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1 /*
2  * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved.
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 
20 #ifndef SVGTextLayoutEngine_h
21 #define SVGTextLayoutEngine_h
22 
23 #include "core/rendering/svg/SVGTextChunkBuilder.h"
24 #include "core/rendering/svg/SVGTextFragment.h"
25 #include "core/rendering/svg/SVGTextLayoutAttributes.h"
26 #include "core/rendering/svg/SVGTextMetrics.h"
27 #include "platform/graphics/Path.h"
28 #include "wtf/Vector.h"
29 
30 namespace WebCore {
31 
32 class RenderObject;
33 class RenderStyle;
34 class RenderSVGInlineText;
35 class SVGInlineTextBox;
36 
37 // SVGTextLayoutEngine performs the second layout phase for SVG text.
38 //
39 // The InlineBox tree was created, containing the text chunk information, necessary to apply
40 // certain SVG specific text layout properties (text-length adjustments and text-anchor).
41 // The second layout phase uses the SVGTextLayoutAttributes stored in the individual
42 // RenderSVGInlineText renderers to compute the final positions for each character
43 // which are stored in the SVGInlineTextBox objects.
44 
45 class SVGTextLayoutEngine {
46     WTF_MAKE_NONCOPYABLE(SVGTextLayoutEngine);
47 public:
48     SVGTextLayoutEngine(Vector<SVGTextLayoutAttributes*>&);
49 
layoutAttributes()50     Vector<SVGTextLayoutAttributes*>& layoutAttributes() { return m_layoutAttributes; }
51 
52     void beginTextPathLayout(RenderObject*, SVGTextLayoutEngine& lineLayout);
53     void endTextPathLayout();
54 
55     void layoutInlineTextBox(SVGInlineTextBox*);
56     void finishLayout();
57 
58 private:
59     void updateCharacerPositionIfNeeded(float& x, float& y);
60     void updateCurrentTextPosition(float x, float y, float glyphAdvance);
61     void updateRelativePositionAdjustmentsIfNeeded(float dx, float dy);
62 
63     void recordTextFragment(SVGInlineTextBox*, Vector<SVGTextMetrics>&);
64     bool parentDefinesTextLength(RenderObject*) const;
65 
66     void layoutTextOnLineOrPath(SVGInlineTextBox*, RenderSVGInlineText*, const RenderStyle*);
67     void finalizeTransformMatrices(Vector<SVGInlineTextBox*>&);
68 
69     bool currentLogicalCharacterAttributes(SVGTextLayoutAttributes*&);
70     bool currentLogicalCharacterMetrics(SVGTextLayoutAttributes*&, SVGTextMetrics&);
71     bool currentVisualCharacterMetrics(SVGInlineTextBox*, Vector<SVGTextMetrics>&, SVGTextMetrics&);
72 
73     void advanceToNextLogicalCharacter(const SVGTextMetrics&);
74     void advanceToNextVisualCharacter(const SVGTextMetrics&);
75 
76 private:
77     Vector<SVGTextLayoutAttributes*>& m_layoutAttributes;
78 
79     Vector<SVGInlineTextBox*> m_lineLayoutBoxes;
80     Vector<SVGInlineTextBox*> m_pathLayoutBoxes;
81     SVGTextChunkBuilder m_chunkLayoutBuilder;
82 
83     SVGTextFragment m_currentTextFragment;
84     unsigned m_layoutAttributesPosition;
85     unsigned m_logicalCharacterOffset;
86     unsigned m_logicalMetricsListOffset;
87     unsigned m_visualCharacterOffset;
88     unsigned m_visualMetricsListOffset;
89     float m_x;
90     float m_y;
91     float m_dx;
92     float m_dy;
93     bool m_isVerticalText;
94     bool m_inPathLayout;
95 
96     // Text on path layout
97     Path::PositionCalculator* m_textPathCalculator;
98     float m_textPathLength;
99     float m_textPathStartOffset;
100     float m_textPathCurrentOffset;
101     float m_textPathSpacing;
102     float m_textPathScaling;
103 };
104 
105 } // namespace WebCore
106 
107 #endif
108