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1 /*
2  * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3  * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved.
4  * Copyright (C) 2008-2009 Torch Mobile, Inc.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef BitmapImage_h
29 #define BitmapImage_h
30 
31 #include "platform/geometry/IntSize.h"
32 #include "platform/graphics/Color.h"
33 #include "platform/graphics/FrameData.h"
34 #include "platform/graphics/Image.h"
35 #include "platform/graphics/ImageOrientation.h"
36 #include "platform/graphics/ImageSource.h"
37 #include "wtf/Forward.h"
38 
39 namespace WebCore {
40 
41 class NativeImageSkia;
42 template <typename T> class Timer;
43 
44 class PLATFORM_EXPORT BitmapImage : public Image {
45     friend class GeneratedImage;
46     friend class CrossfadeGeneratedImage;
47     friend class GradientGeneratedImage;
48     friend class GraphicsContext;
49 public:
50     static PassRefPtr<BitmapImage> create(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer = 0)
51     {
52         return adoptRef(new BitmapImage(nativeImage, observer));
53     }
54     static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
55     {
56         return adoptRef(new BitmapImage(observer));
57     }
58     virtual ~BitmapImage();
59 
60     virtual bool isBitmapImage() const OVERRIDE;
61 
currentFrameHasSingleSecurityOrigin()62     virtual bool currentFrameHasSingleSecurityOrigin() const OVERRIDE { return true; };
63 
64     virtual IntSize size() const OVERRIDE;
65     IntSize sizeRespectingOrientation() const;
66     IntSize currentFrameSize() const;
67     virtual bool getHotSpot(IntPoint&) const OVERRIDE;
68 
69     virtual bool dataChanged(bool allDataReceived) OVERRIDE;
70     bool isAllDataReceived() const;
71     bool hasColorProfile() const;
72     virtual String filenameExtension() const OVERRIDE;
73 
74     // It may look unusual that there is no start animation call as public API.  This is because
75     // we start and stop animating lazily.  Animation begins whenever someone draws the image.  It will
76     // automatically pause once all observers no longer want to render the image anywhere.
77     virtual void stopAnimation() OVERRIDE;
78     virtual void resetAnimation() OVERRIDE;
79     virtual bool maybeAnimated() OVERRIDE;
80 
81     virtual PassRefPtr<NativeImageSkia> nativeImageForCurrentFrame() OVERRIDE;
82     virtual bool currentFrameKnownToBeOpaque() OVERRIDE;
83 
84     ImageOrientation currentFrameOrientation();
85 
86 #if ASSERT_ENABLED
87     virtual bool notSolidColor() OVERRIDE;
88 #endif
89 
90 private:
91     friend class BitmapImageTest;
92 
93     void updateSize() const;
94 
95 protected:
96     enum RepetitionCountStatus {
97       Unknown,    // We haven't checked the source's repetition count.
98       Uncertain,  // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
99       Certain     // The repetition count is known to be correct.
100     };
101 
102     BitmapImage(PassRefPtr<NativeImageSkia>, ImageObserver* = 0);
103     BitmapImage(ImageObserver* = 0);
104 
105     virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, blink::WebBlendMode) OVERRIDE;
106     virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, blink::WebBlendMode, RespectImageOrientationEnum) OVERRIDE;
107 
currentFrame()108     size_t currentFrame() const { return m_currentFrame; }
109     size_t frameCount();
110     PassRefPtr<NativeImageSkia> frameAtIndex(size_t);
111     bool frameIsCompleteAtIndex(size_t);
112     float frameDurationAtIndex(size_t);
113     bool frameHasAlphaAtIndex(size_t);
114     ImageOrientation frameOrientationAtIndex(size_t);
115 
116     // Decodes and caches a frame. Never accessed except internally.
117     void cacheFrame(size_t index);
118     // Called before accessing m_frames[index]. Returns false on index out of bounds.
119     bool ensureFrameIsCached(size_t index);
120 
121     // Called to invalidate cached data. When |destroyAll| is true, we wipe out
122     // the entire frame buffer cache and tell the image source to destroy
123     // everything; this is used when e.g. we want to free some room in the image
124     // cache. If |destroyAll| is false, we delete frames except the current
125     // frame; this is used while animating large images to keep memory footprint
126     // low; the decoder should preserve the current frame and may preserve some
127     // other frames to avoid redecoding the whole image on every frame.
128     virtual void destroyDecodedData(bool destroyAll) OVERRIDE;
129 
130     // If the image is large enough, calls destroyDecodedData().
131     void destroyDecodedDataIfNecessary();
132 
133     // Generally called by destroyDecodedData(), destroys whole-image metadata
134     // and notifies observers that the memory footprint has (hopefully)
135     // decreased by |frameBytesCleared|.
136     void destroyMetadataAndNotify(size_t frameBytesCleared);
137 
138     // Whether or not size is available yet.
139     bool isSizeAvailable();
140 
141     // Animation.
142     int repetitionCount(bool imageKnownToBeComplete);  // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
143     bool shouldAnimate();
144     virtual void startAnimation(CatchUpAnimation = CatchUp) OVERRIDE;
145     void advanceAnimation(Timer<BitmapImage>*);
146 
147     // Function that does the real work of advancing the animation.  When
148     // skippingFrames is true, we're in the middle of a loop trying to skip over
149     // a bunch of animation frames, so we should not do things like decode each
150     // one or notify our observers.
151     // Returns whether the animation was advanced.
152     bool internalAdvanceAnimation(bool skippingFrames);
153 
154     // Checks to see if the image is a 1x1 solid color.  We optimize these images and just do a fill rect instead.
155     // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have
156     // changed.
157     void checkForSolidColor();
158 
159     virtual bool mayFillWithSolidColor() OVERRIDE;
160     virtual Color solidColor() const OVERRIDE;
161 
162     ImageSource m_source;
163     mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
164     mutable IntSize m_sizeRespectingOrientation;
165 
166     size_t m_currentFrame; // The index of the current frame of animation.
167     Vector<FrameData, 1> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
168 
169     Timer<BitmapImage>* m_frameTimer;
170     int m_repetitionCount; // How many total animation loops we should do.  This will be cAnimationNone if this image type is incapable of animation.
171     RepetitionCountStatus m_repetitionCountStatus;
172     int m_repetitionsComplete;  // How many repetitions we've finished.
173     double m_desiredFrameStartTime;  // The system time at which we hope to see the next call to startAnimation().
174 
175     Color m_solidColor;  // If we're a 1x1 solid color, this is the color to use to fill.
176 
177     size_t m_frameCount;
178 
179     bool m_isSolidColor : 1; // Whether or not we are a 1x1 solid image.
180     bool m_checkedForSolidColor : 1; // Whether we've checked the frame for solid color.
181 
182     bool m_animationFinished : 1; // Whether or not we've completed the entire animation.
183 
184     bool m_allDataReceived : 1; // Whether or not we've received all our data.
185     mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet.
186     bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
187     mutable bool m_hasUniformFrameSize : 1;
188     mutable bool m_haveFrameCount : 1;
189 };
190 
191 DEFINE_IMAGE_TYPE_CASTS(BitmapImage);
192 
193 }
194 
195 #endif
196