_animationStyleChange; } 92 93 AnimationStack m_defaultStack; 94 CSSAnimations m_cssAnimations; 95 AnimationPlayerCountedSet m_players; 96 bool m_animationStyleChange; 97 98 #if !ENABLE(OILPAN) 99 // FIXME: Oilpan: This is to avoid a reference cycle that keeps Elements alive 100 // and won't be needed once the Node hierarchy becomes traceable. 101 Vector<Animation*> m_animations; 102 #endif 103 104 // CSSAnimations checks if a style change is due to animation. 105 friend class CSSAnimations; 106 }; 107 108 } // namespace WebCore 109 110 #endif 111