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1 /*
2  * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public License
16  * along with this library; see the file COPYING.LIB.  If not, write to
17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20 
21 #ifndef RenderSVGResourcePattern_h
22 #define RenderSVGResourcePattern_h
23 
24 #include "core/rendering/svg/RenderSVGResourceContainer.h"
25 #include "core/svg/PatternAttributes.h"
26 #include "core/svg/SVGPatternElement.h"
27 #include "core/svg/SVGUnitTypes.h"
28 #include "platform/geometry/FloatRect.h"
29 #include "platform/graphics/ImageBuffer.h"
30 #include "platform/graphics/Pattern.h"
31 #include "platform/transforms/AffineTransform.h"
32 
33 #include "wtf/HashMap.h"
34 #include "wtf/OwnPtr.h"
35 
36 namespace WebCore {
37 
38 struct PatternData {
39     WTF_MAKE_FAST_ALLOCATED;
40 public:
41     RefPtr<Pattern> pattern;
42     AffineTransform transform;
43 };
44 
45 class RenderSVGResourcePattern FINAL : public RenderSVGResourceContainer {
46 public:
47     explicit RenderSVGResourcePattern(SVGPatternElement*);
48 
renderName()49     virtual const char* renderName() const OVERRIDE { return "RenderSVGResourcePattern"; }
50 
51     virtual void removeAllClientsFromCache(bool markForInvalidation = true) OVERRIDE;
52     virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true) OVERRIDE;
53 
54     virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
55     virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE;
56 
resourceType()57     virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; }
58     static const RenderSVGResourceType s_resourceType;
59 
60 private:
61     bool buildTileImageTransform(RenderObject*, const PatternAttributes&, const SVGPatternElement*, FloatRect& patternBoundaries, AffineTransform& tileImageTransform) const;
62 
63     PassOwnPtr<ImageBuffer> createTileImage(const PatternAttributes&, const FloatRect& tileBoundaries,
64                                             const FloatRect& absoluteTileBoundaries, const AffineTransform& tileImageTransform) const;
65 
66     PatternData* buildPattern(RenderObject*, unsigned short resourceMode);
67 
68     bool m_shouldCollectPatternAttributes : 1;
69     PatternAttributes m_attributes;
70     HashMap<RenderObject*, OwnPtr<PatternData> > m_patternMap;
71 };
72 
73 }
74 
75 #endif
76