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1 /*
2  * Copyright (C) 2006, 2007, 2008, 2011 Apple Inc. All rights reserved.
3  * Copyright (C) 2007 Alp Toker <alp@atoker.com>
4  * Copyright (C) 2008 Torch Mobile, Inc.
5  * Copyright (C) 2013 Google Inc. All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
20  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef Gradient_h
30 #define Gradient_h
31 
32 #include "platform/PlatformExport.h"
33 #include "platform/geometry/FloatPoint.h"
34 #include "platform/graphics/Color.h"
35 #include "platform/graphics/GraphicsTypes.h"
36 #include "platform/transforms/AffineTransform.h"
37 #include "wtf/PassRefPtr.h"
38 #include "wtf/RefCounted.h"
39 #include "wtf/RefPtr.h"
40 #include "wtf/Vector.h"
41 
42 class SkShader;
43 
44 namespace WebCore {
45 
46 class FloatRect;
47 class IntSize;
48 
49 class PLATFORM_EXPORT Gradient : public RefCounted<Gradient> {
50 public:
create(const FloatPoint & p0,const FloatPoint & p1)51     static PassRefPtr<Gradient> create(const FloatPoint& p0, const FloatPoint& p1)
52     {
53         return adoptRef(new Gradient(p0, p1));
54     }
55     static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio = 1)
56     {
57         return adoptRef(new Gradient(p0, r0, p1, r1, aspectRatio));
58     }
59     ~Gradient();
60 
61     struct ColorStop {
62         float stop;
63         Color color;
64 
ColorStopColorStop65         ColorStop(float s, const Color& c) : stop(s), color(c) { }
66     };
67     void addColorStop(const ColorStop&);
addColorStop(float value,const Color & color)68     void addColorStop(float value, const Color& color) { addColorStop(ColorStop(value, color)); }
69 
70     bool hasAlpha() const;
shaderChanged()71     bool shaderChanged() const { return !m_gradient; }
72 
isRadial()73     bool isRadial() const { return m_radial; }
isZeroSize()74     bool isZeroSize() const { return m_p0.x() == m_p1.x() && m_p0.y() == m_p1.y() && (!m_radial || m_r0 == m_r1); }
75 
p0()76     const FloatPoint& p0() const { return m_p0; }
p1()77     const FloatPoint& p1() const { return m_p1; }
78 
setP0(const FloatPoint & p)79     void setP0(const FloatPoint& p)
80     {
81         if (m_p0 == p)
82             return;
83 
84         m_p0 = p;
85     }
86 
setP1(const FloatPoint & p)87     void setP1(const FloatPoint& p)
88     {
89         if (m_p1 == p)
90             return;
91 
92         m_p1 = p;
93     }
94 
startRadius()95     float startRadius() const { return m_r0; }
endRadius()96     float endRadius() const { return m_r1; }
97 
setStartRadius(float r)98     void setStartRadius(float r)
99     {
100         if (m_r0 == r)
101             return;
102 
103         m_r0 = r;
104     }
105 
setEndRadius(float r)106     void setEndRadius(float r)
107     {
108         if (m_r1 == r)
109             return;
110 
111         m_r1 = r;
112     }
113 
aspectRatio()114     float aspectRatio() const { return m_aspectRatio; }
115 
116     SkShader* shader();
117 
118     void setDrawsInPMColorSpace(bool drawInPMColorSpace);
119 
120     void setSpreadMethod(GradientSpreadMethod);
spreadMethod()121     GradientSpreadMethod spreadMethod() { return m_spreadMethod; }
122     void setGradientSpaceTransform(const AffineTransform& gradientSpaceTransformation);
gradientSpaceTransform()123     AffineTransform gradientSpaceTransform() { return m_gradientSpaceTransformation; }
124 
125 private:
126     Gradient(const FloatPoint& p0, const FloatPoint& p1);
127     Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio);
128 
129     void destroyShader();
130 
131     void sortStopsIfNecessary();
132 
133     FloatPoint m_p0;
134     FloatPoint m_p1;
135     float m_r0;
136     float m_r1;
137     float m_aspectRatio; // For elliptical gradient, width / height.
138     Vector<ColorStop, 2> m_stops;
139     bool m_radial;
140     bool m_stopsSorted;
141     bool m_drawInPMColorSpace;
142     GradientSpreadMethod m_spreadMethod;
143     AffineTransform m_gradientSpaceTransformation;
144 
145     RefPtr<SkShader> m_gradient;
146 };
147 
148 } // namespace WebCore
149 
150 #endif
151